Edit: oops looked over it a little more and it seems you already have the achievement well congrats and don't mind me lol i cant read.
Zero Hour - Hard (How do you do this?!) - Page 3
Forum Index > StarCraft 2 HotS |
Nickgazord
United States64 Posts
Edit: oops looked over it a little more and it seems you already have the achievement well congrats and don't mind me lol i cant read. | ||
dfgdfgf
5 Posts
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dfgdfgf
5 Posts
On August 06 2010 00:13 Skillz_Man wrote: Guys. We don't need 40 posts for a guy asking help with a mission. We now can just link him to the campaign guide. ![]() http://wiki.teamliquid.net/starcraft2/Campaign It would help if there weren't all those abbreviations, what's "MnM" | ||
calgar
United States1277 Posts
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Kentor
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United States5784 Posts
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DrivE
United States2554 Posts
On August 06 2010 12:23 dfgdfgf wrote: It would help if there weren't all those abbreviations, what's "MnM" Medic Marine | ||
Gedrah
465 Posts
On August 03 2010 03:21 PinkPrincess wrote: When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro". You're quite wrong. This achievement really only becomes possible when you stop your marine ball from attacking 9 different targets. Spine Crawlers and Banelings need to die before they have a chance to do what they do. I tried this achievement with just attack-move, figuring I was doing more harm than good by microing the marines, and got skullfucked every time (four attempts). It was really frustrating. When I started microing my marines and forcing them to shoot down the structures that are reinforcing the Zerg rather than doing what they want, I won. That, to me, is enough evidence that you're wrong. | ||
Gedrah
465 Posts
On August 06 2010 00:13 Skillz_Man wrote: Guys. We don't need 40 posts for a guy asking help with a mission. We now can just link him to the campaign guide. ![]() http://wiki.teamliquid.net/starcraft2/Campaign Was linked on page 1. Thanks for the nonproductive post. Personally, I don't feel that the guide was particularly helpful, knowing what I knew when I was trying this mission, I would have come back to the forums for advice as well. Don't turn this into a new meme, we're going to discuss these missions regardless if there's a guide up. ![]() | ||
kckkryptonite
1126 Posts
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anch
United States5457 Posts
build order: tech on both rax, double bunker + a supply for wall each side. Filled them with 8 marines and 2 or 3 scv and its invincible mid game. upg weapon and armor. for the hatcheries, just get a big group like 30 marines with maybe 8 medics. head to south west. Almost no micro is needed, except to lure out zerglings and hydra out of sunken's range. (dont fight all at once) | ||
Seth_
Belgium184 Posts
e.g. - move to the high ground at the start of the game and salvage the lower bunkers. - wait until 5 minute mark to move out - you can bring all your units, since you don't need to win to get the achievement | ||
On_Slaught
United States12190 Posts
One thing I found that REALLLLLY helped make this easy was to salvage the outer bunkers and set up my line of defense at the second ramp. Just throw up 2 more bunkers and those 4 can easily hold off both waves without having scvs running all over. | ||
kingcomrade
United States115 Posts
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