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On August 03 2010 03:13 Air.SWP wrote:It's really the spine crawlers that are working me. I will sort of walk in, attack, lure their units out to avoid the SC's, and then try to target them once I've killed the units.. But the units come right back again. 
Move out at 12 or so
You just need to outmacro the zerg base. Get 4 rax with 2 reactor or so, 30 SCVs mining, just rally barracks to your marines outside a base, micro in and out to lure units from the crawlers, then if you do it right you can soon move in
It's a pretty difficult achievement, just be persistent
I took the lower left base first, the upper right base is impossible to get on Hard since they have 10 hydras or so at all times. Then the upperleft base, and you're set
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That video that is shown.. Anytime I hit the lower base there are NON-STOP units coming, if I kill the Nydus worm it simply spawns again and continues producing units.
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On August 03 2010 03:25 ayadew wrote:Show nested quote +On August 03 2010 03:13 Air.SWP wrote:It's really the spine crawlers that are working me. I will sort of walk in, attack, lure their units out to avoid the SC's, and then try to target them once I've killed the units.. But the units come right back again.  Move out at 12 or so You just need to outmacro the zerg base. Get 4 rax with 2 reactor or so, 30 SCVs mining, just rally barracks to your marines outside a base, micro in and out to lure units from the crawlers, then if you do it right you can soon move in It's a pretty difficult achievement, just be persistent I took the lower left base first, the upper right base is impossible to get on Hard since they have 10 hydras or so at all times. Then the upperleft base, and you're set
12 minutes? At 12 minutes my marine/medic force is barely 40. I would sure get owned moving out that soon?
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Just wait until after a big attack from the left side and rampage in. Focus-fire the Spine Crawlers quickly, because they 2-shot your Marines without Medics being able to keep them alive. Also bring down the Nydus worm before the next attack wave leaps on you.
One trick my friend found out was to obliterate one base, go back home and defend, then come back a couple of minutes later when they've started rebuilding the Hatcheries.
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On August 03 2010 03:21 PinkPrincess wrote: When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro".
Nah, move-stop-move-stop micro is great when you're trying to break in against spines with a huge blob of MM.
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On August 03 2010 03:36 Air.SWP wrote: 12 minutes? At 12 minutes my marine/medic force is barely 40. I would sure get owned moving out that soon?
Don't need more than that as long as you rally more
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if you have killed the 3 just w8 there a few sec, then a drone is gonna rebuild them and u can just nuke it away with like 100 hp when its building
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On August 03 2010 03:38 MangoTango wrote:Show nested quote +On August 03 2010 03:21 PinkPrincess wrote: When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro". Nah, move-stop-move-stop micro is great when you're trying to break in against spines with a huge blob of MM. You just completely missed the point.
I would not at all argue against microing in general, and obviously it helps when you do it well. Lots of weak players don't micro well and end up harming themselves more than helping when trying to micro. He would win the fight with just a+move, so he should just do that instead of risking microing badly and hurting himself with it.
His micro is obviously not very good considering he's moving out with a huge force but somehow losing it.
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Do this: Salvage your bunkers and move in. D Up with 4 bunkers and block in with barracks and depots.
Pump your army then move left to up. You do not need to touch the top right base at all to kill four hatcheries.
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I still can't do it. Even when I move out at 12 minutes to the SW base the units simply do not stop coming. Hydra, after Hydra, after Hydra.
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I'll make a video of myself (well at least when I move out to attack) to get some pointers in a bit.
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this was pretty hard for me. i basically produced marines out of two barracks with reactors and built a second a couple minutes with tech lab for medics... i made sure i was constantly producing out of all three rax and the command center, and got the upgrades when i had the spare money. when the last infantry upgrade was done i think i had 30ish marines plus a decent number of medics and i think that's about when i moved out. went for the two on the upper left, went back to defend an attack, then moved out to attack the lower left. the only thing i micro'd was to focus fire the spine crawlers. hardest part is getting up the ramp in the first place, i try to get the units to follow me down the ramp so the crawlers are out of range before taking the units on, then move up and focus down the crawlers. it doesn't matter if you win at this point if it's just the achievement you're going for, but i won by flying my buildings off in different directions (defense was super paltry while i was out killing the hatches.)
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I tried it in Brutal. It took me a couple of saves to kill the 4 hatcheries in Brutal (I kill the top-left hatches and top-right hatches). Since it can be done in Brutal, I think in Hard it shouldn't be really hard.
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I got it!! I went in there at about 6 minutes and just pulled their forces out and reinforced myself a few times.. Destroyed all the hatcheries in their base, they rebuilt one and I took it out! Yay!!
Thanks for all the help guys!
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I found the easiest four hatcheries to kill are located at 12 and 3ish.
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When moving up the ramp to the zerg base make sure to not just a move. First attack and pull back to kill off some of the units outside the range of the spine crawlers. When you have killed off some of the units move back in. Keep moving your units up the ramp and stop at intervals to get some shots off. If you just a-move up the ramp only a few marines will get in range of the spine crawlers. Keep moving them up the ramp while you shoot until they all get in range. Once you are up the ramp keep your units close to each other so none of them can get singled out by the zerg.
*edit* Oh I see you already made it I guess my suggestions can be of help on other missions too though. It's always important to get all your units in range when attacking through a choke point.
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Ugh, this is by no means easy. I just wasted two fucking hours trying to beat this thing.
Finally got it when I abandoned the original bunkers so that I was left with only one choke to defend at my own ramp. Moved out with about 100 MM and took down those fuckers, then camped and waited for them to rebuild.
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I would just retreat, salvage the forward bunkers. Save the first and second group of Marines (and get 1/1 upgrades), go back home, block one more wave and you should be good to go. Poke into a base, retreat out of crawler range, kill units that followed you. Repeat until you can safely kill the crawlers. Take out stuff while staying away from crawlers, heal up before/after you engage a defended location. You really should not lose more than 5-10 marines per minute. After you took out 4 hatches, retreat and just defend. Or just quit the mission if all you are after is the achievement. If you go for the left base you will get a few more reinforcements around the time you are attacking, assuming you attack around the time I suggested :p
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Not hard at all. Just make sure your base is saturated and later on put 2 scvs on building depots. I make 4 barracks, 1 tech lab (first one), for a 6:1 ratio, but your medics generally survive longer. Move out at 8 minutes left, I was at like 90 supply I think, so that would mean about 45 rines, 10 medics. Make sure they stay in 1 group, close together. If you keep up macro during your attack you'll win easily. 5aaaeaaa ftw!
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