I used that small task force I made to move out and start clearing some of the protoss settlements that would probably destroy my reapers before they could get a probe otherwise. I had one barracks with a core and one with a tech. Use the core to keep pushing out marines (and a few medics if you tech'd that) and the tech to get a solid group of reapers. I managed to get this achievement really easily once those two main sets of canons were taken down. A group of 6 reapers is enough to make sure you get a probe kill and then retreat, but I liked having a group of about 10. My marine+medic army eventually pushes out and protects scvs and I made an expansion up at the destroyed protoss base to take a shot at destroying all enemy buildings. Marine + Medic didn't prove to be as good for that :p
"It's So Easy!" achievement - Page 3
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tgdm
12 Posts
I used that small task force I made to move out and start clearing some of the protoss settlements that would probably destroy my reapers before they could get a probe otherwise. I had one barracks with a core and one with a tech. Use the core to keep pushing out marines (and a few medics if you tech'd that) and the tech to get a solid group of reapers. I managed to get this achievement really easily once those two main sets of canons were taken down. A group of 6 reapers is enough to make sure you get a probe kill and then retreat, but I liked having a group of about 10. My marine+medic army eventually pushes out and protects scvs and I made an expansion up at the destroyed protoss base to take a shot at destroying all enemy buildings. Marine + Medic didn't prove to be as good for that :p | ||
Tiamat
United States498 Posts
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dybydx
Canada1764 Posts
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Slayer91
Ireland23335 Posts
Got every achievement in 1 play on brutal. What I did: Mass mnm, make goliaths with one fact but only when your barracks is pumping, and use 2 barracks and 1 fact prioritising mnm. Goliaths I used for no real reason, they're handy vs colossus though. You need to take out the centre expo as soon as you can so you can expo. Pump 2 base mnm and just power through everything. Only take terrazine when you stop their sealing and then take that one, so you don't lose any scvs since your offense=your defense. Colossus/storm I dealt with some micro and goliaths help vs colossus. | ||
Tiamat
United States498 Posts
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dybydx
Canada1764 Posts
easier method, put an army there | ||
Gedrah
465 Posts
On August 07 2010 02:41 georgir wrote: You all make me laugh by saying goliaths aren't useful. As I told you already, just the initial three are enough for me to kill the base in the middle, before even the "initial push" comes... which by the way is just 2 zealots, not even worth mentioning. Microing the goliaths is easy and I have no unit lost until I start pumping out of 4-6 factories and hence stop caring about eventual losses anyway. From all of your posts it kinda seems that I'm playing a different "Hard" mode than you are, what gives? We've varying levels of skill coming into this game, sir. I soaked up a lot of general knowledge from this thread and a couple others, so I'd say my skill level at the time of posting the OP and at the time of this post were vastly different. However, I still don't feel that Goliaths are a good investment on this mission, compared to M&M which never ever die to the units on this map (except Storms\Colossus) since I don't have either of their upgrades or science vessels to repair them, and since bringing SCVs into combat means you have a chance of tanking the "no SCVs die" achievement, if you happen to be going for it. Also, in addition to varying levels of skill, the order you approach the campaign "can" make a big difference. Less so with this mission, of course, since it's one of the early ones, but still--research is a big deal. You possibly were playing a different "hard" than we were ![]() | ||
FabledIntegral
United States9232 Posts
Built a few goliaths but not many, they weren't really necessary. | ||
Gentlebite
United States132 Posts
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Sumsi
Germany593 Posts
you get a hidden achievement for it | ||
Sqq
Norway2023 Posts
If you are having problems just rush 10 marines with stim to kill off the probe, u should be picking off as many canisters as you can right after each seal attempt. | ||
Probe1
United States17920 Posts
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fant0m
964 Posts
Literally you should make nothing but SCVs and MMM. Put down 2-4 barracks (depending on time in game) with whatever combo of reactors and tech labs you want and hit D, A, and E randomly. You won't need more than 20-30 in a ball at one time, once you get up near the 40 mark, make 2 groups, push or do whatever with 1 and defend caps with the other. Stim before engaging, etc.... A Move throughout the map, taking the expo early, when your army is hitting the 2nd page. A Move some more, clear out the Protoss if you want to get the FoS (need a big group for this, much bigger than defending/clearing). MMM ball + Attack Move = victory on this map. Simplest possible strat. | ||
Fiel
United States587 Posts
Definitely helps if you have both medic upgrades from the Hyperion armory. EDIT: And don't do what I did. I destroyed all of P in the NW, then I went NE and destroyed all of his buildings before I got the last artifact. When the last building was destroyed, the mission ended and I didn't get the artifact. Feels bad, man. | ||
mrk
Korea (South)60 Posts
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PoP
France15446 Posts
On August 08 2010 18:28 fant0m wrote: Easiest shit ever. I got all 4 achievements at once (including Feat of Strength). Literally you should make nothing but SCVs and MMM. Put down 2-4 barracks (depending on time in game) with whatever combo of reactors and tech labs you want and hit D, A, and E randomly. You won't need more than 20-30 in a ball at one time, once you get up near the 40 mark, make 2 groups, push or do whatever with 1 and defend caps with the other. Stim before engaging, etc.... A Move throughout the map, taking the expo early, when your army is hitting the 2nd page. A Move some more, clear out the Protoss if you want to get the FoS (need a big group for this, much bigger than defending/clearing). MMM ball + Attack Move = victory on this map. Simplest possible strat. This. You don't even need to "snipe" the probes. Just stay near the middle of the map and stim towards whatever altar is being capped. I've won that one on Hard killing everything on the map. | ||
excess
Germany24 Posts
i build mostly goliaths and some marauder + medics to tank dmg and kill probe+stalker. u have to keep goliaths behind mm. its important to snipe colosses and after that voidrays and to attack rest after that. its very important not to loose many units. u should destroy protos base in the middle as soon as u have some mm to tank. lure enemyunits out of there first and kill them. go in destroy the rest and make expo there. after that u will have enough productivitiy to kill all protos on the map. if u do that u will just win. and if u attack base they cant seal because no probe can go out to seal something. | ||
Vokasak
United States388 Posts
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Annatar11
United States27 Posts
On August 04 2010 13:55 Gedrah wrote: I skullfucked the living shit out of this mission once I stopped trying to make Factory units. I ended up floating 3K+ minerals and 2K+ gas with max-supply M&M ball and a handful of reapers which I didn't end up needing. I sort of wish the mission didn't end immediately when I got the 7th harvest done, because I wanted to go back and kill the protoss. Even with Colossi they didn't stand a god damn chance. The mission doesn't end until the gas is returned to your CC. You can always harvest the 7th, and keep the SCV with the canister somewhere safe. Then go kill whatever, and then turn it in ![]() Also, if anyone is having trouble with the Void Rays, just build up a bunch of turrets. | ||
Dragis
United States1 Post
Vikings are very useful later in the map, but scattered throughout I did make a couple of goliaths. They aren't thaaaaaaaaaaaat bad. In the end I averted 9 capping attempts and got the achievement without it being too stressful. | ||
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