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I really hate time-based achievements

Forum Index > StarCraft 2 HotS
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1 2 3 Next All
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 07 2010 21:45 GMT
#1
Not only are they boring, they are tedious.

I'm not great at this game but still, I want to do all the achievements. I can beat missions relatively easily even on Brutal but it takes me a while.

However, when it comes to rushing through missions, I always finish a few minutes too late for the achievements and have to redo the mission over and over until I pretty much memorize the best path...

Honestly, can't gaming companies come up with more interesting achievements? If I wanted to do a speedrun of the game I would.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 07 2010 21:48 GMT
#2
Suggest an other achievement for such a mission, please.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 07 2010 21:58 GMT
#3
First of all If I was the one making the missions there would be things added to make achievements that aren't time-based more interesting as well.

And second :

+ Show Spoiler +
Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark.
Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission.
Breakout : Complete the mission on hard mode without using a nuke.
etc,etc.
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AyJay
Profile Joined April 2010
1515 Posts
August 07 2010 21:59 GMT
#4
Well too bad because some people do.
mcht
Profile Joined December 2009
Germany201 Posts
August 07 2010 22:00 GMT
#5
since u can save at any point u really dont have to redo the whole mission every time
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 07 2010 22:01 GMT
#6
On August 08 2010 07:00 mcht wrote:
since u can save at any point u really dont have to redo the whole mission every time


Loading a save really helps when the problem is time and not difficulty...
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Zocat
Profile Joined April 2010
Germany2229 Posts
August 07 2010 23:59 GMT
#7
On August 08 2010 07:01 Kurr wrote:
Show nested quote +
On August 08 2010 07:00 mcht wrote:
since u can save at any point u really dont have to redo the whole mission every time


Loading a save really helps when the problem is time and not difficulty...


But you said "[...] and have to redo the mission over and over until I pretty much memorize the best path..."
Thanks to reloading you can figure out what the best path for the next X minutes is. (And the overall best path is just the combined best subpaths)

And time is difficulty. Time is limiting your harvested resources, therefore limiting your available units.

i.e:
Turteling and then crushing every opponent with a 200/200 battlecruiser / science vessel fleet at 3/3 is not very difficult.
With fewer / weaker units it is suddenly more difficult. So when the problem is time it is automatically a difficulty problem.

Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
August 08 2010 00:10 GMT
#8
so you want achievements that dont require you to try hard? you want to be able to get them all in a couple tries? No thanks. The harder the better I say. You just need to learn how to do things faster.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 08 2010 00:28 GMT
#9
On August 08 2010 09:10 Mastermind wrote:
so you want achievements that dont require you to try hard? you want to be able to get them all in a couple tries? No thanks. The harder the better I say. You just need to learn how to do things faster.


I got all the achievements so far (beat the game before and now up to Char again) and they aren't hard. I don't have a difficult time building fast because I also play multiplayer. But when I play single player I want a different experience and speedrunning is not a part of that.

And speed doesn't necessarily mean difficulty like I said before. It's just more tedious and I usually forget that I need to hurry up during my first playthrough and have to re-do the missions.

Achievements can be hard without a time-requirement as well.
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
August 08 2010 00:39 GMT
#10
Well that's like saying I don't like protoss, take them out of the game... People here complain about everything, I like the speed achievements, I actually have to focus, the only somewhat hard one is media blitz anyways, but you can still get 5 mins below what you need there.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 08 2010 00:39 GMT
#11
He's right. Time-based achievements are tedious, because they force you to play with a particular style rather than playing the way you want to. This is an "achievement" of sorts, but not a particularly fun one compared to some of the other achievements, like, say, most of the Breakout/Ghost of a Chance achievements.

That said, while it is true an achievement can be hard without being time-based, I don't think you can make many achievements hard without also making them tedious for some people. They just become tedious in different ways.
Like a G6
pat965
Profile Joined April 2009
Canada274 Posts
Last Edited: 2010-08-08 00:52:59
August 08 2010 00:40 GMT
#12
On August 08 2010 09:28 Kurr wrote:
Show nested quote +
On August 08 2010 09:10 Mastermind wrote:
so you want achievements that dont require you to try hard? you want to be able to get them all in a couple tries? No thanks. The harder the better I say. You just need to learn how to do things faster.


I got all the achievements so far (beat the game before and now up to Char again) and they aren't hard. I don't have a difficult time building fast because I also play multiplayer. But when I play single player I want a different experience and speedrunning is not a part of that.

And speed doesn't necessarily mean difficulty like I said before. It's just more tedious and I usually forget that I need to hurry up during my first playthrough and have to re-do the missions.

Achievements can be hard without a time-requirement as well.


How is it tedious and not difficult? Isn't tedium usually defined by slow, lengthy processes? How is doing things quickly, and making do with what you've got a tedious process? The only thing I can see is that you think it's tedious because you keep forgetting to do the achievement - that's your fault.

Many achievements can be easily done by just getting a whole bunch of units and winning. Normally I'm not too crazy about time-based achievements, but with an RTS, it forces you to make do with what you have, and I think it works well.

Don't like it? DON'T DO IT.
hi
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 08 2010 00:44 GMT
#13
yeah seriously stop whining lmao
8/4/12 never forget, never forgive.
Postman
Profile Joined July 2010
United States269 Posts
August 08 2010 00:57 GMT
#14
On August 08 2010 06:58 Kurr wrote:
First of all If I was the one making the missions there would be things added to make achievements that aren't time-based more interesting as well.

And second :

+ Show Spoiler +
Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark.
Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission.
Breakout : Complete the mission on hard mode without using a nuke.
etc,etc.

I feel really stupid right now because I did that when I played. No thoughts about even thinking about using feedback at all.
GrandHighPoobah
Profile Joined April 2010
United States18 Posts
August 08 2010 01:00 GMT
#15
So you say time-based achievements are tedious, but wouldnt' going through that mission without nukes be even more of a boring pain in the ass?
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
August 08 2010 01:59 GMT
#16
I wish the achievements and the whole campaign were much harder, but we can't all have what we want.
Gedrah
Profile Joined February 2010
465 Posts
Last Edited: 2010-08-08 02:47:15
August 08 2010 02:45 GMT
#17
Fortunately you have the option of not doing these achievements with no negative consequences.

Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark.
Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission.
Breakout : Complete the mission on hard mode without using a nuke.
etc,etc.


To me, all your suggestions sound even less fun than timed achievements. Here we have a game with tons of fun units and abilities like Feedback and Nukes, and you want to reward me for not using them at all. Laaaame.
What is a dickfour?
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 08 2010 02:46 GMT
#18
On August 08 2010 10:00 GrandHighPoobah wrote:
So you say time-based achievements are tedious, but wouldnt' going through that mission without nukes be even more of a boring pain in the ass?


It's not that bad. I beat that mission on Brutal without nukes. Mind Blast and Consumption are ridiculously powerful together.
I am the Town Medic.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 08 2010 02:49 GMT
#19
On August 08 2010 11:45 Gedrah wrote:
Fortunately you have the option of not doing these achievements with no negative consequences.

Show nested quote +
Media Blitz : Complete the mission on hard mode without making a single attacking unit besides the Odin + the ones given to you after the 5 minute mark.
Echoes of the Future : Beat the mission on hard mode without using feedback (would require to make Maar's spells even more dangerous to be worth an achievement IMO though). Kind of lame but still better than a timed mission.
Breakout : Complete the mission on hard mode without using a nuke.
etc,etc.


To me, all your suggestions sound even less fun than timed achievements. Here we have a game with tons of fun units and abilities like Feedback and Nukes, and you want to reward me for not using them at all. Laaaame.


He randomly asked me for ideas which I answered after about 2 minutes of thinking. Maybe if I had years to come up with missions I wouldn't be limited to adding achievements to already existing missions.

How can you possibly not understand this?
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
mechanix
Profile Joined March 2010
33 Posts
August 08 2010 02:54 GMT
#20
im pretty decent at sc2 and all the achieves were just too easy to do on hard mode. need some brutal achieves.

some achieves i was thinking were like

defeat the brutal campaign without:

-upgrading your infrantry from the armory
-hiring mercs
-researching anything above 20 (or maybe no researches at all?)

for individual missions, maybe something like:

-dont use secruity cameras in the secret mission
-have both nydus worms + air in the final (option to unlock?)

anywho lots of different ideas to play around with. i just think brutal needs its own set of achieves, and they should be extremely difficult to do.
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