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Active: 1300 users

HOTS Closed Beta Begins - Page 19

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 17 18 19 20 21 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 05 2012 04:28 GMT
#361
Glad the see the beta has started time to watch tons of streams.
Master Chief
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 05 2012 04:28 GMT
#362
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?
"losers always whine about their best, Winners go home and fuck the prom queen"
Kharnage
Profile Joined September 2011
Australia920 Posts
Last Edited: 2012-09-05 04:29:55
September 05 2012 04:29 GMT
#363
I'd prefer the workers mining count only displayed for spectators / replays.
That way in game you need to track it yourself, but in the replay you can easily see if you were doing it right or not.

Geysers have displayed the worker count, why is displaying the min harvesters on the 'town hall' different? just curious as to why there is a distinction.


On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


At the start of a game your workers will be mining automatically and yout 'townhall' rallied to your min line.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 05 2012 04:29 GMT
#364
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
September 05 2012 04:30 GMT
#365
i am SO SO SO SO SAD WATCHING THIS TO THINK THAT I DIDNT GET IN T.T... omg im so super duper sad... waaaaa~
Remember, no matter where you go, there you are.
havoc19x
Profile Joined December 2011
8 Posts
September 05 2012 04:30 GMT
#366
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


it means that your workers @ start autimatically start mining AND splitting. you dont have to do anything
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 05 2012 04:30 GMT
#367
On September 05 2012 13:27 Xinder wrote:
Show nested quote +
On September 05 2012 13:23 SarcasmMonster wrote:
On September 05 2012 13:21 Xinder wrote:
Can the whole "Here's your workers on minerals and gas" thing above the Nexus/CC/hatch and the geysers be disabled? I mean for like a tournament? Obv beta is beta and it could be removed, but if it's not....holy casuals batman. Like I sucked at WoL and don't play SC2 anymore so that stuff would be super helpful for me, but I hope they don't keep it in or tournaments don't have players use it. Just spectator only or something. I dunno. I mean if BW players hated the "casualness" of WoL, HotS must give them a heart attack.


Here's your answer.

+ Show Spoiler +
[image loading]


Partial answer anyways. It CAN be disabled, but if a tournament doesn't care then why would you disable it as a pro? I guess I hope they force players to have it off in settings or something.

Show nested quote +
On September 05 2012 13:27 PH wrote:
Wait...they seriously left in that shit that tells you how many workers are mining at your base? What?


Yup. Check out any of the streams.



I wonder if they code it per mineral patch nearby or something or it's just a hard set figure.
As a scrub player, I think this addition is fantastic, it's going to be easier, for a noskill player like me to perform better!
As a big watcher of the game - I think this is a bad addition allowing weaker players an advantage.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
September 05 2012 04:31 GMT
#368
On September 05 2012 13:29 Kharnage wrote:
I'd prefer the workers mining count only displayed for spectators / replays.
That way in game you need to track it yourself, but in the replay you can easily see if you were doing it right or not.

Geysers have displayed the worker count, why is displaying the min harvesters on the 'town hall' different? just curious as to why there is a distinction.


Show nested quote +
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


At the start of a game your workers will be mining automatically and yout 'townhall' rallied to your min line.


cheers!
"losers always whine about their best, Winners go home and fuck the prom queen"
Xinder
Profile Blog Joined January 2011
United States2269 Posts
September 05 2012 04:31 GMT
#369
On September 05 2012 13:29 PauseBreak wrote:
Show nested quote +
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.


Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 05 2012 04:32 GMT
#370
On September 05 2012 13:31 Xinder wrote:
Show nested quote +
On September 05 2012 13:29 PauseBreak wrote:
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.


Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games.


There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it.
When I think of something else, something will go here
Xinder
Profile Blog Joined January 2011
United States2269 Posts
September 05 2012 04:32 GMT
#371
On September 05 2012 13:32 blade55555 wrote:
Show nested quote +
On September 05 2012 13:31 Xinder wrote:
On September 05 2012 13:29 PauseBreak wrote:
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.


Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games.


There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it.


That's so fucked up. On like so many levels.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 05 2012 04:33 GMT
#372
Watching ThorZaIN's stream. Goodness. That goldy-lookin' map is sooooo pretty. o.o Blizz's textures, are best textures.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Sc2Null
Profile Joined April 2011
United States3754 Posts
September 05 2012 04:33 GMT
#373
well this helps me when i happen to afk for the first 10 seconds lol
The great Spaghetti vs Screwdriver debacle of June '12" - Porcelina
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 05 2012 04:33 GMT
#374
On September 05 2012 13:29 PauseBreak wrote:
Show nested quote +
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.



Oh jesus ............. really?
Fionn
Profile Blog Joined October 2009
United States23455 Posts
September 05 2012 04:33 GMT
#375
So how long until we see a Beta tournament?

I give it 12 hours.
Writerhttps://twitter.com/FionnOnFire
Dosey
Profile Joined September 2010
United States4505 Posts
September 05 2012 04:34 GMT
#376
On September 05 2012 13:30 Cabinet Sanchez wrote:
Show nested quote +
On September 05 2012 13:27 Xinder wrote:
On September 05 2012 13:23 SarcasmMonster wrote:
On September 05 2012 13:21 Xinder wrote:
Can the whole "Here's your workers on minerals and gas" thing above the Nexus/CC/hatch and the geysers be disabled? I mean for like a tournament? Obv beta is beta and it could be removed, but if it's not....holy casuals batman. Like I sucked at WoL and don't play SC2 anymore so that stuff would be super helpful for me, but I hope they don't keep it in or tournaments don't have players use it. Just spectator only or something. I dunno. I mean if BW players hated the "casualness" of WoL, HotS must give them a heart attack.


Here's your answer.

+ Show Spoiler +
[image loading]


Partial answer anyways. It CAN be disabled, but if a tournament doesn't care then why would you disable it as a pro? I guess I hope they force players to have it off in settings or something.

On September 05 2012 13:27 PH wrote:
Wait...they seriously left in that shit that tells you how many workers are mining at your base? What?


Yup. Check out any of the streams.



I wonder if they code it per mineral patch nearby or something or it's just a hard set figure.
As a scrub player, I think this addition is fantastic, it's going to be easier, for a noskill player like me to perform better!
As a big watcher of the game - I think this is a bad addition allowing weaker players an advantage.

I don't think it will change anything. People seem to have this misguided theory that pros don't know how to count and keep track of their worker counts. You think all that worker boxing is just spamming APM?
PardonYou
Profile Blog Joined March 2010
United States1360 Posts
September 05 2012 04:34 GMT
#377
On September 05 2012 13:32 Xinder wrote:
Show nested quote +
On September 05 2012 13:32 blade55555 wrote:
On September 05 2012 13:31 Xinder wrote:
On September 05 2012 13:29 PauseBreak wrote:
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.


Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games.


There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it.


That's so fucked up. On like so many levels.


I'm fine with it since my game lags at the start for about 10-12 seconds anyway, but that's just me.
Kharnage
Profile Joined September 2011
Australia920 Posts
September 05 2012 04:35 GMT
#378
On September 05 2012 13:32 Xinder wrote:
Show nested quote +
On September 05 2012 13:32 blade55555 wrote:
On September 05 2012 13:31 Xinder wrote:
On September 05 2012 13:29 PauseBreak wrote:
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.


Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games.


There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it.


That's so fucked up. On like so many levels.


Why? Honestly, exactly what difference is it going to make?
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2012-09-05 04:37:23
September 05 2012 04:35 GMT
#379
Ok...even worse...I'm pretty sure I just saw the initial workers automatically start mining at the start of the game...is that real too, or am I seeing things?

On September 05 2012 13:35 Kharnage wrote:
Show nested quote +
On September 05 2012 13:32 Xinder wrote:
On September 05 2012 13:32 blade55555 wrote:
On September 05 2012 13:31 Xinder wrote:
On September 05 2012 13:29 PauseBreak wrote:
On September 05 2012 13:28 Darpa wrote:
Demuslim made some comment on twitter about a change to automine? can someone clarify what that was?


In the beginning your 6 workers go straight to mining.


Holy shit....serious? Think pros will bother w/ splitting still? and the forcing pairing of workers? If they still do that anyways? It's been a while since I watched pro games.


There's really no chance to split them. As soon as game starts they go straight for the minerals and you don't have any time to do it.


That's so fucked up. On like so many levels.


Why? Honestly, exactly what difference is it going to make?

How does it improve the game in any way? You literally have absolutely nothing else to do at the beginning of the game. Splitting rewarded focus and reaction time, most importantly, and to a lesser extent your control.
Hello
sKlapptNet
Profile Joined May 2012
Germany16 Posts
September 05 2012 04:36 GMT
#380
When will it be released in EU ?
Terran Mid-High Master streaming, http://www.own3d.tv/sKlapptNet/live/301109
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