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Active: 649 users

Swarm Hosts and autocast

Forum Index > StarCraft 2 HotS
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Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2012-09-23 14:56:22
September 23 2012 14:55 GMT
#1
One thing that has really frustrated me as I have watched HOTS streams is that NO ONE ever disables the autocast on the Swarm Host. The potential advantages of doing this, while requiring more micro, are tremendous.

1) Always be ready for an enemy push out:
Swarm Hosts are most vulnerable when the locusts die and this provides the enemy the possibility to make their move. By controlling when your Swarm Hosts spawn the locusts, you can effectively discourage the enemy from trying to move out to snipe the Swarm Hosts and then when you feel your Swarm Hosts are properly supported, you can begin your attack.

2) Sync up your locust spawns:
I've seen SO MANY times where pro players will burrow their swarm hosts at different times and because they leave autocast on, the locusts spawn at different times and the ability to break siege lines is great reduced. Also, you may actually want half of your swarm hosts to alternate with the other half in spawning locust. Or maybe you want to keep 3-4 swarm hosts on "reserve" in case you need to spawn a few locusts very quickly to defend your other swarm hosts that do not have any locust ready. The situation dictates what you should do but the point is: YOU HAVE CONTROL!

3) Set up traps
While this would not be near as good as lurker traps, I can foresee situations in which burrowed swarm host traps could be effective against a protoss or zerg army that does not have detection. Imagine popping 8-10 locusts right underneath a big group of sentries to snipe them as the protoss army moves out! While this is highly situational and not effective (too risky) vs Terran, it's still something to experiment with.

4) Better defend against drops
While Swarm Hosts are pretty bad at dealing with drops, having some Swarm Hosts burrowed near your mineral line with autocast off is far more effective than just having them on autocast. This way, YOU CONTROL when they spawn and can more timely deal with drops.

These are just a few scenarios in which disabling autocast can be very beneficial. It does require you to press a button to spawn the locusts, but players at a high level should have no difficulty in executing this simple micro and I hope it leads to more interesting and strategic play. Thanks for reading and please share your thoughts!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 23 2012 15:07 GMT
#2
Of course it's easier to a-move with Roaches, than to control Swarm Hosts with reburrowing and turning on/off their auto-spawn.

I hope Blizzard will not continue nerf them, because they're very cool unit, probably more fun than Brood Lords, because they're tier2 and not tier4 (Greater spire + hive)
Mirosuu
Profile Blog Joined December 2010
England283 Posts
Last Edited: 2012-09-23 15:17:37
September 23 2012 15:16 GMT
#3
There's a lot of different little micro tricks that need to be figured out, in my opinion. One big notable I've noticed is the Widow Mine auto attack. MorroW is the only person I've found that turns that off and micro's the mine to target the right units. Everyone else I've seen just burrows them and forgets about them, and often times lose them to single zealots doing mine sweeping.
The more things change, the more they stay the same.
Epishade
Profile Blog Joined November 2011
United States2267 Posts
September 23 2012 15:31 GMT
#4
On September 23 2012 23:55 Uhh Negative wrote:
3) Set up traps
While this would not be near as good as lurker traps, I can foresee situations in which burrowed swarm host traps could be effective against a protoss or zerg army that does not have detection. Imagine popping 8-10 locusts right underneath a big group of sentries to snipe them as the protoss army moves out! While this is highly situational and not effective (too risky) vs Terran, it's still something to experiment with.

I was thinking the same thing about using swarm hosts like the hold lurker back in broodwar. Locust range being 2 (I think) doesn't help much when your opponent sees them coming and retreats. If you were to wait for them to walk over your swarm hosts before the locusts pop, it would just be so much more effective.
I'd also argue that it might be a bit more effective against terran than protoss as long as you don't burrow your swarm hosts on creep (forcing T to scan). Protoss usually has an obs in front of or following their army.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-09-23 15:44:18
September 23 2012 15:43 GMT
#5
All of that is (apart form #3) being achieved by just unburrowing the hosts until the next wave is ready. Also gives you extra mobility if you want to run.
Disabeling autocast is the worse solution.
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-23 15:45:42
September 23 2012 15:45 GMT
#6
On September 24 2012 00:16 Mirosuu wrote:
There's a lot of different little micro tricks that need to be figured out, in my opinion. One big notable I've noticed is the Widow Mine auto attack. MorroW is the only person I've found that turns that off and micro's the mine to target the right units. Everyone else I've seen just burrows them and forgets about them, and often times lose them to single zealots doing mine sweeping.


It's so funny when people try to mine sweep against people who turn off auto attack.

EDIT: Is the post above mine serious?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 23 2012 15:45 GMT
#7
Also Swarm Hosts are great with Vipers. Blinding Cloud allows to locusts shutdown siege lines, when Abducting allows to snipe Colossies with locusts
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 23 2012 15:51 GMT
#8
I agree it defiantly has got some cool potential. It's the same with the Widow mine, I've only seen MorroW actually target fire with it. A Swarm host trap would be really cool!

But it's not so strange since it's beta. We'll just have to wait for a whole before seeing people utilizing the units more efficient.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 23 2012 17:07 GMT
#9
On September 24 2012 00:43 Big J wrote:
All of that is (apart form #3) being achieved by just unburrowing the hosts until the next wave is ready. Also gives you extra mobility if you want to run.
Disabeling autocast is the worse solution.

Well neither solution is being utilized.

Also, it does take more time if you need to spawn locusts to have to burrow your swarm hosts first and then pop the eggs. If they are already burrowed they have added protection of being invisible plus are ready at a moments notice to spawn locust. Unborrowing and running away is still done pretty easily as unborrowing is faster than burrowing, I think. Could be wrong on that last point.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
September 23 2012 17:10 GMT
#10
Completely agree, said this since the beginning as well. But i don't have beta so what should I say ^^
Defrag
Profile Joined February 2010
Poland414 Posts
September 23 2012 17:44 GMT
#11
Dude, all this has been posted over and over again.

Please at least use search next time before making another "wow I have an awesome idea that none of the million ppl came up with" thread ;/
ejozl
Profile Joined October 2010
Denmark3354 Posts
September 23 2012 18:35 GMT
#12
Very good points. I especially like, your "putting up traps."
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-24 00:13:18
September 24 2012 00:12 GMT
#13
People are just a little bit lazy (+ it seems hots requires a little bit more apm than wol), this doesn't warrant a thread, you really think noone had thought about that?
benzcity07
Profile Joined February 2011
United States79 Posts
September 25 2012 14:21 GMT
#14
Really love the post, however I do agree with people being just too lazy to care. Would love to see Blizzard implement something where auto cast locusts takes however many seconds but manual casts takes -2 seconds or something along those lines.

As well brought up an interesting point about the traps and lurker. Yes you could set traps with SH but definitely not with anywhere near the power of what lurker had. Not saying they need to bring back lurker, just that the cool ability to set traps is a hole that could be filled. I guess burrowed banelings do that, but they removed hive-tech burrowed bane movement.
Be the change you want to see in the world.
XenoX101
Profile Joined February 2011
Australia729 Posts
September 25 2012 16:05 GMT
#15
Good points, I've thought similar as well, I think it's only a matter of time until people start using them effectively.
TheLunatic
Profile Joined February 2011
309 Posts
September 25 2012 16:14 GMT
#16
On September 24 2012 03:35 ejozl wrote:
Very good points. I especially like, your "putting up traps."


i agree the more micro, the more traps, the more drama, the greater it becomes to be a spectator
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2012-09-25 18:25:00
September 25 2012 18:22 GMT
#17
Agreed. Also Wish they'd give auto cast a key set up instead of having to right-click on the icon to maybe encourage this a bit more.. Maybe a ctrl-C button perhaps?
Clan: QQGC - wundertunge#1850
TL+ Member
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 25 2012 18:43 GMT
#18
On September 26 2012 03:22 suspiria wrote:
Agreed. Also Wish they'd give auto cast a key set up instead of having to right-click on the icon to maybe encourage this a bit more.. Maybe a ctrl-C button perhaps?

Sadly that everyone is lazy to post this great suggestion to US forums
Kambing
Profile Joined May 2010
United States1176 Posts
September 25 2012 19:22 GMT
#19
You can toggle auto-cast with alt-<hotkey for ability>.
Lorch
Profile Joined June 2011
Germany3677 Posts
September 25 2012 19:53 GMT
#20
On September 26 2012 04:22 Kambing wrote:
You can toggle auto-cast with alt-<hotkey for ability>.


I love you, thanks I really didn't know.

On topic: Yeah I have been doing that since the first game I used them, all your points are pretty obvious, especially without the upgrade you'd be retarded to have it on autocast.
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