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Zero Hour - Hard (How do you do this?!)

Forum Index > StarCraft 2 HotS
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1 2 3 Next All
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 17:04 GMT
#1
I'll be the first to admit that I'm a huge noob, so that's probably a large part of my problem.

On this mission, you need to defend your base for 20 minutes until you can be extracted from that location. To get the hard achievement you need to kill 4 hatcheries and survive. This is the third mission in the campaign, so you do not have any upgrades (except for what's in the Engineering Bay). I tend to start attacking the Zerg at around 4-5 minutes and I have a force of about 70 mixed of Marines and Medics. I've killed the lower three hatcheries, but my force was largely wiped out so I didn't have enough to go get the final one.

The Zerg units are constantly spawning and seem endless; with a combination of Hydralisks, Zerglings, Roaches and Mutalisks. Please help me get this achievement!

Thanks,
Air
comis
Profile Joined April 2010
United States333 Posts
Last Edited: 2010-08-02 17:09:07
August 02 2010 17:07 GMT
#2
Wait 'til like 6 minutes. That's plenty of time to kill 4 hatcheries on the left side. You should have a monstrous amount of M&M by this point which makes the achievement a joke.

EDIT: Sorry just saw the part where you said you attacked around 4-5 min and still lost ... uh make more ewnat? 2 reactor rax and 1 tech lab rax should get you plenty of units if your macro is decent.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
August 02 2010 17:07 GMT
#3
There is a single player forum that this should probably be on
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
August 02 2010 17:07 GMT
#4
The really simple way to do this mission (did it twice on Hard) is to just make 4 barracks and make two with tech labs. Get a ratio of about 4:1 Rines:Medics and just a-move. You can't get upgrades at this point in the campaign afaik so you're really stuck with those two units. Make 4 bunkers per choke and keep about 2 scvs per bunker available to auto-repair. That's really all you need to do for this mission...
"We have unfinished business, I and he."
purerythem
Profile Joined June 2009
United States245 Posts
August 02 2010 17:08 GMT
#5
make 1 additional bunker at each of the entrances. Load them with marines and put 1 scv behind each one. Nothing will get through, and if you are having problems, just put down a 3rd at each entrance.

After this you should be fine. Throw up 3-4 more missle turrets at the front of your base as well, and then just start massing marines with some medics.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 02 2010 17:09 GMT
#6
dont get supply blocks, build 6 => 7 racks with 1:4 ratio medic marines => push with none stop macro!
Im daed. Follow me @TL_NB
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
Last Edited: 2010-08-02 17:11:57
August 02 2010 17:10 GMT
#7
Hey, I think this should be in the single player section non?

Either way, I'll tell you how I did it:

Built 2 rax with Tech labs and 2 rax with reactors. I only build medics out of the tech lab rax and only marines out of the reactor rax, I also got both the available upgrades. To do this I only attacked the southwestern zerg base...it seems to be the easiest and although I can't remember how many hatcheries are in there, there's a lot. Coupled with the fact that the zerg tries to rebuild hatcheries you need only rally your units here. Thats all I did. I went and attacked when I had a big-ish force and rallied units to the southwestern base, making sure to constantly macro.

Make sure to hotkey your marines separately from your medics so that you can kite enemy units whilst your medics continue healing.
"Crom laughs at your four winds!"
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 17:13 GMT
#8
Thanks for the fast replies everyone, sorry; I wasn't aware that there was a Single Player forum (moderators, please move this.)

Also, what is macro? Isn't that everything you're doing while you're fighting (training more units, building structures, etc)?

Thanks!!
BravoScripT.DK
Profile Joined July 2010
Denmark230 Posts
August 02 2010 17:13 GMT
#9
i salvaged the bunkers, and stood by the 2 bunkers at the main.

then x3 reactor and 1x tech, get a good amount of svcs, i had 1+ attack when i attacked, and was 30% in armor.

i attacked after 8-9 mines, and whiped the3 hacteries out easy, and while i attacked, i produced even more marines medics. you dont need to build a defense, just defend with the marines and medic you are building and with 2x scvs reparing the 2 bunkers at main.
Zerg all the wayz
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 02 2010 17:13 GMT
#10
There's no way you lost if you attacked with 70 pop units... I remember this achievement being extremely easy to accomplish. I know you say you're a noob, but when you have that many marines and medics you should just roll them.
Flicky
Profile Blog Joined December 2008
England2663 Posts
Last Edited: 2010-08-02 17:14:00
August 02 2010 17:13 GMT
#11
On August 03 2010 02:04 Air.SWP wrote:
I'll be the first to admit that I'm a huge noob, so that's probably a large part of my problem.

On this mission, you need to defend your base for 20 minutes until you can be extracted from that location. To get the hard achievement you need to kill 4 hatcheries and survive. This is the third mission in the campaign, so you do not have any upgrades (except for what's in the Engineering Bay). I tend to start attacking the Zerg at around 4-5 minutes and I have a force of about 70 mixed of Marines and Medics. I've killed the lower three hatcheries, but my force was largely wiped out so I didn't have enough to go get the final one.

The Zerg units are constantly spawning and seem endless; with a combination of Hydralisks, Zerglings, Roaches and Mutalisks. Please help me get this achievement!

Thanks,
Air


Check out (Wiki)Campaign/Zero Hour for a full guide on Zero Hour. The guide is written for Brutal, so it should also work on hard!
Liquipedia"I was seriously looking for a black guy" - MrHoon
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
August 02 2010 17:13 GMT
#12
You have to micro to do that achievement, also the top bases are easier to take out than the bottom one.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 02 2010 17:16 GMT
#13
On August 03 2010 02:04 Air.SWP wrote:
I'll be the first to admit that I'm a huge noob, so that's probably a large part of my problem.

On this mission, you need to defend your base for 20 minutes until you can be extracted from that location. To get the hard achievement you need to kill 4 hatcheries and survive. This is the third mission in the campaign, so you do not have any upgrades (except for what's in the Engineering Bay). I tend to start attacking the Zerg at around 4-5 minutes and I have a force of about 70 mixed of Marines and Medics. I've killed the lower three hatcheries, but my force was largely wiped out so I didn't have enough to go get the final one.

The Zerg units are constantly spawning and seem endless; with a combination of Hydralisks, Zerglings, Roaches and Mutalisks. Please help me get this achievement!

Thanks,
Air


70 doesn't sound very large. I want to say that when I did it I had about 180ish food, and 7 bunkers, so that's 28, assuming 30 SCV, that's 58 so 112 marines/medics? And I only had about 10-15 left when I killed the last hatchery. Sounds like a macro problem. Just fallback to the top and macro your heart out.
Gee gee gee gee baby baby baby
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
August 02 2010 17:17 GMT
#14
Also, since nobody said. You don't need to win to get the achievement. So just go with ALL your forces for the 4 hatcheries and "leave no man BEHIND" (aka Jim Raynor )
Grubby and Ret fan, but a TERRAN player :D
Yamoth
Profile Joined February 2009
United States315 Posts
August 02 2010 17:21 GMT
#15
Pretty easy actually, all you need to do is start hitting it sometime around 10 right after a wave of zerg hit your base. Afterward, rush toward one of the zerg base and take out one spine crawler, pull back and will all the incoming forced, and proceed to destroy the rest spine crawler and straggler and you proceed to take out the 2 hatcheries.

Once that is done, you should have like 6 or 7 minutes left. At this point go back to your base and up your marine counts again and wait for the next zerg wave to finish before you move out and proceed to take out the next 2 hatchery using the exact same strategy as the first one.

I recommend taking out the right base first. I know that our of the three, it is harder egg to crack. However, after you take it out, the middle base is extremely easy to take out if you flank it from the right side. Remember, spine crawler hurts, not to have a direct fight the swarm when you are in range of the spine crawler.
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 17:48 GMT
#16
I still can't do this, I keep trying and failing miserably. I don't know what I'm doing wrong. The Spine Crawlers I think are my biggest problem. They two shot my units. This is getting frustrating.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 02 2010 17:53 GMT
#17
On August 03 2010 02:48 Air.SWP wrote:
I still can't do this, I keep trying and failing miserably. I don't know what I'm doing wrong. The Spine Crawlers I think are my biggest problem. They two shot my units. This is getting frustrating.


Get to 100+ food, a-move micro your way in. Easy peasy.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 02 2010 18:11 GMT
#18
On August 03 2010 02:16 Takkara wrote:
Show nested quote +
On August 03 2010 02:04 Air.SWP wrote:
I'll be the first to admit that I'm a huge noob, so that's probably a large part of my problem.

On this mission, you need to defend your base for 20 minutes until you can be extracted from that location. To get the hard achievement you need to kill 4 hatcheries and survive. This is the third mission in the campaign, so you do not have any upgrades (except for what's in the Engineering Bay). I tend to start attacking the Zerg at around 4-5 minutes and I have a force of about 70 mixed of Marines and Medics. I've killed the lower three hatcheries, but my force was largely wiped out so I didn't have enough to go get the final one.

The Zerg units are constantly spawning and seem endless; with a combination of Hydralisks, Zerglings, Roaches and Mutalisks. Please help me get this achievement!

Thanks,
Air


70 doesn't sound very large. I want to say that when I did it I had about 180ish food, and 7 bunkers, so that's 28, assuming 30 SCV, that's 58 so 112 marines/medics? And I only had about 10-15 left when I killed the last hatchery. Sounds like a macro problem. Just fallback to the top and macro your heart out.
http://www.youtube.com/watch?v=pZ8Ap_oAS0E


You did something wrong if you went from 112 --> 10-15. I lost barely any units on hard, and didn't start with even close to that many units.
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 18:13 GMT
#19
It's really the spine crawlers that are working me. I will sort of walk in, attack, lure their units out to avoid the SC's, and then try to target them once I've killed the units.. But the units come right back again.
PinkPrincess
Profile Joined July 2010
United States149 Posts
August 02 2010 18:21 GMT
#20
When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro".
Grumpity grump
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