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Active: 1169 users

HOTS Closed Beta Begins - Page 46

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 44 45 46 47 48 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45219 Posts
September 05 2012 17:08 GMT
#901
On September 06 2012 02:04 Wildmoon wrote:
ForGG is playing mech in really fun way. :D


I'm really liking BabyKnight's Protoss as well Innovation ftw ^^ He's funny as hell too lmao
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Roachu
Profile Joined June 2011
Sweden692 Posts
September 05 2012 17:08 GMT
#902
Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment.
Don't be asshats
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 05 2012 17:09 GMT
#903
On September 06 2012 00:00 Bagi wrote:
Its funny how everyone thought warhounds were a-move units, but they are actually super microable due to their speed. They're like terran stalkers that require you to be focus firing mechanical units.

Still feel crazy OP in their current state though.

Theyre just soo.... ugly.
Jaedong.
virpi
Profile Blog Joined August 2009
Germany3599 Posts
September 05 2012 17:09 GMT
#904
I'm watching forgg atm - the mine can be used in really annoying (and entertaining) ways.
first we make expand, then we defense it.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 05 2012 17:10 GMT
#905
On September 06 2012 02:08 Roachu wrote:
Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment.

Exactly what I was talking about.

Btw, to people that say "Warhound OP!" I just can say I told you so... You can just mass them, you really don't need support for that unit, and timings with it are crazy scary.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2012 17:10 GMT
#906
On September 06 2012 02:07 darkness wrote:
What I don't understand is why Blizzard removed the HotS map in WoL on the EU server. I was interested in playing while waiting for a beta key.


They did not want it to cause confusion with the real beta or the changes they were making. Considering the way false information travels through the community and the way it responds to every litting change, real or not, it is totally understandable.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
September 05 2012 17:11 GMT
#907
Warhounds aren't mech... they are faster than marauders. Disappointing game design..
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
September 05 2012 17:11 GMT
#908
Can anyone with access to the beta update Liquipedia? http://wiki.teamliquid.net/starcraft2/Heart_of_the_Swarm/New_Units
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
GinDo
Profile Blog Joined September 2010
3327 Posts
September 05 2012 17:13 GMT
#909
On September 06 2012 01:58 Qikz wrote:
I really hope the mine gets a buff, 2 supply for a single mine? T_T


Everything is so supply heavy. Blizzard should really cut supply number all around.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 05 2012 17:13 GMT
#910
im kind of disappointed in the oracle entomb ability.

i would have expected you to have to target the mineral patches individually ... but just a single large point and click ... boring
starleague forever
syllogism
Profile Joined September 2010
Finland5948 Posts
September 05 2012 17:14 GMT
#911
On September 06 2012 02:11 ProxyKnoxy wrote:
Warhounds aren't mech... they are faster than marauders. Disappointing game design..

Seems much more interesting than they would be if they were slower. Don't really care about arbitrary labels
ACrow
Profile Joined October 2011
Germany6583 Posts
September 05 2012 17:14 GMT
#912
On September 06 2012 02:10 Ramiz1989 wrote:
Show nested quote +
On September 06 2012 02:08 Roachu wrote:
Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment.

Exactly what I was talking about.

Btw, to people that say "Warhound OP!" I just can say I told you so... You can just mass them, you really don't need support for that unit, and timings with it are crazy scary.

I thought everybody was saying that it was OP with the stats it currently has. I feel it is just overtuned right now, tuning its HP and dmg down until its balanced shouldn't be too difficult, then it will be just a very bland unit that'll hopefully keep mech viable but not op.
Get off my lawn, young punks
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 05 2012 17:14 GMT
#913
On September 06 2012 02:10 Plansix wrote:
Show nested quote +
On September 06 2012 02:07 darkness wrote:
What I don't understand is why Blizzard removed the HotS map in WoL on the EU server. I was interested in playing while waiting for a beta key.


They did not want it to cause confusion with the real beta or the changes they were making. Considering the way false information travels through the community and the way it responds to every litting change, real or not, it is totally understandable.

lol more plausible reasoning is they want control of the beta and want to make sure their game / product is only being played by the people they want to let play it. It is a closed beta.

Reasonable considering the work they're putting into it.
Jaedong.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2012-09-05 17:16:09
September 05 2012 17:15 GMT
#914
On September 06 2012 02:11 ProxyKnoxy wrote:
Warhounds aren't mech... they are faster than marauders. Disappointing game design..


After all the QQ since the beginning about the Warhound, guess what we get, the Warhound. With the same crappy model.

And a voice that reminds me of the Kernel's Fried Chicken.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 05 2012 17:16 GMT
#915
On September 06 2012 02:13 a176 wrote:
im kind of disappointed in the oracle entomb ability.

i would have expected you to have to target the mineral patches individually ... but just a single large point and click ... boring

Hahahhaha workers auto mine for you. Tempests chill in the back and pew pew your units. Fools hope for more micro.

That being said i'm loving the spider mine
Jaedong.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 05 2012 17:17 GMT
#916
On September 06 2012 02:14 ACrow wrote:
Show nested quote +
On September 06 2012 02:10 Ramiz1989 wrote:
On September 06 2012 02:08 Roachu wrote:
Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment.

Exactly what I was talking about.

Btw, to people that say "Warhound OP!" I just can say I told you so... You can just mass them, you really don't need support for that unit, and timings with it are crazy scary.

I thought everybody was saying that it was OP with the stats it currently has. I feel it is just overtuned right now, tuning its HP and dmg down until its balanced shouldn't be too difficult, then it will be just a very bland unit that'll hopefully keep mech viable but not op.


Blizzard has side that it is easier to tone a unit down than it is to buff it up. They would rather things be over powered off the bat and bring them into line once they figure out exactly what makes them good and what makes them broken.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
DarkPlasmaBall
Profile Blog Joined March 2010
United States45219 Posts
September 05 2012 17:17 GMT
#917
Is the mothership core officially the slowest moving thing in the entire game? Slower than queens off creep, lifted buildings, etc.?

Hoping its speed could possibly be increased the tiniest bit, because right now, that is one + Show Spoiler +
slow + Show Spoiler +
mo + Show Spoiler +
co.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
September 05 2012 17:18 GMT
#918
On September 06 2012 02:17 DarkPlasmaBall wrote:
Is the mothership core officially the slowest moving thing in the entire game? Slower than queens off creep, lifted buildings, etc.?

Hoping its speed could possibly be increased the tiniest bit, because right now, that is one + Show Spoiler +
slow + Show Spoiler +
mo + Show Spoiler +
co.


ur a carrier
ESPORTS ILLUMINATI
SilSol
Profile Joined April 2012
Sweden2744 Posts
September 05 2012 17:19 GMT
#919
yeah well everyone seems to love the warhounds as terrans. And protoss loves the early 1-2base recall in base strategy
http://fragbite.se/user/117868/silsol since 2006 http://www.reddit.com/u/silsol77
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 05 2012 17:20 GMT
#920
Seems like terran mech + viking is kinda unbeatable. What can kill it?
Polt, MMA, MVP. Terran triforce!
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