• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion Gypsy to Korea so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2416 users

[D] The widow mine's quintuple nerf before beta - Page 6

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 4 5 6 All
The WingNut
Profile Joined February 2012
United States35 Posts
Last Edited: 2012-09-10 18:19:59
September 10 2012 18:19 GMT
#101
I am loving this 0.5 supply idea (2x creating like zerglings). That means reactoring them would allow you to create 4x mines per production cycle. Just adjust the cost/damage appropriately and I think they would be fine.

Keep the armory requirement. It's needed to allow zerg/protoss the chance to get detection in place.
Quotidian
Profile Joined August 2010
Norway1937 Posts
September 10 2012 20:29 GMT
#102
Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW.
usethis2
Profile Joined December 2010
2164 Posts
September 10 2012 20:33 GMT
#103
Pardon my ignorance, but what exactly is the difference between widow mines and burrowed banelings? Range and vision? Everything else is the same?
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 10 2012 20:33 GMT
#104
On September 11 2012 05:29 Quotidian wrote:
Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW.


That would actually be awesome.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-10 21:39:52
September 10 2012 21:38 GMT
#105
On September 11 2012 05:33 usethis2 wrote:
Pardon my ignorance, but what exactly is the difference between widow mines and burrowed banelings? Range and vision? Everything else is the same?

Nope, Mines can hit air units, do great single target damage(160) and low splash damage(35). Banelings need to be activated, and do the same damage to every unit(the difference is only between light and non-light units). Banelings also can attack unburrowed, cost 0.5 supply and 25 less minerals and have 30 hp, where Mine has 90. And yes, radius of Baneling explosion is 2.5(I think, not sure), while Mine has same radius(also not sure), but activate alone withing 5 range.

On September 11 2012 05:29 Quotidian wrote:
Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW.

Might as well make them cost 0 supply... not much of a difference.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
j.k.l
Profile Joined September 2012
112 Posts
September 10 2012 21:58 GMT
#106
because it was op? and only needed 3 to kill the opponents entire army?
~ Spirit will set you free ~
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 10 2012 23:19 GMT
#107
If a solution closely resembles something from Brood War you should be very suspicious of it, because of the bias we have to see such things as purely good, so a counter to this bias is needed. Case in point, if it wasn't for spider mines, would people come up with silly ideas like giving mines to the warhound? or creating zero supply mines? (no matter that they won't take away from the death ball at all)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Cloak
Profile Joined October 2009
United States816 Posts
September 10 2012 23:30 GMT
#108
On September 11 2012 08:19 Grumbels wrote:
If a solution closely resembles something from Brood War you should be very suspicious of it, because of the bias we have to see such things as purely good, so a counter to this bias is needed. Case in point, if it wasn't for spider mines, would people come up with silly ideas like giving mines to the warhound? or creating zero supply mines? (no matter that they won't take away from the death ball at all)


I don't think giving Widow Mines to the Warhound is silly. People want a mechanic that is qualitatively different for the Warhound than auto-cast missiles, the Spider Mine is a qualitatively different mechanic. It would also give reason to make Warhound more a support unit and not a dominating Terran Roach. Also people seem to be conflating combat use and Deathball, that misunderstanding has led to the Oracle, which has negligible combat use. Units can have combat use that has an anti-deathball tendency, by forcing spacing between the units, or by forcing it to be most effective by scattering your own units.
The more you know, the less you understand.
Cloak
Profile Joined October 2009
United States816 Posts
September 10 2012 23:45 GMT
#109
Rose-tinted nostalgia? Or actually exciting gameplay dynamic?

The more you know, the less you understand.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2012-09-11 00:14:35
September 11 2012 00:12 GMT
#110
On September 11 2012 06:38 Ramiz1989 wrote:
Show nested quote +
On September 11 2012 05:29 Quotidian wrote:
Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW.

Might as well make them cost 0 supply... not much of a difference.


no, there's a difference. It means you can't spam out mines when you don't have supply for it, and this is important once terran hits 200/200. It's the best solution I've seen so far, besides putting them on another unit.

On September 11 2012 08:19 Grumbels wrote:
If a solution closely resembles something from Brood War you should be very suspicious of it, because of the bias we have to see such things as purely good, so a counter to this bias is needed. Case in point, if it wasn't for spider mines, would people come up with silly ideas like giving mines to the warhound? or creating zero supply mines? (no matter that they won't take away from the death ball at all)


nothing blizzard have done for hots is reducing the deathball anyway.
Nikoras
Profile Blog Joined March 2012
United States115 Posts
September 11 2012 00:22 GMT
#111
On September 08 2012 13:36 Zombo Joe wrote:
So basically the you think the mine should only be used for 1 purpose, defending drops? Talk about gimmick game design.

2 supply makes it worthless, your opponent will just get a bigger army due to the supply discrepancy and kill you if you ever get more than a couple mines.


I saw a cool tactic on QXC's stream where he drew a Toss' units to the third, then ran in with a bunch of hellions into the natural and a bunch of widow mines between the third and the natural. so if toss pulled back to save his probes he loses his army. Cool stuff.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 11 2012 07:09 GMT
#112
On September 11 2012 09:12 Quotidian wrote:
Show nested quote +
On September 11 2012 06:38 Ramiz1989 wrote:
On September 11 2012 05:29 Quotidian wrote:
Someone made a post on the EU blizz HOTS forum, suggesting that mines would free up their supply as soon as they burrowed but you couldn't reposition them afterwards. I thought that was a cool idea. That way you'd still get the large minefields that you'd see in BW.

Might as well make them cost 0 supply... not much of a difference.


no, there's a difference. It means you can't spam out mines when you don't have supply for it, and this is important once terran hits 200/200. It's the best solution I've seen so far, besides putting them on another unit.

You realize Terran doesn't have to hit 200/200? He can be at 190/200, and constantly produce Mines and keep burrowing them. 10 Supply won't make a difference since you will have a ton more Mines. It is senseless, at least in my opinion.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech137
NeuroSwarm 62
Railgan 54
JuggernautJason1
StarCraft: Brood War
Calm 4261
Mind 384
actioN 236
Hyuk 143
Dewaltoss 139
Sexy 34
ggaemo 24
yabsab 20
GoRush 18
Terrorterran 17
[ Show more ]
NaDa 10
Dota 2
Gorgc7293
420jenkins376
Counter-Strike
fl0m2443
pashabiceps2060
shoxiejesuss1138
apEX1080
zeus533
edward107
Heroes of the Storm
Khaldor201
Liquid`Hasu81
MindelVK12
Other Games
Grubby2678
FrodaN1917
Beastyqt641
ArmadaUGS149
Trikslyr77
Livibee67
C9.Mang067
Organizations
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 179
• Adnapsc2 27
• Reevou 11
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV837
• lizZardDota262
League of Legends
• Jankos1718
Other Games
• imaqtpie943
• Shiphtur219
Upcoming Events
CranKy Ducklings
14h 15m
Sparkling Tuna Cup
15h 15m
PiGosaur Cup
1d 5h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.