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Secret Achievement? - Page 10

Forum Index > StarCraft 2 HotS
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monad
Profile Joined March 2010
United States156 Posts
August 18 2010 18:00 GMT
#181
@Zed03: I would do it if I knew how to extract MPQ files.
xxsoulhunterxx
Profile Joined April 2010
United States16 Posts
August 18 2010 18:06 GMT
#182
What if the achievement needs you to create every building and every unit available to get the achievement on say a map like maw of the void or gates of hell?

A second way for a challenging achievement, complete the campaign with no units lost on normal.

My opinion is that it is like wow factions 999/1000 exalted.
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-18 18:09:23
August 18 2010 18:08 GMT
#183
In WoW it actually makes sense. You can't get to 1000 because if you were to get to 1000 your rank would go up, and there's no rank higher than exalted. In other words, it's just an indication that there is no next level.

In SC2 this doesn't make sense, there's no levels or ranks anyway. Besides, this isn't the case for any of the other achievement categories such as Exploration, Multiplayer, etc. Those all go up to their maximum values. So it's not even consistent within the game, much less make any sense in the context of the game.

So no, I definitely don't think it's like the WoW reputation thing. it's either a bug or a secret achievement.
Gedrah
Profile Joined February 2010
465 Posts
August 18 2010 19:01 GMT
#184
Monad, In WoW it's just a stupid, poorly-designed display issue that would easily be fixed by shifting the entire scale forward by 1 point on the client only, so that reputations cap out at 1000\1000.
What is a dickfour?
monad
Profile Joined March 2010
United States156 Posts
August 18 2010 20:00 GMT
#185
Uhh, that doesn't change the fact it makes about as much sense in SC2 as it does on The View, whereas in WoW there's actually a justifiable reason, even if you think that reason is stupid.
Deadbread
Profile Joined April 2010
Germany143 Posts
August 18 2010 20:18 GMT
#186
On August 19 2010 01:04 gris.pl wrote:
@castlewise
if that may lead to anything it should be more like: snipe the cloaked unit


I think Its the Archievement "Aus den Augen aus dem Sinn" . I only know the German phrase.
Its in the mIssion Supernova where you have to kill 75 Units with cloaked Banshees. Difficulty Hard i think.
castlewise
Profile Joined August 2010
31 Posts
August 18 2010 20:25 GMT
#187
@Deadbread

Good eye. Its "Shock and Awe" in english and you are totally right. Thats where that icon comes from. >>

Well then there are still a couple of wierd ones like the big 80 or the eagle with Beta written on it, but the cloaking lead is definitely busted.
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
August 18 2010 20:43 GMT
#188
does this shock and awe give achievement points?
Canada Gaming ~~ The-Feared
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
August 18 2010 20:46 GMT
#189
On August 19 2010 05:18 Deadbread wrote:
Show nested quote +
On August 19 2010 01:04 gris.pl wrote:
@castlewise
if that may lead to anything it should be more like: snipe the cloaked unit


I think Its the Archievement "Aus den Augen aus dem Sinn" . I only know the German phrase.
Its in the mIssion Supernova where you have to kill 75 Units with cloaked Banshees. Difficulty Hard i think.

"out of sight out of mind" is a funnier name for that achievement than "shock and awe". GG localization team!
xmShake
Profile Blog Joined February 2007
United States1100 Posts
August 18 2010 20:47 GMT
#190
On August 19 2010 05:43 Skyze wrote:
does this shock and awe give achievement points?

Yes it does.
It's the one where you have to kill 75 (I think this is right) buildings OR units on Supernova with banshees.

There might be separate achievements for killing buildings or for killing units, thus resulting in the point difference.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
August 18 2010 21:02 GMT
#191
I wonder if you might get a secret achievement for mcing the brutalisk or kerrigan on the Moebius mission? Gonna try it when I get home.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
monad
Profile Joined March 2010
United States156 Posts
August 18 2010 21:56 GMT
#192
Are there any missions with Omegalisks where you can build stuff? Would be funny to MC an Omegalisk. I know at the least there's one on In Utter Darkness and Belly of the Beast.

I also wonder if there are any secrets on All-In. It's the type of map that you normally wouldn't explore because you're so busy worrying about completing the mission. Would be interesting to spam ravens all over the map.
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
August 18 2010 22:05 GMT
#193
i am disappointed that the dark archon didn't make somewhat of a cameo apperance in sc2... or even the corsair...
www.rsgaming.com
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-18 22:24:44
August 18 2010 22:21 GMT
#194
Ok so I figured out how to extract MPQ files. I found something interesting. This is the beginning of the Achievements file, and the bolded part at the end shows something interesting.

<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CAchievement default="1" id="CAMPAIGN">
<Category value="Achievement/Category/LibertyCampaign"/>
</CAchievement>
<CAchievement default="1" id="MARSARAMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/MarSaraMissions"/>
</CAchievement>
<CAchievement default="1" id="COLONISTMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/ColonistMissions"/>
</CAchievement>
<CAchievement default="1" id="COVERTMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/CovertMissions"/>
</CAchievement>
<CAchievement default="1" id="REBELLIONMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/RebellionMissions"/>
</CAchievement>
<CAchievement default="1" id="ARTIFACTMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/ArtifactMissions"/>
</CAchievement>
<CAchievement default="1" id="PROPHECYMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/ProphecyMissions"/>
</CAchievement>
<CAchievement default="1" id="FINALMISSIONS">
<Category value="Achievement/Category/LibertyCampaign/FinalMissions"/>
</CAchievement>
<CAchievement default="1" id="STORYMODE">
<Category value="Achievement/Category/LibertyCampaign/StoryMode"/>
</CAchievement>
<CAchievement id="Story_Meta_THanson" parent="COLONISTMISSIONS">
<TermTable index="0" value="Story_Meta_THanson_1"/>
<TermTable value="Story_Meta_THanson_2"/>
<TermTable value="Story_Meta_THanson_3"/>
<TermTable value="Story_Meta_THanson_4"/>
<TermTable value="Story_Meta_THanson_5"/>
<TermTable value="Story_Meta_THanson_6"/>
<TermTable value="Story_Meta_THanson_7"/>
<TermTable value="Story_Meta_THanson_8"/>
<TermTable value="Story_Meta_THanson_9"/>
<TermTable value="Story_Meta_THanson_10"/>
<TermTable value="Story_Meta_THanson_11"/>
<TermTable value="Story_Meta_THanson_12"/>
</CAchievement>
<CAchievement id="DrArielHansonMissions" parent="STORYMODE">
<TermTable index="0" value="DrArielHansonMission"/>
</CAchievement>
<CAchievement id="Story_Meta_Lab" parent="STORYMODE">
<TermTable index="0" value="Story_Meta_Lab_2"/>
<TermTable value="Story_Meta_Lab_1"/>
</CAchievement>
<CAchievement id="EhanCrystal" parent="STORYMODE"/>
<CAchievement id="Story_Meta_TTosh" parent="COVERTMISSIONS">
<TermTable index="0" value="Story_Meta_TTosh_1"/>
<TermTable value="Story_Meta_TTosh_7"/>
<TermTable value="Story_Meta_TTosh_6"/>
<TermTable value="Story_Meta_TTosh_10"/>
<TermTable value="Story_Meta_TTosh_12"/>
<TermTable value="Story_Meta_TTosh_3"/>
<TermTable value="Story_Meta_TTosh_9"/>
<TermTable value="Story_Meta_TTosh_2"/>
<TermTable value="Story_Meta_TTosh_8"/>
<TermTable value="Story_Meta_TTosh_11"/>
<TermTable value="Story_Meta_TTosh_5"/>
<TermTable value="Story_Meta_TTosh_4"/>
</CAchievement>
<CAchievement id="GabrielToshMissions" parent="STORYMODE"/>
<CAchievement id="Hellitsabouttime" parent="STORYMODE">
<TermTable index="0" value="HellItsAboutTime_HansonA"/>
<TermTable value="HellItsAboutTime_HansonB"/>
<TermTable value="HellItsAboutTime_Horner"/>
<TermTable value="HellItsAboutTime_ToshA"/>
<TermTable value="HellItsAboutTime_ToshB"/>
<TermTable value="HellItsAboutTime_ValerianA"/>
<TermTable value="HellItsAboutTime_ValerianB"/>
</CAchievement>


If you study this you can kind of see what's going on. "CAMPAIGN", "STORYMODE", etc refer to the categories you see in the Achievements pane. parent="STORYMODE", for example, indicates that an achievement with the specified name would show up under story mode. GabrielToshMissions obviously refers to the achievement

Gabriel Tosh Missions
Complete the Tosh storyline in the Wings of Liberty campaign

So, by analogy, there should be an achievement called "Hell It's About Time" under Story Mode. But there isn't.

Assuming my theory is correct, this also indicates that it has something to do with Hanson, Horner, Tosh, and Valerian. All of those TermTable etc items mean that there is some kind of dependency, such as perform tasks X, Y, and Z and then you get the achievement.

discuss.
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-18 22:30:47
August 18 2010 22:29 GMT
#195
Ok, just found something else:

Achievement/Description/Hellitsabouttime=Complete the alternate Wings of Liberty campaign missions on Normal difficulty.


I have no idea what this means. But this is clearly what we're looking for.

It might be referring to the points where you have to choose a side. But certainly everyone has done this before, and not received any kind of achievement for it.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-08-18 22:40:46
August 18 2010 22:38 GMT
#196
Probably means to play it with all different decisions
We have what 3 decisions
2*2*2=8
Safe Haven
Havens Fall

Breakout
Ghost of a Chance

Belly of the Beast
Shatter the Sky
So that's what
Safe Haven -> Breakout -> Belly of the Beast
Safe Haven -> Breakout -> Shatter the Sky
Safe Haven -> Ghost of a Chance -> Belly of the Beast
Safe Haven -> Ghost of a Chance -> Shatter the Sky

Havens Fall -> Breakout -> Belly of the Beast
Havens Fall -> Breakout -> Shatter the Sky
Havens Fall -> Ghost of a Chance -> Belly of the Beast
Havens Fall -> Ghost of a Chance -> Shatter the Sky

8 Playthoughs max if lucky it only means 2 play thoughs one being
Safe Haven -> Breakout -> Belly of the Beast
then the next being
Havens Fall -> Ghost of a Chance -> Shatter the Sky

Hopefully it doesn't mean play it though every possible mission order iteration as that would be somewhere in the 100+ zone of playthoughs
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-18 22:46:14
August 18 2010 22:43 GMT
#197
I wouldn't think so, because if you look at the dependencies (which basically correspond to the "sub-achievements" that light up for each achievement that requires you to do more than one thing) the way those work with every other achievement in the game is that they don't need to be on the same playthrough. Found this later on in the file:

AchievementTerm/Name/HellItsAboutTime_HansonA=Safe Haven
AchievementTerm/Name/HellItsAboutTime_HansonB=Haven's Fall
AchievementTerm/Name/HellItsAboutTime_Horner=Piercing the Shroud
AchievementTerm/Name/HellItsAboutTime_ToshA=Breakout
AchievementTerm/Name/HellItsAboutTime_ToshB=Ghost of a Chance
AchievementTerm/Name/HellItsAboutTime_ValerianA=Belly of the Beast
AchievementTerm/Name/HellItsAboutTime_ValerianB=Shattering the Sky

This tells me that the trigger condition is simply to have completed all of those missions, but obviously anyone who has the Normal Completionist, Hard Completionist, or Brutal Completionist shoudl necessarily have this achievement though in that case. So maybe this achievement is just disabled in the code for some reason, but the point system is still counting it towards total points since it's listed in the file. Which would indicate that it's a bug.
semantics
Profile Blog Joined November 2009
10040 Posts
August 18 2010 23:00 GMT
#198
Eh i can do tha campaign in like 4 6 hours maybe ill give it a shot to what i think haha if not imma ask you what you used as a MPQ extractor so i can take a look at the files.
monad
Profile Joined March 2010
United States156 Posts
Last Edited: 2010-08-18 23:42:20
August 18 2010 23:38 GMT
#199
http://www.zezula.net/en/mpq/download.html

The important files are

Campaigns\Liberty.SC2Campaign\Base.SC2Data
Campaigns\Liberty.SC2Campaign\enUS.SC2Data


In the second one for example, open up the GameStrings.txt file.
SugarBear
Profile Blog Joined June 2010
United States842 Posts
Last Edited: 2010-08-18 23:41:37
August 18 2010 23:39 GMT
#200
On August 19 2010 07:43 monad wrote:
I wouldn't think so, because if you look at the dependencies (which basically correspond to the "sub-achievements" that light up for each achievement that requires you to do more than one thing) the way those work with every other achievement in the game is that they don't need to be on the same playthrough. Found this later on in the file:

AchievementTerm/Name/HellItsAboutTime_HansonA=Safe Haven
AchievementTerm/Name/HellItsAboutTime_HansonB=Haven's Fall
AchievementTerm/Name/HellItsAboutTime_Horner=Piercing the Shroud
AchievementTerm/Name/HellItsAboutTime_ToshA=Breakout
AchievementTerm/Name/HellItsAboutTime_ToshB=Ghost of a Chance
AchievementTerm/Name/HellItsAboutTime_ValerianA=Belly of the Beast
AchievementTerm/Name/HellItsAboutTime_ValerianB=Shattering the Sky

This tells me that the trigger condition is simply to have completed all of those missions, but obviously anyone who has the Normal Completionist, Hard Completionist, or Brutal Completionist shoudl necessarily have this achievement though in that case. So maybe this achievement is just disabled in the code for some reason, but the point system is still counting it towards total points since it's listed in the file. Which would indicate that it's a bug.


Maybe it's not that you just have to beat the missions, maybe there's some hidden secret or something on each one that has to do with "hell, it's about time" somehow.

Edit: In fact, I think it's not just completing those at all. Look at the blurb you posted earlier, where it says for the covert missions you complete TTOSH_1, TTOSH_11, TTOSH_7 etc. None of those are ToshA or ToshB.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
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