HOTS Closed Beta Begins - Page 19
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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread. | ||
Pucca
Taiwan1280 Posts
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Darpa
Canada4413 Posts
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Kharnage
Australia920 Posts
That way in game you need to track it yourself, but in the replay you can easily see if you were doing it right or not. Geysers have displayed the worker count, why is displaying the min harvesters on the 'town hall' different? just curious as to why there is a distinction. On September 05 2012 13:28 Darpa wrote: Demuslim made some comment on twitter about a change to automine? can someone clarify what that was? At the start of a game your workers will be mining automatically and yout 'townhall' rallied to your min line. | ||
PauseBreak
United States270 Posts
On September 05 2012 13:28 Darpa wrote: Demuslim made some comment on twitter about a change to automine? can someone clarify what that was? In the beginning your 6 workers go straight to mining. | ||
CeriseCherries
6170 Posts
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havoc19x
8 Posts
On September 05 2012 13:28 Darpa wrote: Demuslim made some comment on twitter about a change to automine? can someone clarify what that was? it means that your workers @ start autimatically start mining AND splitting. you dont have to do anything | ||
Cabinet Sanchez
Australia1097 Posts
On September 05 2012 13:27 Xinder wrote: Partial answer anyways. It CAN be disabled, but if a tournament doesn't care then why would you disable it as a pro? I guess I hope they force players to have it off in settings or something. Yup. Check out any of the streams. I wonder if they code it per mineral patch nearby or something or it's just a hard set figure. As a scrub player, I think this addition is fantastic, it's going to be easier, for a noskill player like me to perform better! As a big watcher of the game - I think this is a bad addition allowing weaker players an advantage. | ||
Darpa
Canada4413 Posts
On September 05 2012 13:29 Kharnage wrote: I'd prefer the workers mining count only displayed for spectators / replays. That way in game you need to track it yourself, but in the replay you can easily see if you were doing it right or not. Geysers have displayed the worker count, why is displaying the min harvesters on the 'town hall' different? just curious as to why there is a distinction. At the start of a game your workers will be mining automatically and yout 'townhall' rallied to your min line. cheers! | ||
Xinder
United States2269 Posts
On September 05 2012 13:29 PauseBreak wrote: In the beginning your 6 workers go straight to mining. Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games. | ||
blade55555
United States17423 Posts
On September 05 2012 13:31 Xinder wrote: Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games. There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it. | ||
Xinder
United States2269 Posts
On September 05 2012 13:32 blade55555 wrote: There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it. That's so fucked up. On like so many levels. | ||
cLAN.Anax
United States2847 Posts
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Sc2Null
United States3754 Posts
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Cabinet Sanchez
Australia1097 Posts
On September 05 2012 13:29 PauseBreak wrote: In the beginning your 6 workers go straight to mining. Oh jesus ............. really? | ||
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Fionn
United States23455 Posts
I give it 12 hours. | ||
Dosey
United States4505 Posts
On September 05 2012 13:30 Cabinet Sanchez wrote: I wonder if they code it per mineral patch nearby or something or it's just a hard set figure. As a scrub player, I think this addition is fantastic, it's going to be easier, for a noskill player like me to perform better! As a big watcher of the game - I think this is a bad addition allowing weaker players an advantage. I don't think it will change anything. People seem to have this misguided theory that pros don't know how to count and keep track of their worker counts. You think all that worker boxing is just spamming APM? | ||
PardonYou
United States1360 Posts
On September 05 2012 13:32 Xinder wrote: That's so fucked up. On like so many levels. I'm fine with it since my game lags at the start for about 10-12 seconds anyway, but that's just me. | ||
Kharnage
Australia920 Posts
On September 05 2012 13:32 Xinder wrote: That's so fucked up. On like so many levels. Why? Honestly, exactly what difference is it going to make? | ||
PH
United States6173 Posts
On September 05 2012 13:35 Kharnage wrote: Why? Honestly, exactly what difference is it going to make? How does it improve the game in any way? You literally have absolutely nothing else to do at the beginning of the game. Splitting rewarded focus and reaction time, most importantly, and to a lesser extent your control. | ||
sKlapptNet
Germany16 Posts
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