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Zero Hour - Hard (How do you do this?!) - Page 3

Forum Index > StarCraft 2 HotS
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Nickgazord
Profile Joined June 2010
United States64 Posts
Last Edited: 2010-08-05 17:35:47
August 05 2010 17:33 GMT
#41
I think the key to this mission is just taking your time build workers and macro up don't worry about the time limit you'll have plenty of time. Just macro till you think you have enough move out kill the 3 hatches on the left of you, keeping your macro up while your doing it. Then get the units you were macroing and just all in push up to the last hatchery you may get overwhelmed and killed at your home base but you will get the achievement before then at least that's how i did it hope it helps.
Edit: oops looked over it a little more and it seems you already have the achievement well congrats and don't mind me lol i cant read.
"i dont think any amount of nerves will make someone scout with a Zealot" JP
dfgdfgf
Profile Joined August 2010
5 Posts
August 06 2010 03:08 GMT
#42
If you aren't 10 you can't do this.
dfgdfgf
Profile Joined August 2010
5 Posts
August 06 2010 03:23 GMT
#43
On August 06 2010 00:13 Skillz_Man wrote:
Guys. We don't need 40 posts for a guy asking help with a mission. We now can just link him to the campaign guide.

http://wiki.teamliquid.net/starcraft2/Campaign


It would help if there weren't all those abbreviations, what's "MnM"
calgar
Profile Blog Joined November 2007
United States1277 Posts
August 06 2010 03:28 GMT
#44
This took me a bunch of tries but I've found that my problem was attacking too late. At a certain point, maybe with 3 minutes to go, it becomes impossible to make any progress because the computer essentially has an infinite supply of units to throw at you. Things are constantly appearing from the nydus worms out of nowhere and I'm not sure where everything else comes from, but attack before it gets to this point.
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
August 06 2010 03:32 GMT
#45
I attacked south west a little bit after 10 minute mark. Killed three hatcheries there and then moved north to attack the fourth. Quit after getting that achievement :p
DrivE
Profile Blog Joined January 2010
United States2554 Posts
August 06 2010 05:42 GMT
#46
On August 06 2010 12:23 dfgdfgf wrote:
Show nested quote +
On August 06 2010 00:13 Skillz_Man wrote:
Guys. We don't need 40 posts for a guy asking help with a mission. We now can just link him to the campaign guide.

http://wiki.teamliquid.net/starcraft2/Campaign


It would help if there weren't all those abbreviations, what's "MnM"

Medic Marine
LUCK IS NO EXCUSE
Gedrah
Profile Joined February 2010
465 Posts
Last Edited: 2010-08-06 06:10:59
August 06 2010 06:07 GMT
#47
On August 03 2010 03:21 PinkPrincess wrote:
When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro".


You're quite wrong. This achievement really only becomes possible when you stop your marine ball from attacking 9 different targets. Spine Crawlers and Banelings need to die before they have a chance to do what they do. I tried this achievement with just attack-move, figuring I was doing more harm than good by microing the marines, and got skullfucked every time (four attempts). It was really frustrating. When I started microing my marines and forcing them to shoot down the structures that are reinforcing the Zerg rather than doing what they want, I won. That, to me, is enough evidence that you're wrong.
What is a dickfour?
Gedrah
Profile Joined February 2010
465 Posts
August 06 2010 06:10 GMT
#48
On August 06 2010 00:13 Skillz_Man wrote:
Guys. We don't need 40 posts for a guy asking help with a mission. We now can just link him to the campaign guide.

http://wiki.teamliquid.net/starcraft2/Campaign


Was linked on page 1. Thanks for the nonproductive post. Personally, I don't feel that the guide was particularly helpful, knowing what I knew when I was trying this mission, I would have come back to the forums for advice as well. Don't turn this into a new meme, we're going to discuss these missions regardless if there's a guide up.
What is a dickfour?
kckkryptonite
Profile Blog Joined July 2010
1126 Posts
August 06 2010 06:47 GMT
#49
I had trouble with this one too. What I ended up doing was salvaging the outer two bunkers to build up a bigger MM ball and pushed out at around 10 minutes. Don't push to the base on the left with the ramp, but push into the upper left area and kill off the 2 hatches. Just keep building up the biggest MM ball you can get 'till around 4-5 minutes than push out to the same spot and the hatches should've been rebuilt by now.
RIP avilo, qxc keyboard 2013, RIP Nathanis keyboard 2014
anch
Profile Blog Joined June 2006
United States5457 Posts
August 06 2010 07:52 GMT
#50
I just did this on Brutal, basically hold out till 6-7 minutes left.
build order: tech on both rax, double bunker + a supply for wall each side. Filled them with 8 marines and 2 or 3 scv and its invincible mid game. upg weapon and armor.
for the hatcheries, just get a big group like 30 marines with maybe 8 medics. head to south west.
Almost no micro is needed, except to lure out zerglings and hydra out of sunken's range. (dont fight all at once)
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
August 15 2010 00:20 GMT
#51
the campaign guide on liquipedea doesn't have much of the tips that are mentioned in this thread because it's only for the brutal players, not for the ones that play on brutal but do the difficult normal/hard achievements separately.
e.g.
- move to the high ground at the start of the game and salvage the lower bunkers.
- wait until 5 minute mark to move out
- you can bring all your units, since you don't need to win to get the achievement
On_Slaught
Profile Joined August 2008
United States12190 Posts
August 15 2010 00:51 GMT
#52
Obviously, like others have said, you need just macro for 12+min before you move out with a single massive force and erase the left base.

One thing I found that REALLLLLY helped make this easy was to salvage the outer bunkers and set up my line of defense at the second ramp. Just throw up 2 more bunkers and those 4 can easily hold off both waves without having scvs running all over.
kingcomrade
Profile Joined August 2007
United States115 Posts
August 15 2010 00:59 GMT
#53
You don't need to beat the mission to get the achivement. What I did was basically roll over the lower left base and get those 3 hatcheries, then rebuild a bit, then go to the upper left base which has a hatchery very close to the road. Let them do whatever to your base, kill a few units then just focus that hatchery.
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