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HOTS Closed Beta Begins - Page 22

Forum Index > StarCraft 2 HotS
1768 CommentsPost a Reply
Prev 1 20 21 22 23 24 89 Next
Do not beg for keys, offer to trade things for keys, or offer to buy keys in this thread.
Kharnage
Profile Joined September 2011
Australia920 Posts
September 05 2012 05:03 GMT
#421
On September 05 2012 14:01 aZealot wrote:
@ kharnage:

Try New Zealand.

I rather like SEA, although, there are a lot of Zergs.


I would, but I don't have a dialup modem
Ben...
Profile Joined January 2011
Canada3485 Posts
September 05 2012 05:03 GMT
#422
Watching Dragon's stream. Every time I hear the Warhound refer to itself as a tin can I instantly think of Company of Heroes.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Crysack
Profile Joined April 2011
Australia94 Posts
September 05 2012 05:03 GMT
#423
On September 05 2012 13:55 Cabinet Sanchez wrote:
Show nested quote +
On September 05 2012 13:41 Kharnage wrote:
On September 05 2012 13:37 Dosey wrote:
On September 05 2012 13:36 Darpa wrote:
On September 05 2012 13:35 PH wrote:
Ok...even worse...I'm pretty sure I just saw the initial workers automatically start mining at the start of the game...is that real too, or am I seeing things?


I dont really see why this is such a big issue for so many... anyone above gold can split workers, its not like its a pro exclusive move.

The only thing it changes is that laggers don't suffer the disadvantage of not being able to split immediately.


Really awesome for AU players. Playing in Aus is playing cross server, even on SEA.



Why aren't you playing on the SEA servers with the Australian players which Blizzard was generous enough to build for you!!!
+ Show Spoiler +
just kidding, fuck that server


Funnily enough, with the way the pipes are constructed, the NA server is actually less laggy than the SEA server for a large portion of the Aus ISPs. For a large percentage of us, the route to the SEA server goes through 50 different countries before arriving in Singapore whereas we have a fat pipe going straight to LA.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-05 05:04:59
September 05 2012 05:04 GMT
#424
On September 05 2012 14:03 Kharnage wrote:
Show nested quote +
On September 05 2012 14:01 aZealot wrote:
@ kharnage:

Try New Zealand.

I rather like SEA, although, there are a lot of Zergs.


I would, but I don't have a dialup modem


Hahaha! I lol'd irl. Nice one. :D
KT best KT ~ 2014
Kharnage
Profile Joined September 2011
Australia920 Posts
September 05 2012 05:05 GMT
#425
On September 05 2012 14:01 Dosey wrote:
Show nested quote +
On September 05 2012 13:56 enemy2010 wrote:
Maybe see it this way:
When a pro can insta check his worker count/saturation, they have more time for awesome drop play or army splitting or fancy tactics.....? ;P

I feel like it would take me longer to squint and see that text than it would to box my minerals and instantly count how many workers I have. If there was an HUD that gave you your worker count for every base, then I could see cause for the complaints. But this? QQers are silly.


Actually, now that I think about it, by hotkeying your bases you can tap through and check saturation without having to look at the base at all. Not sure i like that at all.
vaderseven
Profile Joined September 2008
United States2556 Posts
September 05 2012 05:06 GMT
#426
WoL

Total Actions needed for Masters League per game: 13

+ Show Spoiler +
Send units to mine
Rally hatch to minerals
select drone
make pool
select larva (all)
make drone
make drone
select larva (all)
make zergling (3 times)
select zerglings
attack move


HotS

Total Actions needed for Masters League per game: 11

+ Show Spoiler +
select drone
make pool
select larva (all)
make drone
make drone
select larva (all)
make zergling (3 times)
select zerglings (use the select all army button, its really hard to select small zerglings!)
attack move



HotS is 15.38% mechanically easier than WoL and I wont stand for it. Boycotting blizzard right now.

+ Show Spoiler +
This is satire.
peekn
Profile Blog Joined June 2010
United States1152 Posts
September 05 2012 05:07 GMT
#427
Whelp I know that I'm not going to get one, so time to watch the streams
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-09-05 05:08:14
September 05 2012 05:07 GMT
#428
Good thing you put that last spoiler in, vaderseven. Some people may actually have taken you seriously.
KT best KT ~ 2014
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2012-09-05 05:17:05
September 05 2012 05:08 GMT
#429
On September 05 2012 13:53 Kharnage wrote:
geysers already give you worker count in WoL

townhall worker count is new. not sure if i oppose the ide or not. would save me all of 1 sec as i box my harvesters to check the count, and i'm only high plat.
Very little actual effect at my skill level, so pretty much no effect diamond and up. so honestly? I don't care. Tiny shit being easier for mid plat and lower is all gravy if you ask me. Won't stop their macro and mechanics from being bad, but might at least tell them that they have too many or too few workers. It's not like they will suddenly hit every scv until optimum saturation and never miss a round of production.

On September 05 2012 14:05 Kharnage wrote:
Actually, now that I think about it, by hotkeying your bases you can tap through and check saturation without having to look at the base at all. Not sure i like that at all.

Why are you talking about things without seeing them? Saying geysers already show you something in WoL gives you out.
In HotS there is floating text above Town Halls and geysers showing saturation. You can't see it by simply selecting, you see it by getting it in your cam vision.
http://i.imgur.com/oB1TN.jpg
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 05 2012 05:10 GMT
#430
On September 05 2012 14:01 Veldril wrote:
I don't really think the worker count and auto-mining are problem at all. Pro and top players should be able to check it just by having a glace at the base right now, so it does not make any different.

SC2 right now need an injection of new players, so I think anything that make learning the game faster/easier is a good thing.



I don't think making the game easier is the correct move to bring players in. The game already isn't that complicated but I think the major issue is that Ladder is really scary to some people. That's why most people play Team Games because there is more blame to pass around than on just one person, namely, you or me in a 1s game.
That's just my opinion.

What about Larva Inject? That's a difficult mechanic for new people to learn and be consistent with. Should Blizzard just make that auto too now? Seriously, Larva Inject although not too hard for the more seasoned player is tough to handle as a new player. And just causally making it an auto skill would drastically change the game.

I hope I've made my point clear with that situation. As not to be polarizing the community, but making things auto, just for the sake of or in the name of "new players" is a path this game should not be taking. It starts small, and gets bigger. That's why I am so passionate about it now. I'm not throwing chairs and tossing tables. I just believe that chipping away small pieces now is going to make it easier for a cave in later.
SilentShout
Profile Joined March 2011
686 Posts
September 05 2012 05:11 GMT
#431
I'm glad Mac users don't have to wait months longer like last time.
vaderseven
Profile Joined September 2008
United States2556 Posts
September 05 2012 05:11 GMT
#432
On September 05 2012 14:07 aZealot wrote:
Good thing you put that last spoiler in, vaderseven. Some people may actually have taken you seriously.


The fact that your post is edited makes me think you did lol.

Point is, auto mine at game start is a silly thing to care about.
Dosey
Profile Joined September 2010
United States4505 Posts
Last Edited: 2012-09-05 05:16:14
September 05 2012 05:14 GMT
#433
On September 05 2012 14:10 PauseBreak wrote:
Show nested quote +
On September 05 2012 14:01 Veldril wrote:
I don't really think the worker count and auto-mining are problem at all. Pro and top players should be able to check it just by having a glace at the base right now, so it does not make any different.

SC2 right now need an injection of new players, so I think anything that make learning the game faster/easier is a good thing.



I don't think making the game easier is the correct move to bring players in. The game already isn't that complicated but I think the major issue is that Ladder is really scary to some people. That's why most people play Team Games because there is more blame to pass around than on just one person, namely, you or me in a 1s game.
That's just my opinion.

What about Larva Inject? That's a difficult mechanic for new people to learn and be consistent with. Should Blizzard just make that auto too now? Seriously, Larva Inject although not too hard for the more seasoned player is tough to handle as a new player. And just causally making it an auto skill would drastically change the game.

I hope I've made my point clear with that situation. As not to be polarizing the community, but making things auto, just for the sake of or in the name of "new players" is a path this game should not be taking. It starts small, and gets bigger. That's why I am so passionate about it now. I'm not throwing chairs and tossing tables. I just believe that chipping away small pieces now is going to make it easier for a cave in later.

Exactly. Larvae inject is a difficult mechanic and adds to the skill of a game. Counting is not difficult it is not a mechanic. Anyone should be able to count. Glancing at you base to see your saturation takes a split second. Boxing minerals if you aren't sure takes another split second. Looking at the number above your hatch takes that same split second. What in the world changes here?

Now if you want to make the argument that it harms the dyslexic player while helping a non-dyslexic player. Then by all means you have a legitimate fucking argument. But this? Really? Are you serious?
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
September 05 2012 05:15 GMT
#434
On September 05 2012 14:10 PauseBreak wrote:
Show nested quote +
On September 05 2012 14:01 Veldril wrote:
I don't really think the worker count and auto-mining are problem at all. Pro and top players should be able to check it just by having a glace at the base right now, so it does not make any different.

SC2 right now need an injection of new players, so I think anything that make learning the game faster/easier is a good thing.



I don't think making the game easier is the correct move to bring players in. The game already isn't that complicated but I think the major issue is that Ladder is really scary to some people. That's why most people play Team Games because there is more blame to pass around than on just one person, namely, you or me in a 1s game.
That's just my opinion.

What about Larva Inject? That's a difficult mechanic for new people to learn and be consistent with. Should Blizzard just make that auto too now? Seriously, Larva Inject although not too hard for the more seasoned player is tough to handle as a new player. And just causally making it an auto skill would drastically change the game.

I hope I've made my point clear with that situation. As not to be polarizing the community, but making things auto, just for the sake of or in the name of "new players" is a path this game should not be taking. It starts small, and gets bigger. That's why I am so passionate about it now. I'm not throwing chairs and tossing tables. I just believe that chipping away small pieces now is going to make it easier for a cave in later.


I agree with this completely. I highly doubt the current UI in WOL is the reason there isn`t as much players laddering these days. I think the match-making for non-ladder games in HOTS that they mentioned will get more people playing (to experiment with builds), but these auto UI features doesn`t seem necessary or needed to achieve the goal of bringing new players in.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
September 05 2012 05:15 GMT
#435
On September 05 2012 14:11 vaderseven wrote:
Show nested quote +
On September 05 2012 14:07 aZealot wrote:
Good thing you put that last spoiler in, vaderseven. Some people may actually have taken you seriously.


The fact that your post is edited makes me think you did lol.

Point is, auto mine at game start is a silly thing to care about.


No way, mate. I almost always edit my posts. I tend to be a little obsessive/compulsive and often ninja edit.

Other people would have though. Sarcasm is often missed on TL, I find.
KT best KT ~ 2014
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 05 2012 05:15 GMT
#436
On September 05 2012 14:00 Kharnage wrote:
Show nested quote +
On September 05 2012 13:55 Cabinet Sanchez wrote:
On September 05 2012 13:41 Kharnage wrote:
On September 05 2012 13:37 Dosey wrote:
On September 05 2012 13:36 Darpa wrote:
On September 05 2012 13:35 PH wrote:
Ok...even worse...I'm pretty sure I just saw the initial workers automatically start mining at the start of the game...is that real too, or am I seeing things?


I dont really see why this is such a big issue for so many... anyone above gold can split workers, its not like its a pro exclusive move.

The only thing it changes is that laggers don't suffer the disadvantage of not being able to split immediately.


Really awesome for AU players. Playing in Aus is playing cross server, even on SEA.



Why aren't you playing on the SEA servers with the Australian players which Blizzard was generous enough to build for you!!!
+ Show Spoiler +
just kidding, fuck that server


hehehe, I do play SEA. It's laggy cause it's in singapore. Australia is a long way from everywhere.



I know, SEA implimentation was an ABORTION, I can't believe they initially forced that shit on us. So glad we have cross region accounts. Also as a low skill player, NA has more people to play with and I don't notice the lag.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 05 2012 05:18 GMT
#437
so far terran looks great, protoss is no difference, and terran looks AMAZING! I'm so happy mech is so awesome now.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
LessThanIII
Profile Joined May 2012
9 Posts
September 05 2012 05:19 GMT
#438
There are settings under controls for the starting rally and the simplified command buttons. You can uncheck them and your game will play just like wol.
Falling
Profile Blog Joined June 2009
Canada11379 Posts
September 05 2012 05:21 GMT
#439
Is it just me, but do these new maps look like Bioware sci fi? Like we've lost the gritty sci fi feel of Alien and it looks more like bioware's swtor?

I do appreciate that the background clairity (there's a few current maps in rotation that are super dark). But it feels like shiny sci fi rather than Matrix/ Blade Runner sci fi. Kinda nitpicky I know, but it's bugging me a bit watching these streams.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
PauseBreak
Profile Blog Joined April 2011
United States270 Posts
September 05 2012 05:21 GMT
#440
On September 05 2012 14:15 mango_destroyer wrote:
Show nested quote +
On September 05 2012 14:10 PauseBreak wrote:
On September 05 2012 14:01 Veldril wrote:
I don't really think the worker count and auto-mining are problem at all. Pro and top players should be able to check it just by having a glace at the base right now, so it does not make any different.

SC2 right now need an injection of new players, so I think anything that make learning the game faster/easier is a good thing.



I don't think making the game easier is the correct move to bring players in. The game already isn't that complicated but I think the major issue is that Ladder is really scary to some people. That's why most people play Team Games because there is more blame to pass around than on just one person, namely, you or me in a 1s game.
That's just my opinion.

What about Larva Inject? That's a difficult mechanic for new people to learn and be consistent with. Should Blizzard just make that auto too now? Seriously, Larva Inject although not too hard for the more seasoned player is tough to handle as a new player. And just causally making it an auto skill would drastically change the game.

I hope I've made my point clear with that situation. As not to be polarizing the community, but making things auto, just for the sake of or in the name of "new players" is a path this game should not be taking. It starts small, and gets bigger. That's why I am so passionate about it now. I'm not throwing chairs and tossing tables. I just believe that chipping away small pieces now is going to make it easier for a cave in later.


I agree with this completely. I highly doubt the current UI in WOL is the reason there isn`t as much players laddering these days. I think the match-making for non-ladder games in HOTS that they mentioned will get more people playing (to experiment with builds), but these auto UI features doesn`t seem necessary or needed to achieve the goal of bringing new players in.



Absolutely! Adding the non-ladder match making is a great idea! Why they didn't implement it in the Arcade patch was kind of disappointing. Being able to play players of the same skill, trying out new builds without the pressure of points really is a great concept. It should encourage more people to play.
Like Tyler was saying in a SotG, ladder for some people is the best thing they have to competitive gaming. Some people really take it seriously no matter what league they are in. Sure, there are z33k tournaments but not everyone has a flexible schedule to accommodate certain game times.
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