Secret Achievement? - Page 10
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monad
United States156 Posts
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xxsoulhunterxx
United States16 Posts
A second way for a challenging achievement, complete the campaign with no units lost on normal. My opinion is that it is like wow factions 999/1000 exalted. | ||
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monad
United States156 Posts
In SC2 this doesn't make sense, there's no levels or ranks anyway. Besides, this isn't the case for any of the other achievement categories such as Exploration, Multiplayer, etc. Those all go up to their maximum values. So it's not even consistent within the game, much less make any sense in the context of the game. So no, I definitely don't think it's like the WoW reputation thing. it's either a bug or a secret achievement. | ||
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Gedrah
465 Posts
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monad
United States156 Posts
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Deadbread
Germany143 Posts
On August 19 2010 01:04 gris.pl wrote: @castlewise if that may lead to anything it should be more like: snipe the cloaked unit I think Its the Archievement "Aus den Augen aus dem Sinn" . I only know the German phrase. Its in the mIssion Supernova where you have to kill 75 Units with cloaked Banshees. Difficulty Hard i think. | ||
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castlewise
31 Posts
Good eye. Its "Shock and Awe" in english and you are totally right. Thats where that icon comes from. >> Well then there are still a couple of wierd ones like the big 80 or the eagle with Beta written on it, but the cloaking lead is definitely busted. | ||
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Skyze
Canada2324 Posts
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MamiyaOtaru
United States1687 Posts
On August 19 2010 05:18 Deadbread wrote: I think Its the Archievement "Aus den Augen aus dem Sinn" . I only know the German phrase. Its in the mIssion Supernova where you have to kill 75 Units with cloaked Banshees. Difficulty Hard i think. "out of sight out of mind" is a funnier name for that achievement than "shock and awe". GG localization team! | ||
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xmShake
United States1100 Posts
On August 19 2010 05:43 Skyze wrote: does this shock and awe give achievement points? Yes it does. It's the one where you have to kill 75 (I think this is right) buildings OR units on Supernova with banshees. There might be separate achievements for killing buildings or for killing units, thus resulting in the point difference. | ||
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SugarBear
United States842 Posts
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monad
United States156 Posts
I also wonder if there are any secrets on All-In. It's the type of map that you normally wouldn't explore because you're so busy worrying about completing the mission. Would be interesting to spam ravens all over the map. | ||
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rS.Sinatra
Canada785 Posts
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monad
United States156 Posts
<?xml version="1.0" encoding="us-ascii"?> <Catalog> <CAchievement default="1" id="CAMPAIGN"> <Category value="Achievement/Category/LibertyCampaign"/> </CAchievement> <CAchievement default="1" id="MARSARAMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/MarSaraMissions"/> </CAchievement> <CAchievement default="1" id="COLONISTMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/ColonistMissions"/> </CAchievement> <CAchievement default="1" id="COVERTMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/CovertMissions"/> </CAchievement> <CAchievement default="1" id="REBELLIONMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/RebellionMissions"/> </CAchievement> <CAchievement default="1" id="ARTIFACTMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/ArtifactMissions"/> </CAchievement> <CAchievement default="1" id="PROPHECYMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/ProphecyMissions"/> </CAchievement> <CAchievement default="1" id="FINALMISSIONS"> <Category value="Achievement/Category/LibertyCampaign/FinalMissions"/> </CAchievement> <CAchievement default="1" id="STORYMODE"> <Category value="Achievement/Category/LibertyCampaign/StoryMode"/> </CAchievement> <CAchievement id="Story_Meta_THanson" parent="COLONISTMISSIONS"> <TermTable index="0" value="Story_Meta_THanson_1"/> <TermTable value="Story_Meta_THanson_2"/> <TermTable value="Story_Meta_THanson_3"/> <TermTable value="Story_Meta_THanson_4"/> <TermTable value="Story_Meta_THanson_5"/> <TermTable value="Story_Meta_THanson_6"/> <TermTable value="Story_Meta_THanson_7"/> <TermTable value="Story_Meta_THanson_8"/> <TermTable value="Story_Meta_THanson_9"/> <TermTable value="Story_Meta_THanson_10"/> <TermTable value="Story_Meta_THanson_11"/> <TermTable value="Story_Meta_THanson_12"/> </CAchievement> <CAchievement id="DrArielHansonMissions" parent="STORYMODE"> <TermTable index="0" value="DrArielHansonMission"/> </CAchievement> <CAchievement id="Story_Meta_Lab" parent="STORYMODE"> <TermTable index="0" value="Story_Meta_Lab_2"/> <TermTable value="Story_Meta_Lab_1"/> </CAchievement> <CAchievement id="EhanCrystal" parent="STORYMODE"/> <CAchievement id="Story_Meta_TTosh" parent="COVERTMISSIONS"> <TermTable index="0" value="Story_Meta_TTosh_1"/> <TermTable value="Story_Meta_TTosh_7"/> <TermTable value="Story_Meta_TTosh_6"/> <TermTable value="Story_Meta_TTosh_10"/> <TermTable value="Story_Meta_TTosh_12"/> <TermTable value="Story_Meta_TTosh_3"/> <TermTable value="Story_Meta_TTosh_9"/> <TermTable value="Story_Meta_TTosh_2"/> <TermTable value="Story_Meta_TTosh_8"/> <TermTable value="Story_Meta_TTosh_11"/> <TermTable value="Story_Meta_TTosh_5"/> <TermTable value="Story_Meta_TTosh_4"/> </CAchievement> <CAchievement id="GabrielToshMissions" parent="STORYMODE"/> <CAchievement id="Hellitsabouttime" parent="STORYMODE"> <TermTable index="0" value="HellItsAboutTime_HansonA"/> <TermTable value="HellItsAboutTime_HansonB"/> <TermTable value="HellItsAboutTime_Horner"/> <TermTable value="HellItsAboutTime_ToshA"/> <TermTable value="HellItsAboutTime_ToshB"/> <TermTable value="HellItsAboutTime_ValerianA"/> <TermTable value="HellItsAboutTime_ValerianB"/> </CAchievement> If you study this you can kind of see what's going on. "CAMPAIGN", "STORYMODE", etc refer to the categories you see in the Achievements pane. parent="STORYMODE", for example, indicates that an achievement with the specified name would show up under story mode. GabrielToshMissions obviously refers to the achievement Gabriel Tosh Missions Complete the Tosh storyline in the Wings of Liberty campaign So, by analogy, there should be an achievement called "Hell It's About Time" under Story Mode. But there isn't. Assuming my theory is correct, this also indicates that it has something to do with Hanson, Horner, Tosh, and Valerian. All of those TermTable etc items mean that there is some kind of dependency, such as perform tasks X, Y, and Z and then you get the achievement. discuss. | ||
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monad
United States156 Posts
Achievement/Description/Hellitsabouttime=Complete the alternate Wings of Liberty campaign missions on Normal difficulty. I have no idea what this means. But this is clearly what we're looking for. It might be referring to the points where you have to choose a side. But certainly everyone has done this before, and not received any kind of achievement for it. | ||
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semantics
10040 Posts
We have what 3 decisions 2*2*2=8 Safe Haven Havens Fall Breakout Ghost of a Chance Belly of the Beast Shatter the Sky So that's what Safe Haven -> Breakout -> Belly of the Beast Safe Haven -> Breakout -> Shatter the Sky Safe Haven -> Ghost of a Chance -> Belly of the Beast Safe Haven -> Ghost of a Chance -> Shatter the Sky Havens Fall -> Breakout -> Belly of the Beast Havens Fall -> Breakout -> Shatter the Sky Havens Fall -> Ghost of a Chance -> Belly of the Beast Havens Fall -> Ghost of a Chance -> Shatter the Sky 8 Playthoughs max if lucky it only means 2 play thoughs one being Safe Haven -> Breakout -> Belly of the Beast then the next being Havens Fall -> Ghost of a Chance -> Shatter the Sky Hopefully it doesn't mean play it though every possible mission order iteration as that would be somewhere in the 100+ zone of playthoughs | ||
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monad
United States156 Posts
AchievementTerm/Name/HellItsAboutTime_HansonA=Safe Haven AchievementTerm/Name/HellItsAboutTime_HansonB=Haven's Fall AchievementTerm/Name/HellItsAboutTime_Horner=Piercing the Shroud AchievementTerm/Name/HellItsAboutTime_ToshA=Breakout AchievementTerm/Name/HellItsAboutTime_ToshB=Ghost of a Chance AchievementTerm/Name/HellItsAboutTime_ValerianA=Belly of the Beast AchievementTerm/Name/HellItsAboutTime_ValerianB=Shattering the Sky This tells me that the trigger condition is simply to have completed all of those missions, but obviously anyone who has the Normal Completionist, Hard Completionist, or Brutal Completionist shoudl necessarily have this achievement though in that case. So maybe this achievement is just disabled in the code for some reason, but the point system is still counting it towards total points since it's listed in the file. Which would indicate that it's a bug. | ||
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semantics
10040 Posts
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monad
United States156 Posts
The important files are Campaigns\Liberty.SC2Campaign\Base.SC2Data Campaigns\Liberty.SC2Campaign\enUS.SC2Data In the second one for example, open up the GameStrings.txt file. | ||
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SugarBear
United States842 Posts
On August 19 2010 07:43 monad wrote: I wouldn't think so, because if you look at the dependencies (which basically correspond to the "sub-achievements" that light up for each achievement that requires you to do more than one thing) the way those work with every other achievement in the game is that they don't need to be on the same playthrough. Found this later on in the file: AchievementTerm/Name/HellItsAboutTime_HansonA=Safe Haven AchievementTerm/Name/HellItsAboutTime_HansonB=Haven's Fall AchievementTerm/Name/HellItsAboutTime_Horner=Piercing the Shroud AchievementTerm/Name/HellItsAboutTime_ToshA=Breakout AchievementTerm/Name/HellItsAboutTime_ToshB=Ghost of a Chance AchievementTerm/Name/HellItsAboutTime_ValerianA=Belly of the Beast AchievementTerm/Name/HellItsAboutTime_ValerianB=Shattering the Sky This tells me that the trigger condition is simply to have completed all of those missions, but obviously anyone who has the Normal Completionist, Hard Completionist, or Brutal Completionist shoudl necessarily have this achievement though in that case. So maybe this achievement is just disabled in the code for some reason, but the point system is still counting it towards total points since it's listed in the file. Which would indicate that it's a bug. Maybe it's not that you just have to beat the missions, maybe there's some hidden secret or something on each one that has to do with "hell, it's about time" somehow. Edit: In fact, I think it's not just completing those at all. Look at the blurb you posted earlier, where it says for the covert missions you complete TTOSH_1, TTOSH_11, TTOSH_7 etc. None of those are ToshA or ToshB. | ||
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