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HOTS Closed Beta Begins - Page 44

Forum Index > StarCraft 2 HotS
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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 05 2012 16:32 GMT
#861
Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_<
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
September 05 2012 16:32 GMT
#862
Seriously have any EU randoms got keys yet or is it sill only NA?
"What is this TeamSupportGroup?" - mahnini.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
September 05 2012 16:34 GMT
#863
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?

Millenium got a key (forgg), and they're EU team right
Lorch
Profile Joined June 2011
Germany3704 Posts
September 05 2012 16:34 GMT
#864
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


The only server that is up is na. Pros (not all) and some random people from ladder from all regions have gotten in thus far. But I don't think it's more then a few k people total.
SilSol
Profile Joined April 2012
Sweden2744 Posts
Last Edited: 2012-09-05 16:35:21
September 05 2012 16:34 GMT
#865
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


isn't sjow/ret and them playing on EU server?
edit: oh perhaps they are just playing on NA.

Well i didn't get a key for either of my accounts (na/eu)

you recieve an email right? like we did with sc2beta i suppose?
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2012 16:35 GMT
#866
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lorch
Profile Joined June 2011
Germany3704 Posts
September 05 2012 16:37 GMT
#867
On September 06 2012 01:34 SilSol wrote:
Show nested quote +
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


isn't sjow/ret and them playing on EU server?
edit: oh perhaps they are just playing on NA.

Well i didn't get a key for either of my accounts (na/eu)

you recieve an email right? like we did with sc2beta i suppose?


No email it just adds it to your b.net account.
M7Jagger
Profile Joined March 2012
Sweden237 Posts
September 05 2012 16:38 GMT
#868
When will Blizzard give out beta keys to non-pros?
Brace your're selves. Grammar, nazis are Coming
DarkPlasmaBall
Profile Blog Joined March 2010
United States46317 Posts
September 05 2012 16:40 GMT
#869
On September 06 2012 01:32 Asha` wrote:
Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_<


Going off this note... has anyone seen any maps where boss cannon rushes can occur in the mains or in the naturals?

I've watched a bunch of cheesy games, but I haven't seen any cannon rush wins or players shutting down naturals with cannons just yet. Figure we might as well keep a look out for such maps ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 16:40 GMT
#870
On September 06 2012 01:35 Plansix wrote:
Show nested quote +
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.

thats kinda good to hear. In terms of TvT they'd be acceptable it they are good as a figure head to help break tank lines, if they just replace tanks as the core unit that'd be terrible, but maybe in terms of being a middle ground between hellion manoeuvrability and tank fighting power.
VERY FRAGILE, LIKE A BABY PANDA EGG
pOnarreT
Profile Joined March 2012
155 Posts
September 05 2012 16:41 GMT
#871
I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed.
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 05 2012 16:43 GMT
#872
Warhounds are going to get a pretty hard nerf I think and I don't think anyone will complain.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 05 2012 16:43 GMT
#873
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


I'm a plat player on EU, got my beta key this morning. I guess I'm just one of the lucky ones ^^.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 05 2012 16:44 GMT
#874
Warhounds are bigger units than Marauders and their missiles are smaller, kinda weird.
/commercial
DarkPlasmaBall
Profile Blog Joined March 2010
United States46317 Posts
September 05 2012 16:45 GMT
#875
On September 06 2012 01:41 pOnarreT wrote:
I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed.


I agree that a change would be ideal. Currently, it seems like it starts off as a good harass unit, but then it gets shut down within a minute or two after it gets recognized, and then it becomes useless for the rest of the game. Much like reapers in WoL.

I'm hoping that the level of entomb micro is increased, and in return, the Oracle gains a little more health/ shield so it's not as fragile. Changing entomb so that it's per mineral patch instead of just a one-cast over the entire field (and the cost is divided evenly- same cost overall per field seems fine to me) seems like a good fix.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 16:46 GMT
#876
Mech vs zerg seems a lot better, battle hellions mean you can get away with far more tanks vs lings, more tanks less problems.
VERY FRAGILE, LIKE A BABY PANDA EGG
Treehead
Profile Blog Joined November 2010
999 Posts
September 05 2012 16:47 GMT
#877
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Great feedback.

Does the warhound really not change anything lategame? I would think terran would use these to make their balls of units less vulnerable to AoE damage. Maybe none of the games get that far?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 05 2012 16:48 GMT
#878
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?

My brother got in. He's Masters but has been GM before and was in WCS, don't know if that's 'random' or not.
Arco
Profile Joined September 2009
United States2090 Posts
September 05 2012 16:48 GMT
#879
On September 06 2012 01:35 Plansix wrote:
Show nested quote +
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.

Dimaga has been destroying with the Swarm Host. His army composition revolves around Swarm Host, Infestors, and Corruptors. It's very potent. He's also probably #1 on the ladder atm.
tetrismaan
Profile Joined April 2011
Denmark302 Posts
September 05 2012 16:48 GMT
#880
If I am a owner of the biggest Starcraft 2 community site in Denmark, is there any chance I could let blizzard know this, and grant us a beta key, to show for the danish people?
www.DanishStarcraft.com
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