• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:57
CEST 22:57
KST 05:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BGH Auto Balance -> http://bghmmr.eu/ Simultaneous Streaming by CasterMuse Google Play ASL (Season 20) Announced
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 646 users

Best Healer: Medic vs Medi-Vac

Forum Index > StarCraft 2 HotS
Post a Reply
Normal
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 05:46 GMT
#1
Assume you have both available and there both fully upgraded. Which is the best healer. I haven't done the numbers, but can only imagine that the medi-vac healing two targets is greater then the efficiency of the medic upgrade. Only down fall is the Medi-vac can be targeted by AtA and turrets.

Im asking because my next play through i intend to got MM G Healer.
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2010-09-17 06:17:18
September 17 2010 06:16 GMT
#2
Medic imo. They are easy to produce and cost half the gas of Medivacs. Medics also benefit from bio armor upgrades (which you will want on higher difficulty anyway when running bio). Then again, medivacs are also dropships, so if you find that very useful in the campaign, all the more power to you I guess. As far as healing capabilities, Both heal 3 hp per 1 energy. Medics can upgrade to heal 25% more for 33% less energy, whereas Medivacs can upgrade 2 units at once. Personally I found with the double heal that my medivacs ran out of energy after a decent amount of pure bio play.
I'm going to sleep, let me get some of that carpet.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
Last Edited: 2010-09-17 06:19:35
September 17 2010 06:18 GMT
#3
I think most BW types stuck with marine medic as it was what they were used to. I Personally used the medic on my brutal playthrough. I shares upgrades (at least armor) and I didn't find that drops were generally neccesary on singleplayer. Also medicvacs are a slighlty higher apm sink... not much but can be noticable to many players.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
September 17 2010 06:40 GMT
#4
With the availability of the awesome hercules I saw no reason to build medivacs. Medics are much easier to build in sufficient numbers to keep the army at a state of constant stimming.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-09-17 07:00:52
September 17 2010 06:59 GMT
#5
medivacs easy..

edit: the dps u get w/o all those dumb medics in the way is not to be discounted. plus.. free dropships? what?
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
EchOne
Profile Blog Joined January 2008
United States2906 Posts
September 17 2010 07:04 GMT
#6
Most SP missions don't really allow you to leverage Medivacs' mobility.

Medics have slightly superior heal rate per gas (100 gas is 2 Medics, or 8 hitpoints per heal, compared to 1 Medivac, which heals 6 hitpoints per heal).

Medics have significantly faster build time (25 sec vs 42 sec, and you can produce 2 at once).

Medivacs are more durable per gas, at 150 hitpoints per 100 gas compared to 120 hitpoints per 100 gas.

Medics are small ground infantry, while Medivacs are medium aircraft with drop capability. They are built from different structures, require different prerequisites, and benefit from different upgrades.

On a whole I find Medics superior in the most important respects, though Medivacs' mileage may vary depending on the situation at hand.
面白くない世の中, 面白くすればいいさ
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 07:47 GMT
#7
Ok Thx Guys. I think ill go with Medics in my Maruader Ghost Medics Build. In terms of Ghost vs Spectres I think ill go with ghost for the range upgrade. What are your thoughts on that.
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
September 17 2010 07:58 GMT
#8
I found with medivacs I would lose them more easily by making some micro mistake and letting them fly ahead of the army. The medics in SC2 are very good in staying clumped with the bio army.
moopie
Profile Joined July 2009
12605 Posts
September 17 2010 08:04 GMT
#9
I never found a use for Ghosts/Spectres by the time you get them, same with the Hercules/Predator. You can clean up all those missions with bio/mech/air, I never really needed most specialty units (though the Science Vessels are still very handy).
I'm going to sleep, let me get some of that carpet.
BadStigma
Profile Joined August 2010
South Africa27 Posts
September 17 2010 08:13 GMT
#10
I agree that the Science vessel is handy, almost makes the Campaign easy mode when you have them with air.

But you can focus on getting the Ghost early. This is more of a "i played the campaign 100 times and want to try some different" thing.
This is my Gauss Rifle, this is my gun. One is for cheesing one is for fun.
Ation
Profile Joined July 2008
Finland102 Posts
September 17 2010 08:44 GMT
#11
I REALLY like medic because they have instant availability and:

ARMOR 1! (vs. marine 0)
They "tank" for the marines and can be healed by other medics. I played through the brutal campaign without upgrades or research from Hyperion (except last mission which is imba). On many occasions this marine medic (+some marauder) combo dominated and saved me a lot of attempts because it worked just beautifully.

With all honesty, I can't really compare against medi-vac though, since I kind of dislike them by default as they don't seem as nice as the good old infantry pushes. And for the campaign, medics win the game so...
Yokoblue
Profile Joined March 2010
Canada594 Posts
September 17 2010 08:56 GMT
#12
Medic all the way. Medivac are weaker because of upgrades, heal rate and are easily focus by Anti-air unit like corruptor or something else. Whereas medic suit marine and act as meat shield with their life + armor
Master League playing Protoss and Zerg
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
September 17 2010 11:18 GMT
#13
Medics are better because they heal for more. That 25% increase is insane, Marauders and Firebats become practically invincible.

Medivac can act as a dropship and heal 2 units at a time, but it's more expensive and I'd rather pump Vikings/Banshees out of my starports.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 17 2010 11:57 GMT
#14
I want to see a Protoss feedbacking all my Medics, not gonna happen. I choose you, MEDIC.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Gigabeef
Profile Joined June 2009
United Kingdom6 Posts
September 17 2010 13:27 GMT
#15
Medics heal each other too, very useful :D
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 17 2010 13:31 GMT
#16
Medivacs are better if you're going mass reaper. That's actually why they were designed.
jisaeltl
Profile Joined May 2010
83 Posts
September 17 2010 13:41 GMT
#17
medivacs have that upgrade that allows you do heal 2 units at one time which means it has more HPS than a medic. however a medic can be made easier because it requires less tech and it uses less energy per heal so it's more efficient.
adadasdsdawdads
mimikami
Profile Joined August 2010
France77 Posts
September 17 2010 14:15 GMT
#18
You guys forgot one thing : a medic never dies because she is healed by other medics too. Medivac can be sniped, medic cannot (or not worth sniping).
mimi mimi mimi
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 17 2010 14:24 GMT
#19
Medic ezpz, cheaper, faster, can't die
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
September 17 2010 14:43 GMT
#20
On September 17 2010 22:41 jisaeltl wrote:
medivacs have that upgrade that allows you do heal 2 units at one time which means it has more HPS than a medic. however a medic can be made easier because it requires less tech and it uses less energy per heal so it's more efficient.


Yeah but medics are half the price so for their cost they heal much faster even assuming both have upgrades.
True learning is not the memorization of knowledge; it is the internalization of patterns.
Ecto
Profile Joined May 2010
Denmark54 Posts
September 17 2010 14:44 GMT
#21
Very much prefer medivacs.

I found that with large bio armies, often units would die to large opposing armies too fast for the medivacs to go over to them and start healing. This issue doesn't exist with medivacs, since they can hang out over the bio-ball, in range of all units simulatenously.
My unicorn is not a unicorn. It is a donkey with a plunger stuck to its face.
ToeJam
Profile Joined April 2009
United States282 Posts
September 17 2010 15:17 GMT
#22
medic walls are pretty win
Rakanishu2
Profile Joined May 2009
United States475 Posts
September 17 2010 17:08 GMT
#23
Medics can heal eachother!
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
EnderA
Profile Joined September 2010
United States8 Posts
September 17 2010 17:20 GMT
#24
In the campaign, I much, much prefer medics simply because they heal faster with the upgrade.
Zergxy
Profile Joined September 2010
Mexico25 Posts
September 17 2010 17:51 GMT
#25
it depends on mission but for almost all missions medics are waaay better
Zhou
Profile Joined February 2009
United States832 Posts
September 17 2010 18:55 GMT
#26
I usually end up building both... I guess that's just me, but I depending on the map, I would build one more than the other, if I am intended to keep on moving (more medivacs) or stay in a defensive position (medics). Both though help, as you probably won't lose anything when doing a full ball of this and that with healing.
Clues
Profile Joined April 2010
United States186 Posts
September 17 2010 19:01 GMT
#27
On September 17 2010 23:15 mimikami wrote:
You guys forgot one thing : a medic never dies because she is healed by other medics too. Medivac can be sniped, medic cannot (or not worth sniping).

PimpMobeel
Profile Joined August 2010
120 Posts
September 17 2010 19:28 GMT
#28
Medics for healing. Hercules for dropship.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 17 2010 20:51 GMT
#29
Medics are superior to medivacs - plus you have the Hercules
Your strength is just an accident arising from the weakness of others -Heart of Darkness
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 17 2010 20:52 GMT
#30
Medics all the way. Medicacs are just too easily killed
Aka XephyR/Shaneyesss
OminouS
Profile Joined February 2010
Sweden1343 Posts
September 17 2010 21:29 GMT
#31
Medics can heal eachother.

Medivacs got the mobility factor but that is usually not an important one in SP.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
September 17 2010 21:52 GMT
#32
Medics are much sexier... Wait what was the question?
I don't need luck, luck is for noobs, good luck to you though
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
September 17 2010 22:01 GMT
#33
I hate medivacs. Only used it for that stupid dr narud mission. They keep dying and they can't heal each other.
USAMO
Profile Joined May 2010
United States12 Posts
September 17 2010 22:18 GMT
#34
Medivacs are better vs psy storm against protoss.

It makes MMM possible vs protoss.

It will not be killed by tank or baneling.

Btw. Which is better since you are only comparing two units.
I'm doing math. Please don't disturb.
dave333
Profile Joined August 2010
United States915 Posts
September 17 2010 22:24 GMT
#35
Medics also heal each other. Can be a very nice plus.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
September 17 2010 22:56 GMT
#36
Medics are rigged.
People are imbeciles, lucky thing god made cats.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
Last Edited: 2010-09-18 00:04:33
September 17 2010 23:20 GMT
#37
On September 18 2010 07:18 USAMO wrote:
Medivacs are better vs psy storm against protoss.

It makes MMM possible vs protoss.

It will not be killed by tank or baneling.

Btw. Which is better since you are only comparing two units.

the OP is asking for the campaign. I have no idea why you're talking about tanks or banelings.
Plaaguu
Profile Joined April 2009
United States406 Posts
September 17 2010 23:56 GMT
#38
Def medics, I found almost no use for medivacs throughout the entire campaign.
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-18 17:05:01
September 18 2010 17:03 GMT
#39
On September 17 2010 16:47 BadStigma wrote:
Ok Thx Guys. I think ill go with Medics in my Maruader Ghost Medics Build. In terms of Ghost vs Spectres I think ill go with ghost for the range upgrade. What are your thoughts on that.


For a mixed unit composition Spectres are better, Ghosts with +1 are only powerful when you can get large amounts of them (20-30), and even then only on certain missions.

(Ghosts don't have EMP in the campaign)


the OP is asking for the campaign. I have no idea why you're talking about tanks or banelings.


There are tanks and banelings in the campaign.

That being said there aren't many lol.
Too Busy to Troll!
TheYango
Profile Joined September 2008
United States47024 Posts
September 18 2010 20:48 GMT
#40
On September 17 2010 22:41 jisaeltl wrote:
medivacs have that upgrade that allows you do heal 2 units at one time which means it has more HPS than a medic. however a medic can be made easier because it requires less tech and it uses less energy per heal so it's more efficient.

You mean Medivacs have higher HPS when there are enough healable targets for all the medivacs to be healing. A lot of engagements don't involve enough targets taking damage for the multiple-heal to be relevant.
Moderator
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 18 2010 20:54 GMT
#41
Medics, they cost a lot less and you don't really do drops in campaign
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
September 18 2010 23:39 GMT
#42
Medics all the way, no question about it.
. . . nevermore
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 18 2010 23:45 GMT
#43
Medics can heal each other when damaged as well, and use less energy.

Who the hell needs dropships in campaign? What are you going to do, try to damage the opponent's econ?
mahnini
Profile Blog Joined October 2005
United States6862 Posts
September 18 2010 23:52 GMT
#44
medivacs because on brutal they like targetting medics
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Firearm
Profile Joined May 2010
New Zealand22 Posts
September 19 2010 01:49 GMT
#45
You can pretty much get through the entire campaign with marine/medic on brutal. Medics are definitely better in campaign as you cant build them from the same facilities as the marines, dont require further investment into a starport.
Cajun2k1
Profile Joined May 2010
Netherlands399 Posts
September 19 2010 01:59 GMT
#46
Medics.
Why you ask?
Because Day[9] says so.
How can you kill, that which has no life?
debasers
Profile Joined August 2010
737 Posts
September 19 2010 02:03 GMT
#47
I really important thing is that medics can cure themselves.
Nisani201
Profile Joined September 2010
United States1400 Posts
September 19 2010 05:00 GMT
#48
Medics are more cost-effective, and can heal each other.
Enjoy your day.
Dental Floss
Profile Joined September 2009
United States1015 Posts
Last Edited: 2010-09-19 05:38:24
September 19 2010 05:37 GMT
#49
I liked medics more when I was walking around a map, but I got a couple medivacs on the level with the laser gun and All in because they could hover over my PF and heal marines that were hard to get to.
Kim Tae Gyun.... never forget Perfectman RIP
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 19 2010 05:37 GMT
#50
ehh medic def easier to pump. Get that upgrade that allow u to train them w/o tech lab.
ur set to pump HUGE army
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
September 19 2010 05:52 GMT
#51
medivacs though.. with a large group of bioball, it's tough to position all ur medics in a way that they will heal those at the front line..

but if it's about availability, rate of healing, i would say medics of cos..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
September 19 2010 09:24 GMT
#52
I like using medics as my mainstay healing unit just because they are more survivable than medevacs and heal individual units faster, and if I really need to do a drop, I use hercules instead of evacs.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 19 2010 10:14 GMT
#53
Medics easily, they can heal each other and dont get fucked by spore colonies.
8/4/12 never forget, never forgive.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
September 19 2010 13:06 GMT
#54
I really used alot of medics, their upgrades are sick as well. I only used Medivacs as dropships and even then I mostly built some medics as well.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
September 19 2010 16:23 GMT
#55
medics heal faster when upgraded therefor making your marines immortal to a wider range of units andd you can use the mega dropship instead + it unloads faster /thread
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 3h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft336
ProTech112
StarCraft: Brood War
Britney 13754
Larva 451
Mong 128
ggaemo 62
Hyun 43
Backho 35
soO 25
HiyA 24
NaDa 23
yabsab 9
Stormgate
UpATreeSC146
JuggernautJason124
Dota 2
syndereN491
Pyrionflax210
Counter-Strike
Foxcn133
Stewie2K86
Super Smash Bros
C9.Mang0160
Heroes of the Storm
Grubby3162
Liquid`Hasu410
Other Games
shahzam323
ViBE118
ZombieGrub116
Trikslyr57
Sick24
Organizations
Other Games
BasetradeTV9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 63
• davetesta47
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 47
• 80smullet 12
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV327
League of Legends
• Doublelift1888
Other Games
• imaqtpie2673
• Scarra0
Upcoming Events
OSC
3h 3m
The PondCast
13h 3m
WardiTV Summer Champion…
14h 3m
Replay Cast
1d 3h
LiuLi Cup
1d 14h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.