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Howdy friends;
I'm trying to earn the achievement for preventing the Tal'darim from sealing any Terrazine altars. This one is giving me particular trouble, perhaps due to my tech choices at that point in the mission log. I have upgraded Medic+Marines, no air units. I can hold them off from all the altars on the southern half of the map while carefully microing my Goliaths to prevent losing any, but eventually the Tal'darim start sealing one of the altars that's behind their expansion in the center of the map. It happens before I have quite enough forces to tear down that base. I can run past it with acceptable losses, but as soon as I get back there, the game scripted-spawns a Colossus and several Void Rays on me in the area with 2 cannons near the cluster of 3 altars behind the expansion. I actually see them appear out of nowhere right before my eyes. My 4-6 surviving Goliaths and MM ball can't do anything about the number of forces back there. I'm not sure where I can improve on my build order and I don't know of any way to choose different tech, and if I simply suicide rush the Probe I'll lose my whole army and die to counterattacks, or simply fail to stop the next one.
I know at least one person who's used Wraiths to finish that achievement, but I did it very early on in the campaign so that's not quite an option for me. The enemy unit mixture fluctuates enough that I can't rely on any single unit, particularly Goliaths because they're fragile for their cost and can't be healed without major SCV support. Anyone have advice on this most frustrating achievement?
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Germany / USA16648 Posts
I had Vultures when i did that mission, do you? I simply had a few (2 at first, later 4 I think) Vultures that I used to snipe the Probes when I was busy killing stuff elsewhere on the map with my main army. Worked well for me.
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Nope, I did the Matt Horner missions pretty late. It's mostly the combo of Stalker\Void Ray that's troubling me, but I can see how sniping the probes would be fairly cost-effective, 225 minerals to run-by and blast them. I would also love being able to mine the crap out of the map with the rearmament upgrade for vultures, which I never got.
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16962 Posts
Have you tried getting Reapers to snipe the Probes?
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United States47024 Posts
Doesn't need to be vultures. Any fast harassment unit that can reach the probes without dying should work--Hellions and Reapers being the most likely if you do the mission early.
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Reapers is a great idea, come to think of it. I can skip past that expansion via the cliffs and sac 1-3 Reapers to kill off the probe to buy me some time. In the timeframe i'm experiencing, I will only need 1-2 more minutes to wipe out that midfield base with my main army, and using reapers to take down the probes, I won't even need goliaths. For 150\50 I can get 3 marines and save gas for a Medic or 2 Marauders, upgrade infantry armor and laugh at the scouts and stalkers. It's the Void Rays that are rough when you're just MMM, but I bet I can cope as long as the reapers handle the probes.
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You do know that you dont have to go through the protoss base to get past it right? Just walk around the right side of the map. I was able to do this mission and its achievements by massing marines and medics. DO NOT BUILD GOLIATHS. They suck, and are not good for this level. Stick with m&m only. Start your +1 attack immediately after you start mining and start +1 armor immediately after that. Eventually your army gets big enough that you can split it up and have half guard your scv and half to kill the enemy probes. The most important thing imo is to not waste money on goliaths. I made that mistake the first time I played this level.
edit: I had all of the marine + medic upgrades when I did this.
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Yeah, thanks all, I've got the answers I needed: Goliaths are just not useful at this point in the game, M&M can handle everything, upgrades are key, and Reapers can play the backfield for me if I need them to.
Though, upgraded goliaths ended up being absolutely key for me winning All-In on Hard (with air units active) because of their multitasking upgrade and Science Vessel repairing them. + Show Spoiler +Kerrigan made a joke of my Battlecruiser-heavy attempts.
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Germany / USA16648 Posts
Yeah, anything that is fast and can quickly kill a Probe should work, just so you don't have to divert your main army.
Really easy mission when you know what you're doing imho. Build up a small MMM force, bust the expansion just outside your base and expand there, while keeping a small Probe sniping force (Vultures/Hellions/Reapers). Add some Barracks for mass MMM and move around killing everything. Might want to add some Tanks if you can in case you intend to go for the "secret" achievement (killing all Protoss buildings), since it's not that easy to go up the ramps against Colossi, Voidrays and Templar.
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Pretty sure I would need a replay of the campaign to go after any of those uber achievements--this was the first mission I did after the Meinhoff Infestation mission, so I did something like this:
Mar Sara 1-3 Smash & Grab Meinhoff Zombies Terrazine
I did a few more missions in the mix between those but I can't remember which ones, because I didn't have to repeat any of the ones not mentioned above, as I aced all the achievements on those first-try.
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i assume you are playing on brutal?
just spam medics and marines - work on your macro and timing until you can win, there is no trick
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why handicap yourself and go achievement hunting on brutal? None of the achievement require you to do them on that difficulty, so a hard playthrough suffices.
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I'm not on Brutal, I'm on Hard I am not a Platinum player and while my skill has grown a huge ton during the time since Beta started, it will be a bit longer before I'm ready to tackle the Brutal campaign.
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On August 04 2010 10:22 preaCor wrote: i assume you are playing on brutal?
just spam medics and marines - work on your macro and timing until you can win, there is no trick
ya, there really is no need for any other units in this level. stimmed marines take down anything you will meet in this level really fast and medics with their upgrade heal fast enough that you will lose very few marines. You should be able to easily keep up with the probes trying to seal gas without using any other fast harassment units.
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Also, if you have really large problems with this, they always seal the same altars in a row. So just save after you defeated one, and if you for some reason did not get the next one, reload that save and get there in time. And i think every single altar is reachable without taking out any bases. As others already told, stimmed MM works very well here.
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just did this with maruader/medic/goliath. it requires a bit of micro and took me a few saves. if u can ff down the void rays everything else melts quickly
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You can't(well I couldn't LOL) stop them every time with a full front force. Just send in like 2 banshees and snipe the probe.
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M&M Aggressive Play (Eliminate as much as you can with ball except for huge base at top. Map Control = Very Helpful
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I skullfucked the living shit out of this mission once I stopped trying to make Factory units. I ended up floating 3K+ minerals and 2K+ gas with max-supply M&M ball and a handful of reapers which I didn't end up needing.
I sort of wish the mission didn't end immediately when I got the 7th harvest done, because I wanted to go back and kill the protoss. Even with Colossi they didn't stand a god damn chance.
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Reaper task force. 3-5 reapers to run past everything and snipe the probe is all you need. Bonus points if you can get them out alive.
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