On September 06 2012 02:04 Wildmoon wrote:
ForGG is playing mech in really fun way. :D
ForGG is playing mech in really fun way. :D
I'm really liking BabyKnight's Protoss as well
 Innovation ftw ^^ He's funny as hell too lmao
 Innovation ftw ^^ He's funny as hell too lmao | Forum Index > StarCraft 2 HotS | 
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							DarkPlasmaBall
							
							
						 
						United States44985 Posts
						 On September 06 2012 02:04 Wildmoon wrote: ForGG is playing mech in really fun way. :D I'm really liking BabyKnight's Protoss as well  Innovation ftw ^^ He's funny as hell too lmao | ||
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							Roachu
							
							
						 
						Sweden692 Posts
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							Kal_rA
							
							
						 
						United States2925 Posts
						 On September 06 2012 00:00 Bagi wrote: Its funny how everyone thought warhounds were a-move units, but they are actually super microable due to their speed. They're like terran stalkers that require you to be focus firing mechanical units. Still feel crazy OP in their current state though. Theyre just soo.... ugly. | ||
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							virpi
							
							
						 
						Germany3599 Posts
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							Ramiz1989
							
							
						 
						12124 Posts
						 On September 06 2012 02:08 Roachu wrote: Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment. Exactly what I was talking about. Btw, to people that say "Warhound OP!" I just can say I told you so... You can just mass them, you really don't need support for that unit, and timings with it are crazy scary. | ||
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							Plansix
							
							
						 
						United States60190 Posts
						 On September 06 2012 02:07 darkness wrote: What I don't understand is why Blizzard removed the HotS map in WoL on the EU server. I was interested in playing while waiting for a beta key. They did not want it to cause confusion with the real beta or the changes they were making. Considering the way false information travels through the community and the way it responds to every litting change, real or not, it is totally understandable. | ||
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							ProxyKnoxy
							
							
						 
						United Kingdom2576 Posts
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							jnd
							
							
						 
						Czech Republic915 Posts
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							GinDo
							
							
						 
						3327 Posts
						 On September 06 2012 01:58 Qikz wrote: I really hope the mine gets a buff, 2 supply for a single mine? T_T Everything is so supply heavy. Blizzard should really cut supply number all around. | ||
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							a176
							
							
						 
						Canada6688 Posts
						 i would have expected you to have to target the mineral patches individually ... but just a single large point and click ... boring | ||
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							syllogism
							
							
						 
						Finland5948 Posts
						 On September 06 2012 02:11 ProxyKnoxy wrote: Warhounds aren't mech... they are faster than marauders. Disappointing game design.. Seems much more interesting than they would be if they were slower. Don't really care about arbitrary labels | ||
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							ACrow
							
							
						 
						Germany6583 Posts
						 On September 06 2012 02:10 Ramiz1989 wrote: Show nested quote + On September 06 2012 02:08 Roachu wrote: Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment. Exactly what I was talking about. Btw, to people that say "Warhound OP!" I just can say I told you so... You can just mass them, you really don't need support for that unit, and timings with it are crazy scary. I thought everybody was saying that it was OP with the stats it currently has. I feel it is just overtuned right now, tuning its HP and dmg down until its balanced shouldn't be too difficult, then it will be just a very bland unit that'll hopefully keep mech viable but not op. | ||
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							Kal_rA
							
							
						 
						United States2925 Posts
						 On September 06 2012 02:10 Plansix wrote: Show nested quote + On September 06 2012 02:07 darkness wrote: What I don't understand is why Blizzard removed the HotS map in WoL on the EU server. I was interested in playing while waiting for a beta key. They did not want it to cause confusion with the real beta or the changes they were making. Considering the way false information travels through the community and the way it responds to every litting change, real or not, it is totally understandable. lol more plausible reasoning is they want control of the beta and want to make sure their game / product is only being played by the people they want to let play it. It is a closed beta. Reasonable considering the work they're putting into it. | ||
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							GinDo
							
							
						 
						3327 Posts
						 On September 06 2012 02:11 ProxyKnoxy wrote: Warhounds aren't mech... they are faster than marauders. Disappointing game design.. After all the QQ since the beginning about the Warhound, guess what we get, the Warhound. With the same crappy model. And a voice that reminds me of the Kernel's Fried Chicken. | ||
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							Kal_rA
							
							
						 
						United States2925 Posts
						 On September 06 2012 02:13 a176 wrote: im kind of disappointed in the oracle entomb ability. i would have expected you to have to target the mineral patches individually ... but just a single large point and click ... boring Hahahhaha workers auto mine for you. Tempests chill in the back and pew pew your units. Fools hope for more micro. That being said i'm loving the spider mine  | ||
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							Plansix
							
							
						 
						United States60190 Posts
						 On September 06 2012 02:14 ACrow wrote: Show nested quote + On September 06 2012 02:10 Ramiz1989 wrote: On September 06 2012 02:08 Roachu wrote: Watching Dimagas stream right now and he is tearing some poor Protoss apart with Swarm Hosts. Those Locust look insanely strong at the moment. Exactly what I was talking about. Btw, to people that say "Warhound OP!" I just can say I told you so... You can just mass them, you really don't need support for that unit, and timings with it are crazy scary. I thought everybody was saying that it was OP with the stats it currently has. I feel it is just overtuned right now, tuning its HP and dmg down until its balanced shouldn't be too difficult, then it will be just a very bland unit that'll hopefully keep mech viable but not op. Blizzard has side that it is easier to tone a unit down than it is to buff it up. They would rather things be over powered off the bat and bring them into line once they figure out exactly what makes them good and what makes them broken. | ||
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							DarkPlasmaBall
							
							
						 
						United States44985 Posts
						 Hoping its speed could possibly be increased the tiniest bit, because right now, that is one + Show Spoiler + slow + Show Spoiler + mo + Show Spoiler + co. | ||
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							nkr
							
							
						 
						Sweden5451 Posts
						 On September 06 2012 02:17 DarkPlasmaBall wrote: Is the mothership core officially the slowest moving thing in the entire game? Slower than queens off creep, lifted buildings, etc.? Hoping its speed could possibly be increased the tiniest bit, because right now, that is one + Show Spoiler + slow + Show Spoiler + mo + Show Spoiler + co. ur a carrier | ||
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							SilSol
							
							
						 
						Sweden2744 Posts
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							Gumbotwins
							
							
						 
						Netherlands256 Posts
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