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The criticism of the WoL story is (mostly) wrong - Page 8

Forum Index > StarCraft 2 HotS
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101toss
Profile Blog Joined April 2010
3232 Posts
February 12 2011 05:09 GMT
#141
I still don't know what happened to Duran.

No, Narud does not count.

The story was too cliche for my liking. Raynor starts with vengeance, then has a moment of epiphany, then rescues Kerrigan, his love. Ugh.
Math doesn't kill champions and neither do wards
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
February 12 2011 11:03 GMT
#142
It was a decent story, people who hate it need to do something other than watch TV and movies all day. That doesn't even make sense, but whatever
How devious | http://anartisticanswer.blogspot.com.au/
Bhaalgorn
Profile Joined August 2010
Slovenia214 Posts
February 12 2011 15:10 GMT
#143
If the leaked video from http://www.teamliquid.net/forum/viewmessage.php?topic_id=175349 is any indication the WoL story was drastically altered at least once.


Looks like the terran part of the trilogy was just to set the stage for the zerg and protoss parts, since almost nothing is resolved and has quite a bit of filler in it. But at least the missions were fun and varied and not just cycling between destroy base/defend base/get to the end of the dungeon with character X alive.


The only real gripe i have with the WoL story is that the ending of the tosh and colonist mini-arc endings had alternative endings. The ending where Ariel is infested and Raynor kills her makes perfect sense. While the one where Raynor defends the colony from the protoss(the actually good ones not the Tal'Darim),destroys several nexuses and a mothership with no hard feelings from the protoss and then we don't even hear anything from Ariel after that is just absurd.


Chicane
Profile Joined November 2010
United States7875 Posts
February 12 2011 19:21 GMT
#144
On February 12 2011 14:09 101toss wrote:
I still don't know what happened to Duran.

No, Narud does not count.

The story was too cliche for my liking. Raynor starts with vengeance, then has a moment of epiphany, then rescues Kerrigan, his love. Ugh.


Carebear land ftw! What? You don't like disney endings and prefer good stories like the dark one from the original starcraft with deception and betrayal? Gtfo!
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-02-14 12:12:10
February 14 2011 10:39 GMT
#145
On February 12 2011 03:58 Lomak wrote:
I feel the story is weaker with this 'fantasy' approach as it loses some of the true grit feeling the original held.

Just my .02c
The WoL story feels different, yes. As I saw the loading screen with the Mar Sara bar, I was happy to expect the same old stuff but with prettier graphics. But very soon it all was different. Too much cheap action movie dialogue. The story itself surely don't mark the pinnacle at story writing but was ok, I think.

But! In SC1 I never had much connection to the story during the mission. SC2 does a much better job here. In SC1 it is "Here is some text, even with voice over, now play the next mission". In SC2 I can chose how deep I want to get into the story. I can order many missions as I like. The trade-off is less consistency in the story, of course. I still prefer this over a fixed mission path.


On February 13 2011 00:10 Bhaalgorn wrote:
The only real gripe i have with the WoL story is that the ending of the tosh and colonist mini-arc endings had alternative endings. The ending where Ariel is infested and Raynor kills her makes perfect sense. While the one where Raynor defends the colony from the protoss(the actually good ones not the Tal'Darim),destroys several nexuses and a mothership with no hard feelings from the protoss and then we don't even hear anything from Ariel after that is just absurd.
I find the Tosh ending where you side with Nova way more weird. Why would Raynor side with Dominion pet Nova? That entire cutscene felt like a bad joke. Sure, Tosh is somewhat mysterious, but then why letting him on the ship in the first place?

Not only that Raynor is ok with murdering Tosh, he does so with help from the Dominion?? And on the top of that, we get the voodoo puppet joke. Does voodoo magic works in the Starcraft universe or not? Mat Horner looks like Tosh lost his mind, an indication that voodoo is of course not working. But then it works on Tychus. It would have been funny if it "worked" just once, leaving the possibility that it was just a coincidence. But it appears to actually work.
You don't choose to play zerg. The zerg choose you.
Darkling5499
Profile Joined August 2010
United States7 Posts
February 15 2011 00:08 GMT
#146
i was under the assumpton that immortals, not stalkers, were dragoons...
I mean...he's not stupid...he's just neural parasited by a retarded Infestor
Herper
Profile Joined January 2011
501 Posts
February 15 2011 02:32 GMT
#147
On February 15 2011 09:08 Darkling5499 wrote:
i was under the assumpton that immortals, not stalkers, were dragoons...


well not really.. immortals were based on the dragoon exoskeleton
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
February 15 2011 05:00 GMT
#148
On February 15 2011 11:32 Herper wrote:
Show nested quote +
On February 15 2011 09:08 Darkling5499 wrote:
i was under the assumpton that immortals, not stalkers, were dragoons...


well not really.. immortals were based on the dragoon exoskeleton


The remaining Dragoons were upgraded to Immortals.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
harDmug
Profile Blog Joined December 2010
United Kingdom116 Posts
February 15 2011 21:15 GMT
#149
Im pretty sure most of us bought SC2 for the multiplayer, not the single player.
LightningStrike
Profile Joined February 2011
United States14277 Posts
February 16 2011 02:41 GMT
#150
On February 16 2011 06:15 harDmug wrote:
Im pretty sure most of us bought SC2 for the multiplayer, not the single player.

I agree i mean most people like like to go to multiplayer instead of doing wol campaign(need spelling check!) mostl likely all the progamers in sc2 when sc2 was released.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
strongwind
Profile Joined July 2007
United States862 Posts
February 16 2011 06:55 GMT
#151
On February 16 2011 06:15 harDmug wrote:
Im pretty sure most of us bought SC2 for the multiplayer, not the single player.

Such a compelling argument in the Single Player thread. Give this man a prize!
Taek Bang Fighting!
Zombo Joe
Profile Joined May 2010
Canada850 Posts
February 16 2011 07:10 GMT
#152
So basically you want us to not expect perfection from a game should be?
I am Terranfying.
harDmug
Profile Blog Joined December 2010
United Kingdom116 Posts
February 16 2011 17:35 GMT
#153
On February 16 2011 15:55 strongwind wrote:
Show nested quote +
On February 16 2011 06:15 harDmug wrote:
Im pretty sure most of us bought SC2 for the multiplayer, not the single player.

Such a compelling argument in the Single Player thread. Give this man a prize!
#

Pedantic moron. I was replying to the fact people are saying "why would people buy this game when it has such a shit story"

-____-
catabowl
Profile Joined November 2009
United States815 Posts
February 16 2011 19:08 GMT
#154
On January 23 2011 16:22 Jibba wrote:
Since when was Raynor in love with Kerrigan? He had the hots for her, but Blizzard went the easy (and lame) route by making it a love story.

There was a lot of stupid shit in SC1 as well, but the Prophecy just falls out of place in a SC series. It plays more into fantasy than science fiction.


Apparently you haven't read any of the Starcraft books...

As for the OP... The story kinda sucked. But, I expected it too. The idea was to get people on track of what happened in SC1 without going into a huge epilogue opening for the new people.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
Achilles
Profile Joined August 2010
Canada385 Posts
February 16 2011 21:39 GMT
#155
moral of the story: If you're like the red shirt guy and quote lore, you're a geek.
[rS]Gluske // http://www.rsgaming.com // Troku[tC]
Aeo
Profile Joined August 2010
United States113 Posts
February 17 2011 18:26 GMT
#156
I very much enjoyed the single player campaign; the biggest criticism I can ascribe to it is that in their zeal to make Wings of Liberty a Big Deal, it wound up playing out like an epic.

In my memory, SC Vanilla and Brood War's story was enacted by a cast of characters who each had their own—mostly selfish—reasons for doing what they did. If a character joined a cause or faction, it was usually because it would benefit them, or because they had little choice. And it was the interactions of those characters and factions—sometimes acting in concert, more often butting heads—that made the story. I don't doubt that my memory is colored by nostalgia, but WoL seems to be trying a lot harder to be of epic scope. The characters have all settled comfortably into old archetypes, there's a damn prophesy now, and even a Big Bad that they'll have to eventually deal with.

I've read more epic fantasy novels than perhaps is healthy, and I don't have anything against the form in principle, but what I enjoy most are character-centric stories. I'll continue to enjoy the Starcraft II storyline with HotS and LotV, but I can't help but feel like Blizzard missed an opportunity.
"We gotta go to the crappy town where I'm the hero!"
ghostunit
Profile Joined August 2010
61 Posts
February 17 2011 22:15 GMT
#157
yeah, a big bad named "The Dark Voice"... real creative there Blizzard
strongwind
Profile Joined July 2007
United States862 Posts
February 18 2011 03:58 GMT
#158
On February 17 2011 02:35 harDmug wrote:
Show nested quote +
On February 16 2011 15:55 strongwind wrote:
On February 16 2011 06:15 harDmug wrote:
Im pretty sure most of us bought SC2 for the multiplayer, not the single player.

Such a compelling argument in the Single Player thread. Give this man a prize!
#

Pedantic moron. I was replying to the fact people are saying "why would people buy this game when it has such a shit story"

-____-

Actually, you weren't replying to anything! Just a single line thrown out into the thread without any reason or justification. I'm glad I could make you come back to clarify though!

And by the way, your use of the word "pedantic" in your reply is just so very ironic
Taek Bang Fighting!
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
Last Edited: 2011-02-18 16:24:51
February 18 2011 16:23 GMT
#159
Personally speaking I just hate the use of prophecy as a storytelling device in anything, not just Starcraft. Using a 'Prophecy' raises a large number of questions for me:

Who made the Prophecy?
What gave them any credibility?
How were they able to foresee the future?

And a plethora of other questions that never get answered in rarely any storyline. Whenever I see a prophecy it reeks of bad storytelling, and when I saw: "The Zerg race came... as was foretold" I immediately became suspicious.

This isn't to say that a Prophecy can be used properly, but you need to take in account something seriously important. If you assume that someone is capable of seeing the future, you must also assume that this is common knowledge, enough so to be accepted by the general public. Therefore, you must question the fact that despite having been warned about the Zerg, the Protoss were still caught COMPLETELY off-guard by the attack, with the majority of the population having no idea what was happening. Instead of having listened to the prophecy from the very beginning and gathering their entire army, the Protoss were in the middle of a political power struggle and a modern-day witch hunt when the Zerg Swarm appeared.

My point is: Fuck prophecies as a storytelling device, they cause more problems than they solve.

Edit: Though I did have fun with the actual missions, I thought they did a great job. Especially loved that one where you have to Purge the Infestation.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Aeo
Profile Joined August 2010
United States113 Posts
February 18 2011 20:03 GMT
#160
I'm completely ready to vindicate Blizzard for all the rest of the pitfalls in WoL's storyline if there's only a revelation that the prophesy was a false one, and one of the Big Bad's manipulations.

All of the crude, uninspired one-liners; all of the two-dimensional archetypes; even the introduction of a Grand Overarching Evil, all forgiven if they'd just nix the prophetic, Chosen-One-Against-Dark'n'Swirly-Evil vibe.
"We gotta go to the crappy town where I'm the hero!"
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