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Not only are they boring, they are tedious.
I'm not great at this game but still, I want to do all the achievements. I can beat missions relatively easily even on Brutal but it takes me a while.
However, when it comes to rushing through missions, I always finish a few minutes too late for the achievements and have to redo the mission over and over until I pretty much memorize the best path...
Honestly, can't gaming companies come up with more interesting achievements? If I wanted to do a speedrun of the game I would.
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dezi
Germany1536 Posts
Suggest an other achievement for such a mission, please.
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First of all If I was the one making the missions there would be things added to make achievements that aren't time-based more interesting as well.
And second :
+ Show Spoiler +Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc.
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Well too bad because some people do.
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since u can save at any point u really dont have to redo the whole mission every time
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On August 08 2010 07:00 mcht wrote:since u can save at any point u really dont have to redo the whole mission every time 
Loading a save really helps when the problem is time and not difficulty...
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On August 08 2010 07:01 Kurr wrote:Show nested quote +On August 08 2010 07:00 mcht wrote:since u can save at any point u really dont have to redo the whole mission every time  Loading a save really helps when the problem is time and not difficulty...
But you said "[...] and have to redo the mission over and over until I pretty much memorize the best path..." Thanks to reloading you can figure out what the best path for the next X minutes is. (And the overall best path is just the combined best subpaths)
And time is difficulty. Time is limiting your harvested resources, therefore limiting your available units.
i.e: Turteling and then crushing every opponent with a 200/200 battlecruiser / science vessel fleet at 3/3 is not very difficult. With fewer / weaker units it is suddenly more difficult. So when the problem is time it is automatically a difficulty problem.
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so you want achievements that dont require you to try hard? you want to be able to get them all in a couple tries? No thanks. The harder the better I say. You just need to learn how to do things faster.
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On August 08 2010 09:10 Mastermind wrote: so you want achievements that dont require you to try hard? you want to be able to get them all in a couple tries? No thanks. The harder the better I say. You just need to learn how to do things faster.
I got all the achievements so far (beat the game before and now up to Char again) and they aren't hard. I don't have a difficult time building fast because I also play multiplayer. But when I play single player I want a different experience and speedrunning is not a part of that.
And speed doesn't necessarily mean difficulty like I said before. It's just more tedious and I usually forget that I need to hurry up during my first playthrough and have to re-do the missions.
Achievements can be hard without a time-requirement as well.
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Well that's like saying I don't like protoss, take them out of the game... People here complain about everything, I like the speed achievements, I actually have to focus, the only somewhat hard one is media blitz anyways, but you can still get 5 mins below what you need there.
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He's right. Time-based achievements are tedious, because they force you to play with a particular style rather than playing the way you want to. This is an "achievement" of sorts, but not a particularly fun one compared to some of the other achievements, like, say, most of the Breakout/Ghost of a Chance achievements.
That said, while it is true an achievement can be hard without being time-based, I don't think you can make many achievements hard without also making them tedious for some people. They just become tedious in different ways.
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On August 08 2010 09:28 Kurr wrote:Show nested quote +On August 08 2010 09:10 Mastermind wrote: so you want achievements that dont require you to try hard? you want to be able to get them all in a couple tries? No thanks. The harder the better I say. You just need to learn how to do things faster. I got all the achievements so far (beat the game before and now up to Char again) and they aren't hard. I don't have a difficult time building fast because I also play multiplayer. But when I play single player I want a different experience and speedrunning is not a part of that. And speed doesn't necessarily mean difficulty like I said before. It's just more tedious and I usually forget that I need to hurry up during my first playthrough and have to re-do the missions. Achievements can be hard without a time-requirement as well.
How is it tedious and not difficult? Isn't tedium usually defined by slow, lengthy processes? How is doing things quickly, and making do with what you've got a tedious process? The only thing I can see is that you think it's tedious because you keep forgetting to do the achievement - that's your fault.
Many achievements can be easily done by just getting a whole bunch of units and winning. Normally I'm not too crazy about time-based achievements, but with an RTS, it forces you to make do with what you have, and I think it works well.
Don't like it? DON'T DO IT.
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yeah seriously stop whining lmao
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On August 08 2010 06:58 Kurr wrote:First of all If I was the one making the missions there would be things added to make achievements that aren't time-based more interesting as well. And second : + Show Spoiler +Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc. I feel really stupid right now because I did that when I played. No thoughts about even thinking about using feedback at all.
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So you say time-based achievements are tedious, but wouldnt' going through that mission without nukes be even more of a boring pain in the ass?
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I wish the achievements and the whole campaign were much harder, but we can't all have what we want.
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Fortunately you have the option of not doing these achievements with no negative consequences.
Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc.
To me, all your suggestions sound even less fun than timed achievements. Here we have a game with tons of fun units and abilities like Feedback and Nukes, and you want to reward me for not using them at all. Laaaame.
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On August 08 2010 10:00 GrandHighPoobah wrote: So you say time-based achievements are tedious, but wouldnt' going through that mission without nukes be even more of a boring pain in the ass?
It's not that bad. I beat that mission on Brutal without nukes. Mind Blast and Consumption are ridiculously powerful together.
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On August 08 2010 11:45 Gedrah wrote:Fortunately you have the option of not doing these achievements with no negative consequences. Show nested quote +Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc. To me, all your suggestions sound even less fun than timed achievements. Here we have a game with tons of fun units and abilities like Feedback and Nukes, and you want to reward me for not using them at all. Laaaame.
He randomly asked me for ideas which I answered after about 2 minutes of thinking. Maybe if I had years to come up with missions I wouldn't be limited to adding achievements to already existing missions.
How can you possibly not understand this?
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im pretty decent at sc2 and all the achieves were just too easy to do on hard mode. need some brutal achieves.
some achieves i was thinking were like
defeat the brutal campaign without:
-upgrading your infrantry from the armory -hiring mercs -researching anything above 20 (or maybe no researches at all?)
for individual missions, maybe something like:
-dont use secruity cameras in the secret mission -have both nydus worms + air in the final (option to unlock?)
anywho lots of different ideas to play around with. i just think brutal needs its own set of achieves, and they should be extremely difficult to do.
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Well if you missed the mark by 3 minutes, reload a middle save and instead of expanding or doing secondaries, macro up and make a doom push to the objective.
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On August 08 2010 09:57 Postman wrote:Show nested quote +On August 08 2010 06:58 Kurr wrote:First of all If I was the one making the missions there would be things added to make achievements that aren't time-based more interesting as well. And second : + Show Spoiler +Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc. I feel really stupid right now because I did that when I played. No thoughts about even thinking about using feedback at all.
Don't feel bad the first time I did it it took me like 10 Hybrids to figure it out, and I'm supposed to know how to play Protoss.
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If you can't do those missions in the time limits, you are just massing a kill army. Just micro and macro better and stop relying on a giant death force to win you the game.
I like the timed achievements because they add pressure onto the situation, which is what you would expect from a competent opponent (even though in this case it's artificial, pressure is still pressure).
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speed runs have been in gaming since gaming began, it's a good way to show off skill and finesse
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On August 08 2010 11:49 Kurr wrote:Show nested quote +On August 08 2010 11:45 Gedrah wrote:Fortunately you have the option of not doing these achievements with no negative consequences. Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc. To me, all your suggestions sound even less fun than timed achievements. Here we have a game with tons of fun units and abilities like Feedback and Nukes, and you want to reward me for not using them at all. Laaaame. He randomly asked me for ideas which I answered after about 2 minutes of thinking. Maybe if I had years to come up with missions I wouldn't be limited to adding achievements to already existing missions. How can you possibly not understand this?
Open the editor and create something, tbh. I'm not trying to be a jerk. I just want you to save us from the awful achievements in the default campaign by creating some fun single player missions with interesting achievements. I'm not sure that the Battle.net achievement system is accessible to mappers, but if so, shiiii'! Get on it!
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On August 08 2010 17:51 XKiller wrote:I am so mad + Show Spoiler +RAWR im mad so close.
Damn! I must say, working for that achievement improved my spellcaster micro so much. I needed 4 tries with a couple reloads on the try where I won (I did really well up to the part with the Tanks and needed to make better time).
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Hmm I also like it when I have time to play around in the single player and built death armys but most of the time achivments where pretty easy. Like on echoes of the future you have 25 mins, I really rushed made a mass of immortals, broke through their defense and hoped i made it. I so rofeld when I had a time of 13 mins. In that time i could also made the other achivment where you have to kill all the protoss units.
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On August 08 2010 06:45 Kurr wrote: Honestly, can't gaming companies come up with more interesting achievements? If I wanted to do a speedrun of the game I would.
They can and they did. Blizzard made a ton of non-time based achievements and some time based. It's your choice which of them you want to do. And if you really want to do all of them, you'll have to deal with the time-based as well, but no one forces you to do that.
I also do prefer non-time based and of course there are many achievements I do not like, but I have the freedom to skip them. I don't like playing Melee against A.I., so I simply won't get the win 1000 Games against Insane A.I. achievement. I will have enough work to do with the Zen Master achievement already =).
Don't pressure yourself to get achievements that are not fun for you. It's not like there are 10 achievement and you want to collect them all this summer. There are several hundred achievement and some of them will take months to complete - you will not be able to get all the achievements even with years of playing time. You can pick what you enjoy, and skip what you don't.
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Personal preference, I'm not that big on time modes neither. It use to bug me in turn based strategy when they'd value # turns too heavily in calculating score. I feel that taking your time and fully dominating is funner and equally impressive feat.
That said, doing it fast it does take skills/knowledge/playing well, and some people get a kick out of it. In RTS, learning a map beforehand and executing properly isnt unreasonable to ask for. I think SC2 achievements have a decent variety, and doesnt feel like it emphasizes timed achievements too heavily. I think it's fine.
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Breakout is the ideal mission for a timed achievement in my opinion. You only control one unit so the speed at which you complete the mission is entirely defined by how well you control that unit. It's entirely skill based, no cheese involved. If you use all of Tosh's abilities well then you can easily get a time around the 20m mark even on brutal.
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The worst ones imo were the ones like 'Don't lose a unit in the damage field(on the maw one)" or dont let tosh fall below 100 HP(THERES NO WAY TO MAKE SURE HE DIDN'T I played through the whole game and didn't know he went below 100HP(a medic was healing him at the time) so I had to do it AGAIN or dont let the Odin fall below 800hp. Those kind of perfection acheivements are the really annoying ones.
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On August 08 2010 13:07 kzn wrote:Show nested quote +On August 08 2010 09:57 Postman wrote:On August 08 2010 06:58 Kurr wrote:First of all If I was the one making the missions there would be things added to make achievements that aren't time-based more interesting as well. And second : + Show Spoiler +Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark. Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission. Breakout : Complete the mission on hard mode without using a nuke. etc,etc. I feel really stupid right now because I did that when I played. No thoughts about even thinking about using feedback at all. Don't feel bad the first time I did it it took me like 10 Hybrids to figure it out, and I'm supposed to know how to play Protoss. Meh I found templar in that mission a waste of food...immortal + stalker was far easier. Immortal enter...stalker blink in...suddenly its all dead and u lose like 1/2 at most. It's funny when the big bad guy runs in and lifts up 5 guys...kills 1 and then dies...itd suck and be very painful to be him.
The cool tosh one is easy...just be careful.
I hate time based missions as instead of having the time to macro up and produce a strong army and move in ur on the clock...the achievements...meh. They aren't my favourite but they add more flavor than 'U GOTTSTA DO DIS AND DEY ATTACK WHILE LIEK U MACRO UP'
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I kind of know where you're coming from. The achievements are boring and linear. I think it would have been much better if they just made an "insane" mode that you unlock after Brutal.
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On August 08 2010 11:54 mechanix wrote: im pretty decent at sc2 and all the achieves were just too easy to do on hard mode. need some brutal achieves.
some achieves i was thinking were like
defeat the brutal campaign without:
-upgrading your infrantry from the armory -hiring mercs -researching anything above 20 (or maybe no researches at all?)
I did this. No research/mercs/upgrades at all. The campaign was fun Was unable to beat all-in air version though, just the nydus version. I would really like to see someone beat all-in air without any of these things, just so I know it is possible and I can go push myself again
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I would actually love some hard core speed run achievements (the 8 hour LOL too ez I have a 3.5 hrs record now in my 2nd try - yet to play "All in" in that one tho)
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On August 09 2010 19:58 CruS wrote: I would actually love some hard core speed run achievements (the 8 hour LOL too ez I have a 3.5 hrs record now in my 2nd try - yet to play "All in" in that one tho)
For example Media blitz I completed in 12 minutes using 3 ghosts and 3 nukes.
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I found the breakout timed hard achievement to be one of the most fun I've ever attempted. It wasn't even difficult (25 minutes is way too long imo) I got it with 18 min on my second try. I don't think they will try and invest too much in achievements for the campaign, that's kind of what the multiplayer is for. Want a really hard achievement? Solo Zen Master.
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On August 09 2010 20:04 PloppiE wrote: I found the breakout timed hard achievement to be one of the most fun I've ever attempted. It wasn't even difficult (25 minutes is way too long imo) I got it with 18 min on my second try. I don't think they will try and invest too much in achievements for the campaign, that's kind of what the multiplayer is for. Want a really hard achievement? Solo Zen Master. Team Zen Master ftw
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The timed missions arent too bad, they just make you play more aggressively and have to focus on not losing units. I really hate missions where you just play defense until you are mass up and A click out. Its boring.
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They aren't too bad. At least in time based missions you can't just sit and mass that marine medic all the time.
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You want a really tedious achievement? 100 coop games against AI.
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I don't think they are more tedious than the other achievements. Most achievements force you to play a certain style, and I don't really mind replaying the missions to explore different styles. Do you hate all the other missions where you have a time limit as well? There are quite many of them, and the fact that you have to hurry makes it more challenging and interesting, not less.
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On August 08 2010 17:51 XKiller wrote:I am so mad + Show Spoiler +RAWR im mad so close.
Did you remember to skip the outro cinematic? I'm told that the cinematic counts towards the time limit.
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its about efficiency. personaly i find such achievement more interesting than some achievement where u have just to save after each step and to try each step 100 times until each step worked. here u have to understand the problem, to understand ur possibilities, to make a plan how to use ur possibilities in most efficient way and then to do it.
media bliz: u can destroy tank AND air bases with odin at the beginning and to have odin for later use and end mission very fast (even on brutal) echos of the future: just make enough zealots, some immos and dts and rush throu enemybase. they will not folow u. so u can destroy prisones without resistance. breakout: skip the cobrabase not usefull, wasted time. help ur helper to destroy bunker first, so they can go further and assist u. stun and kill ghosts. stun and kill medics, stun and kill scvs so they cant repair. stun and kill reaven so they cant retreat. replenish ur energy on marauder as often as u can.
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anything except the achievements that really put pressure on you "rescue X before they die" "beat mission in Y minutes" is piss easy simply due to the terrible AI
Since once you made a ball of banshee/viking/science vessel you destroy everything eventually and those achievements are the only ones that bring you out of that "comfort zone" because - sometimes - you need to actually battle before reaching the critical unbeatable mass.
when you go into actual MP the opponent isn't gonna wait for you either until you made your 50 photon cannons and 20 carriers.
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