HOTS Closed Beta Begins - Page 44
Forum Index > StarCraft 2 HotS |
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread. | ||
Asha
United Kingdom38199 Posts
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Swwww
Switzerland812 Posts
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iky43210
United States2099 Posts
On September 06 2012 01:32 Swwww wrote: Seriously have any EU randoms got keys yet or is it sill only NA? Millenium got a key (forgg), and they're EU team right | ||
Lorch
Germany3677 Posts
On September 06 2012 01:32 Swwww wrote: Seriously have any EU randoms got keys yet or is it sill only NA? The only server that is up is na. Pros (not all) and some random people from ladder from all regions have gotten in thus far. But I don't think it's more then a few k people total. | ||
SilSol
Sweden2744 Posts
On September 06 2012 01:32 Swwww wrote: Seriously have any EU randoms got keys yet or is it sill only NA? isn't sjow/ret and them playing on EU server? edit: oh perhaps they are just playing on NA. Well i didn't get a key for either of my accounts (na/eu) you recieve an email right? like we did with sc2beta i suppose? | ||
Plansix
United States60190 Posts
On September 06 2012 01:26 1st_Panzer_Div. wrote: My review of Beta after day 1, as protoss: Cons: -Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back. -Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game. Pros: -Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed. Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss. -Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them. -UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable. -Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever. Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all. On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would. | ||
Lorch
Germany3677 Posts
On September 06 2012 01:34 SilSol wrote: isn't sjow/ret and them playing on EU server? edit: oh perhaps they are just playing on NA. Well i didn't get a key for either of my accounts (na/eu) you recieve an email right? like we did with sc2beta i suppose? No email it just adds it to your b.net account. | ||
M7Jagger
Sweden237 Posts
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DarkPlasmaBall
United States44175 Posts
On September 06 2012 01:32 Asha` wrote: Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_< Going off this note... has anyone seen any maps where boss cannon rushes can occur in the mains or in the naturals? I've watched a bunch of cheesy games, but I haven't seen any cannon rush wins or players shutting down naturals with cannons just yet. Figure we might as well keep a look out for such maps ^^ | ||
MCDayC
United Kingdom14464 Posts
On September 06 2012 01:35 Plansix wrote: Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all. On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would. thats kinda good to hear. In terms of TvT they'd be acceptable it they are good as a figure head to help break tank lines, if they just replace tanks as the core unit that'd be terrible, but maybe in terms of being a middle ground between hellion manoeuvrability and tank fighting power. | ||
pOnarreT
155 Posts
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Evangelist
1246 Posts
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Jetaap
France4814 Posts
On September 06 2012 01:32 Swwww wrote: Seriously have any EU randoms got keys yet or is it sill only NA? I'm a plat player on EU, got my beta key this morning. I guess I'm just one of the lucky ones ^^. | ||
Novalisk
Israel1818 Posts
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DarkPlasmaBall
United States44175 Posts
On September 06 2012 01:41 pOnarreT wrote: I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed. I agree that a change would be ideal. Currently, it seems like it starts off as a good harass unit, but then it gets shut down within a minute or two after it gets recognized, and then it becomes useless for the rest of the game. Much like reapers in WoL. I'm hoping that the level of entomb micro is increased, and in return, the Oracle gains a little more health/ shield so it's not as fragile. Changing entomb so that it's per mineral patch instead of just a one-cast over the entire field (and the cost is divided evenly- same cost overall per field seems fine to me) seems like a good fix. | ||
MCDayC
United Kingdom14464 Posts
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Treehead
999 Posts
On September 06 2012 01:26 1st_Panzer_Div. wrote: My review of Beta after day 1, as protoss: Cons: -Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back. -Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game. Pros: -Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed. Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss. -Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them. -UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable. -Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever. Great feedback. Does the warhound really not change anything lategame? I would think terran would use these to make their balls of units less vulnerable to AoE damage. Maybe none of the games get that far? | ||
ZAiNs
United Kingdom6525 Posts
On September 06 2012 01:32 Swwww wrote: Seriously have any EU randoms got keys yet or is it sill only NA? My brother got in. He's Masters but has been GM before and was in WCS, don't know if that's 'random' or not. | ||
Arco
United States2090 Posts
On September 06 2012 01:35 Plansix wrote: Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all. On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would. Dimaga has been destroying with the Swarm Host. His army composition revolves around Swarm Host, Infestors, and Corruptors. It's very potent. He's also probably #1 on the ladder atm. | ||
tetrismaan
Denmark302 Posts
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