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Active: 1438 users

Hardest Brutal Mission? - Page 7

Forum Index > StarCraft 2 HotS
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Iri
Profile Joined January 2010
150 Posts
August 03 2010 07:53 GMT
#121
I couldn't figure out why people struggled with Haven's Fall until I realized they were doing it with bio for achievements. I said screw the colonists and tank crawled clockwise around the map under viking cover. Was like a really awful TvT where the other guy has every base in the world and won't quit trying to win with bio by rallying his rax to my main, but it was ezmode.
Opportunities multiply as they are seized. -Sun Tzu
Casta
Profile Joined April 2010
Denmark234 Posts
August 03 2010 08:30 GMT
#122
Haven's Fall Brutal difficulty depends of course on the tech you got.

I massed cloaked wraith and protected them with ravens point defense drone. Threw in a few nukes in the mix and got all achievements.

When the zerg move to infest they only bring 1-2 overseers, target them and the rest is free kills, they don't even flee.

Generally on all missions. the AI handle your cloaked units really bad... abuse away
NETRAT
Profile Joined July 2010
Belarus180 Posts
August 03 2010 09:04 GMT
#123
All in is definately the hardest, anything else is just a cakewalk even on brutal. If mission has time limit then i just go m&m if it doesn't i go mass ghosts and walk over the map sniping overseers broodlords and ultralisks without loosing any ghost. Yet I'm still struggling with All-in mission
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 03 2010 09:16 GMT
#124
A lot of people say Supernova was hard, but I got through it first try. All-in is definitely the worst.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
August 03 2010 11:07 GMT
#125
I thought the campaign was pretty ok and I played with no upgrades, no mercs, no heal, few spells, very rare repair, and almost no air units just for the fun of it. The missions where you get a base are harder if you try to complete them by being stubbord like me and not mining and just winning with what units you have at the start. Sure some levels were harder than others, like some took me over 15 afk minutes to complete and I had to use load in some but just because I wanted to get all bonus objectives and pretty much most achievements on the first go. Some missions were supereasy so I tried to complete those with zero units lost just for the fun of it. It comes down to SCV micro and making sure you keep an eye on the minimap. I really don't get what all the fuss is about, I completed it in one sitting while eating, I guess I just have solid strategy and micro or something. I think I should write a guide. Anyway, brutal was fun and boring, looking forward to the promised 2-3 harder that brutal levels for the upcoming campaign.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
mamelouk
Profile Joined April 2010
France135 Posts
August 03 2010 11:25 GMT
#126
On August 01 2010 11:33 0mar wrote:
Engine of Destruction by far. It felt impossible until I learned the trick (mass banshee/viking/sci vessel).


this one. I tried almost every other strategy (bioball, tanks, nuke, bc rush, etc) before getting into banshee / wraith / vessel. at least it was fun to play
...Uniden
mamelouk
Profile Joined April 2010
France135 Posts
August 03 2010 11:27 GMT
#127
On August 03 2010 20:07 Doctorasul wrote:
I thought the campaign was pretty ok and I played with no upgrades, no mercs, no heal, few spells, very rare repair, and almost no air units just for the fun of it. The missions where you get a base are harder if you try to complete them by being stubbord like me and not mining and just winning with what units you have at the start. Sure some levels were harder than others, like some took me over 15 afk minutes to complete and I had to use load in some but just because I wanted to get all bonus objectives and pretty much most achievements on the first go. Some missions were supereasy so I tried to complete those with zero units lost just for the fun of it. It comes down to SCV micro and making sure you keep an eye on the minimap. I really don't get what all the fuss is about, I completed it in one sitting while eating, I guess I just have solid strategy and micro or something. I think I should write a guide. Anyway, brutal was fun and boring, looking forward to the promised 2-3 harder that brutal levels for the upcoming campaign.


replays or it didn't happen
...Uniden
Yotta
Profile Blog Joined August 2010
United States270 Posts
August 03 2010 14:24 GMT
#128
Breakout was easily the hardest for me because i kept logging out to go play the real DotA instead

Seriously:

All-in seemed impossible before I realized how important it is to kill nydus worms quickly.
In Utter Darkness was extremely frustrating because I was underestimating the importance of graviton beaming the hybrids
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2010-08-03 14:38:10
August 03 2010 14:36 GMT
#129
In Utter Darkness
All-In
Welcome to the Jungle

To a much smaller degree "The Great Train Robbery"

I have 40+ saves from In Utter Darkness, kept trying to go back to tweak the ending. Went from 1900->2100->->2300->2400, but that's where I capped out over and over and over and over again. I hate that mission now with a fiery passion. In hindsight I know it was just a macro error, but I was too lazy to do it all over again.

All-In I did with the Nydus Worms, I kept trying everything: Mass BC, Mass Banshee, Barracks Wall Off, nothing was working. Then I saw the OP as hell Siege Strategy, did that, and beat it effortlessly. But even before I switched to Siege Tanks I kept getting to 96-98%. But at that point I couldn't kill Kerrigan the last time. So frustrating. That's why I hate All In and In Utter Darkness, it's like they designed it so that it's easy til about 80% left then you somehow have to defend insanity for 20%. It catches you off-guard and you fail at about 90-95% every time.

Welcome to the Jungle is really just hard until you get more tech options. It was one of the first mission trees I went down and I had to stop. The Protoss is just too strong without some more research/tech. Everytime I went out to get Terrazine or stop the Protoss from capping a node, I got attacked in the rear. Siege Tanks made the mission easy as all get out, but doing it early one is so ridiculously hard while trying to get all the relics as well.
Gee gee gee gee baby baby baby
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2010-08-03 14:42:08
August 03 2010 14:41 GMT
#130
On August 03 2010 17:30 Casta wrote:
Haven's Fall Brutal difficulty depends of course on the tech you got.

I massed cloaked wraith and protected them with ravens point defense drone. Threw in a few nukes in the mix and got all achievements.

When the zerg move to infest they only bring 1-2 overseers, target them and the rest is free kills, they don't even flee.

Generally on all missions. the AI handle your cloaked units really bad... abuse away


I just massed Vikings off of just a reactor off 1 Starport until I had like 10-14. The Zerg couldn't do anything against the settlers, I just wiped the floor with them, then landed to kill the ground forces. Then it was just a matter of massing a couple brigades of MMM and/or Firebats/Siege to come clean out the ground forces. It was a oneshot for all the achievements. I know that's totally unhelpful because we all found some missions easy taht other people find impossible. I only bring it up because it's the Viking level. It seems like all the "air unit" missions are made trivial by massing the air unit they give you in the mission. At least, that's how I did the Viking, Banshee, Medivac, BC, and Wraith levels.

EDIT: Shit, meant to edit my last post, sorry.
Gee gee gee gee baby baby baby
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
August 03 2010 14:44 GMT
#131
I got In Utter darkness on my first try (with all the achieves). Mass colossi + void rays = win with extra mins -> zealots. I got All-In on my third try with mass tanks, perdition turrets and banshees. By far the hardest mission was supernova which I didn't get until I learned you can let the fire basically destroy the toss base.
jfourz
Profile Joined August 2009
Ireland421 Posts
August 03 2010 14:46 GMT
#132
all in was hardest for me, although i had to practice a lot for supernova timing where fire wall stayed still and for how long etc. eventually i just rushed up the left of the map with 20 banshees and 4 vikings, scanned and killed the observer and cloaked banshees finished off the artifact.

but for all in, with nydus worms, i spent so long with so many different strats. eventually build a 2 rax thick wall on each side, spammed tanks and made 4 thors to deal with kerrigan. and even then, with 95% charge i pulled all my scvs and only barely made it.

both were very challenging and very satisfying to complete, im glad they weren't easy but yeah, all in felt the hardest.
it is said that your life flashes before your eyes just before you die. that is true, it's called life.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-08-03 16:09:50
August 03 2010 16:07 GMT
#133
Idk, i had most issues with the final protoss mission and i think i spent the longest time on the mission where you get battlecruisers, because i kindaoverdid it with battlecruisers and only had 2-0 BCs, trying to beat a truckload of 3-3-3 carriers inside a damage field :S

All in was one of the easier for me, i finished it on first try no loads without breaking a sweat.

And lol Doctorsaul, gj lying your ass off
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
August 03 2010 16:36 GMT
#134
All-in was the hardest one for me, I was getting raped because I didn't know the artifact pulse wave damaged the leviathan (does about 1k of it's 3k hp) and because I wasn't using thors. Once I had 5 thors at all times, with the +100 energy research, it was easy to just stunlock kerrigan and fleet of vikings all the broodlords.

I kept 3 vikings and 1 sci vessal at the back of my base and forgot about it.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
Last Edited: 2010-08-03 17:10:17
August 03 2010 17:02 GMT
#135
Engine of Destruction definitely gave me the most trouble. Probably 7-10 restarts. All-in took a few, but with the bunker+tank+banshee upgrades, just sitting behind a wall of tanks/bunkers and using a fleet of banshees to knock out all the nydus worms made it really easy on my winning attempt.

Engine of Destruction is really interesting in that people have found so many unique strategies to winning after many failed tries. Someone on the first page said mass ghosts; what the heck? I eventually won with triple-starport wraiths. I also never figured out that I could buy some time by letting him solo the first base, which probably would have made it easier.

I'm disappointed that I haven't gotten any comments on my hard-earned Kerrigan avatar, and I've run into a lot of people sporting raynor or the general.

For Haven's Fall I just spammed pure vikings which allowed me to stop all the infestations, and then supported them with a few tanks+merc tanks. Took out all the bases with nothing but tanks+vikings.
Biochemist
Profile Blog Joined February 2009
United States1008 Posts
August 03 2010 17:04 GMT
#136
On August 03 2010 20:07 Doctorasul wrote:
I thought the campaign was pretty ok and I played with no upgrades, no mercs, no heal, few spells, very rare repair, and almost no air units just for the fun of it. The missions where you get a base are harder if you try to complete them by being stubbord like me and not mining and just winning with what units you have at the start. Sure some levels were harder than others, like some took me over 15 afk minutes to complete and I had to use load in some but just because I wanted to get all bonus objectives and pretty much most achievements on the first go. Some missions were supereasy so I tried to complete those with zero units lost just for the fun of it. It comes down to SCV micro and making sure you keep an eye on the minimap. I really don't get what all the fuss is about, I completed it in one sitting while eating, I guess I just have solid strategy and micro or something. I think I should write a guide. Anyway, brutal was fun and boring, looking forward to the promised 2-3 harder that brutal levels for the upcoming campaign.


I didn't think Romanians could do sarcasm!
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-08-03 17:15:39
August 03 2010 17:13 GMT
#137
super nova wasn't that bad. I used banshees to get the 75 kills then i restarted the mission and made pure tank/golioth and steamrolled the base. tanks are insane in the SP campaign with the upgrades... only 25% splash to allies? GG. Golioth are also amazing w/ the upgrade if any air is present their DPS is very high as they attack both air and ground. plus tanks aren't going to get mass stormed like banshees.

I beat the final mission both ways. I think the nydus worms are easier. I made 2 control groups of banshees (3 in each group) and had them snipe nydus worms and sat behind 99999 tanks. I didn't get the planetary fort upgrade because I wanted to try out those flamethrowers (they suck) so i just walled with some raxes.

haven's fall was one of the easiest missions in the game, you literally make 2 units.. vikings and tanks. Clear the top base first as it has no air units. Then the right base then bottom. I didn't even use siege mode I just attack moved over them. The waves that hit you are extremely weak.. 1 ultra from the top and like 8 mutas from the bottom. I don't recall having any issues on this, but I didn't use any bio.
Logo
Profile Blog Joined April 2010
United States7542 Posts
August 03 2010 21:19 GMT
#138
I'm surprised people have trouble with supernova but not all-in. I just massed a bio ball with vultures out of the free factory. Use spider mines to defend and save troops. Used a couple of banshees to clear undetected areas. Grabbed 2-3 tanks at the last base. Then just pushed into the final base with 160 pop of a bio ball making sure to snipe the HTs.

My all-in is insanely difficult as I lack a lot of the useful upgrades and am on the air version.
Logo
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 03 2010 21:27 GMT
#139
@Logo

how the hell you get a 160 army in supernova? more shockingly, how does ur bio ball not melt against colossi?
...from the land of imba
crate
Profile Blog Joined May 2009
United States2474 Posts
August 04 2010 00:53 GMT
#140
Haven't gone to Char yet, but holy hell Piercing the Shroud is a fiendish step up from everything else so far imo. Saveloading galore to get through that one.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
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