• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:18
CEST 06:18
KST 13:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Leta's ASL S21 Ro.16 review BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1780 users

HOTS Closed Beta Begins - Page 44

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 42 43 44 45 46 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 05 2012 16:32 GMT
#861
Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_<
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
September 05 2012 16:32 GMT
#862
Seriously have any EU randoms got keys yet or is it sill only NA?
"What is this TeamSupportGroup?" - mahnini.
iky43210
Profile Blog Joined May 2011
United States2099 Posts
September 05 2012 16:34 GMT
#863
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?

Millenium got a key (forgg), and they're EU team right
Lorch
Profile Joined June 2011
Germany3691 Posts
September 05 2012 16:34 GMT
#864
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


The only server that is up is na. Pros (not all) and some random people from ladder from all regions have gotten in thus far. But I don't think it's more then a few k people total.
SilSol
Profile Joined April 2012
Sweden2744 Posts
Last Edited: 2012-09-05 16:35:21
September 05 2012 16:34 GMT
#865
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


isn't sjow/ret and them playing on EU server?
edit: oh perhaps they are just playing on NA.

Well i didn't get a key for either of my accounts (na/eu)

you recieve an email right? like we did with sc2beta i suppose?
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2012 16:35 GMT
#866
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lorch
Profile Joined June 2011
Germany3691 Posts
September 05 2012 16:37 GMT
#867
On September 06 2012 01:34 SilSol wrote:
Show nested quote +
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


isn't sjow/ret and them playing on EU server?
edit: oh perhaps they are just playing on NA.

Well i didn't get a key for either of my accounts (na/eu)

you recieve an email right? like we did with sc2beta i suppose?


No email it just adds it to your b.net account.
M7Jagger
Profile Joined March 2012
Sweden237 Posts
September 05 2012 16:38 GMT
#868
When will Blizzard give out beta keys to non-pros?
Brace your're selves. Grammar, nazis are Coming
DarkPlasmaBall
Profile Blog Joined March 2010
United States45707 Posts
September 05 2012 16:40 GMT
#869
On September 06 2012 01:32 Asha` wrote:
Getting frustrated seeing people just cheese and all in with old units. Why are you even playing it >_<


Going off this note... has anyone seen any maps where boss cannon rushes can occur in the mains or in the naturals?

I've watched a bunch of cheesy games, but I haven't seen any cannon rush wins or players shutting down naturals with cannons just yet. Figure we might as well keep a look out for such maps ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 16:40 GMT
#870
On September 06 2012 01:35 Plansix wrote:
Show nested quote +
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.

thats kinda good to hear. In terms of TvT they'd be acceptable it they are good as a figure head to help break tank lines, if they just replace tanks as the core unit that'd be terrible, but maybe in terms of being a middle ground between hellion manoeuvrability and tank fighting power.
VERY FRAGILE, LIKE A BABY PANDA EGG
pOnarreT
Profile Joined March 2012
155 Posts
September 05 2012 16:41 GMT
#871
I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed.
Evangelist
Profile Blog Joined June 2011
1246 Posts
September 05 2012 16:43 GMT
#872
Warhounds are going to get a pretty hard nerf I think and I don't think anyone will complain.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
September 05 2012 16:43 GMT
#873
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?


I'm a plat player on EU, got my beta key this morning. I guess I'm just one of the lucky ones ^^.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 05 2012 16:44 GMT
#874
Warhounds are bigger units than Marauders and their missiles are smaller, kinda weird.
/commercial
DarkPlasmaBall
Profile Blog Joined March 2010
United States45707 Posts
September 05 2012 16:45 GMT
#875
On September 06 2012 01:41 pOnarreT wrote:
I hope entomb is reworked in a way that it'll take more micro to actually get the job done. Or changed to 25 mana per patch and you manually select a patch. Or just removed.


I agree that a change would be ideal. Currently, it seems like it starts off as a good harass unit, but then it gets shut down within a minute or two after it gets recognized, and then it becomes useless for the rest of the game. Much like reapers in WoL.

I'm hoping that the level of entomb micro is increased, and in return, the Oracle gains a little more health/ shield so it's not as fragile. Changing entomb so that it's per mineral patch instead of just a one-cast over the entire field (and the cost is divided evenly- same cost overall per field seems fine to me) seems like a good fix.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 05 2012 16:46 GMT
#876
Mech vs zerg seems a lot better, battle hellions mean you can get away with far more tanks vs lings, more tanks less problems.
VERY FRAGILE, LIKE A BABY PANDA EGG
Treehead
Profile Blog Joined November 2010
999 Posts
September 05 2012 16:47 GMT
#877
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Great feedback.

Does the warhound really not change anything lategame? I would think terran would use these to make their balls of units less vulnerable to AoE damage. Maybe none of the games get that far?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 05 2012 16:48 GMT
#878
On September 06 2012 01:32 Swwww wrote:
Seriously have any EU randoms got keys yet or is it sill only NA?

My brother got in. He's Masters but has been GM before and was in WCS, don't know if that's 'random' or not.
Arco
Profile Joined September 2009
United States2090 Posts
September 05 2012 16:48 GMT
#879
On September 06 2012 01:35 Plansix wrote:
Show nested quote +
On September 06 2012 01:26 1st_Panzer_Div. wrote:
My review of Beta after day 1, as protoss:

Cons:
-Tempests suck. If somehow you can get them in masse by surprise, they're okay, but still worse than carriers by a large margin. In fact, the 1.5 change to carriers was really nice and carriers had almost made it, Tempests are such a large step back.

-Warhounds. Marine/warhound pushes are absurdley powerful, and for the cost, warhounds are so good with bio marine heavy armies. As a timing push, it appears to just strengthen terran's strongest time in the game, while doing nothing late-game.

Pros:
-Oracle. It's not imba, but it's pretty fun to use, and it should really, really, really help PvP. Like this unit alone may actually solve all the rock paper scissor issues. It's also very useful to scout your opponents base with. Entombed is actually only okay compared to it's other abilities, it's a bit pricey and fragile to risk on just entombed.
Mothership Core. Recall rocks. Everything else on it is useless as far as I can tell, but ~10 minute pressure timings vs T and Z that you can safely get out of are so good. Seriously, you can go a 2 rangeless collossi pressure, show up, do some damage and leave. Or if the terran was being more aggressive than you thought, just leave and defend. By far the most powerful ability added to toss.

-Widow Mines are interesting. They do literally nothing on mineral lines, I got 3x mines dropped on a line, didn't react just to see what would happen, and lost 6 out of 20 probes. Plus reacting is pretty easy. However, they did completely shut down DT harass when coupled with turrets. I think this may be the most interesting unit that will be great to watch in the distant future when people go crazy with them.

-UI Changes. They actually are all pretty nice, none of them seem to lower the skill ceiling. The only bad one is an option on by default that makes enemy units unselectable.

-Side Note: Was pretty funny to be placed into a league with Stephano, Idra, & Vibe. A gold league. Sure, it's because there is population yet in the ladder, etc, but still funny to be placed in the most brutal gold league ever.


Good to hear. I feel the tempest and swarmhost are going to be the last units work into their builds. Both are so dependant on support and how to support them that we will have a hard time figuring how to make them work. Also glad to hear that Entomb is not the be all end all.

On a side note, I saw Thorzain's stream yesterday and a ton of warhounds got mauled by some staggered tanks. They killed the first one or two, but got dusted by the remaining tanks. Warhound do not fire as fast as I thought they would.

Dimaga has been destroying with the Swarm Host. His army composition revolves around Swarm Host, Infestors, and Corruptors. It's very potent. He's also probably #1 on the ladder atm.
tetrismaan
Profile Joined April 2011
Denmark302 Posts
September 05 2012 16:48 GMT
#880
If I am a owner of the biggest Starcraft 2 community site in Denmark, is there any chance I could let blizzard know this, and grant us a beta key, to show for the danish people?
www.DanishStarcraft.com
Prev 1 42 43 44 45 46 89 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 256
Nina 77
ProTech56
StarCraft: Brood War
Sea 2858
NaDa 53
Nal_rA 40
ajuk12(nOOB) 9
Icarus 4
Dota 2
NeuroSwarm522
ROOTCatZ67
LuMiX1
League of Legends
JimRising 806
Super Smash Bros
Mew2King167
Heroes of the Storm
Khaldor185
Other Games
summit1g10064
Fnx 1202
WinterStarcraft407
amsayoshi79
kaitlyn51
Organizations
Other Games
gamesdonequick1047
BasetradeTV158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 64
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1151
Other Games
• Scarra2197
Upcoming Events
Sparkling Tuna Cup
5h 42m
WardiTV Map Contest Tou…
6h 42m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
10h 42m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
14h 42m
CranKy Ducklings
19h 42m
Replay Cast
1d 4h
Wardi Open
1d 5h
Afreeca Starleague
1d 5h
Soma vs hero
Monday Night Weeklies
1d 11h
Replay Cast
1d 19h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.