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Active: 1405 users

Best Healer: Medic vs Medi-Vac

Forum Index > StarCraft 2 HotS
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1 2 3 Next All
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 05:46 GMT
#1
Assume you have both available and there both fully upgraded. Which is the best healer. I haven't done the numbers, but can only imagine that the medi-vac healing two targets is greater then the efficiency of the medic upgrade. Only down fall is the Medi-vac can be targeted by AtA and turrets.

Im asking because my next play through i intend to got MM G Healer.
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-09-17 06:17:18
September 17 2010 06:16 GMT
#2
Medic imo. They are easy to produce and cost half the gas of Medivacs. Medics also benefit from bio armor upgrades (which you will want on higher difficulty anyway when running bio). Then again, medivacs are also dropships, so if you find that very useful in the campaign, all the more power to you I guess. As far as healing capabilities, Both heal 3 hp per 1 energy. Medics can upgrade to heal 25% more for 33% less energy, whereas Medivacs can upgrade 2 units at once. Personally I found with the double heal that my medivacs ran out of energy after a decent amount of pure bio play.
I'm going to sleep, let me get some of that carpet.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-09-17 06:19:35
September 17 2010 06:18 GMT
#3
I think most BW types stuck with marine medic as it was what they were used to. I Personally used the medic on my brutal playthrough. I shares upgrades (at least armor) and I didn't find that drops were generally neccesary on singleplayer. Also medicvacs are a slighlty higher apm sink... not much but can be noticable to many players.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 17 2010 06:40 GMT
#4
With the availability of the awesome hercules I saw no reason to build medivacs. Medics are much easier to build in sufficient numbers to keep the army at a state of constant stimming.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-09-17 07:00:52
September 17 2010 06:59 GMT
#5
medivacs easy..

edit: the dps u get w/o all those dumb medics in the way is not to be discounted. plus.. free dropships? what?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 17 2010 07:04 GMT
#6
Most SP missions don't really allow you to leverage Medivacs' mobility.

Medics have slightly superior heal rate per gas (100 gas is 2 Medics, or 8 hitpoints per heal, compared to 1 Medivac, which heals 6 hitpoints per heal).

Medics have significantly faster build time (25 sec vs 42 sec, and you can produce 2 at once).

Medivacs are more durable per gas, at 150 hitpoints per 100 gas compared to 120 hitpoints per 100 gas.

Medics are small ground infantry, while Medivacs are medium aircraft with drop capability. They are built from different structures, require different prerequisites, and benefit from different upgrades.

On a whole I find Medics superior in the most important respects, though Medivacs' mileage may vary depending on the situation at hand.
面白くない世の中, 面白くすればいいさ
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 07:47 GMT
#7
Ok Thx Guys. I think ill go with Medics in my Maruader Ghost Medics Build. In terms of Ghost vs Spectres I think ill go with ghost for the range upgrade. What are your thoughts on that.
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 17 2010 07:58 GMT
#8
I found with medivacs I would lose them more easily by making some micro mistake and letting them fly ahead of the army. The medics in SC2 are very good in staying clumped with the bio army.
moopie
Profile Joined July 2009
12605 Posts
September 17 2010 08:04 GMT
#9
I never found a use for Ghosts/Spectres by the time you get them, same with the Hercules/Predator. You can clean up all those missions with bio/mech/air, I never really needed most specialty units (though the Science Vessels are still very handy).
I'm going to sleep, let me get some of that carpet.
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 08:13 GMT
#10
I agree that the Science vessel is handy, almost makes the Campaign easy mode when you have them with air.

But you can focus on getting the Ghost early. This is more of a "i played the campaign 100 times and want to try some different" thing.
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
Ation
Profile Joined July 2008
Finland102 Posts
September 17 2010 08:44 GMT
#11
I REALLY like medic because they have instant availability and:

ARMOR 1! (vs. marine 0)
They "tank" for the marines and can be healed by other medics. I played through the brutal campaign without upgrades or research from Hyperion (except last mission which is imba). On many occasions this marine medic (+some marauder) combo dominated and saved me a lot of attempts because it worked just beautifully.

With all honesty, I can't really compare against medi-vac though, since I kind of dislike them by default as they don't seem as nice as the good old infantry pushes. And for the campaign, medics win the game so...
Yokoblue
Profile Joined March 2010
Canada594 Posts
September 17 2010 08:56 GMT
#12
Medic all the way. Medivac are weaker because of upgrades, heal rate and are easily focus by Anti-air unit like corruptor or something else. Whereas medic suit marine and act as meat shield with their life + armor
Master League playing Protoss and Zerg
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
September 17 2010 11:18 GMT
#13
Medics are better because they heal for more. That 25% increase is insane, Marauders and Firebats become practically invincible.

Medivac can act as a dropship and heal 2 units at a time, but it's more expensive and I'd rather pump Vikings/Banshees out of my starports.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 17 2010 11:57 GMT
#14
I want to see a Protoss feedbacking all my Medics, not gonna happen. I choose you, MEDIC.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 17 2010 13:27 GMT
#15
Medics heal each other too, very useful :D
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 17 2010 13:31 GMT
#16
Medivacs are better if you're going mass reaper. That's actually why they were designed.
jisaeltl
Profile Joined May 2010
83 Posts
September 17 2010 13:41 GMT
#17
medivacs have that upgrade that allows you do heal 2 units at one time which means it has more HPS than a medic. however a medic can be made easier because it requires less tech and it uses less energy per heal so it's more efficient.
adadasdsdawdads
mimikami
Profile Joined August 2010
France77 Posts
September 17 2010 14:15 GMT
#18
You guys forgot one thing : a medic never dies because she is healed by other medics too. Medivac can be sniped, medic cannot (or not worth sniping).
mimi mimi mimi
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 17 2010 14:24 GMT
#19
Medic ezpz, cheaper, faster, can't die
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
September 17 2010 14:43 GMT
#20
On September 17 2010 22:41 jisaeltl wrote:
medivacs have that upgrade that allows you do heal 2 units at one time which means it has more HPS than a medic. however a medic can be made easier because it requires less tech and it uses less energy per heal so it's more efficient.


Yeah but medics are half the price so for their cost they heal much faster even assuming both have upgrades.
True learning is not the memorization of knowledge; it is the internalization of patterns.
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