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HotS Balance Update #6 10/12/12 - Page 10

Forum Index > StarCraft 2 HotS
551 CommentsPost a Reply
Prev 1 8 9 10 11 12 28 Next All
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 13 2012 00:11 GMT
#181
On October 13 2012 09:09 Hall0wed wrote:
Just what zerg needs, more easy and early defense. -_-;; RIP cloaked units.

Other than the zerg changes I like it. Still waiting on the time when they start changing current units though.


They technically started with the Sentry.
MMA: The true King of Wings
tomwizz
Profile Joined October 2010
524 Posts
October 13 2012 00:12 GMT
#182
Finally terran got new unit!

HELLBAT ftw
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 13 2012 00:13 GMT
#183
Why is there 2 threads for this? One in SC2 and one in HoTS? WTF?
xCherubiMx
Profile Joined July 2012
United States25 Posts
October 13 2012 00:18 GMT
#184
I cant play toss in Hots, working on my Zerg until it comes out
Semtext
Profile Blog Joined September 2010
Germany287 Posts
October 13 2012 00:18 GMT
#185
I imagine Dustin Browder in his Battlecruiser looking down at the battle.net, seein the reactions, saying to himself )(or the white furry cat he is stroking): "At least we got that Hellbat issue out of the way. Phew, the most controversial name change ever in the Blizzard universe slipped by without anything since every T was whining about how incredibly good the other races became. Now we can finally roll back the buffs to Z and P in the next patches after everybody understands how stupidly good they were."

At least I hope that's what this patch is about. Couldn't imagine anything else that makes more sense.
http://de.twitch.tv/semtext | FBH, Socke, WhiteRa, GoOdy, TLO
SolarJto
Profile Blog Joined April 2011
United States260 Posts
October 13 2012 00:19 GMT
#186
Amazing balance for terran! Hellbat woo!
-University of New Mexico CSL Coordinator-
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 13 2012 00:21 GMT
#187
Coming from a Zerg player, if you don't need an evo to make spores, it basically makes banshees completely useless.

I really liked the mothership's energize ability. Gave it a lot of options and made it a fun unit that could do lots of stuff. Now it's just kinda ugh.

Hallucination seems kinda iffy. Think it was fine where it was.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
Last Edited: 2012-10-13 00:23:46
October 13 2012 00:23 GMT
#188
On October 13 2012 08:45 dezi wrote:
Is this some kinda joke? Detection from M-Core > Banshee opening is gone ... limit us more Blizzard - way to go!


In addition to Spores without any requirements. At this point they could just remove cloak from the game.
theNational.
Profile Joined October 2012
Canada54 Posts
October 13 2012 00:26 GMT
#189
I don't really see spores being buildable without an evo to be really that game changing. It does seem really stupid how many changes have to be made due to a seemingly OP new unit from beta.
Try as you may but you will always be a tourist - Titus Andronicus
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
October 13 2012 00:26 GMT
#190
WTF why the hell does Terran geta buff
QQ
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
absol
Profile Joined October 2012
1 Post
Last Edited: 2012-10-13 00:34:12
October 13 2012 00:27 GMT
#191
So without fleet beacon, if protoss just play early tempest rush how can zerg defend it? its range seems to be enough to remove all ground units without taking damage. Zerg needs mutas or corruptors to hit it, but i think tempest can arrive at zerg base before lair.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 13 2012 00:31 GMT
#192
well, I thought the tempest was going to break the game, but from the games I saw, it is actually not that good.
badog
SimoN999
Profile Joined May 2012
Poland21 Posts
October 13 2012 00:45 GMT
#193
Oh zerg i so hard and bad race, it need more buff.

I think bilzzard should add burrow, dedection to mutas and maybe ability to transfer them to ultralisk. And maybe creep should do damge...
R3DT1D3
Profile Joined January 2012
285 Posts
October 13 2012 00:56 GMT
#194
It's times like these where I miss SOTG the most. We need people talking about how crazy these patch notes are in a humorous way.
EnumaAvalon
Profile Blog Joined February 2012
Philippines3613 Posts
October 13 2012 00:59 GMT
#195
What the hell? No more DT rushes against Zerg? WHY Blizzard WHY?
(._.) ( l: ) ( .-. ) ( :l ) (._.) They see me rolling. They hating.
cpc
Profile Joined June 2011
Australia126 Posts
October 13 2012 00:59 GMT
#196
a bit sad about energise since it seems like it could have had plenty of interesting applications compared with void syphon which they must have grabbed from the ideas bin because they couldn't think of anything interesting
Creager
Profile Joined February 2011
Germany1965 Posts
October 13 2012 01:04 GMT
#197
man wtf...?!

some changes are okay, I guess (widow mine, viper, tempest), but c'mon, hallucination and spore crawler?!

Now why should a toss ever waste his time on a mofo-core since he can go back to 4-gate with high ground vision (blink in mah base, baby)?
Also spore crawler w/o evo chamber is just stupid IMO

Blizz is fucking up with this, more and more sadly... Already thinking about transitioning over to BW or staying on WoL as I'm really dissapointed in what direction this is going (and although it just might be beta)...
... einmal mit Profis spielen!
Creager
Profile Joined February 2011
Germany1965 Posts
October 13 2012 01:06 GMT
#198
On October 13 2012 09:45 SimoN999 wrote:
Oh zerg i so hard and bad race, it need more buff.

I think bilzzard should add burrow, dedection to mutas and maybe ability to transfer them to ultralisk. And maybe creep should do damge...


THIS!
... einmal mit Profis spielen!
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
October 13 2012 01:15 GMT
#199
No MS Core energize? But that was my favorite ability in HoTS...

Every time I see the patch notes, I still feel like a lot of things are missing. Until then I really won't focus on the beta (even if that's what I should be doing).
Existential
Profile Joined December 2010
Australia2107 Posts
October 13 2012 01:21 GMT
#200
I can understand why they got rid of the Evo Chamber requirement for the spore crawler due to the widowmine... But I think the widowmine should have been tweaked and not the evo chamber requirement... Might as well give all overlords detection again like in BW...
Jaedong <3 | BW - The first game I ever loved
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