No, Narud does not count.
The story was too cliche for my liking. Raynor starts with vengeance, then has a moment of epiphany, then rescues Kerrigan, his love. Ugh.
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101toss
3232 Posts
No, Narud does not count. The story was too cliche for my liking. Raynor starts with vengeance, then has a moment of epiphany, then rescues Kerrigan, his love. Ugh. | ||
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DisaFear
Australia4074 Posts
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Bhaalgorn
Slovenia214 Posts
Looks like the terran part of the trilogy was just to set the stage for the zerg and protoss parts, since almost nothing is resolved and has quite a bit of filler in it. But at least the missions were fun and varied and not just cycling between destroy base/defend base/get to the end of the dungeon with character X alive. The only real gripe i have with the WoL story is that the ending of the tosh and colonist mini-arc endings had alternative endings. The ending where Ariel is infested and Raynor kills her makes perfect sense. While the one where Raynor defends the colony from the protoss(the actually good ones not the Tal'Darim),destroys several nexuses and a mothership with no hard feelings from the protoss and then we don't even hear anything from Ariel after that is just absurd. | ||
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Chicane
United States7875 Posts
On February 12 2011 14:09 101toss wrote: I still don't know what happened to Duran. No, Narud does not count. The story was too cliche for my liking. Raynor starts with vengeance, then has a moment of epiphany, then rescues Kerrigan, his love. Ugh. Carebear land ftw! What? You don't like disney endings and prefer good stories like the dark one from the original starcraft with deception and betrayal? Gtfo! ![]() | ||
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[F_]aths
Germany3947 Posts
On February 12 2011 03:58 Lomak wrote: The WoL story feels different, yes. As I saw the loading screen with the Mar Sara bar, I was happy to expect the same old stuff but with prettier graphics. But very soon it all was different. Too much cheap action movie dialogue. The story itself surely don't mark the pinnacle at story writing but was ok, I think.I feel the story is weaker with this 'fantasy' approach as it loses some of the true grit feeling the original held. Just my .02c But! In SC1 I never had much connection to the story during the mission. SC2 does a much better job here. In SC1 it is "Here is some text, even with voice over, now play the next mission". In SC2 I can chose how deep I want to get into the story. I can order many missions as I like. The trade-off is less consistency in the story, of course. I still prefer this over a fixed mission path. On February 13 2011 00:10 Bhaalgorn wrote: I find the Tosh ending where you side with Nova way more weird. Why would Raynor side with Dominion pet Nova? That entire cutscene felt like a bad joke. Sure, Tosh is somewhat mysterious, but then why letting him on the ship in the first place?The only real gripe i have with the WoL story is that the ending of the tosh and colonist mini-arc endings had alternative endings. The ending where Ariel is infested and Raynor kills her makes perfect sense. While the one where Raynor defends the colony from the protoss(the actually good ones not the Tal'Darim),destroys several nexuses and a mothership with no hard feelings from the protoss and then we don't even hear anything from Ariel after that is just absurd. Not only that Raynor is ok with murdering Tosh, he does so with help from the Dominion?? And on the top of that, we get the voodoo puppet joke. Does voodoo magic works in the Starcraft universe or not? Mat Horner looks like Tosh lost his mind, an indication that voodoo is of course not working. But then it works on Tychus. It would have been funny if it "worked" just once, leaving the possibility that it was just a coincidence. But it appears to actually work. | ||
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Darkling5499
United States7 Posts
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Herper
501 Posts
On February 15 2011 09:08 Darkling5499 wrote: i was under the assumpton that immortals, not stalkers, were dragoons... well not really.. immortals were based on the dragoon exoskeleton | ||
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Stratos_speAr
United States6959 Posts
On February 15 2011 11:32 Herper wrote: Show nested quote + On February 15 2011 09:08 Darkling5499 wrote: i was under the assumpton that immortals, not stalkers, were dragoons... well not really.. immortals were based on the dragoon exoskeleton The remaining Dragoons were upgraded to Immortals. | ||
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harDmug
United Kingdom116 Posts
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LightningStrike
United States14277 Posts
On February 16 2011 06:15 harDmug wrote: Im pretty sure most of us bought SC2 for the multiplayer, not the single player. I agree i mean most people like like to go to multiplayer instead of doing wol campaign(need spelling check!) mostl likely all the progamers in sc2 when sc2 was released. | ||
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strongwind
United States862 Posts
On February 16 2011 06:15 harDmug wrote: Im pretty sure most of us bought SC2 for the multiplayer, not the single player. Such a compelling argument in the Single Player thread. Give this man a prize! | ||
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Zombo Joe
Canada850 Posts
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harDmug
United Kingdom116 Posts
On February 16 2011 15:55 strongwind wrote: #Show nested quote + On February 16 2011 06:15 harDmug wrote: Im pretty sure most of us bought SC2 for the multiplayer, not the single player. Such a compelling argument in the Single Player thread. Give this man a prize! Pedantic moron. I was replying to the fact people are saying "why would people buy this game when it has such a shit story" -____- | ||
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catabowl
United States815 Posts
On January 23 2011 16:22 Jibba wrote: Since when was Raynor in love with Kerrigan? He had the hots for her, but Blizzard went the easy (and lame) route by making it a love story. There was a lot of stupid shit in SC1 as well, but the Prophecy just falls out of place in a SC series. It plays more into fantasy than science fiction. Apparently you haven't read any of the Starcraft books... As for the OP... The story kinda sucked. But, I expected it too. The idea was to get people on track of what happened in SC1 without going into a huge epilogue opening for the new people. | ||
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Achilles
Canada385 Posts
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Aeo
United States113 Posts
In my memory, SC Vanilla and Brood War's story was enacted by a cast of characters who each had their own—mostly selfish—reasons for doing what they did. If a character joined a cause or faction, it was usually because it would benefit them, or because they had little choice. And it was the interactions of those characters and factions—sometimes acting in concert, more often butting heads—that made the story. I don't doubt that my memory is colored by nostalgia, but WoL seems to be trying a lot harder to be of epic scope. The characters have all settled comfortably into old archetypes, there's a damn prophesy now, and even a Big Bad that they'll have to eventually deal with. I've read more epic fantasy novels than perhaps is healthy, and I don't have anything against the form in principle, but what I enjoy most are character-centric stories. I'll continue to enjoy the Starcraft II storyline with HotS and LotV, but I can't help but feel like Blizzard missed an opportunity. | ||
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ghostunit
61 Posts
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strongwind
United States862 Posts
On February 17 2011 02:35 harDmug wrote: Show nested quote + #On February 16 2011 15:55 strongwind wrote: On February 16 2011 06:15 harDmug wrote: Im pretty sure most of us bought SC2 for the multiplayer, not the single player. Such a compelling argument in the Single Player thread. Give this man a prize! Pedantic moron. I was replying to the fact people are saying "why would people buy this game when it has such a shit story" -____- Actually, you weren't replying to anything! Just a single line thrown out into the thread without any reason or justification. I'm glad I could make you come back to clarify though! And by the way, your use of the word "pedantic" in your reply is just so very ironic ![]() | ||
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HollowLord
United States3862 Posts
Who made the Prophecy? What gave them any credibility? How were they able to foresee the future? And a plethora of other questions that never get answered in rarely any storyline. Whenever I see a prophecy it reeks of bad storytelling, and when I saw: "The Zerg race came... as was foretold" I immediately became suspicious. This isn't to say that a Prophecy can be used properly, but you need to take in account something seriously important. If you assume that someone is capable of seeing the future, you must also assume that this is common knowledge, enough so to be accepted by the general public. Therefore, you must question the fact that despite having been warned about the Zerg, the Protoss were still caught COMPLETELY off-guard by the attack, with the majority of the population having no idea what was happening. Instead of having listened to the prophecy from the very beginning and gathering their entire army, the Protoss were in the middle of a political power struggle and a modern-day witch hunt when the Zerg Swarm appeared. My point is: Fuck prophecies as a storytelling device, they cause more problems than they solve. Edit: Though I did have fun with the actual missions, I thought they did a great job. Especially loved that one where you have to Purge the Infestation. | ||
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Aeo
United States113 Posts
All of the crude, uninspired one-liners; all of the two-dimensional archetypes; even the introduction of a Grand Overarching Evil, all forgiven if they'd just nix the prophetic, Chosen-One-Against-Dark'n'Swirly-Evil vibe. | ||
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