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[D] Warhound: Is it good or should it be changed? - Page 38

Forum Index > StarCraft 2 HotS
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The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 06 2012 14:50 GMT
#741
I can't believe how many of the complaints are because of the visual design of the unit aha. Seems like it has a lot bigger issues than that.
I, personally, hate it. It's a terrible a move unit and more than that it's an unnecessary a move unit.
transcendent one
Profile Joined July 2012
251 Posts
September 06 2012 16:41 GMT
#742
it has bigger problems than being a-move friendly, namely having ridiculous stats. it's just too fucking strong in every way.

literally every terran has been doing the warhound expand build spamming nothing but warhounds rallied at the enemy base, in many cases winning only with 1 factory, winning 90% of the time. the unit clearly is really really off

oh and they are faster than void rays and mass warhound beats mass immortal. i've been saying this since months... its just too strong.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
September 06 2012 17:07 GMT
#743
it's like a beefy goliath without the utility of the goliath's long AA range... and it looks 100000000x worse than a goliath.. ugh it just looks so goofy i hate it, which is suprising because i actually don't mind the thor and its' movement animations, they're a lot more fluid and weighted.. the warhound is just so jerky and stupid, it looks like a childs toy.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
September 06 2012 17:18 GMT
#744
A terrible unit as it is, just everything is too strong.
Considering the cost (and also how boringly good all-round it is), changing the following along these lines might be ideal:

Speed: 2.8125 -> 2.5
HP: 200-> ...less. 150-180? It seems pretty dodgy that they have more life than tanks while costing less and being stronger in the majority of circumstances
Supply: 2 -> 3
Damage: 23 straight out makes them better for straight fights than hydralisks (ignoring all splash damage etc). Their normal attack only being able to target ground is the only downside to them.
I think only stim marauders, marines and roaches are even likely to be more cost efficient, is that right?
This hasn't even counted the extra 5 damage per second on average from the Haywire Missiles.

ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
foxmulder_ms
Profile Joined February 2011
United States140 Posts
September 06 2012 17:34 GMT
#745
Yeah, I don't like it but hey I am really biased as a protoss player

It just wrecks stalkers sooooooooooo hard even much better than marauder. Did terran really need a better marauder??????? This unit really shocks me because I always think the fundamental problem in Terran which creates balance problems is marauder. Now they created even a bigger problem source

Warhound, to simply put it, is tooooooo strong. They are really good even on their own but especially in combination with helion or banshees they are really broken. I think only real response is void rays but then two reactor barracks churning out marines and you are done

I don't know, right now, I have no real answer against this unit. Collosus is the best counter if you can survive to reach it.
timdoozy
Profile Joined October 2011
United States50 Posts
September 06 2012 17:37 GMT
#746
the warhound really counters everything, so I would sum up how to fix it in one word, "nerf"
"I GOT 2 SPINES MOTHA****, U CANT TOUCH DIS ****, IM ON FIRE ******" -Destiny<3
Zergrusher
Profile Joined November 2011
United States562 Posts
September 06 2012 17:43 GMT
#747
The warhound, The roach,The collosi, the Thor, and the marauder.....I'm seeing a theme.


Can't dustin design good units yet?


Like Even C&C wasn't all attack moving, it was all about postioning,flanking, target firing, harassment, multi prong attacks... unit diversity... you guys get the point.


The warhound will get the marauder treatment... " Hellfire missles now a upgrade costing 100/100 build time 100 seconds"

Calling it now.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 06 2012 17:47 GMT
#748
On September 07 2012 02:43 Zergrusher wrote:
The warhound, The roach,The collosi, the Thor, and the marauder


Don't like marauder?

Here, have another!
/commercial
Zergrusher
Profile Joined November 2011
United States562 Posts
September 06 2012 17:48 GMT
#749
On September 07 2012 02:47 Novalisk wrote:
Show nested quote +
On September 07 2012 02:43 Zergrusher wrote:
The warhound, The roach,The collosi, the Thor, and the marauder


Don't like marauder?

Here, have another!



But better in every way!
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 17:53 GMT
#750
On September 07 2012 02:43 Zergrusher wrote:
The warhound, The roach,The collosi, the Thor, and the marauder.....I'm seeing a theme.


Can't dustin design good units yet?


Like Even C&C wasn't all attack moving, it was all about postioning,flanking, target firing, harassment, multi prong attacks... unit diversity... you guys get the point.


The warhound will get the marauder treatment... " Hellfire missles now a upgrade costing 100/100 build time 100 seconds"

Calling it now.


Wait, you didn't like the collossus and the thor? Those units are awesome imo. Marauder is kinda dumb though, Seems like they put it there for an Awalk unit.

Anyways, I think the Warhound is quite terrible. It's very uncreative, it's ugly (It moves to fast for a mech walking unit), and simply doesn't fit with the mech mentality. I really dislike how Blizzard are starting to give all races tech paths all options, for example they are giving terran mech the option of being mobile now, they are giving protoss detection through stargate, and they are giving zerg a siege unit. Just seems kind of uncreative and takes a bunch of depth away from sc2.

Personally I think theyshould get rid of the warhound and give terran something more creative.

As a zerg player, I really feel I'm not being biased when I say Terran got jipped. Give them a cool exciting science unit or something.
Derp
blug
Profile Joined February 2011
Australia623 Posts
September 06 2012 17:54 GMT
#751
On September 07 2012 02:48 Zergrusher wrote:
Show nested quote +
On September 07 2012 02:47 Novalisk wrote:
On September 07 2012 02:43 Zergrusher wrote:
The warhound, The roach,The collosi, the Thor, and the marauder


Don't like marauder?

Here, have another!



But better in every way!


No stim and no concussive shell, only downside.
Derp
Vorrenus
Profile Joined March 2010
Afghanistan94 Posts
September 06 2012 17:56 GMT
#752
Might as well throw my arguments in, so here:

[image loading]
Scufo
Profile Joined October 2010
United States136 Posts
September 06 2012 17:57 GMT
#753
Take out the Warhound and HotS is pretty solid. I can even tolerate the Tempest and its silly 22 range.

All the other units do something that is new, or at least slightly interesting. The Warhound is a Marauder built from the Factory. We do not need or want more basic ranged attacking units that are pretty good against everything. In BW only Protoss had Dragoons. Now every race has one or two Dragoons. Roach, Marauder, Immortal, Warhounds....it's the same design recycled over and over.
Zergrusher
Profile Joined November 2011
United States562 Posts
September 06 2012 17:58 GMT
#754
On September 07 2012 02:57 Scufo wrote:
Take out the Warhound and HotS is pretty solid. I can even tolerate the Tempest and its silly 22 range.

All the other units do something that is new, or at least slightly interesting. The Warhound is a Marauder built from the Factory. We do not need or want more basic ranged attacking units that are pretty good against everything. In BW only Protoss had Dragoons. Now every race has one or two Dragoons. Roach, Marauder, Immortal, Warhounds....it's the same design recycled over and over.



Bad design done over and over?


Browders working as expected its his feature .
MuteZephyr
Profile Joined August 2010
Lithuania448 Posts
September 06 2012 18:15 GMT
#755
I probably play more Terran than the other two races and honestly feel this is one of the worst ideas that has come out of Browder. Firstly, I agree, the thing looks absurd and has an atrocious attack animation. What happened to the days of Terran being the race of necessity and survival in the face of ferocious/advanced alien life? I liked the feel in BW of hobbled together rebel tech (vulture) and awesome dominion feats of engineering (BC) working together to save humanity from the alien menace. Terran is just becoming the OMGGUYSyouknowwhatscool-TRANSFORMERS! race. Everything looks too slick and shiny and robotic.

With that out of the way, here comes the more important gripe: it's BORING. Boring to watch and I imagine just as boring to A-move. It was added in to make the skill curve lower for being successful with Terran down to Zerg/Protoss levels. But they did the worst way possible. They took away the micro.

WTF.

TvT is the best mirror match because of the micro and the positioning and the razor's edge timing stress of unsieging tanks and drops. Want to know why people like watching Dota2? Because it's like 80% micro. Instead of introducing micro-less units, introduce carefully balanced minor buffs and units that require control. I don't think anybody honestly can say right now if it's overpowered or not, the metagame has had like a single day to develop, what I care about is that it is taking away the single most awesome aspect of Terran.

FFS Browder just swallow your pride and make it a goliath and then shuffle a few other things around to compensate. At very least change the model, make the missiles manual cast (why the shit they are autocast is completely beyond me), and nerf the stats so that there isn't soooo much incentive for Terrans to throw away all the awesome playstyles they've developed in favor of warhound centric builds.

TLDR: MICRO IS FUCKING FUN. Don't take it away. Warhound has the potential to flush all the cool Terran playstyles down the toilet just to stroke the boner Browder has for A-move mech units.
I don't Micro, I FEMTO. That's 9 orders of magnitude more extreme.
andrewlt
Profile Joined August 2009
United States7702 Posts
September 06 2012 18:17 GMT
#756
Something tells me that in Legacy of the Void, terran is going to get an air marauder. It's the only missing thing in their arsenal.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
September 06 2012 18:23 GMT
#757
On September 07 2012 02:34 foxmulder_ms wrote:
Yeah, I don't like it but hey I am really biased as a protoss player

It just wrecks stalkers sooooooooooo hard even much better than marauder. Did terran really need a better marauder??????? This unit really shocks me because I always think the fundamental problem in Terran which creates balance problems is marauder. Now they created even a bigger problem source

Warhound, to simply put it, is tooooooo strong. They are really good even on their own but especially in combination with helion or banshees they are really broken. I think only real response is void rays but then two reactor barracks churning out marines and you are done

I don't know, right now, I have no real answer against this unit. Collosus is the best counter if you can survive to reach it.


I dont like it and im a terran player stupid unit that was not needed to make Mech viable as claimed Blizz really have dropped tha ball on this one

This and some of the other changes have me rather worried about HoTS right now just seems Blizz want to appeal to a broader audience by making the game easier which is a massive mistake.

Get rid of the Warhound and thor buff tanks a bit and add in factory AA and your set for amking Mech viable and you dont even need Battlehellions regular hellions work fine already in TvT and would in TvP if tanks were better and you had a way to counter Pheonix/Void out of the factory and your set
Moonling
Profile Blog Joined May 2010
United States987 Posts
September 06 2012 19:00 GMT
#758
The warhound

Ugly unit design - Small, but just ugly to look at

Terrible game design - Supposed to help mech? No, Make the tank more viable, make widow mines do aoe and more damage take away their air attack. And make the warhound similar to the goliath A-A. - Get rid of thor.

Most people hated the maurader in the beta for WoL for the same reasons they hate the warhound now. However, what makes the warhound worse is that it requires 0, literally 0 micro. The maurader ends up being a cool kiting armor pericer unit. While the warhound is the same thing but 2x as better but with no kiting ability.
1% of koreans control 99% of starcraft winnings. #occupykorea.
drbrown
Profile Joined March 2012
Sweden442 Posts
Last Edited: 2012-09-06 19:03:34
September 06 2012 19:02 GMT
#759
The Warhound needs to be at least slower than it is now, it's completely destroying everything in the beta.


On September 07 2012 04:00 Moonling wrote:
The warhound

Ugly unit design - Small, but just ugly to look at

Terrible game design - Supposed to help mech? No, Make the tank more viable, make widow mines do aoe and more damage take away their air attack. And make the warhound similar to the goliath A-A. - Get rid of thor.

Most people hated the maurader in the beta for WoL for the same reasons they hate the warhound now. However, what makes the warhound worse is that it requires 0, literally 0 micro. The maurader ends up being a cool kiting armor pericer unit. While the warhound is the same thing but 2x as better but with no kiting ability.


I've seen plenty of terrans kite with the Warhound, it's brutal vs protoss.
I'm probably being ironic
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 06 2012 19:08 GMT
#760
The warhound is essentially a marauder piloting a Gundam. It's a terribly, terribly designed unit that does terrible, terrible damage.

Can Dustin think of anything else besides 1a2a3a???
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