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Hardest Brutal Mission? - Page 9

Forum Index > StarCraft 2 HotS
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CScythe
Profile Joined June 2009
Canada810 Posts
August 04 2010 18:27 GMT
#161
Had trouble with Supernova, Engine of Destruction, and All In.

Supernova, I went bio with tanks and slowly pushed across the map, expanding at the last second and keeping all my units alive as best I could.

Engine of Destruction, I kept 4-5 SCVs close to Odin but on hold position, and repaired what I could when I knew they wouldn't get sniped. Protected by a couple of tanks and the wraiths you get at the start. Defending wasn't hard when I chose not to invest too much in protecting Odin.

All In, I had mutas/blords to deal with. Used the starting defenses plus two bunkers on each side with marines, 4 tanks on each side and a few Thors. Near the end I had about 20 Vikings and some scattered bio on both sides, scattered turrets.
I found it was mostly just important to keep lots of Vikings and to micro against Kerrigan so you don't lose everything. (skirt viking blob near so she uses the AoE then stun with Thor strike cannons)
Ownos
Profile Joined July 2010
United States2147 Posts
August 05 2010 00:43 GMT
#162
From hardest to easiest (based on roughly # of restarts):

All In
The Dig
Engine of Destruction
Utter Darkness

For EoD, once I figured out all the attacks on your base happened at predetermined times I was able to intercept them instead of "oh look my base is being raped I better run over there and oh the CC died *restart*"

I'm still doing All In. I'm starting to think my tech choices are really bad. T-T

Supernova was pretty NERD RAGE worthy too. Mostly just on the last leg of the mission... fucking templars. THEN I noticed a small pit that could drop my siege tanks in and have SCVs spam turrets to protect them.
...deeper and deeper into the bowels of El Diablo
HarleyM
Profile Joined August 2010
United States30 Posts
August 05 2010 01:01 GMT
#163
Just finished beating the entire game with no upgrades/research/mercenaries (except war pigs). After two straight days of trying to beat the air version of all in, i said fk it and beat the nydus version in about 5 tries. Not about to say it is impossible to beat the air version with nothing, just that I was unable to get past about 67%, and was tired of trying. Would love to try any strategies anyone can recommend, because I would like to be able to say that yes, no matter what the game is beatable. I have spectres, not ghosts, if that plays into any recommendations.
crate
Profile Blog Joined May 2009
United States2474 Posts
August 05 2010 03:50 GMT
#164
All In is a vicious step up in difficulty from anything else where you build stuff, definitely my choice for hardest mission.

I'd still call Piercing the Shroud a solid number 2 though.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
G0dly
Profile Blog Joined October 2008
United States450 Posts
Last Edited: 2010-08-05 06:55:51
August 05 2010 06:53 GMT
#165
For me, it was in Utter Darkness

Whereas for All In I had 4-5 saves (all autosaves) in Darkness I had 25 ish. Some people are saying it was an easy mission, but I found it difficult.

All In I just massed tanks, breezed through. Likewise, I didn't have that many problems with Dig either.

Engine is easy if you have the science vessels

I cheesed Supernova with banshees lol

edit: welcome to the jungle was a pain too, I had 15 saves on that
The Emperor - The Genius - The Cheater - The Maestro
checo
Profile Joined November 2008
Mexico1364 Posts
August 05 2010 07:06 GMT
#166
All in by far was the only mission that got me over 9 saves... it went to 2X.... i regret i pick to fight air insted of nydus XD
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
August 05 2010 07:13 GMT
#167
A lot of people seemed to have issues with Engine of Destruction. I find this surprising because it felt one of the easiest to me. Tychus waited a long time, and I just spammed a shit ton of Goliaths, put 2 tanks and a bunker at the back of my base which held any counter aggression, and then just rolled on with mass SVC / mass Goliath with SV support. I think one 1 the things that many people overlook in that mission is that how fast you can expand.

I found All-in the hardest. Supernova I managed to finish quite easily once I found out that I can just wait in the end untill the fire burns out like 70% of the last Protoss place, thus killing most of the units and still kill the Xel-naga thing in time. Was pretty hectic though. I went mass banshee, with 5-6 wraiths which I microed seperately to snipe any air units and bunch of SV's.

All-in took me the longest, out of all the missions, but once I learned the correct timing to Nova and the usefulness of mass Marines, it was a cakewalk.

The dig was fun in a challenging way too, but you could use queue all of the enemy Colossus / Immortal / HT which made defending very easy.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 05 2010 08:24 GMT
#168
all-in was the only mission I found difficult, and that was only because I forgot how broken it was to have like 20 seige tanks. once I realized that if I got enough seige tanks, and set out a bunch of marine fodder on kerrigan it was really simple.
supernova, you just needed to mass banshee to get the first expo, then add vikings and science vessels to make your army basically invincible. collossi and immortals are so funny when you have nothing on the ground.

also, the final protoss mission where you have to fight off a billion zergs was really hard for me, but that's just because I find protoss really difficult to play for some reason.

and the train one was hard until I decided to screw it, then waited til I got tanks and it was ridiculously easy.

and the first mission was annoyingly difficult for me since my micro is crap.
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-08-05 09:23:00
August 05 2010 09:07 GMT
#169
On August 05 2010 15:53 G0dly wrote:
For me, it was in Utter Darkness

Whereas for All In I had 4-5 saves (all autosaves) in Darkness I had 25 ish. Some people are saying it was an easy mission, but I found it difficult.

All In I just massed tanks, breezed through. Likewise, I didn't have that many problems with Dig either.

Engine is easy if you have the science vessels

I cheesed Supernova with banshees lol

edit: welcome to the jungle was a pain too, I had 15 saves on that


I keep hearing this. I don't see how anyone can win All In with just tanks. I did that, 200/200 nothing but tanks, and you get overwhelmed by the nydus worms. Unless you are using PF's as a wall off then maybe...

On August 05 2010 16:13 NonFactor wrote:
A lot of people seemed to have issues with Engine of Destruction. I find this surprising because it felt one of the easiest to me. Tychus waited a long time, and I just spammed a shit ton of Goliaths, put 2 tanks and a bunker at the back of my base which held any counter aggression, and then just rolled on with mass SVC / mass Goliath with SV support. I think one 1 the things that many people overlook in that mission is that how fast you can expand.

I found All-in the hardest. Supernova I managed to finish quite easily once I found out that I can just wait in the end untill the fire burns out like 70% of the last Protoss place, thus killing most of the units and still kill the Xel-naga thing in time. Was pretty hectic though. I went mass banshee, with 5-6 wraiths which I microed seperately to snipe any air units and bunch of SV's.

All-in took me the longest, out of all the missions, but once I learned the correct timing to Nova and the usefulness of mass Marines, it was a cakewalk.

The dig was fun in a challenging way too, but you could use queue all of the enemy Colossus / Immortal / HT which made defending very easy.


You sure you played EoD on brutal. He waits for like 1 production cycle and he goes again...

On August 05 2010 16:06 checo wrote:
All in by far was the only mission that got me over 9 saves... it went to 2X.... i regret i pick to fight air insted of nydus XD


I wish I got air, it probably would've been easy mode. The mission to blow up the platform all I did was set up Mind Control towers to take over any attacking zerg (especially mutas and BLs) and spammed banshees. Definitely was the easiest mission out of all.

Apparently, there is an easy mode way to beat All In just by spamming MC towers. MC towers weren't too useful for the nydus version. A lot of the frustration for me with All In was me not knowing better to wall off your chokes to protect my tanks.
...deeper and deeper into the bowels of El Diablo
lololol
Profile Joined February 2006
5198 Posts
August 05 2010 10:07 GMT
#170
EoD is pretty easy on brutal. He can only die at the start of each attack, when the majority of enemy forces are focusing on him, so sieging some tanks behind him will quickly decimate the ground units and then a few scvs can easily repair him to max hp. You can add some vikings later to take care of the BCs faster.
I'll call Nada.
HarleyM
Profile Joined August 2010
United States30 Posts
August 05 2010 10:52 GMT
#171
On August 05 2010 18:07 Ownos wrote:


I keep hearing this. I don't see how anyone can win All In with just tanks. I did that, 200/200 nothing but tanks, and you get overwhelmed by the nydus worms. Unless you are using PF's as a wall off then maybe...



I used tanks in siege mode, barracks to wall off, and banshees to snipe nydus worms. Marine ball for kerrigan.
georgir
Profile Joined May 2009
Bulgaria253 Posts
August 05 2010 11:28 GMT
#172
For Supernova, there is a blank piece of land north of the artifact. You can directly land ghosts there if you did the orbital strike upgrade, or you can reach it with a dropship - though you will get fired at by a couple stalkers and cannons along the way, it should survive. From there it is a matter of 2-3 nukes to clear the cannons on the cliff, then you can land your permacloaked ghosts behind the artifact and shoot at it all you want. You can also use additional nukes to kill it faster, but on brutal it is unlikely you'd manage it before you have to relocate your base. Permacloaked ghosts work wonders for base defence on that mission too. Fuck banshees.

Engine of Destruction is trivial with just wraiths. What I did was float my factory and rax and starport to the first base and stole their tech reactors as I was destroying the enemy raxes with wraiths. Then pumping wraiths out of three tech-reactored starports the whole mission. A key for making wraiths work there is hitting something with a cloaked wraith and pulling a bit out, waiting for the ravens to come to detect and I sniping them. Then focus on tanks and battlecruisers. Orbital command also helps to summon repairers directly behind the thor in critical moments.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 05 2010 11:58 GMT
#173
I must be the only person who found all-in really easy.

I just spammed tanks with bunkers in front.
Once you get like 20 3/3 tanks on each side it's easy.
Then used the merc battlecruiser and merc banshees to take the nydus worm out, repairing them each time.
Don't hate the player - Hate the game
Latham
Profile Blog Joined May 2007
9568 Posts
August 05 2010 12:10 GMT
#174
I keep hearing this. I don't see how anyone can win All In with just tanks. I did that, 200/200 nothing but tanks, and you get overwhelmed by the nydus worms. Unless you are using PF's as a wall off then maybe...


You need marine fodder in front for kerrigan to kill. If she breaks the wall AND gets to your tanks it's game over. And when I mean marine fodder, I mean a barracks wall pumping marines non-stop. She cannot get to your more expensive units to just 1-shot them with imba spells. Tank lines + mass rine fodder and a few scvs to repair/replace the walls.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
TreyMendus
Profile Joined August 2010
United States7 Posts
August 05 2010 14:16 GMT
#175
'All In' was definitely the hardest for me. I took out the air support so I was left fighting worms. Unfortunately I took the mind control tower, which was little help for All In. My tank lines were getting rushed too fast even with banshees taking out the worms. So I reloaded a previous save to get the psi disruptor instead of the mind control tower. That made all the difference. Before I was getting stuck around 92%. With the psi disruptor I didn't need to destroy has many worms. As other people stated you need marines to take out Kerrigan. Also a line of bunkers in front of the tanks that scvs are constantly repairing. Oh and some turrets in the back of the base keep too.
tl;dr - use the psi disruptor if up against nydus worms

Dig was hard for me too. Mostly because that was one of the first missions I did. Thus I did have many tech options. Unlike EoD when I had techreactors/vikings/banhees. Beat it on the first try.

It seems that whatever missions you tackle first in brutal will be your toughest, i.e. the more tech options you have the easier the level becomes. That is why some people blow through a level and other people need to restart multiple times. Well I guess they could just be that good too.
For the Greater Good.
n3mo
Profile Joined May 2010
United States298 Posts
August 05 2010 14:26 GMT
#176
all in bummed me for a while, i restarted the entire mission, and then beat it in one go. mass tanks, and maybe 6-8 banshees flying around taking out what nydus worms you can. 20 or so marines on call for kerrigan (you'll have excess minerals anyway), scattered psi disrupters, and its not too bad.

same with the dig, i couldn't figure out how to fire the laser, but once i figured out the shift queue capability, it become very easy. i've had practice turtling as terran =P

in utter darkness was just painful for me. took several days on just that one mission.
My hatred for [banelings] is way greater than my compassion
irninja
Profile Blog Joined June 2010
United States1220 Posts
Last Edited: 2010-08-05 15:01:56
August 05 2010 14:44 GMT
#177
By far have to say the hardest mission was All In, with the Nydus worms. Try it without tanks like I did. You'll see. (i played brutal with a friend promising I wouldnt mass any single unit(s) or develop habits i wouldnt use online as well, silly i know but it made things interesting) Finally finished that, got 3k ach points so far, heres to having no life lol..
www.teamlegacy.net | MMO junkies
georgir
Profile Joined May 2009
Bulgaria253 Posts
August 05 2010 14:53 GMT
#178
People like Klive5ive probably don't even know what Brutal difficulty is, let alone played it.
AncienTs
Profile Joined March 2010
Japan227 Posts
August 05 2010 15:26 GMT
#179
In Utter Darkness

This mission was ridiculous. It took me 5 tries to beat it on brutal (All-In Air only took me ONE try); on my successful attempt the scenario had forced me to block my entrances and I fought tooth and nail for the last few kills (to 2500) by moving my entire air-force to the bottom left corner.
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Cerion
Profile Joined May 2010
213 Posts
August 05 2010 15:54 GMT
#180
All In took me the most replays on brutal, mainly because all the building walloffs I tried turned out not to be zergling proof. eventually I gave up and used bunkers, and it worked much more smoothly.

Other than that, any mission vs Protoss early on is a pain because of having to fight colossi and templars with MM. Microing against zerg is much easier.

The end of The Breakout was annoying because of the AI spamming ravens, and I lost a ton of units at the end of Supernova too.

In Utter Darkness was pretty easy for me with a stalker/immortal/colossus ground force and the fleet 1a2a'ing around and lifting hybrids, but if you weren't familiar with the protoss units I can see why it would be tough.
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