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Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread. |
On September 05 2012 13:36 Darpa wrote:Show nested quote +On September 05 2012 13:35 PH wrote: Ok...even worse...I'm pretty sure I just saw the initial workers automatically start mining at the start of the game...is that real too, or am I seeing things? I dont really see why this is such a big issue for so many... anyone above gold can split workers, its not like its a pro exclusive move.
Yeah, pretty much splitting workers just depends on your hardware, the better PC you have, the easier it is to load and split with no lag at start. I like it a lot, although I currently have it off for when I go back to WoL.
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On September 05 2012 13:47 T.O.P. wrote: There's no autosplit in custom maps.
What about the worker count stuff above geyser and CC/nexus/hatch? Does that get disabled in customs?
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Russian Federation484 Posts
On September 05 2012 13:47 T.O.P. wrote: There's no autosplit in custom maps. That means you are playing WoL. Old maps are bugged, play new HotS ones.
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INVITED :D so happy!!!!! (EU, Belgium)
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On September 05 2012 13:49 Xinder wrote:Show nested quote +On September 05 2012 13:47 T.O.P. wrote: There's no autosplit in custom maps. What about the worker count stuff above geyser and CC/nexus/hatch? Does that get disabled in customs? You can disable it manualy in you settings.
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so will this be the thread where balance changes will be kept track of?
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On September 05 2012 13:47 PauseBreak wrote:Show nested quote +On September 05 2012 13:44 Wildmoon wrote:On September 05 2012 13:42 PauseBreak wrote:On September 05 2012 13:40 enemy2010 wrote: Seems that everybody in this thread is in bronze league and is afraid that this game becomes too easy for his other bronze opponents.... Hey! Not everyone wants SC to become as easy as LoL or win-win like WoW. except it doesn't make any different. Except they [Blizzard] are continuously taking the little skill things away. There is a reason why BW is a harder game to play compared Sc2. The more and more things are done for you the more and more you lose that certain skill aspect.
That's why you should complain about worker counter thing that actually take some skill away not something that doesn't even make a difference like autominning at start.
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Definitely enjoying the game, I'm still terrible and sometimes finding it hard to work in the new units, especially ZvZ
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On September 05 2012 13:49 Xinder wrote:Show nested quote +On September 05 2012 13:47 T.O.P. wrote: There's no autosplit in custom maps. What about the worker count stuff above geyser and CC/nexus/hatch? Does that get disabled in customs?
geysers already give you worker count in WoL
townhall worker count is new. not sure if i oppose the ide or not. would save me all of 1 sec as i box my harvesters to check the count, and i'm only high plat. Very little actual effect at my skill level, so pretty much no effect diamond and up. so honestly? I don't care. Tiny shit being easier for mid plat and lower is all gravy if you ask me. Won't stop their macro and mechanics from being bad, but might at least tell them that they have too many or too few workers. It's not like they will suddenly hit every scv until optimum saturation and never miss a round of production.
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omg i want the game soooooooooooooooooo bad
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On September 05 2012 13:49 enemy2010 wrote:Show nested quote +On September 05 2012 13:49 Xinder wrote:On September 05 2012 13:47 T.O.P. wrote: There's no autosplit in custom maps. What about the worker count stuff above geyser and CC/nexus/hatch? Does that get disabled in customs? You can disable it manualy in you settings.
Doesn't matter. If no tournament requires you to do that, then everyone will just use it. Why would you disable something that makes your game easier unless you can't have it enabled, for custom maps, or for tournaments? The answer is you wouldn't. And that's what bugs me about the worker count thing. You don't need to make it easier for the pros, what's the point in being a pro then.
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On September 05 2012 13:51 Wildmoon wrote:Show nested quote +On September 05 2012 13:47 PauseBreak wrote:On September 05 2012 13:44 Wildmoon wrote:On September 05 2012 13:42 PauseBreak wrote:On September 05 2012 13:40 enemy2010 wrote: Seems that everybody in this thread is in bronze league and is afraid that this game becomes too easy for his other bronze opponents.... Hey! Not everyone wants SC to become as easy as LoL or win-win like WoW. except it doesn't make any different. Except they [Blizzard] are continuously taking the little skill things away. There is a reason why BW is a harder game to play compared Sc2. The more and more things are done for you the more and more you lose that certain skill aspect. That's why you should complain about worker counter thing that actually take some skill away not something that doesn't even make a difference like autominning at start.
I did on page 18. But threads move too fast for people to keep up or want to read 18+ pages before catching up on a thread.
The auto mine and the worker count is a no-go. Acting like the auto-mine is just dirty off the shoulder is a terrible attitude to have and I will not be belittled for it. I have an opinion and its a terrible mechanic that takes just that much more off of the skill cap. Sry, that not everyone agree's, but there are a lot of other people that agree with me on this issue. Catering exclusively to the "newbs" is one of the reasons D3 flopped.
Edit: Just look how people are complaining about the Warhound's special attack being auto and how it takes away skill. Yet, no one complains about Charge being auto on the Zealots. Or how the Burrow Charge on Ultras isn't taking away skill. (However, I do believe they [Blizzard] did change the Burrow Charge to a manual section)
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On September 05 2012 13:41 Kharnage wrote:Show nested quote +On September 05 2012 13:37 Dosey wrote:On September 05 2012 13:36 Darpa wrote:On September 05 2012 13:35 PH wrote: Ok...even worse...I'm pretty sure I just saw the initial workers automatically start mining at the start of the game...is that real too, or am I seeing things? I dont really see why this is such a big issue for so many... anyone above gold can split workers, its not like its a pro exclusive move. The only thing it changes is that laggers don't suffer the disadvantage of not being able to split immediately. Really awesome for AU players. Playing in Aus is playing cross server, even on SEA.
Why aren't you playing on the SEA servers with the Australian players which Blizzard was generous enough to build for you!!! + Show Spoiler +just kidding, fuck that server
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Maybe see it this way: When a pro can insta check his worker count/saturation, they have more time for awesome drop play or army splitting or fancy tactics.....? ;P
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So the Battle Hellion has a different set of voice quotes than the normal Hellion. Not sure if the normal Hellion's quotes are changed, though. The easter egg quotes are alright imo, with the Battle Hellion going "transform and roll out" as one of its quotes.
The Battle Hellion's attack animation seems to be bugged for me. I'm playing on low, but I can't see its spray. I tried tweaking the effects setting, but it makes no difference. I suspect it's probably due to a different setting.
No change in Terran music so far.
They moved the SCV build icon down a square on the UI grid. It's actually really annoying for someone like me who uses grid hotkeys, since I'm used to pressing 'q' instead of 'a' to build SCVs.
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On September 05 2012 13:57 eviltomahawk wrote: They moved the SCV build icon down a square on the UI grid. It's actually really annoying for someone like me who uses grid hotkeys, since I'm used to pressing 'q' instead of 'a' to build SCVs. Wow, now that's really annoying, playing on grid layout myself. It might take a few games to get used to this.
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On September 05 2012 13:55 Cabinet Sanchez wrote:Show nested quote +On September 05 2012 13:41 Kharnage wrote:On September 05 2012 13:37 Dosey wrote:On September 05 2012 13:36 Darpa wrote:On September 05 2012 13:35 PH wrote: Ok...even worse...I'm pretty sure I just saw the initial workers automatically start mining at the start of the game...is that real too, or am I seeing things? I dont really see why this is such a big issue for so many... anyone above gold can split workers, its not like its a pro exclusive move. The only thing it changes is that laggers don't suffer the disadvantage of not being able to split immediately. Really awesome for AU players. Playing in Aus is playing cross server, even on SEA. Why aren't you playing on the SEA servers with the Australian players which Blizzard was generous enough to build for you!!! + Show Spoiler +just kidding, fuck that server
hehehe, I do play SEA. It's laggy cause it's in singapore. Australia is a long way from everywhere.
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On September 05 2012 13:56 enemy2010 wrote: Maybe see it this way: When a pro can insta check his worker count/saturation, they have more time for awesome drop play or army splitting or fancy tactics.....? ;P I feel like it would take me longer to squint and see that text than it would to box my minerals and instantly count how many workers I have. If there was an HUD that gave you your worker count for every base, then I could see cause for the complaints. But this? QQers are silly.
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I don't really think the worker count and auto-mining are problem at all. Pro and top players should be able to check it just by having a glace at the base right now, so it does not make any different.
SC2 right now need an injection of new players, so I think anything that make learning the game faster/easier is a good thing.
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@ kharnage:
Try New Zealand. 
I rather like SEA, although, there are a lot of Zergs.
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