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I finished all of the brutal missions to get the Kerrigan icon this morning.
What do you guys think the hardest mission was?
I don't think I had any trouble with most of them but the mission called "Engine of Destruction" was like insane hard, took me about 20 restarts to complete that one, eventually I ended up building an army of ghosts with the permanent cloak upgrade to complete it.
The final mission "All in" was pretty hard too, kinda regret destroying the spire and not the nydus worm in the previous mission, pretty sure Nydus worm makes it much much harder.
The mission "In Utter Darkness" took me a few tries to complete, kept getting to 2200 or so then getting killed, eventually replayed from the start and made an army of 3/3 Voidrays with only very few ground units, spent the vast majority of my minerals on cannons. Seemed to work ok.
What was your hardest mission?
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Nydus worm on final level is extremely easy. But air is also easy once you know what to do. The most difficult was supernova. Once I discovered that there were bottom expos, it was a piece of cake.
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Engine of Destruction by far. It felt impossible until I learned the trick (mass banshee/viking/sci vessel).
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On August 01 2010 11:33 skyR wrote: Nydus worm on final level is extremely easy. But air is also easy once you know what to do. The most difficult was supernova. Once I discovered that there were bottom expos, it was a piece of cake.
What one is supernova again? The one you gotta run away from the fire?
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all in easily for me, didnt learn about thors stunning kerrigan until after i finished it, quite frustrating took me like 7-8 restarts
engine of destruction was problematic too, i ended up going mass tanks and ~20 scv repairing for that one
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"All in" definatively, mostly due to some bad tech choices during the campaign, hard to fight off mass broodlords coming from just about everywhere when you spent all your credits on improving infantry, base and dominion.
Also forgot to put up Planetary Fortresses which led to my wall of bunkers+turrets getting broken a few times prompting a reload with frenzied SCV pre-repair movements 
Other than that there were a few rough ones but nothing really exceptional, mass marine medic for the starter missions and just using mass air for the rest except the train mission (diamondbacks) cleared everything with relative ease
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On August 01 2010 11:39 Taguchi wrote: all in easily for me, didnt learn about thors stunning kerrigan until after i finished it, quite frustrating took me like 7-8 restarts
engine of destruction was problematic too, i ended up going mass tanks and ~20 scv repairing for that one
I'm reading about the strats for "All in" now.
Nuking or Stunning Kerrigan definitely sounds easier than my method.
I had 2 factories and 2 barracks spamming tanks and marines with SCVs building bunkers constantly and battlecruisers picking off the nydus worms as they appeared. Took me a good 10 or so restarts to complete it though.
Heard about planetary fortress spam being very effective too but I had taken the other upgrade for the command centre.
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engine of destruction by far! I played on brutal and never needed more than two tries on any mission. but I tried engine of destruction like 10 times and never made it through the third base. so i just skipped that mission. maybe it felt that hard because i didn't have banshees/SVs (not sure about vikings) when I tried, but it was still the most frustrating mission of all....
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engine of destruction is easy if you wait until BCs
also, for all in kerrigan has a hardened shield type thing so stimmed marines are the fastest way to kill her
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All In for me. Engine of Destruction comes second. Respectively 6 tries and 4 tries to complete.
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I don't know if it's the hardest, as I'm only a few missions in, but Outbreak on Brutal was amazingly fun.
+ Show Spoiler +After the 5th night I had mined out all the minerals, and had 21 buildings left to destroy. I held off the Zerg onslaught, was only able to kill 17 buildings before night fall again. I made my last stand on the ramp by the sensor tower in my base, lifting all of my buildings and placing them at the bottom to create a wall. When day-break came I had 35 guys left, zero buildings (except that lone sensor tower) zero SCVs, and zero minerals, but I was able to finish off the last four buildings and save the day. =)
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The fire wall level is pretty damn hard until you realize you can let the fire do all the work. All In (nydus version) without thors/nukes went down to the wire for me. Had to restart like 5 times and almost lost the artifact on my final attempt.
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On August 01 2010 11:33 skyR wrote: Nydus worm on final level is extremely easy. But air is also easy once you know what to do. The most difficult was supernova. Once I discovered that there were bottom expos, it was a piece of cake.
Well I guess it may vary from person to person but I disagree. Most levels just took 1 try, and a few took 2 but "All In" (and I chose to take out air) took me several times to beat (on brutal obv.) Really surprised that anyone would describe that as extremely easy and somehow have trouble with any of the other levels.
The one where you have to destroy the protoss rip fields I knew I was kinda screwed so i just suicided and flew straight into the protoss to yamato the artifact container with my 12 bcs and it worked. Then the cut scene shows the dropship picking it up no problem which I thought was funny.
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Engine of Destruction for me, because I was stubborn and did it with hardly any tech. I didn't have any starport units except for the medivac, so all I could do was mass wraith and micro. It took me a few hours and many many reloaded saves to finally beat it.
I expected All In to be harder, but I actually had an easier time with it on Brutal than I did on Hard, since I had a better idea of what I needed to do. I walled the sides with Perdition Turrets, put down a couple Psi Emitters and 6 tanks on each side, plus a bunch of SCVs to repair. Then I just massed Banshees, which I used to kill nydus worms and kill Kerrigan. Banshees can dodge her storm pretty easily, so I only lost a few of them every time she spawned. I spent most of the mission at 190+ food.
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All in with air. (eliminated nydus). I didn't have a single bunker or turret upgrade and no aoe vikings(had range though). God, it was hell.
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In my opinion, Supernova was the hardest, followed by In Utter Darkness, followed by All In (nydus, didn't play air version), followed by Engine of Destruction.
Supernova seriously took me like 5 restarts and 15+ loads.
In Utter Darkness took me like 5 or 6 restarts, All In and EoD took 2 and 3 restarts, respectively.
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The secret mission was hardest for me. I beat Utter darkness in 1 try. I just massed collossus and stalkers and held off til 3k. The All In level was difficult but I abused save and helped me save time.
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I found supernova to be the hardest by far. In the end I just 'cheesed it' with banshee/viking up along the top of the map. Took out phoenixes and the prisms powering the cannons and then killed the target with banshees, basically skipping the whole level.
Other than that, all-in was hard but the rest were pretty straightforward.
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On August 01 2010 12:16 SushiBoat wrote: The fire wall level is pretty damn hard until you realize you can let the fire do all the work. All In (nydus version) without thors/nukes went down to the wire for me. Had to restart like 5 times and almost lost the artifact on my final attempt.
What's this about letting the fire do the work? Do you just build fliers and keep them out of the Toss's way but directly ahead of the fire wall?
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Definitely supernova, fucking templars storming all my banshees 5 times in a row. That mission made me want to kill myself.
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I would say engine of destruction. I played the thing on brutal straight out of the box and engine of destruction was the only mission where I did not get the bonus objective done on the first playthrough. Just judging from which missions I lost on the most times the rest of the list would include Supernova, All in, Into the gates of Hell and whatever the last Zerathul mission was called.
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All-In with air enabled was the hardest mission in the game for me. You have to constantly be on the watch for broodlords with vikings or else they're gonna fuck up with your siege tanks.
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well the difficulty of levels all depend on tech choices.
we should have a challenge of doing brutal without any research or upgrades. then it will be really easy to see which level is real hell.
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1. All in(nydus, found air easy but i did air after i spent like 6 hours on nydus all in:X) 2. Laser drill 3. Engine of destruction 4. Train robbery.
Talking about first time through, replaying a lot of these missions dont seem so hard.
Easiest missions are the first two on char. Once entire tech tree opened up it was just 1a2a3a
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On August 01 2010 13:27 dybydx wrote: well the difficulty of levels all depend on tech choices.
we should have a challenge of doing brutal without any research or upgrades. then it will be really easy to see which level is real hell.
All in is impossible without research. I mean the key to beating nydus is tanks and wall in(which tanks will destroy with splash) and the key to beating air is vikings with splash.
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lol supernova is ez. there is a spot below the thing ur supposed to kill with only one cannon. kill that cannon and its insta win with cloak banshee
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On August 01 2010 14:06 Sfydjklm wrote:Show nested quote +On August 01 2010 13:27 dybydx wrote: well the difficulty of levels all depend on tech choices.
we should have a challenge of doing brutal without any research or upgrades. then it will be really easy to see which level is real hell. All in is impossible without research. I mean the key to beating nydus is tanks and wall in(which tanks will destroy with splash) and the key to beating air is vikings with splash. You can do all-in without viking splash (i did it). I'm not sure how'd you'd kill kerrigan without stim though. =/
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Damn I thought I was the only person having trouble with engine of destruction. Such a frustrating level until someone on the forums suggested going diamondbacks/mm. Tried it and it worked perfectly.
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Definitely gonna say Welcome to the Jungle.
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Am I the only one who found Engine of Destruction easy? Only took me two tries, cloaked wraiths + scvs repairing is all it took (Had double scv repair speed).
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What makes Engine, Supernova, and All in so hard is that most of the objectively unreal missions have no time limit, so you can eek out a victory.
But the aforementioned 3 are all on a hell of time table. Tychus is unbelievably quick between knocking out bases and you are just forced to slam into entrenched positions with Tanks, Bunkers, and Marauders, oh my. Supernova forces you to have an UNREAL unit retention, otherwise you are just unable to win. Even if you could get the resources to rebuild an army you might lose attacking the Toss, you don't have anywhere to safely land it long enough to do so. And All In? What is there to say, you have to fight off 10000 food of Zerg units with Kerrigan being a ball buster. The only thing that makes that easier is that the AI is just too dumb to not get caught up on Hydras and have Kerrigan use Storm effectively.
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Finland3461 Posts
All in definately. I even tried those thor's but for me the cannon did now stun here so eventually I just went mass tanks.
Supernova was actually quite easy :o I would say In Utter Darkness as i close second.
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I keep seeing people say utter darkness as one of the hardest, but I thought it was really easy...Just make lots of units and A attack...What are people having trouble with on that level?
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"Piercing the shrouds" and "Belly of the beast" caused me to save/re-load like 20 times.
One-shotted "Utter darkness", "All-in" and "Engine of destruction" easily and got all achievments. Does hardly require any execution. Just strategy.
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What??
Engine of destruction? That was one of the easiest levels. Mass cloaked Wraiths with SVs and SCVs behind. I was so bored waiting for Tychus to just gogogo. I even killed the Elite BC (i think it was Loki) with spread out wraiths.
All in was crazy hard until i figured it out (like all missions beomce a walk in the park once you figure them outlol)
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engine of destruction gave me the most trouble, but i was able to beat it with only wraiths, just make sure not to lose too many early on cuz you need them for the last 2 bases.
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All in by far, I didn't have to much trouble with any other mission on brutal, I had vikings for engine and it was easily the second toughest.
I didn't have 25% more gas, slowing zerg tower, +15% attack speed, +150hp bunkers or flame turrets, so its was pretty tricky, but once i found out that getting a couple of armour upgrades (+15% hp) for the tanks would let them survive Kerrigans storm it went a lot better.
Supernova I found to be easy, but i had science vessel and tech reactor by then so i just massed banshee, got merc vikings and 2 science vessel and rolled every base they had.
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Easily All in for me (which i didnt yet finish ...), tried abouzt 15 times thus far and just concluded to replay to whole campaign to 1. get all the hard/normal achievements und and 2. get better tech for all in (i destroyed the nydus) 2. was engine of destruction imo
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"All in" was by far the hardest mission on brutal, and by that I mean the air version. I spent a lot of time on it and never managed to complete it... I didn't have mind control towers or upgraded vikings, so in retrospect that could have made it easier. When I decided to backstep and do the nydus version I completed it on 2nd try.
All the other missions were minor problems, imo they don't even compare...
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Engine of Destruction was annoying, but All In was much harder.
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I still haven't finished the campaign but I just can't get past the freaking train robbery one =( having to be everywhere at once and having dumped all my money in Bio (medic and marine mostly) I'm just so damn slow. I can get the first couple of trains easy but once they start having some serious escort it just takes so long to kill em.
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On August 01 2010 22:09 Thenas wrote: I still haven't finished the campaign but I just can't get past the freaking train robbery one =( having to be everywhere at once and having dumped all my money in Bio (medic and marine mostly) I'm just so damn slow. I can get the first couple of trains easy but once they start having some serious escort it just takes so long to kill em.
Make 2 factories and just build razorbacks, don't make any other units. I think I made 4 marines or something to kill ravens but everything else I made was a razorback.
Also just avoid the marauder packs for the 1st time too, you can go back and kill them on an easier difficulty for the achievement later on.
Also remember razorbacks can shoot the train while moving and that you can shoot any part of the train to lower the health not just the front part.
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i agree, engine of destruction + supernova were the hardest. I tried them both a bunch of times and eventually just gave up and waited for more upgrades and did them last ;P Also the 2nd protoss mission was a bit hard and took FOREVER it just made me hate protoss even more.
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The level of difficulty of the middle missions is entirely dependent on what order you completed the missions in. Having a whole bunch of additional units and upgrades changes the situation entirely on some missions. For example, engine of destruction is ridiculously easy if you have science vessels and tanks.
I'd say the hardest are All-In Air and Supernova. Those were the only missions on Brutal that I had to attempt more than 3 times.
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On August 01 2010 13:27 dybydx wrote: well the difficulty of levels all depend on tech choices.
we should have a challenge of doing brutal without any research or upgrades. then it will be really easy to see which level is real hell.
I think in hindsight if I was to play again on brutal I would have definitely used different upgrades.
Planetary fortress upgrade seems key to doing All In easily and having all the tank and bunker upgrades would have made it much easier too.
Engine of destruction was hard but only because I just had wraiths and no other air units, if I had been able to have vikings or battlecruisers would have made it much much easier.
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Hardest brutal level for me is the ALL IN level (with nydus worms). This is due to the only units I use. Marines, medics and few marauder for the whole campaign, except that mission with the battle cursiers and the rip shields.
I had no trouble complete other levels while going for all the achivements, but it impossible for me to get that achivement to only use the artifact once. Maybe because I didn't block off the base, no bunkers and only had 6 normal siege tanks and 5 banshee, rest is just infantries.
I had to went back and play the level again and uses siege tanks and bunkers to get that achivement. It was a world of difference lol....
Edit: I picked the barrack droppod for the technology, it allows me to reinforce my infantries anywhere I go in the fly.
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Hardest:
- Supernova (fuuu fire + gaytoss everwhere)
- Outbreak (mass zombies, and I had no reapers to destroy buildings)
- Welcome to the Jungle (reasonably hard because I chose to do it with only marines/medics so Colossi and templar were a pain in the ass)
- All-in. As the last level it was reasonably hard and justifiably so.
Easiest:
- Media Blitz ( Laughable level, was so easy I was wondering if by any chance I didn't choose casual by accident)
- In Utter Darkness (So easy it wasn't even funny, After killing the 2500 necessary, I gave up on playing and watched the zerg waves torn apart by my unmicro'ed army for the next 25 minutes)
- The Maw (the protoss weren't a threat whatsoever. 18 bcs 3/3/3 + 7 vessels for healing owned it hard)
- Engine of Destruction (just keep 12 scvs by him all the time, and build vikings + nuke with spectres. Did it on my 1st run, which was rare on Brutal)
- Gates of Hell (2-3 tanks + mnm raped it)
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All-In and In Utter Darkness were the hardest for me, the rest really only took a couple of tries. The whole thing was a nice challenge, All-In made me really frustrated; I killed Nydus Worms the first time round, the broodlords irritated me enough that I went back after 5 hours of trying to kill the air platform instead. I found the Nydus All-In much easier than the Air one.
I pretty much did most of the game with M&M, with some tanks thrown in really.
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All In and In Utter Darkness were the only ones that required more than one restart for me. I didn't realize you could stun Kerrigan, and I didn't realize that the waves came in one at a time in the final protoss mission (yeah it even tells you about it, I didn't listen). I tried to defend all 3 sides a few times, then just gave up on the lower area and defended the top without much difficulty. Those "survive x minutes" maps are not my specialty - probably the reason I hate tower defense games with a passion.
I had completely forgotten about Engine of Destruction. I did that one really early and blew through it first try; didn't even know you could repair him. I remember just having a lot of infantry and goliaths. Supernova was similarly easy with some tanks, but still frantic. Media Blitz was the easiest mission because you actually got multiple bases available early on, unlike almost every other map where you were lucky to have one expand the entire time.
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Super Nova is super easy once you figure out you can just skirt the northern edge of the map and there's nothing to stopping you (as long as you have enough vikings) from killing the structure at the end. The archons even conveniently get trapped behind a pylon.
Maw of the Void gave me serious serious problems because I decided to repair my battlecruisers and not use science vessels until it was too late and I had burned a ton of gas. Is this mission even beatable without science vessels on brutal? I don't think it is... (I'm going to try this at some point- because I hate myself).
But I think All-in is the hardest, then in Utter Darkness.
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Easy: Welcome to the jungle: Marine+medic = lol easy Outbreak: See above. Didn't even care if it was night or day. Supernova I actually demolished with marine medic banshee and later adding tanks. But I found most of the turtle missions hard.
Hard: Laser drill (the dig) All in with air. (can't just mass only tanks and marines in one spot !!) Train robbery (did it without tanks)
Interesting the ones where you have to be aggressive are easy for me and hard for other people and I'm the opposite.
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SuperNova when you don't know the strategy to wait for the fire to eat out the north base of the tal'darim In Utter Darkness when you're an in idiot like me who when mass cannons  ALL IN I haven't finish the game yet since I had to do some IRL stuff but looks pretty hard as since I haven't known the exact strat yet.
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I thinnk the hardest mission in brutal is All in (air version). there's just brood lord coming from everywhere.. lol.. for kerrigan, I built 3 thor, and stun her with interval 3-4 sec. and let the mass tanks (merc tanks is sooo awesome..!!) do the damage. I used the nova everytime she pop out. so I can focus all my damage to her. I dont know if stimed marines will take kerrigan easily :D
the second hardest I think is in utter darkness because I'm bad with toss. I finally beat it easly with mass colossi, carriers, and canons. I think build nexus in front of the ramp is also a good idea :D
why everyone said engine of destruction is hard? its easy for me. just massed banshee, vikings, MMM, and always send scv.. the AI will always target my scv first.. so the scv just take the damage. so I just spam scv continously. I didint killed Loki though
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In Utter Darkness was the only one that took me several attempts, when I beat it my base was already completely destroyed, I was just banking on my air.
Supernova was easy as I found out that the top protoss base is actually still warping in at start, so if you're quick you can take out their gateways and then the pylons before they can do anything. This gave me some free mins/gas and a good deal of time to prepare for attacking the base to the right.
I may have lucked a bit in Engine of Destruction. In the second base the Odin was down below 200 hp before the SCV's kicked in. Good thing I could snipe the tanks in the 3rd and 4th base to catch up a little.
All In wasn't too hard, though I think the air version is alot harder. It might have helped that I had done it on hard in my first playthrough (did a full brutal playthrough afterwards) so I knew to prepare by picking the right research/upgrades (planetary fortress, bunker hp, scv repair speed).
Safe Haven seemed pretty difficult, though I may not have approached it right. I ended up winning about 10 seconds before the mothership pulverized the last base.
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Safe haven can be won with like 10 vikings if you abuse micro and killing any high ground vision.
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On August 01 2010 21:53 ChickenLips wrote: What??
Engine of destruction? That was one of the easiest levels. Mass cloaked Wraiths with SVs and SCVs behind. I was so bored waiting for Tychus to just gogogo. I even killed the Elite BC (i think it was Loki) with spread out wraiths.
All in was crazy hard until i figured it out (like all missions beomce a walk in the park once you figure them outlol)
Yeah I agree. I think you were supposed to do cloaked wraiths since they were introduced there, I don't understand how people could have had big problems with that level. On the other hand I had some problems with Welcome to the Jungle, possibly because I didn't have any research or upgrades yet... I found marine goliaths pretty difficult to pull off against all his colossus.
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Hardest was definitely media blitz. Fucking "engine of destruction" dies to 5 tanks rofl, and then I have to deal with 3 huge bases? AND they get 3 FREE WAVES when i start capturing media towers? Ugh. Retarded. Engine of destruction was pretty hard, All-in was relatively hard too.
I was playing almost without armory upgrades up until all-in (had 2 million saved up), so some missions might have been harder than they should have.
Once you learn to abuse going air though, everything is retardedly easy. BC / VESSEL / AOE viking HURR DURR.
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On August 02 2010 00:06 Sadistx wrote: Hardest was definitely media blitz. Fucking "engine of destruction" dies to 5 tanks rofl, and then I have to deal with 3 huge bases? AND they get 3 FREE WAVES when i start capturing media towers? Ugh. Retarded.
Well the point of the opening is that you get to destroy one base at least(take out the production buildings and scv's, they won't rebuild) and possibly cripple another. I took out the top right as they produced siege tanks which are the most dangerous to Odin, then bottom right as it's the easier base and my Odin was getting a bit low on hp. I was just finished taking out the production buildings there when the timer ran out.
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On August 02 2010 00:17 Mastermyth wrote:Show nested quote +On August 02 2010 00:06 Sadistx wrote: Hardest was definitely media blitz. Fucking "engine of destruction" dies to 5 tanks rofl, and then I have to deal with 3 huge bases? AND they get 3 FREE WAVES when i start capturing media towers? Ugh. Retarded.
Well the point of the opening is that you get to destroy one base at least(take out the production buildings and scv's, they won't rebuild) and possibly cripple another. I took out the top right as they produced siege tanks which are the most dangerous to Odin, then bottom right as it's the easier base and my Odin was getting a bit low on hp. I was just finished taking out the production buildings there when the timer ran out.
I have no idea how you took out that base and did not die or run out of energy. I was only able to kill 1 factory with the ability and then i died ;D
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Weird, I did Supernova first try just using banshees and a few vikings to take out Warp Prisms in the later bases. With a few tanks/marines for base defense, you're golden. All In was definately the hardest mission in my view, purely due to Kerrigan coming at a bad time is able to wipe you out entirely.
Engine of Destruction I did with Science Vessels, a few SCVs, and a tank/marine/medic force.
Still, I'm looking to make guides of the hardest levels, so this thread is of interest to me.
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On August 01 2010 23:13 zer0das wrote: Maw of the Void gave me serious serious problems because I decided to repair my battlecruisers and not use science vessels until it was too late and I had burned a ton of gas. Is this mission even beatable without science vessels on brutal? I don't think it is... (I'm going to try this at some point- because I hate myself).
I beat it without SVs. Wasn't easy, but it's not impossible.
For me "All in" was the hardest. I had restarted and reloaded many times on a lot of the missions, but "All in" was the only mission I passed with researches. Just couldn't beat it without them.
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Engine of destruction was pretty easy once I got science vessels and upgraded my goliaths. For some reason I feel like I'm the only one that relied heavily on goliaths. The upgrade to make them be able to shoot air and ground at the same time is diiiiiiirty.
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All in is actually pretty easy once you figure it out, even on Brutal. I tried it 6 times with different strats until i settled with mass tanks (No broodlords/Mutas for me). Just wall off using bunkers and flame turrets and get 200/200 of 3/3 tanks, then just wait till its over. You dont even need to use the nova if you do this right and you dont need to kill the nydus worms. Get about 4 SCVs in both paths and set them to auto repair. Remake tanks, bunkers and flame turrets as necessary.
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In Utter Darkness, you need to have a perfect start with as many kills as possible. Or else you will be behind when your base gets overran, even if you kill all leftover lings.
Supernova and Allin are easy once you figure them out. if you know how to abuse Siege Tanks. I beat super nova with banshees, 2 calls of merc vikings, 4 Siege Tanks+2 merc tanks, just advance step by step with siege+unsiege and guard your tanks with Banshees+vikings.
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The Train Robbery one and Engine of Destruction. I imagine Supernova would have been hard, but I cheated and read the Fire-Cheese strat on here before I started :x
I have the 3 Char Missions left to do. Can't wait to try out All In tonight :D
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Honestly, I felt like Maw of the Void was the most annoying and frustrating for me. The first few fields were easy, but then when it was down to the final 2 or 3 I kept trying to finesse my way through them with my 16 battlecruisers, trying to keep all of them alive. It was just annoying watching them die in the fields to junk like 2 carriers and void rays and an archon, so I just kept reloading from a save or going in and out of the fields to get healed by SV, only to go back in to find the same junk already respawned. I felt like the bcs should have easily handled any enemy, especially with how slow and stupid they are. Then I just said screw it and went all in on the last two fields. Lost a lot of them, but was still able to kill the fields.
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This is so weird looking at everyone's hard and easy.
For me The Great Train Robbery was a 1-shot, and I did it as soon as it was available. Simply massed diamondbacks, collecting all 6 freebies asap, microed them and repaired so I didn't lose any, and returned to my base in between trains.
I didn't have much trouble with Supernova either, just abused banshees all game. Pushed to the next available toss base, mined it out, pushed again up the ramp into the base near the artifact, continued massing banshees and then moved to the side of the map and blew away all the cannons between me and it, then took it out. My banshees were at 3/2 or something at that point. My bases got raided a lot while my banshees were away from home and I just loaded the scvs into the CC, lifted and ran away without defending mostly.
I replayed Supernova on Brutal again because I didn't get all the artifacts. I found it even easier to totally ignore the first available toss base and move to the available 'expo' patches along the bottom twice while building up more science vessels and banshees (and a few vikings) then take the Toss base at the bottom right-ish without much of a fight. I agree the templar are annoying but micro'd banshees can take being stormed a few times, and after that there aren't any templar left.
Outbreak was a cakewalk.
Media Blitz was incredibly easy.
All the Ariel missions were super easy.
I didn't find Maw of the Void too tough, abused Yamato Cannon like nobody's business. Abused the free DTs I got even harder. It really helped to get the armour upgrades give extra health tech, regular BC health is already huge and with +15% on that they're incredible at surviving. Just got them set up outside the rip-field, planned which direction I was gonna go in and then moved in a line annihilating anything that posed a threat to me that my DTs hadn't already murdered.
I found welcome to the jungle pretty hard.
Piercing the Shroud was kinda.. interesting. Not hard really and doable in one straight run without saving I think if you're really good, but I needed to save and reload quite a few times to make sure I didn't run out of troops. Then again I did manage to get all the achievements and the feat of strength from here on brutal 
And I found In Utter Darkness to be a total nightmare.
Engine of Destruction was god-awful too. I'll echo the earlier poster who said that the order in which you attempt these missions really makes a difference. If I'd have had some decent tech and units (orbtial cc, auto-refineries, tech-reactors, lol-vessels, vikings, banshees) then this wouldn't have been tough at all.
The first mission, Liberation Day wasn't a cakewalk either. It's really easy to just run out of guys if you don't micro them right.
I'm just on the gates of hell right now and it's a little tough. I haven't given it a solid attempt yet though, I just loaded it up really early this morning to see how it was.
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Clearly engine of destruction for me. I played without having any of the medvac-tech-line units (so no medvac no banshees no BCs). I had vikings which helped with the BCs at the end but i guess i could have just as well made wraith. And to make it even more fun on top of that i hardly had any protoss line research at that point which didnt help to make it any easier either. And with all that tychus just keeps running right into those fortified postions ... in the end i just kept throwing a nuke at every entrenchment to force those tanks to unsiege and the other units to clump up which made it manageable for my tychus-supporting medic marine marauder force.
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@icemind,
basically ur telling us that u tried to play the mission with minimum upgrades and unit choices lol.
but ya, mere marine n medic is bad for this mission because of siege tanks and the lack of back doors that you can abuse.
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On August 01 2010 23:13 zer0das wrote: Maw of the Void gave me serious serious problems because I decided to repair my battlecruisers and not use science vessels until it was too late and I had burned a ton of gas. Is this mission even beatable without science vessels on brutal? I don't think it is... (I'm going to try this at some point- because I hate myself).
I beat it with pure BC, no vessel first try. :|
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I finished nova with marine/medivac and tanks had no problems with it, I didnt make a single banshee .
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Definitely engine of destruction if you don't have easy tech for it. I spent a few hours on it reloading and trying out different stuff. All In I got to 99.7% on my first try and just reloaded it a few times and eventually stalled to win.
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Air version of all in was quite difficult until I put together a better strategy while reading.
My key-points
+ Show Spoiler +4 viking patrol behind my minerals.
Few dozen marines/medics for shock troops in base.
3+ flame turret 2+ bunker 2+ turret both sides.
2 groups of splash damage vikings.
Second command center at the start to spam SCVs.
4+ SCVs at each choke at all times.
First time with this strategy was a very convincing win, no scare at the end or anything.
Marines kill Kerrigan. Vikings kill flyer.
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I have had to work all week so I am not as far ahead as I would like, but I'm about to invade Char on Brutal, and have beaten every other mission up until this point, with no upgrades or research or mercs. Going to try to beat the entire game without any of that junk before I go back and get it all. So at the very least everything up to this point is beatable with the bare minimum (not going to make any claims about what units you need available from previous missions).
As far as missions go...
Media Blitz -- instead of destroying an entire base, I went around and destroyed all of the command centers. Seemed pretty effective... the mission was a joke
Final Protoss -- Walled off with DTs, and made sure to snipe any incoming overseers with air units. Slightly cheap, but quite effective
If anyone is skeptical about any of the other missions, feel free to ask and I will post the strategy I used. Will make sure to take screenshots when I finally beat it all, just for fun.
And as a side note, I'm not a spectacular player, have looked up no strategies, and did not play the beta, so it is definitely a very doable task. Wouldn't be surprised if it has been done by others.
Edit: I have gotten every main and optional objective so far, though not even close to all of the achievements.
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On August 01 2010 22:29 Latham wrote:Hardest: - Supernova (fuuu fire + gaytoss everwhere)
- Outbreak (mass zombies, and I had no reapers to destroy buildings)
- Welcome to the Jungle (reasonably hard because I chose to do it with only marines/medics so Colossi and templar were a pain in the ass)
- All-in. As the last level it was reasonably hard and justifiably so.
Easiest: - Media Blitz ( Laughable level, was so easy I was wondering if by any chance I didn't choose casual by accident)
- In Utter Darkness (So easy it wasn't even funny, After killing the 2500 necessary, I gave up on playing and watched the zerg waves torn apart by my unmicro'ed army for the next 25 minutes)
- The Maw (the protoss weren't a threat whatsoever. 18 bcs 3/3/3 + 7 vessels for healing owned it hard)
- Engine of Destruction (just keep 12 scvs by him all the time, and build vikings + nuke with spectres. Did it on my 1st run, which was rare on Brutal)
- Gates of Hell (2-3 tanks + mnm raped it)
OK I have to call BS on "In Utter Darkness," considering that, after ~3k kills, they start hitting you with 10+ hybrids per wave. There is no way you "tore them apart with your unmicro'ed army for 25 minutes," sorry.
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for people who have trouble with Engine of Destruction, all you have to do is pump wraiths from 2 port and keep throwing scvs to repair thor. expand and calldown some war pigs in bunkers and it should be insta win
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Personal hardest was a Sinister turn, I kept beeing stuck in my base and losing too much. Took me a while to figure out a proper strategy for it.
Engine of destruction was relativly easy, mass viking/bashee made quick work of everything.
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Definitely Supernova. Storms fuck FUCK my MnM and banshees and I never have the minerals to mount a second attack because the fire fucking destroys EVERYTHING T_T
In Utter Darkness is so easy if you just mass colossus and stalkers and cannons on the cliffs whenever you have the excess minerals.. 3436 kills quite easily t-t
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I can't understand why everyone seems to think the train robbery mission is so difficult. Upon gaining Siege Breakers and Dusk Wings, that level was laughably easy, especially when I obliterate the, oh noes, "death squad" marauders within three seconds of entering my tank range.
A few missions I am struggling with however are Utter Darkness and Piercing the Shroud. The latter mission I managed to complete just barely with Raynor at 20 HP, but I always fall short of 2500 kills for Utter Darkness on brutal. It's really tough.
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All-in for me was ridiculous because I 1) didn't take the psi disruptor 2) didn't take PF 3) didn't get faster gas
so the regular waves tore up my bunkers, so i needed banshees to tank kerrigan before she starting ripping up tanks, but also needed the banshees to kill nydus with. oddly enough, building a giant arc of bunkers worked better than trying to funnel them through a choke. mainly cause kerrigan was guaranteed to rip through a couple.
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On August 02 2010 10:19 Blanke wrote: A few missions I am struggling with however are Utter Darkness and Piercing the Shroud. The latter mission I managed to complete just barely with Raynor at 20 HP, but I always fall short of 2500 kills for Utter Darkness on brutal. It's really tough.
Utter darkness seems to be relatively easy using mass 3/3 voidrays with mass cannons. If you are having trouble sacrifice the artifact early so you are only defending 2 entrances with cannons instead of 3.
Piercing the shroud was the same for me, ended up just running for the end of the level with raynor and spamming the net things on the hybrid.
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On August 02 2010 08:06 HarleyM wrote: Final Protoss -- Walled off with DTs, and made sure to snipe any incoming overseers with air units. Slightly cheap, but quite effective
And what did you do about the detecting hybrids (the white ones that shoot air)?
Honestly on In Utter Darkness I can't even get to the void ray event before I'm totally screwed. I just can't tell what I'm doing wrong. I'm pretty close to saturated if not completely saturated on both mineral lines and I'm pumping units so fast I'm pretty much broke the whole time but no matter what I do on brutal the hybrid wave that rolls in just as the void rays shows up just kicks my ass. I'd love to try this 'mass void ray + cannon' build a few people have suggested but I don't even last long enough to build a void ray.
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supernova because i am superdumb, i cant beat that mission ;( any tips?
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And what did you do about the detecting hybrids (the white ones that shoot air)?
They don't detect in that level, just in the one where you have to free the three protoss. That or it majorly glitched out for me.
Piercing the shroud gave me almost no issues. As far as escaping goes, you can almost always just run past monsters and the zerg and protoss will just fight each other and let you by.
As a random update, I'm on All-In right now, fighting with no Nydus. Still fighting with no mercs, upgrades, or research. I have certainly played easier missions....
For the person who had lots of problems with the laser drill mission, still having issues? Or take care of it? I found it exceedingly easy personally. Though for lots of missions difficulty depends a lot on the units you have previously unlocked, this wasn't one of them for me.
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Personally I had alot of trouble on gates of hell. It was more based off a lack of siege tanks but the end was pretty dang hard. I found supernova to be easy if you do an air rush to the top. All in...well abuse of siege tanks.
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On August 02 2010 12:06 alsowikk wrote: Personally I had alot of trouble on gates of hell. It was more based off a lack of siege tanks but the end was pretty dang hard
I built zero siege tanks. I massed marines and medics, getting the 12 war pigs as available. Only ran out to rescue the first couple drop pods. Spammed first damage then armor. Around the time I ran out of resources at that starting base I had plenty to push. If you don't it is relatively easy to move to the small base southeast of your start for a few more. The easiest, best, or fastest method? Probably not, but it works.
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in Gates of Hell I activated the later drop pod drops (from the starport on) with a Mule...I wasn't able to rescue many though.
I also upgraded the barracks to drop troops at the raly point so I dropped spectres at Warfields BC and had them nuke the nydus... not the most effective but definitely the safest for me.
For All in after about 50 tries I finally had a critical mass of tanks and just covered the upper plateau with Barracks so nydus worms couldn't bust up there
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I facepalmed as soon as I got to the post which said "thor stunning kerrigan", I hadn't thought about abilities after massing ghosts: shift-click spammed and discovered a few seconds later that Kerrigan was immune to snipe. Then my ghosts died.
I regret picking the hive mind emulator now, it's pretty useless given the gas cost and since any ultras in range are probably dead to tank fire already. I ended up using it on ovies to replace lost supply depots.
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On August 02 2010 12:48 Saketai wrote: I regret picking the hive mind emulator now, it's pretty useless given the gas cost and since any ultras in range are probably dead to tank fire already. I ended up using it on ovies to replace lost supply depots.
Medics?
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It's not that, I was trying to use the emulators to get the ultras before they had any chance to soak up tank fire. Which doesn't really work when your tanks outrange the emulator. I wasn't really concerned about using ultras to block the ramp.
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I didn't think any were particularly hard, but Maw of the Void was a fucking bitch when I was going for the achievements. The one where you cant lose a unit inside of the damage aura. It took absolutely forever, I think it took me about an hour and a half on brutal. Then I finally kill the main thing and I am greeted by the victory screen: Units lost: 1. FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
So I had to redo the bitch of a mission on hard again, needless to say I was both shitting bricks and screaming.
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All In followed by Supernova.
Supernova's just annoying on brutal because you can't get a big army and you have to resort to cheap tricks like + Show Spoiler +waiting until the fire kills most of the protoss defenders and then swooping in with banshees on a suicide mission
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I find it weird that people are having so much trouble with Supernova, I did it in one try and did all the achievements in one go as well. All I did was constantly spam banshees and I finished it right as the fire overtook the first base.
For me it was All In and Utter Darkness since my micro doesn't help me as much vs the constant swarm and more dependent on the right unit comp and position.
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You did this on brutal? Did you complete all of the objectives or bypass them for the boss? I have read (though haven't bothered to verify) that you don't get credit for the win as far as the achievement goes unless you complete all optional objectives too.
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On August 02 2010 13:59 writer22816 wrote:All In followed by Supernova. Supernova's just annoying on brutal because you can't get a big army and you have to resort to cheap tricks like + Show Spoiler +waiting until the fire kills most of the protoss defenders and then swooping in with banshees on a suicide mission Or you just use and abuse MM + siege tanks. Not hard at all.
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need a guide how to supernova i tilt so much right now
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On August 02 2010 15:41 {ToT}ColmA wrote:need a guide how to supernova  i tilt so much right now Banshee/vessel/viking + medivac for scvs and float your buildings alongside the bottom of the map. Try to get 2-2 upgrades also. Automated refineries also helpful.
Oh and if ur worried about high templars u can snipe them with irradiate, before you move in to kill the vault.
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On August 02 2010 11:40 tetracycloide wrote: Honestly on In Utter Darkness I can't even get to the void ray event before I'm totally screwed. I just can't tell what I'm doing wrong. I'm pretty close to saturated if not completely saturated on both mineral lines and I'm pumping units so fast I'm pretty much broke the whole time but no matter what I do on brutal the hybrid wave that rolls in just as the void rays shows up just kicks my ass. I'd love to try this 'mass void ray + cannon' build a few people have suggested but I don't even last long enough to build a void ray.
Use Phoenixes to lift the early hybrid waves if they give you trouble. Otherwise, Colos + maybe some meatshield Zeals rip up everything.
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Took a couple tries for me to get supernova.
If you dont want to use a cheesy tactic, this is what I did:
Go marauder + medics to tank. Get banshees for increased ground damage, banshees rip shit apart. I had wraiths to take care of their air units. I had like a controlgroup of 5 or smth. Focus on phoenix and warp prism.
A tip: you can take out the top left base almost immediatly as the game starts, lots of free minerals there.
For some reason I was really frustrated on the great train robbery, because I tried to use MnM to take the train out. Switched to marauders and diamondbacks and it was ezpz, needed some anti air to kill ravens.
Maw of the void pissed me off. Just really disliked this mission. Just the general look of the terrain made it kind of annoying. Also no science vessel doesnt really make it easier.
All in certainly gave me a run for the money, i went with the nydus version. In the end though, siege tanks takes the day. Just make sure to keep em safe behind a wall of bunkers/flame thrower towers(or PF if you have that). Make sure you have the artifact covered also because in the end the zerg just start going gungho about it.
Engine of desutrction was a fun mission, took me a couple tries. I went with diamondbacks, marauders and medics. All you need really is anti armor units. Took the top left base for minerals. 3rd base was def worst where your units actually stay behind and shoot the buildings while the Odin is walking up a hill where you have no vision and is taking massive fire.
Piercing the shroud mission was really fun too, a little change from the base building ones and where you actually had to micro and not just 1a2a3a.
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I haven't played all missions yet on brutal(about halfway), but how can some of you say the last toss mission was so hard? Just spam nothing but colossi and you can pretty much afk all achievements/bonuses on brutal.
Edit: Utter darkness is the last toss mission, yes? I always forget the names. >_< Seriously easy level.
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Engine of Destruction if you do it early in the campaign (no orbital command/siege tanks/banshee/vessel/techreactor) > all in with air > all in with nydus > supernova > all > Engine of Destruction if you do it late (damn easy with vessel/siege tanks and some anti air)
i had no problems with final toss missions either, just spam collossus until you get carrier, waste the remaining minerals on cannons... pretty easy
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On August 01 2010 23 begin_of_the_skype_highlighting 01 2010 23 end_of_the_skype_highlighting begin_of_the_skype_highlighting 01 2010 23 end_of_the_skype_highlighting:13 zer0das wrote: Super Nova is super easy once you figure out you can just skirt the northern edge of the map and there's nothing to stopping you (as long as you have enough vikings) from killing the structure at the end. The archons even conveniently get trapped behind a pylon.
Maw of the Void gave me serious serious problems because I decided to repair my battlecruisers and not use science vessels until it was too late and I had burned a ton of gas. Is this mission even beatable without science vessels on brutal? I don't think it is... (I'm going to try this at some point- because I hate myself).
But I think All-in is the hardest, then in Utter Darkness.
Maw of the Void is really quite easy, although I had science vessles I just spammed upgraded bc - didn't need any other ships -and a moved the map and repaired after each thing went down. While excess minerals going to make mass marines in my main base just incase some protoss forces managed to slip past my bc wall.
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So far it looks like In Utter Darkness for me when I want to protect the archive. I'm making colossi and lifting up hybrids with phoenixes, and the archives are now getting overrun with 16:30 minutes to go before Void Rays have shown up. On hard I got 2650 kills first try, this Brutal try I'm lucky if I pass 700.
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regarding gates of hell i just build some siegetanks, loaded them into 4 hercules, flew through and sieged the nydus from warfields base :D
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Also, I just finished Brutal Supernova and got it on first try.
Really, it's so weird how people feel so differently about the missions. I thought Fall of haven was super hard if you went to it directly, but utter darkness and Supernova were piece of cake to beat in 1 try. Supernova was basically just go at the bottom, spam MM + banshees and watch out for high templars storming you to death in 2 seconds... Utter darkness = Colossi spam and afk win.
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Supernova wins this prize. All In is pretty hard if you don't use the artifact, although once I carefully planned out my strategy, I was able to do it without an activation or even lifting all my shit and putting it on the island.
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I found supernova pretty easy.
I found the last mission to be the hardest (while fighting air). I didn't have enough credits for the turret barrage which I wish I had.
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On August 02 2010 21:37 Ganches wrote:Also, I just finished Brutal Supernova and got it on first try. Really, it's so weird how people feel so differently about the missions. I thought Fall of haven was super hard if you went to it directly, but utter darkness and Supernova were piece of cake to beat in 1 try. Supernova was basically just go at the bottom, spam MM + banshees and watch out for high templars storming you to death in 2 seconds... Utter darkness = Colossi spam and afk win. 
colossi spam?.. what about broodlords and mutas then?
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for me hardest definitly All in, becouse i chose the hive mind emulator, so no psi disrupter, about utter darkness>>>>> Imortals, np, even with archive alive, in Engine of destruction i managed to get loki killed and yet maanged to keep odin alive, took me 2 restarts :D
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On August 03 2010 02:17 smoorn wrote:Show nested quote +On August 02 2010 21:37 Ganches wrote:Also, I just finished Brutal Supernova and got it on first try. Really, it's so weird how people feel so differently about the missions. I thought Fall of haven was super hard if you went to it directly, but utter darkness and Supernova were piece of cake to beat in 1 try. Supernova was basically just go at the bottom, spam MM + banshees and watch out for high templars storming you to death in 2 seconds... Utter darkness = Colossi spam and afk win.  colossi spam?.. what about broodlords and mutas then?
That's very simple.
You get some heroes like phoenixes, void rays and carriers for any air, but there really aren't many broodlords appearing on this mission so it's no big problem. Mutas kinda die to cannons, lol.
Like 97% or somethin is just pure ground and colossi demolishes absolutely everything there ranging from zerglings all the way to hybrids. Everything dies instantly to them.
So yeah, you can semi-afk this mission as long as you keep producing colossus and you'll get all achievements and research on brutal.
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In terms of pure frustration caused for me it has to be Haven's Fall, although (as usual), once I figured out the trick it became astonishingly easy.
All-in is easily the hardest when you know the trick to it.
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On August 03 2010 05:44 kzn wrote: In terms of pure frustration caused for me it has to be Haven's Fall, although (as usual), once I figured out the trick it became astonishingly easy.
All-in is easily the hardest when you know the trick to it.
Would you mind telling me that trick of yours for Haven's Fall?
I've already beaten that mission, but I had to play ahead a couple of other missions and get banshees to beat it. It was super easy then, but with just vikings in air it felt too hard and I failed. :/
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The trick is to get a medium-sized mass of vikings asap, and use those to clear infections before they actually take hold. If you do that, you barely need any base defense at all, and you can just mass up a bio ball until you feel safe attacking the actual bases.
Its when you let the infections happen that you end up dealing with a stupidly hard amount of pressure, and thats what I was doing at first.
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On August 03 2010 05:50 kzn wrote: The trick is to get a medium-sized mass of vikings asap, and use those to clear infections before they actually take hold. If you do that, you barely need any base defense at all, and you can just mass up a bio ball until you feel safe attacking the actual bases.
Its when you let the infections happen that you end up dealing with a stupidly hard amount of pressure, and thats what I was doing at first.
Ah, I see. I guess I stayed in my base a little too long then. 
Anyway, I just finished engine of destruction or w/e it's called with the Odin.
A lot of people say this one was hard too, but I really don't see it.. I just rally all my buildings on the Odin and make sure I have scvs on him. Spammed some wraith/banshees and it was a complete piece of cake in first try no obstacles to get past or anything.
I mean, I didn't even touch any of my units, they were all basically following Odin and I could keep my screen back in the base the whole game, lol.
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All in by far, I can't even remember which map supernova is.
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based on the number of times i have to load and save during a mission, i have to go with Piercing the Shroud.
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Welcome to the Jungle for me.
Can't really say I had any problems with Engine of Destruction at all, which seems to be a difficult one for a lot of peeps.
Supernova and All-in could be fairly cheesed.
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All in sucks, i hate this mission. I spent my entire day from 4pm until midnight (now) doing this mission and I still haven't completed it. I've been to 99.8% more times then I can count, i have 40 saves, 22 auto saves, and I've tried so many freaking different strats, even EXACTLY copying a video step by step and placing my units exactly where he did. He must have not been on brutal like the title said because I got a WAY different outcome.
All in is the worst mission ever created. maybe if I weren't on brutal it wouldn't be bad but dang.
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Potential spoilers. Please don't read if you are just browsing and haven't played it yet.
I actually did every mission on Brutal before doing them on hard for achievements (if I didn't get the achievements on Brutal). I don't know why. Utter Darkness and All In were both very difficult for me. Darkness was hard for me because I tried doing it with warpgate units, and only had a few colossi. It was actually the first mission I came here for advice for. All In was really difficult, too, so I watched a video and mimicked the build, it was still very satisfying to beat since it took 4 attempts (1st with the method I used got it to 99.9%, then 99.3%, then 98.2%, then a win) I loved the hero-style Zeratul, secret mission and the tunnel missions, loads of fun to try and do it perfectly without losing anything. Must have saved at least 60 times for the hero missions and probably 30 alone for Utter Darkness and about 20 for All In (including hard achievements right after the brutal victory) Engine of Destruction wasn't so bad for me, I got the idea to mass wraiths from someone here on TL when reading about it while taking a break. I just got vikings for the Loki and it was cake.
Media Blitz was very hard for me until I said screw it and cleared everything but the final base, camped my army right outside it, moved 3 specters in, nuked missile turrets, sniped tanks and then a-moved to victory. Of course, I also had to throw two nukes at the pitiful defense attempts when I started taking the tower, but that was more for vengeance than necessity.
For Haven's Fall without banshees (I saw someone ask), I just got MMM and vikings. Hellions are pretty good, as well. Kill the infestation directly east of you first with your 3 vikings, then kill the infestation north of that while building a lot of bunkers in your base, defend the civilians below your base, kill the eastern infestation, mass bunkers/SCVs to repair south part of base, defend the middle civilians, kill the southeastern infestation, defend the northeastern civilians, then pull everything to the south infestation. Use vikings to snipe brood lords and mutas, stim up and carve enough space into the base for your army, then a-move to the western side. Use mercenaries to defend your base if anything sneaks by.
Maw of the Void was pretty annoying for me, I spent 3 hours trying to get the achievement on it (on Brutal for some reason) using the same save and wondering what in the hell I did wrong. Then I remembered a DT died before I saved and started from scratch.
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I couldn't figure out why people struggled with Haven's Fall until I realized they were doing it with bio for achievements. I said screw the colonists and tank crawled clockwise around the map under viking cover. Was like a really awful TvT where the other guy has every base in the world and won't quit trying to win with bio by rallying his rax to my main, but it was ezmode.
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Haven's Fall Brutal difficulty depends of course on the tech you got.
I massed cloaked wraith and protected them with ravens point defense drone. Threw in a few nukes in the mix and got all achievements.
When the zerg move to infest they only bring 1-2 overseers, target them and the rest is free kills, they don't even flee.
Generally on all missions. the AI handle your cloaked units really bad... abuse away
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Belarus180 Posts
All in is definately the hardest, anything else is just a cakewalk even on brutal. If mission has time limit then i just go m&m if it doesn't i go mass ghosts and walk over the map sniping overseers broodlords and ultralisks without loosing any ghost. Yet I'm still struggling with All-in mission
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A lot of people say Supernova was hard, but I got through it first try. All-in is definitely the worst.
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I thought the campaign was pretty ok and I played with no upgrades, no mercs, no heal, few spells, very rare repair, and almost no air units just for the fun of it. The missions where you get a base are harder if you try to complete them by being stubbord like me and not mining and just winning with what units you have at the start. Sure some levels were harder than others, like some took me over 15 afk minutes to complete and I had to use load in some but just because I wanted to get all bonus objectives and pretty much most achievements on the first go. Some missions were supereasy so I tried to complete those with zero units lost just for the fun of it. It comes down to SCV micro and making sure you keep an eye on the minimap. I really don't get what all the fuss is about, I completed it in one sitting while eating, I guess I just have solid strategy and micro or something. I think I should write a guide. Anyway, brutal was fun and boring, looking forward to the promised 2-3 harder that brutal levels for the upcoming campaign.
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On August 01 2010 11:33 0mar wrote: Engine of Destruction by far. It felt impossible until I learned the trick (mass banshee/viking/sci vessel).
this one. I tried almost every other strategy (bioball, tanks, nuke, bc rush, etc) before getting into banshee / wraith / vessel. at least it was fun to play
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On August 03 2010 20:07 Doctorasul wrote: I thought the campaign was pretty ok and I played with no upgrades, no mercs, no heal, few spells, very rare repair, and almost no air units just for the fun of it. The missions where you get a base are harder if you try to complete them by being stubbord like me and not mining and just winning with what units you have at the start. Sure some levels were harder than others, like some took me over 15 afk minutes to complete and I had to use load in some but just because I wanted to get all bonus objectives and pretty much most achievements on the first go. Some missions were supereasy so I tried to complete those with zero units lost just for the fun of it. It comes down to SCV micro and making sure you keep an eye on the minimap. I really don't get what all the fuss is about, I completed it in one sitting while eating, I guess I just have solid strategy and micro or something. I think I should write a guide. Anyway, brutal was fun and boring, looking forward to the promised 2-3 harder that brutal levels for the upcoming campaign.
replays or it didn't happen
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Breakout was easily the hardest for me because i kept logging out to go play the real DotA instead 
Seriously:
All-in seemed impossible before I realized how important it is to kill nydus worms quickly. In Utter Darkness was extremely frustrating because I was underestimating the importance of graviton beaming the hybrids
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In Utter Darkness All-In Welcome to the Jungle
To a much smaller degree "The Great Train Robbery"
I have 40+ saves from In Utter Darkness, kept trying to go back to tweak the ending. Went from 1900->2100->->2300->2400, but that's where I capped out over and over and over and over again. I hate that mission now with a fiery passion. In hindsight I know it was just a macro error, but I was too lazy to do it all over again.
All-In I did with the Nydus Worms, I kept trying everything: Mass BC, Mass Banshee, Barracks Wall Off, nothing was working. Then I saw the OP as hell Siege Strategy, did that, and beat it effortlessly. But even before I switched to Siege Tanks I kept getting to 96-98%. But at that point I couldn't kill Kerrigan the last time. So frustrating. That's why I hate All In and In Utter Darkness, it's like they designed it so that it's easy til about 80% left then you somehow have to defend insanity for 20%. It catches you off-guard and you fail at about 90-95% every time.
Welcome to the Jungle is really just hard until you get more tech options. It was one of the first mission trees I went down and I had to stop. The Protoss is just too strong without some more research/tech. Everytime I went out to get Terrazine or stop the Protoss from capping a node, I got attacked in the rear. Siege Tanks made the mission easy as all get out, but doing it early one is so ridiculously hard while trying to get all the relics as well.
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On August 03 2010 17:30 Casta wrote: Haven's Fall Brutal difficulty depends of course on the tech you got.
I massed cloaked wraith and protected them with ravens point defense drone. Threw in a few nukes in the mix and got all achievements.
When the zerg move to infest they only bring 1-2 overseers, target them and the rest is free kills, they don't even flee.
Generally on all missions. the AI handle your cloaked units really bad... abuse away
I just massed Vikings off of just a reactor off 1 Starport until I had like 10-14. The Zerg couldn't do anything against the settlers, I just wiped the floor with them, then landed to kill the ground forces. Then it was just a matter of massing a couple brigades of MMM and/or Firebats/Siege to come clean out the ground forces. It was a oneshot for all the achievements. I know that's totally unhelpful because we all found some missions easy taht other people find impossible. I only bring it up because it's the Viking level. It seems like all the "air unit" missions are made trivial by massing the air unit they give you in the mission. At least, that's how I did the Viking, Banshee, Medivac, BC, and Wraith levels.
EDIT: Shit, meant to edit my last post, sorry.
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I got In Utter darkness on my first try (with all the achieves). Mass colossi + void rays = win with extra mins -> zealots. I got All-In on my third try with mass tanks, perdition turrets and banshees. By far the hardest mission was supernova which I didn't get until I learned you can let the fire basically destroy the toss base.
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all in was hardest for me, although i had to practice a lot for supernova timing where fire wall stayed still and for how long etc. eventually i just rushed up the left of the map with 20 banshees and 4 vikings, scanned and killed the observer and cloaked banshees finished off the artifact.
but for all in, with nydus worms, i spent so long with so many different strats. eventually build a 2 rax thick wall on each side, spammed tanks and made 4 thors to deal with kerrigan. and even then, with 95% charge i pulled all my scvs and only barely made it.
both were very challenging and very satisfying to complete, im glad they weren't easy but yeah, all in felt the hardest.
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Idk, i had most issues with the final protoss mission and i think i spent the longest time on the mission where you get battlecruisers, because i kindaoverdid it with battlecruisers and only had 2-0 BCs, trying to beat a truckload of 3-3-3 carriers inside a damage field :S
All in was one of the easier for me, i finished it on first try no loads without breaking a sweat.
And lol Doctorsaul, gj lying your ass off
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All-in was the hardest one for me, I was getting raped because I didn't know the artifact pulse wave damaged the leviathan (does about 1k of it's 3k hp) and because I wasn't using thors. Once I had 5 thors at all times, with the +100 energy research, it was easy to just stunlock kerrigan and fleet of vikings all the broodlords.
I kept 3 vikings and 1 sci vessal at the back of my base and forgot about it.
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Engine of Destruction definitely gave me the most trouble. Probably 7-10 restarts. All-in took a few, but with the bunker+tank+banshee upgrades, just sitting behind a wall of tanks/bunkers and using a fleet of banshees to knock out all the nydus worms made it really easy on my winning attempt.
Engine of Destruction is really interesting in that people have found so many unique strategies to winning after many failed tries. Someone on the first page said mass ghosts; what the heck? I eventually won with triple-starport wraiths. I also never figured out that I could buy some time by letting him solo the first base, which probably would have made it easier.
I'm disappointed that I haven't gotten any comments on my hard-earned Kerrigan avatar, and I've run into a lot of people sporting raynor or the general.
For Haven's Fall I just spammed pure vikings which allowed me to stop all the infestations, and then supported them with a few tanks+merc tanks. Took out all the bases with nothing but tanks+vikings.
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On August 03 2010 20:07 Doctorasul wrote: I thought the campaign was pretty ok and I played with no upgrades, no mercs, no heal, few spells, very rare repair, and almost no air units just for the fun of it. The missions where you get a base are harder if you try to complete them by being stubbord like me and not mining and just winning with what units you have at the start. Sure some levels were harder than others, like some took me over 15 afk minutes to complete and I had to use load in some but just because I wanted to get all bonus objectives and pretty much most achievements on the first go. Some missions were supereasy so I tried to complete those with zero units lost just for the fun of it. It comes down to SCV micro and making sure you keep an eye on the minimap. I really don't get what all the fuss is about, I completed it in one sitting while eating, I guess I just have solid strategy and micro or something. I think I should write a guide. Anyway, brutal was fun and boring, looking forward to the promised 2-3 harder that brutal levels for the upcoming campaign.
I didn't think Romanians could do sarcasm!
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super nova wasn't that bad. I used banshees to get the 75 kills then i restarted the mission and made pure tank/golioth and steamrolled the base. tanks are insane in the SP campaign with the upgrades... only 25% splash to allies? GG. Golioth are also amazing w/ the upgrade if any air is present their DPS is very high as they attack both air and ground. plus tanks aren't going to get mass stormed like banshees.
I beat the final mission both ways. I think the nydus worms are easier. I made 2 control groups of banshees (3 in each group) and had them snipe nydus worms and sat behind 99999 tanks. I didn't get the planetary fort upgrade because I wanted to try out those flamethrowers (they suck) so i just walled with some raxes.
haven's fall was one of the easiest missions in the game, you literally make 2 units.. vikings and tanks. Clear the top base first as it has no air units. Then the right base then bottom. I didn't even use siege mode I just attack moved over them. The waves that hit you are extremely weak.. 1 ultra from the top and like 8 mutas from the bottom. I don't recall having any issues on this, but I didn't use any bio.
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I'm surprised people have trouble with supernova but not all-in. I just massed a bio ball with vultures out of the free factory. Use spider mines to defend and save troops. Used a couple of banshees to clear undetected areas. Grabbed 2-3 tanks at the last base. Then just pushed into the final base with 160 pop of a bio ball making sure to snipe the HTs.
My all-in is insanely difficult as I lack a lot of the useful upgrades and am on the air version.
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@Logo
how the hell you get a 160 army in supernova? more shockingly, how does ur bio ball not melt against colossi?
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Haven't gone to Char yet, but holy hell Piercing the Shroud is a fiendish step up from everything else so far imo. Saveloading galore to get through that one.
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How do people have trouble with PtS?
I always felt like the "micro" missions were entire levels of difficulty easier than the macro ones.
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On August 04 2010 10:28 kzn wrote: How do people have trouble with PtS?
I always felt like the "micro" missions were entire levels of difficulty easier than the macro ones. I feel exactly the opposite.
If you make enough stuff, all the macro levels are pretty easy with some minimal micro.
edit: Again, I'm not on Char yet. I've done everything else though.
You can't make more stuff in the micro levels. I'm pretty decent at making stuff. I'm not so hot at getting the most out of it all the time.
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I'm with kzn, I find the micro levels to be a complete joke(Belly of the Beast might be the most entertaining mission in the game though, like a competition with yourself to do ridiculous things with the hero skills). Supernova frustrates me to no end though, and I haven't tried All-In on brutal yet. I am far from a plat player or anything though and my macro is definitely not great so that could explain a lot.
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On August 04 2010 10:28 kzn wrote: How do people have trouble with PtS?
I always felt like the "micro" missions were entire levels of difficulty easier than the macro ones.
I don't think you are really alone on this. The micro missions were certainly much easier than the other ones.
The main problem with the macro missions that are hard is the lack of expansions. Very difficult on levels like Utter Darkness and All In to really change what you are doing purely due to the lack of resources.
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On August 04 2010 06:27 dybydx wrote: @Logo
how the hell you get a 160 army in supernova? more shockingly, how does ur bio ball not melt against colossi?
I did something similar on Supernova, most of the collosi the enemy has are hallucinations and the real ones don't really do much if you have enough medics.
I had upgraded medics for the mission and combat shields etc so I guess this made it easier to use bio.
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On August 04 2010 10:28 kzn wrote: How do people have trouble with PtS?
I always felt like the "micro" missions were entire levels of difficulty easier than the macro ones. Same because i played more dota then sc1 haha anyways when it's micro i know dam well it's with in my ability to do this level as it's built in to do it with these set units. No macro guess working and defending a base etc.
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WTF, whats with so many people finding engine of destruction so hard? I found it hella easy. I just defended with merc tanks and a few turrets, had SCVs following Odin from afar and I would go around sniping shit with mass Wraiths from 2 port.
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Like most levels, Supernova is easily beatable with marine + medic. Just mass those fuckers.
All-in was the hardest for me. Engine of destruction was difficult until I realised that tanks into mass marines + medic was the way to go.
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I didn't really have too much of an issue with anything until I got to 'all in'... faaaaawk... It got so bad that I had to distract Kerrigan with my buildings so she wouldn't blow past everyone and destroy the world. :|
Really appreciate Blizz though... Thanking a special someone in the credits -- http://yfrog.com/0yj7sfj
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Welcome to the Jungle is super easy even with almost no tech units... just buy all the upgrades for marines and medics, build a couple or three or five rax with reactors, and spam M&M balls. I tried screwing around with goliaths the first time, failed, said screw it, floated my factory, and went old school M&M with all upgrades... I killed every enemy rather than mess around with terazine. M&M is fast enough to stop sealing attempts, very flexible against all units, and doesn't take all the bonus damage from rays and stalkers. And buying the upgrades is worth it because you'll use M&M or MMM in a lot of the later missions.
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Mystlord
United States10264 Posts
All In was the hardest for me without a doubt. I had to restart multiple times until I got off my ass and actually figured out what to do. I killed the Nydus Worms on the previous mission, and I didn't get the Mind Control tower, so I did everything the hard way on that mission. Still beat it though. That was the only mission where I encountered actual difficulty. Everything else was easily doable.
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On August 04 2010 10:28 kzn wrote: How do people have trouble with PtS?
I always felt like the "micro" missions were entire levels of difficulty easier than the macro ones. PtS is fairly straight forward so its not hard in the sense of not knowing what to do. but it was hard because it takes alot of load/saves when i did it.
where as other missions in the campaign, there is always an ez way to do it.
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I finally finished all-in on Brutal and I have to agree it's the hardest.Originally I was doing it with no nydus but I reloaded and did it with no air instead because I was getting torn apart with my ground defences not being at their strongest with me massing air. Every time the last boss showed up I'd get ripped a new one and not be able to recover.
VS Nydus I managed to defend really easily until around 80% and then I started losing my Banshees to the boss and hydras and stupidity (they really step up the amount of detection later). I made around 85-90% what turned out to totally be the correct decision and moved all my tanks up to the ledge along with all my scvs and most of my buildings too. I lost absolutely everything in the final surge just after being forced to use the artifact to survive my retreat and lose the achievement by using it twice. At 99% my last tank was destroyed and the zerg surrounded the artifact. Fortunately it managed to tick to 100% just as they were about to destroy it, literally I think it was on something like 50hp.
I was... relieved.
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Belarus180 Posts
as for Engine of Destruction my first walkthrough was on hard and when i figured out that i can save Odin and it can help in wrecking enemy bases, so in hard i just walked over whole map with Odin and 3-4 scv. For brutal main problem was defending terran bc+banshee+viking+tank pushes. I sieged 4 tanks on high ground right to the north of base (on the roof of building) build 10 turrets there and scv, sometimes i had to rebuild some turrets, but it was unpenetratable. Then I used Odin to defend side expansion on the north-east of my base, massed ghosts and walked over the map destroying everything, Only after destroying all terran buildings I captured stations. The only problem was raven's heart seeker missile, making sure i dont loose more than one ghost at a time, and i used medievac to get rid of enemy turrets(providing vision to my ghosts) and to heal them.
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On August 04 2010 18:07 Poobah wrote:Fortunately it managed to tick to 100% just as they were about to destroy it, literally I think it was on something like 50hp.
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I had trouble with Welcome to the Jungle because I only had MMM unlocked (with no upgrades besides concussive shells and combat shields). After restarting several times, I finished it with the Protoss ending up capturing 5 or 6 altars.
Supernova took me a few tries because that mass banshee/viking strat that everyone recommended didn't work. I found it way easier with leapfrogging tanks.
All In was probably the hardest. But then again, I used the Mind Control trick. I can't even imagine trying it "normally."
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In Utter Darkness was the only one that I found difficult at all.
EDIT: Then again, in All In, I went easymode against Nydus Worms. With Mutas and Brood Lords I might've had some trouble.
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I went through the game first on hard so I had a pretty good idea what to expect on brutal and didn't have too much trouble. The only one that I had to restart multiple times was the train level because I did it without tanks and it took me awhile to realize I should make a 2nd fac in advance so I can really pump diamonds after killing a train and collecting all the loot. I also kept trying to expand and as soon as I stopped that it seemed easier. The level requires actual multi-tasking though, since you have to collect the spare resources, find the free diamondbacks, clear bunkers around the loop, kite the little groups of enemies out in the field and bring your diamonds back to your base to defend at certain points. Make a small mistake and you lose.
I can't say anything though because I went the easy route and did the nydus version of All In.
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Definitely Welcome to the Jungle. I had to restart at least 10 times before I finally (and barely) managed. No idea what I was doing wrong but it was so damn hard to keep those Tal'darim from sealing those altars while picking up my own. I just couldn't dish out a big enough army to defend and attack at the same time.
My successful attempt ended with me turtling up the last canister on the map with turrets with a couple of scvs to repair them along with my main army.
Surprisingly, no other mission was "hard", especially after I got both banshee and viking upgrades. The much frowned upon Engine of Destruction was a piece of cake with a banshee/viking army.
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The only mission I had to restart on brutal was In Utter Darkness - the last protoss one.
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Had trouble with Supernova, Engine of Destruction, and All In.
Supernova, I went bio with tanks and slowly pushed across the map, expanding at the last second and keeping all my units alive as best I could.
Engine of Destruction, I kept 4-5 SCVs close to Odin but on hold position, and repaired what I could when I knew they wouldn't get sniped. Protected by a couple of tanks and the wraiths you get at the start. Defending wasn't hard when I chose not to invest too much in protecting Odin.
All In, I had mutas/blords to deal with. Used the starting defenses plus two bunkers on each side with marines, 4 tanks on each side and a few Thors. Near the end I had about 20 Vikings and some scattered bio on both sides, scattered turrets. I found it was mostly just important to keep lots of Vikings and to micro against Kerrigan so you don't lose everything. (skirt viking blob near so she uses the AoE then stun with Thor strike cannons)
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From hardest to easiest (based on roughly # of restarts):
All In The Dig Engine of Destruction Utter Darkness
For EoD, once I figured out all the attacks on your base happened at predetermined times I was able to intercept them instead of "oh look my base is being raped I better run over there and oh the CC died *restart*"
I'm still doing All In. I'm starting to think my tech choices are really bad. T-T
Supernova was pretty NERD RAGE worthy too. Mostly just on the last leg of the mission... fucking templars. THEN I noticed a small pit that could drop my siege tanks in and have SCVs spam turrets to protect them.
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Just finished beating the entire game with no upgrades/research/mercenaries (except war pigs). After two straight days of trying to beat the air version of all in, i said fk it and beat the nydus version in about 5 tries. Not about to say it is impossible to beat the air version with nothing, just that I was unable to get past about 67%, and was tired of trying. Would love to try any strategies anyone can recommend, because I would like to be able to say that yes, no matter what the game is beatable. I have spectres, not ghosts, if that plays into any recommendations.
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All In is a vicious step up in difficulty from anything else where you build stuff, definitely my choice for hardest mission.
I'd still call Piercing the Shroud a solid number 2 though.
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For me, it was in Utter Darkness
Whereas for All In I had 4-5 saves (all autosaves) in Darkness I had 25 ish. Some people are saying it was an easy mission, but I found it difficult.
All In I just massed tanks, breezed through. Likewise, I didn't have that many problems with Dig either.
Engine is easy if you have the science vessels
I cheesed Supernova with banshees lol
edit: welcome to the jungle was a pain too, I had 15 saves on that
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Mexico1364 Posts
All in by far was the only mission that got me over 9 saves... it went to 2X.... i regret i pick to fight air insted of nydus XD
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A lot of people seemed to have issues with Engine of Destruction. I find this surprising because it felt one of the easiest to me. Tychus waited a long time, and I just spammed a shit ton of Goliaths, put 2 tanks and a bunker at the back of my base which held any counter aggression, and then just rolled on with mass SVC / mass Goliath with SV support. I think one 1 the things that many people overlook in that mission is that how fast you can expand.
I found All-in the hardest. Supernova I managed to finish quite easily once I found out that I can just wait in the end untill the fire burns out like 70% of the last Protoss place, thus killing most of the units and still kill the Xel-naga thing in time. Was pretty hectic though. I went mass banshee, with 5-6 wraiths which I microed seperately to snipe any air units and bunch of SV's.
All-in took me the longest, out of all the missions, but once I learned the correct timing to Nova and the usefulness of mass Marines, it was a cakewalk.
The dig was fun in a challenging way too, but you could use queue all of the enemy Colossus / Immortal / HT which made defending very easy.
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all-in was the only mission I found difficult, and that was only because I forgot how broken it was to have like 20 seige tanks. once I realized that if I got enough seige tanks, and set out a bunch of marine fodder on kerrigan it was really simple. supernova, you just needed to mass banshee to get the first expo, then add vikings and science vessels to make your army basically invincible. collossi and immortals are so funny when you have nothing on the ground.
also, the final protoss mission where you have to fight off a billion zergs was really hard for me, but that's just because I find protoss really difficult to play for some reason.
and the train one was hard until I decided to screw it, then waited til I got tanks and it was ridiculously easy.
and the first mission was annoyingly difficult for me since my micro is crap.
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On August 05 2010 15:53 G0dly wrote: For me, it was in Utter Darkness
Whereas for All In I had 4-5 saves (all autosaves) in Darkness I had 25 ish. Some people are saying it was an easy mission, but I found it difficult.
All In I just massed tanks, breezed through. Likewise, I didn't have that many problems with Dig either.
Engine is easy if you have the science vessels
I cheesed Supernova with banshees lol
edit: welcome to the jungle was a pain too, I had 15 saves on that
I keep hearing this. I don't see how anyone can win All In with just tanks. I did that, 200/200 nothing but tanks, and you get overwhelmed by the nydus worms. Unless you are using PF's as a wall off then maybe...
On August 05 2010 16:13 NonFactor wrote: A lot of people seemed to have issues with Engine of Destruction. I find this surprising because it felt one of the easiest to me. Tychus waited a long time, and I just spammed a shit ton of Goliaths, put 2 tanks and a bunker at the back of my base which held any counter aggression, and then just rolled on with mass SVC / mass Goliath with SV support. I think one 1 the things that many people overlook in that mission is that how fast you can expand.
I found All-in the hardest. Supernova I managed to finish quite easily once I found out that I can just wait in the end untill the fire burns out like 70% of the last Protoss place, thus killing most of the units and still kill the Xel-naga thing in time. Was pretty hectic though. I went mass banshee, with 5-6 wraiths which I microed seperately to snipe any air units and bunch of SV's.
All-in took me the longest, out of all the missions, but once I learned the correct timing to Nova and the usefulness of mass Marines, it was a cakewalk.
The dig was fun in a challenging way too, but you could use queue all of the enemy Colossus / Immortal / HT which made defending very easy.
You sure you played EoD on brutal. He waits for like 1 production cycle and he goes again...
On August 05 2010 16:06 checo wrote: All in by far was the only mission that got me over 9 saves... it went to 2X.... i regret i pick to fight air insted of nydus XD
I wish I got air, it probably would've been easy mode. The mission to blow up the platform all I did was set up Mind Control towers to take over any attacking zerg (especially mutas and BLs) and spammed banshees. Definitely was the easiest mission out of all.
Apparently, there is an easy mode way to beat All In just by spamming MC towers. MC towers weren't too useful for the nydus version. A lot of the frustration for me with All In was me not knowing better to wall off your chokes to protect my tanks.
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EoD is pretty easy on brutal. He can only die at the start of each attack, when the majority of enemy forces are focusing on him, so sieging some tanks behind him will quickly decimate the ground units and then a few scvs can easily repair him to max hp. You can add some vikings later to take care of the BCs faster.
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On August 05 2010 18:07 Ownos wrote:
I keep hearing this. I don't see how anyone can win All In with just tanks. I did that, 200/200 nothing but tanks, and you get overwhelmed by the nydus worms. Unless you are using PF's as a wall off then maybe...
I used tanks in siege mode, barracks to wall off, and banshees to snipe nydus worms. Marine ball for kerrigan.
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For Supernova, there is a blank piece of land north of the artifact. You can directly land ghosts there if you did the orbital strike upgrade, or you can reach it with a dropship - though you will get fired at by a couple stalkers and cannons along the way, it should survive. From there it is a matter of 2-3 nukes to clear the cannons on the cliff, then you can land your permacloaked ghosts behind the artifact and shoot at it all you want. You can also use additional nukes to kill it faster, but on brutal it is unlikely you'd manage it before you have to relocate your base. Permacloaked ghosts work wonders for base defence on that mission too. Fuck banshees.
Engine of Destruction is trivial with just wraiths. What I did was float my factory and rax and starport to the first base and stole their tech reactors as I was destroying the enemy raxes with wraiths. Then pumping wraiths out of three tech-reactored starports the whole mission. A key for making wraiths work there is hitting something with a cloaked wraith and pulling a bit out, waiting for the ravens to come to detect and I sniping them. Then focus on tanks and battlecruisers. Orbital command also helps to summon repairers directly behind the thor in critical moments.
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I must be the only person who found all-in really easy.
I just spammed tanks with bunkers in front. Once you get like 20 3/3 tanks on each side it's easy. Then used the merc battlecruiser and merc banshees to take the nydus worm out, repairing them each time.
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I keep hearing this. I don't see how anyone can win All In with just tanks. I did that, 200/200 nothing but tanks, and you get overwhelmed by the nydus worms. Unless you are using PF's as a wall off then maybe...
You need marine fodder in front for kerrigan to kill. If she breaks the wall AND gets to your tanks it's game over. And when I mean marine fodder, I mean a barracks wall pumping marines non-stop. She cannot get to your more expensive units to just 1-shot them with imba spells. Tank lines + mass rine fodder and a few scvs to repair/replace the walls.
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'All In' was definitely the hardest for me. I took out the air support so I was left fighting worms. Unfortunately I took the mind control tower, which was little help for All In. My tank lines were getting rushed too fast even with banshees taking out the worms. So I reloaded a previous save to get the psi disruptor instead of the mind control tower. That made all the difference. Before I was getting stuck around 92%. With the psi disruptor I didn't need to destroy has many worms. As other people stated you need marines to take out Kerrigan. Also a line of bunkers in front of the tanks that scvs are constantly repairing. Oh and some turrets in the back of the base keep too. tl;dr - use the psi disruptor if up against nydus worms
Dig was hard for me too. Mostly because that was one of the first missions I did. Thus I did have many tech options. Unlike EoD when I had techreactors/vikings/banhees. Beat it on the first try.
It seems that whatever missions you tackle first in brutal will be your toughest, i.e. the more tech options you have the easier the level becomes. That is why some people blow through a level and other people need to restart multiple times. Well I guess they could just be that good too.
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all in bummed me for a while, i restarted the entire mission, and then beat it in one go. mass tanks, and maybe 6-8 banshees flying around taking out what nydus worms you can. 20 or so marines on call for kerrigan (you'll have excess minerals anyway), scattered psi disrupters, and its not too bad.
same with the dig, i couldn't figure out how to fire the laser, but once i figured out the shift queue capability, it become very easy. i've had practice turtling as terran =P
in utter darkness was just painful for me. took several days on just that one mission.
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By far have to say the hardest mission was All In, with the Nydus worms. Try it without tanks like I did. You'll see. (i played brutal with a friend promising I wouldnt mass any single unit(s) or develop habits i wouldnt use online as well, silly i know but it made things interesting) Finally finished that, got 3k ach points so far, heres to having no life lol..
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People like Klive5ive probably don't even know what Brutal difficulty is, let alone played it.
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In Utter Darkness
This mission was ridiculous. It took me 5 tries to beat it on brutal (All-In Air only took me ONE try); on my successful attempt the scenario had forced me to block my entrances and I fought tooth and nail for the last few kills (to 2500) by moving my entire air-force to the bottom left corner.
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All In took me the most replays on brutal, mainly because all the building walloffs I tried turned out not to be zergling proof. eventually I gave up and used bunkers, and it worked much more smoothly.
Other than that, any mission vs Protoss early on is a pain because of having to fight colossi and templars with MM. Microing against zerg is much easier.
The end of The Breakout was annoying because of the AI spamming ravens, and I lost a ton of units at the end of Supernova too.
In Utter Darkness was pretty easy for me with a stalker/immortal/colossus ground force and the fleet 1a2a'ing around and lifting hybrids, but if you weren't familiar with the protoss units I can see why it would be tough.
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Man Haven's Fall has been the hardest for me by far. I dont have banshees, tanks, ghosts etc. Everytime I stop an infestation theres another one up. My latest file only has one of the bases left but im completely mined out so I dont have enough vikings to stop the new infestations
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Engine of Destruction by far. I tried doing it as soon as it was available (wanted to get to the secret mission) and had to abandon it until I got more researches. It was pretty much impossible to keep the Odin alive since the AI target fires healers and I couldn't produce enough SCVs to keep my economy healthy and keep the Odin healed -.-. All In was the only other mission that needed a second go, everything else was 1shot (pretty much).
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Honestly i felt engine was kinda easy if you micro properly, let odin tank and "smart" repair him. i did have to reload twice because on the 3rdbase i wasnt prepared properly and same with the 4th. i never surpassed 90 food i think. 2tanks at base with a bunker with marines and a scv repair was all the defense i needed. about 3 scvs following behind odin to repair him when the dust settles a bit. only used wraiths in my pushes also, never had more than 16ish wraiths at one time(they will die though so have to make more) and 2 science vessels. i just picked off ravens ASAP and used wraiths help to clear out the initial enemies before i sent scvs to repair odin. once i got to the 4th base i just dive bombed the battlecruisers, there was a point though where my scvs died while odin was like 300hp so i called down some mules and it was extremely close(he was around 150hp at one point) but then he nuked em shortly after.
Ironically Sinister Turn took me an hour cuz i was extremely stubborn and kept trying to break the final base with only like a 50ish food army, meanwhile for the last 30min of the game Maar was at like 1400shield/1400hp. then i read a post saying just distract the base units and blink ur stalkers in and insta win which i did in one shot -_-
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Read most of this thread, every mission that was listed as being hard I beat by just massing bio except for All-in which I massed hive mind emulators and spammed mind control.
Fun fact on the maw of the void you only count as losting a unit in the rip field if the rip field kills it not another unit so if a unit is low and you cant get it out shoot it for the achievement. Overall brutal was surprisingly easy once I got all the marine/medic upgrades from the armory bio basically wins the game except for a few missions even on welcome to the jungle I got both acheivements with just bio.
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Everyone says engine of destruction is hard but i won on my second try. I thought supernova was hard, and the last level. t.t
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Engine of Destruction was easy - I did it on my first try (although I had a few Science Vessels and some SCVs repairing the Odin and spammed Banshees/Vikings).
Considering how much trouble I had the first playthrough with Supernova, it seemed kinda easy this time. Just Mass Banshees, add a few Science Vessels (later also a few Vikings), be aggressive, when you get attacked, defend with your cloaked Banshees. After taking the last base, just lift your buildings and chill in the right bottom corner. Wait until the fire has almost reached the artifact, then destroy it with your Banshees.
The only things left for me to do are In Utter Darkness and All In. Got damn, I hate these missions so much,
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i didnt find any mission hard its just very basic things u do and the rest is ez on engine of destruction, i just went 2 port wraith and ended up winning with like 20 something wraiths all cloaked with some scv repairing the odin and some seige support (mercenary) on brutal also utter darkness is just a uber deathmap make alot of collosis in start (also grave lift the hybrids) and start getting void rays after cuz of the lack of anti air in zerg
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