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Teeworlds - online game

Forum Index > General Games
Post a Reply
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
April 29 2009 17:04 GMT
#1
Very fun, very nice, very light, free game with a lot of players online.

You are: A funny ball with eyes and feet.
Your mission: Kill everyone else (unless you want to play CTF).

[image loading]


[image loading]


Good for wasting some time

http://www.teeworlds.com/
Time is precious. Waste it wisely.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
April 29 2009 17:19 GMT
#2
The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional?
面白くない世の中, 面白くすればいいさ
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 29 2009 17:21 GMT
#3
what the fuck
you wanna take away our altitude players????????
And all is illuminated.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
Last Edited: 2009-04-29 17:43:09
April 29 2009 17:40 GMT
#4
On April 30 2009 02:21 freelander wrote:
what the fuck
you wanna take away our altitude players????????


Altitude isn't free

Edit: And it ain't so light. Demo takes 180MB of your diskspace while Teeworlds only 8.
Time is precious. Waste it wisely.
The Raurosaur
Profile Joined April 2009
198 Posts
April 29 2009 18:56 GMT
#5
This game is amazing. The explosions (and cuteness) of Worms with the speed of Quake. Awesome.
:(){:|:&};:
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 29 2009 19:06 GMT
#6
wow it's made with SDL, awesome
And all is illuminated.
XythOs
Profile Blog Joined February 2005
Germany520 Posts
April 29 2009 19:23 GMT
#7
Yeah a really cool game, do you know any good servers? I used to play it only with friends.
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
April 30 2009 22:16 GMT
#8
On April 30 2009 04:23 XythOs wrote:
Yeah a really cool game, do you know any good servers? I used to play it only with friends.


217.160.21.138:8303
Nobody ever reads signatures of people like me, do they?
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
May 01 2009 01:03 GMT
#9
On April 30 2009 02:19 EchOne wrote:
The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional?


First thought that crossed my mind.
Sonu
Profile Blog Joined December 2008
Canada577 Posts
May 01 2009 01:34 GMT
#10
On May 01 2009 10:03 ThatGuy wrote:
Show nested quote +
On April 30 2009 02:19 EchOne wrote:
The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional?


First thought that crossed my mind.

this
"I really like this wall-in, because its not a fucking wall" - DAy[9]
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
May 01 2009 01:50 GMT
#11
On April 30 2009 02:19 EchOne wrote:
The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional?

It's Kirby, right?! Tell me it's Kirby!

... or is it Waddle Dee?!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Nebula
Profile Blog Joined February 2004
England780 Posts
May 01 2009 13:50 GMT
#12
God damn. This game is awesome, been playing it alot last few days :D. Thanks for showing , going to a lan tonight, gonna rock out some of this.
<3
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2009-05-03 03:53:38
May 03 2009 03:52 GMT
#13
I've played the game before. Pretty fun.

iirc there's a place where you can earn money playing this.

edit:
http://www.teeworlds.com/forum/viewtopic.php?id=3680
http://geeplay.com/

konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
May 03 2009 04:20 GMT
#14
my account wont activate throuhg the link cuz the page wont load.
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
Tyrant
Profile Joined September 2003
Korea (South)234 Posts
May 03 2009 04:44 GMT
#15
That shit is terrible. Everyone playing TDM and CTF... not a single regular DM game going because everyone playing it was pretty much awful. I played a CTF and just zoomed through the map capping the flag with the grapple gun and nobody could stop me.

multiplayer experience 1/10
gameplay 5/10
replayability 0/10
Whiztard
Profile Blog Joined July 2009
United States227 Posts
July 29 2009 18:49 GMT
#16
i currently have this game right now, and I've been wanting to play it on a good USA server. However, the servers that have good ping (assumably, USA servers) are all empty. Lets gather more ppl and start playing this!
when Bisu switches to SC2...... (2014 update: sighh)
a11
Profile Blog Joined August 2007
Germany300 Posts
February 07 2010 13:14 GMT
#17
I personally think this game is quite fun and competitive, and everyone complaining that it's too easy should get himself stomped on a high-level server (6v6 Qi for instance, prime time) at least for once.

Now, as it is, I just finished a little mod for this game with a friend, addressing (t)dm gameplay, because everyone atm really plays ctf or some shitty instagib mods. Though unlikely, given the previous replies, maybe someone here might still be interested in it. You can read up on it here: http://www.teeworlds.com/forum/viewtopic.php?pid=59069 or in the spoiler, where I quoted what's in the link.

+ Show Spoiler [features] +
Hey guys! This is what all of you have been waiting for! (I'm sure)

As the title says, this is a modification for Teeworlds aimed at improving TDM gameplay! Anyone who ever got into TDM in another game (Quake for example) knows that what TDM is all about is timing powerups as a team - something Teeworlds was lacking until now, since the only powerup (the Ninja) was so weak it wasn't worth fighting for. So what we wanted to do first of all was adding strong powerups. While we were at it, we also added three new weapons, two of which you might know from other games, while the third one is also kinda like a powerup in its strength. Then, there is overfilling like in every other FPS, Yellow Armor, Red Armor and Megahealth. As additional mapfeatures we added jumppads and teleporters.
What we got, in the end, is something that seems like a very much improved gameplay experience in every aspect and might probably be also benefittable for CTF and Duels, but we don't offer a ctf-variant because shit's throwing error messages and we aren't keen on balancing everything out for this gametype anyways.
Now on to a more detailed list of our changes!

New gametypes: ctdm (competitive team deathmatch) and xffa (to differ from an eventual cduel gametype)! You have to enable one of those to enable any of the new features.

Weapons:

The Shaft!!
[image loading]

Continuing the Quake series' legacy in Teeworlds, as weapon number six in game we present you the Shaft. Currently it deals one damage every 45ms with an ammocount of 120 max. Due to the nature battles are fought in Tw, this weapon, not allowing you to adjust your hook without losing firetime, might be at a disadvantage, so it was granted a great deal of theoretical dps.

The Spin Gun
[image loading]

The Spin Gun always hits in a determined distance from the user. It deals a maximum of 14 damage, obviously lowering with a characters distance from the point of impact. Every hit cancels hook and knocks back disproportionately strong. Five ammo maximum, 1000ms cooldown. At the moment, this gun is still on the normal weapon respawntimer - we'll see how this turns out.

The "Bio Rifle"
[image loading]

Though called the Bio Rifle, this weapon is more like Quake's Plasma Gun, in that it flies straight, shoots fast, and has a slight knockback. When it hits ground, though, it will stick for a certain amount of time and deal damage when approached. Currently 30 ammo max, 2 damage (splash) per projectile, 140ms cooldown.


Powerups:

Golden Hook / Hookdamage
[image loading]

This is our take on the concept of "Quad Damage". Of course you could always just make a powerup that amplifies dealt damage, but with the special nature of Tw, this seemed to be more fitting. Currently, it will deal 3 * 5 damage over the course of one hooking period and also allow you to hook unhookable tiles. Hopefully, this will prove strong enough, so we won't have to resort to unoriginal powerups in order to make TDM interesting. Respawn is 90sec, duration 30.

The Powersuit
[image loading]

Owner takes no splashdamage and can't be hooked. Knockback is still in effect though (aside from the Spin Gun's) so you can grenadejump around the map freely! Respawn is rather frequent atm, we'll see how it turns out.

Megahealth: Restores ten health and is currently the only possibility to overfill your health. 35sec respawn.
Red Armor / Yellow Armor: Restores ten / five armor. Armor can be overfilled with everything.

Because you can now overfill, weapon damage of the standard weapons was adjusted and you spawn with an additional five armour:
Laser deals eight damage, up from five.
Shotgun shoots two additional pellets.
Players now deal 75% damage to self, up from 50%.

Also, Ninja spawns more often now, making it more a part of the normal game.

Maps:
We currently have included four maps that were done specifically for this modification in the download, called ctdm1, ctdm2, ctdm3 and ctdm4. As four maps are not much, we would be glad to add many more; so fire up your editors! For now, we won't run a competition or something like that, but we intend to integrate any good maps that will eventually spring up into the "official" mappack. Entities.png: http://www.abload.de/img/entitiesv5ep.png (RACE Tiles aren't used except teleporters)

Downloads
(Please notice: We'll probably have to update quite a bit in the following weeks, so please check out this thread regularly to make sure you run only the latest stuff!)
Instructions: Unrar data.rar into your Teeworlds directory, put the client executable next to your original executable and start it.

Data: ALL SYSTEMS DOWNLOAD THIS
Standalone Client Executable: Win32, Mac, Linux (pending)
Client merged with Teepack: Win32, Mac (pending), Linux (pending)
Server: Win32, Mac, Linux (pending)
Sourcecode: Check out our svn-repository at sourceforge.

Where to play
For starters, we'll immediately be hosting a deathmatch server by ourselves, so you can try out everything. IP is 141.44.166.122; you can also of course just enter xffa/ctdm into the search box and find it that way.

CREDITS
Magnus Auvinen for the original Teeworlds source of course!

"Sushi Tee" for Teeworlds Pack:
[quote=Sushi Tee]Teecomp by spl0k official thread
Race client by Redix official thread
tmprec by torch official thread
Hud-Mod by Sushi <---thats me xD official thread
Beep-Mod by Sushi <---thats me, too ^^ official thread (only german)
Laser Color by Bobynator official thread
DownloadExtension by KillaBilla: official thread

(Especially Redix, because we also took the code for teleports of out RACE-mod.)

"Jon" for Cyberpunk Tileset
"0³7" for Old City Tileset
"Zatline" for r3t4.png
"Unrealshade" for "power jump" pictures

Sound attribution (all downloaded via freesound.org):
Biorifle and Suit-Pickup: "cfork"
Shaft: "Glaneur"
Spin Gun: "thanvannispen"
Gold-Pickup: "Robinhood76"
Gold-Grab: "Benboncan" (not really noticable atm)

id Software for QUAKE
GT Interactive for Unreal Tournament '99
[/quote]
lac29
Profile Blog Joined December 2008
United States1485 Posts
June 13 2010 05:35 GMT
#18
Are there any American/non-European clans? This looks like something I can really get into. I saw PainUser playing it on his stream.
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