Hey so I haven't really seen this being used yet, and it's funny because in theory it seems like an absolutely fantastic addition.
I'm wondering, could you chain charges to do incrementally more damage?
IE here's my vangaurd of ultras approaching an MMM ball:
UUUU UUU UUU U
MMMM MMMM MMMM MMMM
If I click the ultra charge ability, the closest one is going to charge in first, and if I click 3 more charges to hit where the popped up marines will be landing, presumably they'll hit both the marines that were popped up by the first ulta, and the marines that were already there, while now having that first Ultra behind the next three:
First charge
UUUU UUU UUU U
MMUM MM M MMMM MMMM
Second charge:
UUUU UUU
MU U UM M U M M M MMMM
maybe. I haven't played heart of the swarm yet but that's how it plays out in my head. Wouldn't be the hardest thing to pull off either as that's just how smartcasting works, if you have all your guys and you tell them to fungle, emp, or storm something once the one closest to the target will perform that action.
- with detection enemy can atack Ultralisks during burrow charge process - when Ultralisk ending their charge process and unburrowing, he will deal standart damage to all units around - burrow charge process isn't that fast like on trailers. Now it's on standart Ultra speed, but creep speeds up this process too - Ultralisk still have Frenzy effect
On September 30 2012 01:30 Xor. wrote: They burrow pretty slowly, but its still cool ^-^
They still have frenzy and that burrow charge is just a stealth-move with atack at the end of burrow-charge. And it helps a bit, when there are a lot of your units on ground, that not allowed to ultras to reach enemy in WoL
if the ultra charges and hits the enemy: does that first hit do damage? or is it just throwing some units around and the damage starts with the normal attacks?
and is ultra play in zvp viable now or still crap (vs everything else than 3 base colossi all in)? hope they make charge viable zvp so its no longer stupid BL infestor every game.
On September 30 2012 18:46 Decendos wrote: if the ultra charges and hits the enemy: does that first hit do damage? or is it just throwing some units around and the damage starts with the normal attacks?
and is ultra play in zvp viable now or still crap (vs everything else than 3 base colossi all in)? hope they make charge viable zvp so its no longer stupid BL infestor every game.
As far as I know, when Ultras throw units around, that throw does their normal damage. I think that they will be viable vs. Protoss, Burrow Charge maybe doesn't help that much vs. them, but Vipers certainly do and, and Swarm Hosts to certain degree(since you can now pressure Protoss while teching to Ultralisks and Vipers).
On September 30 2012 19:07 Hattori_Hanzo wrote: Strangely haven't seen any pro use it on stream.
T_T
Looked pretty cool when Browder demoed it.
There was CatZ vs. Thorzain game casted by TotalBiscuit. Both players were fooling around, but the game was pretty entertaining with all new units and abilities being used(sort of). CatZ sent first wave of Ultralisks that got demolished by few Thors and Siege Tanks, they killed few Hellions, but second Wave used Burrow Charge and completely destroyed mech. It wasn't strong army, it was something like 5-6 Tanks and 2-3 Thors vs. 5-6 Ultraliks, but still, Burrow Charge is definitely worth it, just because of the pathing.
On September 30 2012 18:46 Decendos wrote: if the ultra charges and hits the enemy: does that first hit do damage? or is it just throwing some units around and the damage starts with the normal attacks?
and is ultra play in zvp viable now or still crap (vs everything else than 3 base colossi all in)? hope they make charge viable zvp so its no longer stupid BL infestor every game.
As far as I know, when Ultras throw units around, that throw does their normal damage. I think that they will be viable vs. Protoss, Burrow Charge maybe doesn't help that much vs. them, but Vipers certainly do and, and Swarm Hosts to certain degree(since you can now pressure Protoss while teching to Ultralisks and Vipers).
On September 30 2012 19:07 Hattori_Hanzo wrote: Strangely haven't seen any pro use it on stream.
T_T
Looked pretty cool when Browder demoed it.
There was CatZ vs. Thorzain game casted by TotalBiscuit. Both players were fooling around, but the game was pretty entertaining with all new units and abilities being used(sort of). CatZ sent first wave of Ultralisks that got demolished by few Thors and Siege Tanks, they killed few Hellions, but second Wave used Burrow Charge and completely destroyed mech. It wasn't strong army, it was something like 5-6 Tanks and 2-3 Thors vs. 5-6 Ultraliks, but still, Burrow Charge is definitely worth it, just because of the pathing.
To be honest, I feel like the charge would be overpowered against T and Z if it was as fast as in the alpha. I'm not sure, but I feel like to properly implement charge, you need to rebalance the ultralisk around it. Right now it's biggest weakness - getting surface area asap - would get lost by a strong charge. On the other hand, a slow charge like right now, doesn't achieve a lot. Also I feel like, whenever you want to use ultralisks, waiting for plating to finish is already a terrible long wait. Waiting for plating+charge... not useful the way ultralisks are being used right now.
On September 30 2012 19:53 Big J wrote: Also I feel like, whenever you want to use ultralisks, waiting for plating to finish is already a terrible long wait. Waiting for plating+charge... not useful the way ultralisks are being used right now.
It should work like the Infestor's burrowed movement, IMO. Remove the research, have it require Burrow.
burrow charge sucked because it was so slow and you couldn't target it beneath tanks, so if your opponent balls up with his mech, your ultra's charge to the side of the ball and get demolished.
I watched one game on huskystarcrafts channel, where someone tried to burrow charge under a heap of seiged tanks, but the ultras bugged out and apparently can't burrow charge underneath sieged tanks. Might be ok if there few tanks or their not bunched tightly, but does not appear that you can burrow charge into the middle of a bunch of sieged tanks. Can't remember the game sorry, but was very early in the beta
I think people need to look at what the actual AOE size is for when the ultra comes out of burrowed charge. It looked a lot bigger to me then a normal ultra attack. I saw like 4 ultra's charge into a mineral line, and just the charge killed all the workers in the mineral line.
On October 01 2012 19:05 Breight wrote: I watched one game on huskystarcrafts channel, where someone tried to burrow charge under a heap of seiged tanks, but the ultras bugged out and apparently can't burrow charge underneath sieged tanks. Might be ok if there few tanks or their not bunched tightly, but does not appear that you can burrow charge into the middle of a bunch of sieged tanks. Can't remember the game sorry, but was very early in the beta
Does anyone know if this is intended or a bug? If it's intended that'd kinda suck :/ but then again, if they fix it, are burrow charge ultras unstoppable in ZvT?