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"It's So Easy!" achievement - Page 5

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Profile Joined September 2010
Poland8 Posts
September 16 2010 06:43 GMT
#81
I went for mass goliaths and had no problems with the mission. Important thing is that you get the expo quickly.
It its a good day to die... but the day is not over yet.
kudlaty_true
Profile Joined November 2009
Poland158 Posts
September 16 2010 11:34 GMT
#82
Hm.. All I had was goliaths and firebats from the teching. No vultures, no wraiths, no vikings, no reapers.

I had actually no trouble with this achievement. I'd show you a replay of me beating it, but that was a long time ago, actually.
Can you save a replay of single player missions, anyway?

Oh, back to the topic. I played on hard I think and buit only marines/medics and mercenaries marines and goliaths. Cleared first 4 terrazine to the left quite quickly I think, and the one that the first poster is talking about, the one behind the protoss base went quite quickly, because I've started attacking that base before they started to harness the gass.
For each of us different missions were tougher. I for example had so much trouble with the great train robbery on brutal. The first mission I had to watch youtube cast on how to do it.
TMTurtle
Profile Joined August 2010
183 Posts
September 16 2010 14:32 GMT
#83
I did it by building exclusively MM, Stimming liberally. Switched the Barracks and Factory for a fast tech lab to start making 2-3 medics, then built a Reactor with the Factory while I made a Barracks for Marines. Pumped marines and medics for the rest of the mission, with a single bunker near the ramp (marines rallied into it).

I started the attack as soon as the first probe starts sealing on the left with 5-6 marines, 2 medics, the 3 starting goliaths, and 2 SCVs. I ran the left side, started mining from the first 2, sent another 2 for the top 2, then killed the Scouts on the upper 2. Defended the SCVs for most of the way through Goliaths likely die to the VR push), then started heading to the right side. Joined my new marines (unload the bunker) and medics then I passed by base, grabbed 2 scvs to join in.

Around this point, they try to seal the middle right altar. You're already on the way, so kill it then take 2 gasses from the right. Defend the push, then they try to seal one of the inner altars (and shortly after, the other one). This is why you are not using Goliaths. This is a suicide mission. Stim and run in. You'll see a Colossus start warping in (you can actually kill it easily while it's warping in, but it's not necessary and if you aren't fast enough, you'll miss the probe snipe). Snipe the top one, then head down and snipe the other. Now unload the bunker again, bring the last SCV, and head up the right side to take the top right altar. The defense force of VRs is easily defendable with your marines and medics. The important thing is that you pay attention to the SCV. After it finishes mining the gas, it'll try to go through the enemy base. You have to redirect it down the safe path, but other than that you're safe.

It is integral that you keep up your macro during this. The actual fighting is trivial stim-A-move, so just make sure you don't get supply blocked and you keep up your MM production. If you keep making marines and medics, then then attacks on your base will be just fine. You might get a big push as your last SCV is bringing in the last gas, but workers have low priority, so as long as there is anything at your base, he'll actually just run past the fighting and cap the gas.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2010-09-16 21:15:54
September 16 2010 21:15 GMT
#84
I just had a 6-7 marauder rest marines ball that moved around the map. Worked for me.

6 Goliaths, 4 turrets and a bunker at the base.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
September 16 2010 21:41 GMT
#85
Had marauder/medic/huge amts of vikings and rolled throug this pretty easy, take your tiem getting the gas so u just have to defend them before pushingo ut
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Latham
Profile Blog Joined May 2007
9558 Posts
September 16 2010 22:00 GMT
#86
This mission is a huge cakewalk on hard. I even destroyed the protoss base on hard to get the feat of strength.

The most important rule is: Don't take terrazine yourself. Not even 1 canister. You want to be completely on the defensive here. Let them try to lock the altars, and deny them then. Medic/marine is perfect for the job. Highly mobile and very good DPS. Spread a little, and focus the colossi and they will become almost useless. Remember that scouts do so little DPS they actually heal your marines when they attack ._. Stalkers shouldn't really be a problem with the medic heal speed upgrade. After colossi and HTs your next priority targets will be void rays, since powered up, can rip a few marines apart before dying.

You say you're plat, but you definitely should macro harder. I think I have decent macro, and just made constant MnM out of 2 raxes. Once in a while some resources would stack up, and I made a few golies from that.

What you want to do, is set up containment at 2 choke points. I'm talking 2-3 bunkers with marine/mara inside and turrets. This should EASILY hold off their waves. Leave 3-4 scvs for repair and rebuilding turrets ofc.

Then you can either take your 7 terrazine canisters, or you can go in for the kill to get the feat of strength. The best timing would be exactly after their wave from 1 of the entrances. Beware of random HTs and Colossi in his base, but MnM should deal with it.
People suggest marauders, but without stim I find them lacking. Mow them down with pure marines.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Nineite
Profile Joined April 2012
2 Posts
April 14 2012 07:22 GMT
#87
So, I just got this a little bit ago and wanted to add my two cents. I beat my head agains this particular achivement for at least a week.

Lots of folks have said it; don't bother with goliaths. I know a few people have gotten them to work, but I did strictly MM. (max upgrades for both of course).

Take the expansion; the earlier, the better. I usually did it after the 3rd seal attempt. Once it's totally gone they never rebuild it, even if they push you out. I had more trouble with the mini bases than I did with the actual base.

Since I'd had so much trouble for so long, I cheated; I went and got reapers and tanks (fully upgraded the tanks). A team of 4-6 reapers is ideal for sniping seal attempts. You'll loose some, so replace as necessary.

Don't bother attempting to cap any gas until you own everything except the big top base. The AI kicks it into high gear after you get either 3 or 4 and it's extra hastle you don't have to put up with. Like Lath and others said, leave it alone!

Oh, I nearly forgot, I had upgraded the bunkers and turrets. Those were the first things that noticably helped me out. Upgraded missle turrets will even attack colossi.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 14 2012 20:57 GMT
#88
i build random units and got the achievement on brutal. i think i made it with mass goliath, double mech upgrades and scvs for repair. it wasnt too hard oO
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
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