You are: A funny ball with eyes and feet.
Your mission: Kill everyone else (unless you want to play CTF).
![[image loading]](http://www.teeworlds.com/images/screens/screenshot0077.png)
![[image loading]](http://www.teeworlds.com/images/screens/screenshot0011.png)
Good for wasting some time
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http://www.teeworlds.com/
Forum Index > General Games |
Manit0u
Poland17181 Posts
You are: A funny ball with eyes and feet. Your mission: Kill everyone else (unless you want to play CTF). ![]() ![]() Good for wasting some time ![]() http://www.teeworlds.com/ | ||
EchOne
United States2906 Posts
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freelander
Hungary4707 Posts
you wanna take away our altitude players???????? | ||
Manit0u
Poland17181 Posts
On April 30 2009 02:21 freelander wrote: what the fuck you wanna take away our altitude players???????? Altitude isn't free ![]() Edit: And it ain't so light. Demo takes 180MB of your diskspace while Teeworlds only 8. | ||
The Raurosaur
198 Posts
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freelander
Hungary4707 Posts
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XythOs
Germany520 Posts
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Cpt Obvious
Germany3073 Posts
On April 30 2009 04:23 XythOs wrote: Yeah a really cool game, do you know any good servers? I used to play it only with friends. 217.160.21.138:8303 | ||
ThatGuy
Canada695 Posts
On April 30 2009 02:19 EchOne wrote: The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional? First thought that crossed my mind. | ||
Sonu
Canada577 Posts
On May 01 2009 10:03 ThatGuy wrote: Show nested quote + On April 30 2009 02:19 EchOne wrote: The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional? First thought that crossed my mind. this | ||
deathgod6
United States5064 Posts
On April 30 2009 02:19 EchOne wrote: The resemblance to a certain Nintendo hero is uncanny. Do you know if this is intentional? It's Kirby, right?! Tell me it's Kirby! ... or is it Waddle Dee?! | ||
Nebula
England780 Posts
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RoieTRS
United States2569 Posts
iirc there's a place where you can earn money playing this. edit: http://www.teeworlds.com/forum/viewtopic.php?id=3680 http://geeplay.com/ | ||
x89titan
Philippines1130 Posts
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Tyrant
Korea (South)234 Posts
multiplayer experience 1/10 gameplay 5/10 replayability 0/10 | ||
Whiztard
United States227 Posts
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a11
Germany300 Posts
Now, as it is, I just finished a little mod for this game with a friend, addressing (t)dm gameplay, because everyone atm really plays ctf or some shitty instagib mods. Though unlikely, given the previous replies, maybe someone here might still be interested in it. You can read up on it here: http://www.teeworlds.com/forum/viewtopic.php?pid=59069 or in the spoiler, where I quoted what's in the link. + Show Spoiler [features] + Hey guys! This is what all of you have been waiting for! (I'm sure) As the title says, this is a modification for Teeworlds aimed at improving TDM gameplay! Anyone who ever got into TDM in another game (Quake for example) knows that what TDM is all about is timing powerups as a team - something Teeworlds was lacking until now, since the only powerup (the Ninja) was so weak it wasn't worth fighting for. So what we wanted to do first of all was adding strong powerups. While we were at it, we also added three new weapons, two of which you might know from other games, while the third one is also kinda like a powerup in its strength. Then, there is overfilling like in every other FPS, Yellow Armor, Red Armor and Megahealth. As additional mapfeatures we added jumppads and teleporters. What we got, in the end, is something that seems like a very much improved gameplay experience in every aspect and might probably be also benefittable for CTF and Duels, but we don't offer a ctf-variant because shit's throwing error messages and we aren't keen on balancing everything out for this gametype anyways. Now on to a more detailed list of our changes! New gametypes: ctdm (competitive team deathmatch) and xffa (to differ from an eventual cduel gametype)! You have to enable one of those to enable any of the new features. Weapons: The Shaft!! ![]() Continuing the Quake series' legacy in Teeworlds, as weapon number six in game we present you the Shaft. Currently it deals one damage every 45ms with an ammocount of 120 max. Due to the nature battles are fought in Tw, this weapon, not allowing you to adjust your hook without losing firetime, might be at a disadvantage, so it was granted a great deal of theoretical dps. The Spin Gun ![]() The Spin Gun always hits in a determined distance from the user. It deals a maximum of 14 damage, obviously lowering with a characters distance from the point of impact. Every hit cancels hook and knocks back disproportionately strong. Five ammo maximum, 1000ms cooldown. At the moment, this gun is still on the normal weapon respawntimer - we'll see how this turns out. The "Bio Rifle" ![]() Though called the Bio Rifle, this weapon is more like Quake's Plasma Gun, in that it flies straight, shoots fast, and has a slight knockback. When it hits ground, though, it will stick for a certain amount of time and deal damage when approached. Currently 30 ammo max, 2 damage (splash) per projectile, 140ms cooldown. Powerups: Golden Hook / Hookdamage ![]() This is our take on the concept of "Quad Damage". Of course you could always just make a powerup that amplifies dealt damage, but with the special nature of Tw, this seemed to be more fitting. Currently, it will deal 3 * 5 damage over the course of one hooking period and also allow you to hook unhookable tiles. Hopefully, this will prove strong enough, so we won't have to resort to unoriginal powerups in order to make TDM interesting. Respawn is 90sec, duration 30. The Powersuit ![]() Owner takes no splashdamage and can't be hooked. Knockback is still in effect though (aside from the Spin Gun's) so you can grenadejump around the map freely! Respawn is rather frequent atm, we'll see how it turns out. Megahealth: Restores ten health and is currently the only possibility to overfill your health. 35sec respawn. Red Armor / Yellow Armor: Restores ten / five armor. Armor can be overfilled with everything. Because you can now overfill, weapon damage of the standard weapons was adjusted and you spawn with an additional five armour: Laser deals eight damage, up from five. Shotgun shoots two additional pellets. Players now deal 75% damage to self, up from 50%. Also, Ninja spawns more often now, making it more a part of the normal game. Maps: We currently have included four maps that were done specifically for this modification in the download, called ctdm1, ctdm2, ctdm3 and ctdm4. As four maps are not much, we would be glad to add many more; so fire up your editors! For now, we won't run a competition or something like that, but we intend to integrate any good maps that will eventually spring up into the "official" mappack. Entities.png: http://www.abload.de/img/entitiesv5ep.png (RACE Tiles aren't used except teleporters) Downloads (Please notice: We'll probably have to update quite a bit in the following weeks, so please check out this thread regularly to make sure you run only the latest stuff!) Instructions: Unrar data.rar into your Teeworlds directory, put the client executable next to your original executable and start it. Data: ALL SYSTEMS DOWNLOAD THIS Standalone Client Executable: Win32, Mac, Linux (pending) Client merged with Teepack: Win32, Mac (pending), Linux (pending) Server: Win32, Mac, Linux (pending) Sourcecode: Check out our svn-repository at sourceforge. Where to play For starters, we'll immediately be hosting a deathmatch server by ourselves, so you can try out everything. IP is 141.44.166.122; you can also of course just enter xffa/ctdm into the search box and find it that way. CREDITS Magnus Auvinen for the original Teeworlds source of course! "Sushi Tee" for Teeworlds Pack: [quote=Sushi Tee]Teecomp by spl0k official thread Race client by Redix official thread tmprec by torch official thread Hud-Mod by Sushi <---thats me xD official thread Beep-Mod by Sushi <---thats me, too ^^ official thread (only german) Laser Color by Bobynator official thread DownloadExtension by KillaBilla: official thread (Especially Redix, because we also took the code for teleports of out RACE-mod.) "Jon" for Cyberpunk Tileset "0³7" for Old City Tileset "Zatline" for r3t4.png "Unrealshade" for "power jump" pictures Sound attribution (all downloaded via freesound.org): Biorifle and Suit-Pickup: "cfork" Shaft: "Glaneur" Spin Gun: "thanvannispen" Gold-Pickup: "Robinhood76" Gold-Grab: "Benboncan" (not really noticable atm) id Software for QUAKE GT Interactive for Unreal Tournament '99 | ||
lac29
United States1485 Posts
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