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Zero Hour - Hard (How do you do this?!) - Page 2

Forum Index > StarCraft 2 HotS
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blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-08-02 18:27:10
August 02 2010 18:25 GMT
#21
On August 03 2010 03:13 Air.SWP wrote:
It's really the spine crawlers that are working me. I will sort of walk in, attack, lure their units out to avoid the SC's, and then try to target them once I've killed the units.. But the units come right back again.



Move out at 12 or so

You just need to outmacro the zerg base. Get 4 rax with 2 reactor or so, 30 SCVs mining, just rally barracks to your marines outside a base, micro in and out to lure units from the crawlers, then if you do it right you can soon move in

It's a pretty difficult achievement, just be persistent

I took the lower left base first, the upper right base is impossible to get on Hard since they have 10 hydras or so at all times. Then the upperleft base, and you're set
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 18:28 GMT
#22
That video that is shown.. Anytime I hit the lower base there are NON-STOP units coming, if I kill the Nydus worm it simply spawns again and continues producing units.
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 18:36 GMT
#23
On August 03 2010 03:25 ayadew wrote:
Show nested quote +
On August 03 2010 03:13 Air.SWP wrote:
It's really the spine crawlers that are working me. I will sort of walk in, attack, lure their units out to avoid the SC's, and then try to target them once I've killed the units.. But the units come right back again.



Move out at 12 or so

You just need to outmacro the zerg base. Get 4 rax with 2 reactor or so, 30 SCVs mining, just rally barracks to your marines outside a base, micro in and out to lure units from the crawlers, then if you do it right you can soon move in

It's a pretty difficult achievement, just be persistent

I took the lower left base first, the upper right base is impossible to get on Hard since they have 10 hydras or so at all times. Then the upperleft base, and you're set


12 minutes? At 12 minutes my marine/medic force is barely 40. I would sure get owned moving out that soon?
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-02 18:38:45
August 02 2010 18:38 GMT
#24
Just wait until after a big attack from the left side and rampage in. Focus-fire the Spine Crawlers quickly, because they 2-shot your Marines without Medics being able to keep them alive. Also bring down the Nydus worm before the next attack wave leaps on you.

One trick my friend found out was to obliterate one base, go back home and defend, then come back a couple of minutes later when they've started rebuilding the Hatcheries.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 02 2010 18:38 GMT
#25
On August 03 2010 03:21 PinkPrincess wrote:
When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro".


Nah, move-stop-move-stop micro is great when you're trying to break in against spines with a huge blob of MM.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
blackodd
Profile Joined April 2010
Sweden451 Posts
August 02 2010 18:45 GMT
#26
On August 03 2010 03:36 Air.SWP wrote:
12 minutes? At 12 minutes my marine/medic force is barely 40. I would sure get owned moving out that soon?


Don't need more than that as long as you rally more
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Thall
Profile Blog Joined August 2009
Switzerland214 Posts
August 02 2010 18:49 GMT
#27
if you have killed the 3 just w8 there a few sec, then a drone is gonna rebuild them and u can just nuke it away with like 100 hp when its building
This strategy is made of balls ! - Nick "Tasteless" Plott, during GSL cast
PinkPrincess
Profile Joined July 2010
United States149 Posts
Last Edited: 2010-08-02 19:30:47
August 02 2010 19:30 GMT
#28
On August 03 2010 03:38 MangoTango wrote:
Show nested quote +
On August 03 2010 03:21 PinkPrincess wrote:
When you have that many units you should just attack move. Don't bother trying to micro; you're probably doing more harm than good with "micro".


Nah, move-stop-move-stop micro is great when you're trying to break in against spines with a huge blob of MM.

You just completely missed the point.

I would not at all argue against microing in general, and obviously it helps when you do it well. Lots of weak players don't micro well and end up harming themselves more than helping when trying to micro. He would win the fight with just a+move, so he should just do that instead of risking microing badly and hurting himself with it.

His micro is obviously not very good considering he's moving out with a huge force but somehow losing it.
Grumpity grump
JunZ
Profile Joined June 2010
United States314 Posts
August 02 2010 19:33 GMT
#29
Do this:
Salvage your bunkers and move in. D Up with 4 bunkers and block in with barracks and depots.

Pump your army then move left to up. You do not need to touch the top right base at all to kill four hatcheries.
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 20:12 GMT
#30
I still can't do it. Even when I move out at 12 minutes to the SW base the units simply do not stop coming. Hydra, after Hydra, after Hydra.
Air.SWP
Profile Joined May 2010
United States112 Posts
August 02 2010 20:15 GMT
#31
I'll make a video of myself (well at least when I move out to attack) to get some pointers in a bit.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
August 02 2010 20:27 GMT
#32
this was pretty hard for me. i basically produced marines out of two barracks with reactors and built a second a couple minutes with tech lab for medics... i made sure i was constantly producing out of all three rax and the command center, and got the upgrades when i had the spare money. when the last infantry upgrade was done i think i had 30ish marines plus a decent number of medics and i think that's about when i moved out. went for the two on the upper left, went back to defend an attack, then moved out to attack the lower left. the only thing i micro'd was to focus fire the spine crawlers. hardest part is getting up the ramp in the first place, i try to get the units to follow me down the ramp so the crawlers are out of range before taking the units on, then move up and focus down the crawlers. it doesn't matter if you win at this point if it's just the achievement you're going for, but i won by flying my buildings off in different directions (defense was super paltry while i was out killing the hatches.)
payed off security
MasterAsia
Profile Joined November 2009
United States170 Posts
August 02 2010 20:46 GMT
#33
I tried it in Brutal. It took me a couple of saves to kill the 4 hatcheries in Brutal (I kill the top-left hatches and top-right hatches). Since it can be done in Brutal, I think in Hard it shouldn't be really hard.
Air.SWP
Profile Joined May 2010
United States112 Posts
Last Edited: 2010-08-02 23:40:03
August 02 2010 23:39 GMT
#34
I got it!! I went in there at about 6 minutes and just pulled their forces out and reinforced myself a few times.. Destroyed all the hatcheries in their base, they rebuilt one and I took it out! Yay!!

Thanks for all the help guys!
Gnosis
Profile Joined December 2008
Scotland912 Posts
August 03 2010 00:55 GMT
#35
I found the easiest four hatcheries to kill are located at 12 and 3ish.
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2010-08-03 01:18:52
August 03 2010 01:16 GMT
#36
When moving up the ramp to the zerg base make sure to not just a move. First attack and pull back to kill off some of the units outside the range of the spine crawlers. When you have killed off some of the units move back in. Keep moving your units up the ramp and stop at intervals to get some shots off. If you just a-move up the ramp only a few marines will get in range of the spine crawlers. Keep moving them up the ramp while you shoot until they all get in range. Once you are up the ramp keep your units close to each other so none of them can get singled out by the zerg.

*edit* Oh I see you already made it I guess my suggestions can be of help on other missions too though. It's always important to get all your units in range when attacking through a choke point.
FuRong
Profile Joined April 2010
New Zealand3089 Posts
August 05 2010 14:10 GMT
#37
Ugh, this is by no means easy. I just wasted two fucking hours trying to beat this thing.

Finally got it when I abandoned the original bunkers so that I was left with only one choke to defend at my own ramp. Moved out with about 100 MM and took down those fuckers, then camped and waited for them to rebuild.
Don't hate the player, hate the game
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 05 2010 14:26 GMT
#38
I would just retreat, salvage the forward bunkers. Save the first and second group of Marines (and get 1/1 upgrades), go back home, block one more wave and you should be good to go. Poke into a base, retreat out of crawler range, kill units that followed you. Repeat until you can safely kill the crawlers. Take out stuff while staying away from crawlers, heal up before/after you engage a defended location. You really should not lose more than 5-10 marines per minute.
After you took out 4 hatches, retreat and just defend. Or just quit the mission if all you are after is the achievement.
If you go for the left base you will get a few more reinforcements around the time you are attacking, assuming you attack around the time I suggested :p
If you have a good reason to disagree with the above, please tell me. Thank you.
aseq
Profile Joined January 2003
Netherlands3980 Posts
August 05 2010 14:57 GMT
#39
Not hard at all. Just make sure your base is saturated and later on put 2 scvs on building depots.
I make 4 barracks, 1 tech lab (first one), for a 6:1 ratio, but your medics generally survive longer.
Move out at 8 minutes left, I was at like 90 supply I think, so that would mean about 45 rines, 10 medics. Make sure they stay in 1 group, close together. If you keep up macro during your attack you'll win easily. 5aaaeaaa ftw!
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
August 05 2010 15:13 GMT
#40
Guys. We don't need 40 posts for a guy asking help with a mission. We now can just link him to the campaign guide.

http://wiki.teamliquid.net/starcraft2/Campaign
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
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