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So I'll be honest, I've never really been much of a campaign fan. My SC2 experience sort of went like this, bought the game skipped practice league and went right into placement matches. So then after a week or so I decided to give the campaign a shot. Now I don't play terran so I decided to start on the easiest setting.
Rolled over the first mission, this was to be expected, but I set the difficulty up one level. Rolled the second mission no problems, set the difficulty up one level higher. I've done about 10 missions or so and I gotta say, I'm pretty bored of it already, simply not very challenging.
Does it get significantly harder with the coming missions? Or should I just not bother with it?
edit: also do marauder ever get stim in the campaign? was looking forward to drop-stimming hatches like so many terrans do to me
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Are you not on Brutal? I'm not saying Brutal is some impossible difficulty but if you aren't even on it then I'm not sure why you are calling it too easy.
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Don't know what the difficulty is called, just picked the bottom one which I assumed was the hardest after a few missions.
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Well all I can really say is that it was an extremely fun single player experience and completely worth the time I spent beating it. It wasn't that hard except for a few missions, but it wasn't designed to be super difficult for people who can get into Diamond easily.
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Mm alright might give it another shot then, also Im only in gold
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The campaign is easy even on brutal, sadly it will not change.
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Ya there are 3ish levels that are kinda tricky on the hardest difficulty, but if you know what you are doing you can make it through all of them without too much difficulty.
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Campaign gets a touch harder, but not much.
Even brutal isnt bad.
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Good macro and a little thinking will roll you through the campaign on hardest setting no problem, the only exception would be All In where you do need a plan to get through it (especially if you chosse to do it with the flyers still up).
Campaign is more for those not terribly into the multiplayer aspect, for the story, and for those new to the game.
And no, sadly Marauders never get to stim in the campaign
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I felt that the game reached maximum difficult toward the 50%-60% mark. The final missions were pretty easy. It's more the ones with a time limit that will provide a challenge.
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Campaign gets harder with time. Especially if you're doing achievements. Casual difficulty (easiest one) is... well.. casual... It's purpose is to introduce you to everything. play on hard while doing achievement and/or brutal.
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Even brutal isn't that bad depending on your skill level. The campaign, as a whole, is designed for people who aren't competitive RTS gamers. Anyone in Diamond, and even likely Plat, can probably roll through the campaign on brutal. There are only a few missions that can give anyone trouble, most notably the final mission depending on upgrade choices.
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It does get quite harder over time. Most missions are, you have a small base and you have to defeat a much larger base. However in some missions there are twists and turns: You can select your path for storyline. Going out of topic here, so yeah, it does get harder. Brutal is quite hard but not impossible. In my opinon, just requires patience and time. Dont rush things especially hard and brutalwise. (Y) For me the last mission was quite a large step cus of the final boss.
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To be honest, most of the missions in the campaign can be completed with just building marines and medics. There some missions where you just have to spam the unit being introduced, even in brutal, so yes it's pretty easy.
There are only a select few missions I found hard. Some people find All In and In Utter Darkness hard.
If you're looking for more of a challenge for the last mission, choose to eliminate the ground. Eliminating the air makes the last mission a lot easier.
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You can get through most of them with nothing but marines. Sometimes you need to support them with medics and whatever the new unit is, but very few missions require any thought.
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On November 11 2010 17:52 Babaganoush wrote: To be honest, most of the missions in the campaign can be completed with just building marines and medics. There some missions where you just have to spam the unit being introduced, even in brutal, so yes it's pretty easy.
There are only a select few missions I found hard. Some people find All In and In Utter Darkness hard.
If you're looking for more of a challenge for the last mission, choose to eliminate the ground. Eliminating the air makes the last mission a lot easier.
Well I don't know I eliminated ground and didn't even use the artifact once... Just don't take the hive mind emulator and do air, because with those things it really gets a joke.
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If you want to step up the challenge, you can always do a Brutal No-Upgrades Run, where you don't buy any upgrades or do research. There was a thread on that, but the poster wasn't able to beat All-In without upgrades (not yet, anyway).
I'd love to see a video of all-in sans upgrades.
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Meh, I skipped the campaign all together for 2-3 months while practicing 1v1. All in is not even close to the difficulty of the final protoss mission in my opinion. None are incredibly difficult but a few took me a few restarts to beat with achievements or with the certainty of success which I enjoy.
I did not read guides nor spoilers but all-in was not a challenge at all compared to many other missions in my opinion.
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There was one level on Brutal that took me a couple hours to beat.
Everything else is retardedly easy.
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Missions weren't too hard on brutal, you just have to play them a few times to get the feel for them. So probably won't change a lot during the campaign
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The last mission is pretty hard on Brutal, that's about it.
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you guys found all-in hard?, well I guess it's hard when you don't go the standard formula of mass siege tanks in chokes + bunkers. I really hated 'In Utter Darkness' though, took me hours to beat that. Other than that Brutal is really fun imo, and I'm a gold player myself as well . So I'd say you should go for it.
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The last level is the only one worth playing.
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I absolutely couldn't beat All-In on brutal when I eliminated the ground.
When I redid it and eliminated the air, I beat it first try.. xD
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I found the last mission to be fairly hard on Brutal, took me a couple of hours but that's about it. It was almost a disappointment when compared to the difficulty of some of the SC1 campaigns.
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the game is fine difficulty wise, except that you make far more $$ than u should for upgrades, you have access to so many it makes it easy.
and unless ur a pretty good diamond player it shouldnt be "too easy".
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On November 12 2010 01:14 Elbee wrote: I found the last mission to be fairly hard on Brutal, took me a couple of hours but that's about it. It was almost a disappointment when compared to the difficulty of some of the SC1 campaigns.
It was almost a disappointment when compared to the difficulty of some of the SC1 campaigns.
the difficulty of some of the SC1 campaigns.
SC1 campaigns.
Them's fighting words, sonny Jim.
lulz. Okay, really though, are you positive that you aren't referring to some of the BW campaigns? Because there was absolutely nothing in SCI that couldn't be handled by massing a single unit type just like SCII. BW on the other hand became a lot more manageable when mixing units and utilizing flanking manouevers. That little uprising against Aldaris on Shakuras for example had you up against reavers, zealots, dark templars, carriers and a probe, often all at once. It actually required some planning to defeat it unlike 9/10 terran missions for SCII which was Mass marine and medic, occasionally supplemented by missions unit of choice. I'm also pretty sure that TFT is Blizzards toughest SP campaign, at least post WC2 that is.
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On November 12 2010 01:33 Billy_ wrote:Show nested quote +On November 12 2010 01:14 Elbee wrote: I found the last mission to be fairly hard on Brutal, took me a couple of hours but that's about it. It was almost a disappointment when compared to the difficulty of some of the SC1 campaigns. Show nested quote + It was almost a disappointment when compared to the difficulty of some of the SC1 campaigns.
Them's fighting words, sonny Jim. lulz. Okay, really though, are you positive that you aren't referring to some of the BW campaigns? Because there was absolutely nothing in SCI that couldn't be handled by massing a single unit type just like SCII. BW on the other hand became a lot more manageable when mixing units and utilizing flanking manouevers. That little uprising against Aldaris on Shakuras for example had you up against reavers, zealots, dark templars, carriers and a probe, often all at once. It actually required some planning to defeat it unlike 9/10 terran missions for SCII which was Mass marine and medic, occasionally supplemented by missions unit of choice. I'm also pretty sure that TFT is Blizzards toughest SP campaign, at least post WC2 that is. Yes, I meant the BW campaigns, my apologies.
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dont pick any tech or any extra research if you want it to be a challenge
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From my experience, just play defense, macro up to 200/200, then go win... I really enjoyed the story though, and the campaign was just hard enough to make it feel like you had accomplished something.
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Canada13389 Posts
Even on brutal some of the missions are really really easy to be entirely honest. If its Zeratul control mission then its the easiest thing ever. Honestly. And for in Utter Darkness if you get a lot of upgrades really quick you should be alright as long as you continue to macro up a meaty army. Still not especially easy though but the first 1500 aren't so bad if you abuse positioning and forget about saving the archives.
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On November 12 2010 01:14 Elbee wrote: I found the last mission to be fairly hard on Brutal, took me a couple of hours but that's about it. It was almost a disappointment when compared to the difficulty of some of the SC1 campaigns. What? I suggest you go back and replay the sc/bw campaigns. They are all very easy. I would compare the sc/bw campaigns to normal difficulty in sc2.
The sc2 campaign is quite easy on brutal except for the last level, but even that level is easy if you know the correct way to play it.
edit: @Billy, the Aldaris mission you are talking about is ridiculously easy to beat with mass dragoons. That level shouldnt require any thought whatsoever. Just macro up a few control groups of goons, then a-move to victory.
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Try getting the hardmode campaign achievements, some of thim are definitely a little challenging and force you to think outside the box.
And "All In" on brutal is no cakewalk, took me 4-5 tries before I finally beat it...though I didn't tech to the PF like I should have I guess.
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it was pretty easy. a couple missions were semi-challenging, but if you aren't enjoying it, perhaps the single player just isn't your cup of tea.
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on hard yes try going for achevments if bored
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Remember starcraft 2 was made in mind (apparently) of the millions of inevitable newbies new to the scene, so "normal" is made for "normal" people, as in hard for a newbie but easy for a veteran. So if you're in gold you should probably play on Hard, Normal if you want it to be less challenging and Brutal if you want it to be challenging.
Also, yeah the missions do get harder and harder, at a pretty consistent rate actually. When you get closer to the end, especially the last few levels, it is significantly harder than the beginning. But of course the beginning was easy on purpose to get new players to learn the game.
Lol nope rauders don't get stim xD
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Been doing the mission and am on the one where you have to kill the toss base and theres a wall of fire chasing you. Honestly not that hard so far even though its on brutal.
Although I picked ghosts instead of spectres because the mission was funn (played the Tosh one for liek 5 mins then aborted, I hate missions where you're not in control of everything) and now I find Spectres have god like spells oh well at least they still got nukes.
The only mission I didn't get first try so far has been the last protoss one where u defend until u kill 2500 zerg, first time I tried to keep the gold expo but then i realised I could just make a pylon wall at the top of the ramps and make a million collosi, but abandonned the Archives, might go back and try for the bonus on this one but I suspect I'd just have to make 3 pylon walls coupled with some well placed collosi anyway ...
So yeah, good input guys at least the story is interesting even though its not too hard.
Oh also, do I still get credit for those achievments which are like "Kill X units on hard" if I do it in brutal?
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Yeah, besides the achievements, missions are easy to beat on any difficulty. I haven't gone through the entire campaign purely on brutal, but I've tried out some of the earlier ones and it doesn't feel any different from normal/hard. Getting all the achievements (the ones that have to do with hard difficulty) might be a challenge though.
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"In utter darkness" and "All-in" aren't that bad once you figure out wich unit to mass (VR's w/ upgrades for "In utter darkness" and banshee's for "All-in" if you went no air). Sure you might need a couple of tanks and PF's to make the defence abit easier on "All-in" but other than that its not a problem.
The hardest achievement (or rather the most boring/the one that takes the longest time to get) is in my opinion Lost Viking:Gold.
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On November 15 2010 13:44 shoJu wrote: "In utter darkness" and "All-in" aren't that bad once you figure out wich unit to mass (VR's w/ upgrades for "In utter darkness" and banshee's for "All-in" if you went no air). Sure you might need a couple of tanks and PF's to make the defence abit easier on "All-in" but other than that its not a problem.
The hardest achievement (or rather the most boring/the one that takes the longest time to get) is in my opinion Lost Viking:Gold.
I tried massing VRs in the first attempt but there were just too many zerglings that it didn't work as well as it does in multiplayer, found colossi to be much better
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On November 15 2010 14:45 DarthXX wrote:Show nested quote +On November 15 2010 13:44 shoJu wrote: "In utter darkness" and "All-in" aren't that bad once you figure out wich unit to mass (VR's w/ upgrades for "In utter darkness" and banshee's for "All-in" if you went no air). Sure you might need a couple of tanks and PF's to make the defence abit easier on "All-in" but other than that its not a problem.
The hardest achievement (or rather the most boring/the one that takes the longest time to get) is in my opinion Lost Viking:Gold. I tried massing VRs in the first attempt but there were just too many zerglings that it didn't work as well as it does in multiplayer, found colossi to be much better Mass both, you're not really limited.
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Campaign is easy, even on brutal. If you want somewhat of a challenge, aim to get all the achievements(hard) in brutal. Some are actually pretty hard and annoying to do. Other than that, I don't think there's much to find challenging in campaign.
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I originally played the game on Hard while trying to go for the achivements. Normal is WAYYYY too easy unless you are really new to RTS. Having any RTS experience, you should start out on Hard w/ achievements (hit F9 in game to see them).
Brutal is about 2 steps harder than Hard. I'd recommend Brutal for Platinum/Diamond players. Maybe high Gold players can do it.
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On November 16 2010 05:04 Malhorn wrote: I'd recommend Brutal for Platinum/Diamond players. Maybe high Gold players can do it. I'm a gold/silver player, and I've only got 1 mission left on Brutal difficulty. Except some really annoying missions, like Supernova and Engine of Destruction, the rest was remarkably easy for the difficulty setting. After bashing my head against the Odin for a while, I decided to cheese my way to victory, blocking the Odin with Siege Tanks while destroying the other bases, and attacking the first base right away in Supernova, to avoid that first attack against me.
All In was really easy, as I eliminated the fliers, and took the Psi Disruptor. Nuke the Merc building, and mass Siege Tanks at that roughly that location = instawin. Didn't even bother to kill the Nydus worms. Everything was obliterated in half a second anyway. A stimmed M&M ball was enough to kill the Queen of Blades, with some tank support. In the end I had 40 Siege Tanks gathered around in the middle, and I also had 4 SCVs at each end, along with 2 Psi Disruptors, nothing came even close to my tanks. Used the artifact everytime the Queen of Blades came to ease the damage of my M&M ball, but I could've probably done without it for the most part.
The Artifact had like 500hp when it reached 100%, but that's only because I didn't watch over it. Maybe most of the damage came from the splash damage of the Siege Tanks? lol (Even with the 75% reduction :p)
Now to continue banging my head to In Utter Darkness... Need more Colossi!
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I found super nova to be really easy, just make a few tanks, some vikings and standard MM ball and that first base is a cakewalk, the collosi are the only hard part. The rest of the bases are easy from there IMO, I didnt make any extra banshees just tanks marines and medics.
Also pick spectres, I blindly picked ghosts cus the mission was funner and i thought they were the same as in multiplayer, as it turns out they DONT have EMP *facedesk, instead I could've had AoE stun and mega snipe
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