• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:19
CEST 01:19
KST 08:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event13Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
HomeStory Cup 27 - Info & Preview How does the number of casters affect your enjoyment of esports? The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. Esports World Cup 2025 - Final Player Roster
Tourneys
HomeStory Cup 27 (June 27-29) SOOPer7s Showmatches 2025 FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Unit and Spell Similarities BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 Preliminary Maps NaDa's Body
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [BSL20] ProLeague LB Final - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
Formula 1 Discussion NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Customize Sidebar...

Website Feedback

Closed Threads



Active: 613 users

HOTS Closed Beta Begins - Page 44

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 42 43 44 45 46 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Asha
Profile Blog Joined November 2010
United Kingdom38199 Posts
September 05 2012 16:32 GMT
#861
Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_<
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
September 05 2012 16:32 GMT
#862
Seriously have any EU randoms got keys yet or is it sill only NA?
"What is this TeamSupportGroup?" - mahnini.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
September 05 2012 16:34 GMT
#863
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?

Millenium got a key (forgg), and they're EU team right
Lorch
Profile Joined June 2011
Germany3677 Posts
September 05 2012 16:34 GMT
#864
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


The only server that is up is na. Pros (not all) and some random people from ladder from all regions have gotten in thus far. But I don't think it's more then a few k people total.
SilSol
Profile Joined April 2012
Sweden2744 Posts
Last Edited: 2012-09-05 16:35:21
September 05 2012 16:34 GMT
#865
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


isn't sjow/ret and them playing on EU server?
edit: oh perhaps they are just playing on NA.

Well i didn't get a key for either of my accounts (na/eu)

you recieve an email right? like we did with sc2beta i suppose?
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2012 16:35 GMT
#866
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lorch
Profile Joined June 2011
Germany3677 Posts
September 05 2012 16:37 GMT
#867
On September 06 2012 01:34 SilSol wrote:
Show nested quote +
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


isn't sjow/ret and them playing on EU server?
edit: oh perhaps they are just playing on NA.

Well i didn't get a key for either of my accounts (na/eu)

you recieve an email right? like we did with sc2beta i suppose?


No email it just adds it to your b.net account.
M7Jagger
Profile Joined March 2012
Sweden237 Posts
September 05 2012 16:38 GMT
#868
When will Blizzard give out beta keys to non-pros?
Brace your're selves. Grammar, nazis are Coming
DarkPlasmaBall
Profile Blog Joined March 2010
United States44175 Posts
September 05 2012 16:40 GMT
#869
On September 06 2012 01:32 Asha` wrote:
Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_<


Going off this note... has anyone seen any maps where boss cannon rushes can occur in the mains or in the naturals?

I've watched a bunch of cheesy games, but I haven't seen any cannon rush wins or players shutting down naturals with cannons just yet. Figure we might as well keep a look out for such maps ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 16:40 GMT
#870
On September 06 2012 01:35 Plansix wrote:
Show nested quote +
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.

thats kinda good to hear. In terms of TvT they'd be acceptable it they are good as a figure head to help break tank lines, if they just replace tanks as the core unit that'd be terrible, but maybe in terms of being a middle ground between hellion manoeuvrability and tank fighting power.
VERY FRAGILE, LIKE A BABY PANDA EGG
pOnarreT
Profile Joined March 2012
155 Posts
September 05 2012 16:41 GMT
#871
I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed.
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 05 2012 16:43 GMT
#872
Warhounds are going to get a pretty hard nerf I think and I don't think anyone will complain.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 05 2012 16:43 GMT
#873
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


I'm a plat player on EU, got my beta key this morning. I guess I'm just one of the lucky ones ^^.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 05 2012 16:44 GMT
#874
Warhounds are bigger units than Marauders and their missiles are smaller, kinda weird.
/commercial
DarkPlasmaBall
Profile Blog Joined March 2010
United States44175 Posts
September 05 2012 16:45 GMT
#875
On September 06 2012 01:41 pOnarreT wrote:
I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed.


I agree that a change would be ideal. Currently, it seems like it starts off as a good harass unit, but then it gets shut down within a minute or two after it gets recognized, and then it becomes useless for the rest of the game. Much like reapers in WoL.

I'm hoping that the level of entomb micro is increased, and in return, the Oracle gains a little more health/ shield so it's not as fragile. Changing entomb so that it's per mineral patch instead of just a one-cast over the entire field (and the cost is divided evenly- same cost overall per field seems fine to me) seems like a good fix.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 16:46 GMT
#876
Mech vs zerg seems a lot better, battle hellions mean you can get away with far more tanks vs lings, more tanks less problems.
VERY FRAGILE, LIKE A BABY PANDA EGG
Treehead
Profile Blog Joined November 2010
999 Posts
September 05 2012 16:47 GMT
#877
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Great feedback.

Does the warhound really not change anything lategame? I would think terran would use these to make their balls of units less vulnerable to AoE damage. Maybe none of the games get that far?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 05 2012 16:48 GMT
#878
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?

My brother got in. He's Masters but has been GM before and was in WCS, don't know if that's 'random' or not.
Arco
Profile Joined September 2009
United States2090 Posts
September 05 2012 16:48 GMT
#879
On September 06 2012 01:35 Plansix wrote:
Show nested quote +
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.

Dimaga has been destroying with the Swarm Host. His army composition revolves around Swarm Host, Infestors, and Corruptors. It's very potent. He's also probably #1 on the ladder atm.
tetrismaan
Profile Joined April 2011
Denmark302 Posts
September 05 2012 16:48 GMT
#880
If I am a owner of the biggest Starcraft 2 community site in Denmark, is there any chance I could let blizzard know this, and grant us a beta key, to show for the danish people?
www.DanishStarcraft.com
Prev 1 42 43 44 45 46 89 Next
Please log in or register to reply.
Live Events Refresh
Next event in 11h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 145
Ketroc 86
StarCraft: Brood War
Artosis 728
Zeus 72
Aegong 34
Dota 2
capcasts279
Pyrionflax128
League of Legends
Grubby5548
Counter-Strike
summit1g12145
fl0m1759
Stewie2K700
Super Smash Bros
hungrybox1088
Heroes of the Storm
Khaldor216
Other Games
FrodaN4773
shahzam836
ViBE241
Maynarde141
ProTech50
Trikslyr40
Organizations
Other Games
gamesdonequick2020
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 59
• davetesta51
• poizon28 23
• HeavenSC 19
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22198
• Ler85
League of Legends
• Doublelift5567
• Jankos2541
Other Games
• Scarra772
• imaqtpie690
Upcoming Events
Wardi Open
11h 41m
Replay Cast
1d
Replay Cast
1d 10h
WardiTV European League
1d 16h
PiGosaur Monday
2 days
The PondCast
2 days
RSL Revival
3 days
WardiTV European League
3 days
RSL Revival
4 days
FEL
4 days
[ Show More ]
Korean StarCraft League
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
BSL: ProLeague
6 days
Dewalt vs Bonyth
Liquipedia Results

Completed

Proleague 2025-06-28
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.