Keep the armory requirement. It's needed to allow zerg/protoss the chance to get detection in place.
[D] The widow mine's quintuple nerf before beta - Page 6
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The WingNut
United States35 Posts
Keep the armory requirement. It's needed to allow zerg/protoss the chance to get detection in place. | ||
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Quotidian
Norway1937 Posts
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usethis2
2164 Posts
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Qikz
United Kingdom12027 Posts
On September 11 2012 05:29 Quotidian wrote: Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW. That would actually be awesome. | ||
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Ramiz1989
12124 Posts
On September 11 2012 05:33 usethis2 wrote: Pardon my ignorance, but what exactly is the difference between widow mines and burrowed banelings? Range and vision? Everything else is the same? Nope, Mines can hit air units, do great single target damage(160) and low splash damage(35). Banelings need to be activated, and do the same damage to every unit(the difference is only between light and non-light units). Banelings also can attack unburrowed, cost 0.5 supply and 25 less minerals and have 30 hp, where Mine has 90. And yes, radius of Baneling explosion is 2.5(I think, not sure), while Mine has same radius(also not sure), but activate alone withing 5 range. On September 11 2012 05:29 Quotidian wrote: Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW. Might as well make them cost 0 supply... not much of a difference. | ||
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j.k.l
112 Posts
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Grumbels
Netherlands7031 Posts
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Cloak
United States816 Posts
On September 11 2012 08:19 Grumbels wrote: If a solution closely resembles something from Brood War you should be very suspicious of it, because of the bias we have to see such things as purely good, so a counter to this bias is needed. Case in point, if it wasn't for spider mines, would people come up with silly ideas like giving mines to the warhound? or creating zero supply mines? (no matter that they won't take away from the death ball at all) I don't think giving Widow Mines to the Warhound is silly. People want a mechanic that is qualitatively different for the Warhound than auto-cast missiles, the Spider Mine is a qualitatively different mechanic. It would also give reason to make Warhound more a support unit and not a dominating Terran Roach. Also people seem to be conflating combat use and Deathball, that misunderstanding has led to the Oracle, which has negligible combat use. Units can have combat use that has an anti-deathball tendency, by forcing spacing between the units, or by forcing it to be most effective by scattering your own units. | ||
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Cloak
United States816 Posts
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Quotidian
Norway1937 Posts
On September 11 2012 06:38 Ramiz1989 wrote: Might as well make them cost 0 supply... not much of a difference. no, there's a difference. It means you can't spam out mines when you don't have supply for it, and this is important once terran hits 200/200. It's the best solution I've seen so far, besides putting them on another unit. On September 11 2012 08:19 Grumbels wrote: If a solution closely resembles something from Brood War you should be very suspicious of it, because of the bias we have to see such things as purely good, so a counter to this bias is needed. Case in point, if it wasn't for spider mines, would people come up with silly ideas like giving mines to the warhound? or creating zero supply mines? (no matter that they won't take away from the death ball at all) nothing blizzard have done for hots is reducing the deathball anyway. | ||
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Nikoras
United States115 Posts
On September 08 2012 13:36 Zombo Joe wrote: So basically the you think the mine should only be used for 1 purpose, defending drops? Talk about gimmick game design. 2 supply makes it worthless, your opponent will just get a bigger army due to the supply discrepancy and kill you if you ever get more than a couple mines. I saw a cool tactic on QXC's stream where he drew a Toss' units to the third, then ran in with a bunch of hellions into the natural and a bunch of widow mines between the third and the natural. so if toss pulled back to save his probes he loses his army. Cool stuff. | ||
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Ramiz1989
12124 Posts
On September 11 2012 09:12 Quotidian wrote: no, there's a difference. It means you can't spam out mines when you don't have supply for it, and this is important once terran hits 200/200. It's the best solution I've seen so far, besides putting them on another unit. You realize Terran doesn't have to hit 200/200? He can be at 190/200, and constantly produce Mines and keep burrowing them. 10 Supply won't make a difference since you will have a ton more Mines. It is senseless, at least in my opinion. | ||
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