On June 13 2015 03:33 Requizen wrote: TWoM looks really good, but it's not sub $5 right now. Only 60%? Steam plz.
I don't like roguelikes. I have Risk of Rain, but I honestly get bored of games with no "end", or which are short and are supposed to be repeated for the "full experience" like Issac or Rogue Legacy.
There's an end to Rogue Legacy. More concrete than Isaac's end anyway. I made it to the final boss and wouldn't see myself playing any longer afterwords. It's a pretty good example of Rogue-lite because despite the castle being randomly generated, there is persistent leveling of your character with EXP and loot.
On June 13 2015 03:34 GhandiEAGLE wrote: This War of Mine is absolutely worth it for $7. I think you'd really like it a lot, to be honest Req. I encourage you to pick it up.
an actual good suggestion? :o
On June 13 2015 03:36 TheYango wrote: I'm surprised more people haven't mentioned Mount and Blade, because it seems exactly the kind of game that some people in OT would like a lot.
Witcher 1 and 2 for pennies seems worth to me. Child of Light seems ok... but I've gotten kinda burnt out on turn based RPGs. Pretty cheap, though.
I feel like I should pickup VC.
Starbound has always been tempting just for a podcast-listening time sink but I'd never play it.
I have Witchers 1+2.
Heard great stuff about W:NO and TWoM.
Also $5 for Rogue Legacy and Risk of Rain, the first of which is excellent and the second of which I really like but is definitely niche.
And I think Castle Crashers is $5 or less all week so I should get that to play with some of you chumps.
Edit: And jeff you gtfo with that zac icon or we will have words.
I got Castle Crashers, pretty sure Wave and Soniv do too. It's pretty great.
edit* tho while I haven't tried it, apparently it's hard to play without a controller *buddy's GF had tried it with no controller*
On June 13 2015 03:36 TheYango wrote: I'm surprised more people haven't mentioned Mount and Blade, because it seems exactly the kind of game that some people in OT would like a lot.
Mount and Blade was the fucking shit. Riding down people, taking javelins in the face, being coated with the blood of my enemies. Sad I never pushed the combat difficulty too high tho
Yeah, the part about skipping the fist BG was more wrt the plot, lore of the settings, compagnons stuff, etc. than gameplay. I already knew I probably wouldn't be a fan of the whole chug potions, cast buffs, use everything then sleep for the next encounter, etc. after the first dungeon (considering the setting I expected to get out of it in one go, instead I had to rest a few times; "you're trying to escape a lair during a commotion, using the confusion, but you spent 10+ hours sleeping in the middle of the chaos" kinda hurt my impression ). I like how a game can challenge your use of ressources (only played SMT3, but they made it so mana management was a thing in dungeons, be it for heals or offensive spells) but the way D&D pushes it and stuff like using particular summons (iirc you want a specific type of bears with the animal summon for some types of enemies for example), or how hard it is to play around rogues in some encounters (because they drink a potion and attempt a backstab before you even finish casting true sight or move people in front of the mage).
The fact that I don't own a physical copy (so no booklet, not even in PDF, etc. for the list of (actual effects of the spells, or stats of the random animals you can summon) certainly plays a part, but it's not a game I picked up for the challenge, rather to experiment the world and run around doing the quests and watching the companions banter and stuff, so in that way it works against me. ^^'
Since I already know the twist of BG, I guess in that aspect there's less stuff.
Req, Child of Light uses "dynamic" turns: you have a jauge before your character chooses an action, then a jauge before he performs it (time depends on the action chosen). Hitting an enemy while he prepares an action cancels it and moves the enemy a bit before he can choose an action again. So by timing/delaying your actions (you can use a jauge independant from your characters to slow down one enemy at a time, you can line them up or prevent them from acting right before you attack them for example) you can try and win fights without the enemy acting even once. It's important to prevent bosses from attacking too often/dealing too much damage too.
I think it's pretty interesting, and my main criticism atm is that you can only get 2 characters at a time, so with how short buffs are it's hard to justify switching in a buffer, buffing the other active character, then switch back to another one, or using AoE buffs.
On June 13 2015 03:34 GhandiEAGLE wrote: This War of Mine is absolutely worth it for $7. I think you'd really like it a lot, to be honest Req. I encourage you to pick it up.
an actual good suggestion? :o
Wow really LT you're gonna pull that? Black Dynamite is a fantastic suggestion for a movie. I don't know why you still hold out on it.
is it true that sharks bit the underwater internet cables to Vietnam and slowed down the whole countries internet by like 70%. that's pretty funny in a sad way.
On June 13 2015 03:48 Alaric wrote: g the confusion, but you spent 10+ hours sleeping in the middle of the chaos" kinda hurt my impression ). I like how a game can challenge your use of ressources (only played SMT3, but they made it so mana management was a thing in dungeons, be it for heals or offensive spells) but the way D&D pushes it and stuff like using particular summons (iirc you want a specific type of bears with the animal summon for some types of enemies for example), or how hard it is to play around rogues in some encounters (because they drink a potion and attempt a backstab before you even finish casting true sight or move people in front of the mage).
No? The only summons that are particularly powerful summon fixed creatures (e.g. Spider Spawn, Animate Dead, Call Woodland Beings, Summon Deva/Planetar in BG2). The summons with variable outcomes create fodder that are all equally worthless.
You're vastly overestimating how much rest abuse can be done in BG because the chance of random encounters catching you in your sleep means you can only really rest abuse if you're also savescumming (or backtracking absurdly far to safe areas). Some of the random encounters that appear for resting in dangerous areas will really just buttfuck you--so it has to be a dire enough situation to really warrant the risk (or you have to be so overleveled that the encounters are easy even with the positional disadvantage of them spawning right on top of your party).
True Sight has a long casting time because it's powerful and circumvents more than just invisibility. If you want on-the-spot invisibility detection to make up for poor planning (by the point in the game you have True Sight, having an invisible thief or Wizard Eye/Farsight scouting ahead should already be standard), you use quicker-casting options. Really though, your "oh shit" defenses against that should be Mirror Image or Stoneskin, since both of those are instant-cast.
EDIT:
The fact that I don't own a physical copy (so no booklet, not even in PDF, etc. for the list of (actual effects of the spells, or stats of the random animals you can summon) certainly plays a part, but it's not a game I picked up for the challenge, rather to experiment the world and run around doing the quests and watching the companions banter and stuff, so in that way it works against me. ^^'
The GoG version has a digital manual included, and IIRC Beamdog has a manual online for the Enhanced Editions. Besides, all this stuff is in wikis. Do you really think it's that hard to find info on one of the most well-known CRPGs ever made?
On June 13 2015 03:34 GhandiEAGLE wrote: This War of Mine is absolutely worth it for $7. I think you'd really like it a lot, to be honest Req. I encourage you to pick it up.
an actual good suggestion? :o
Wow really LT you're gonna pull that? Black Dynamite is a fantastic suggestion for a movie. I don't know why you still hold out on it.
Fantastic movie. Right up there with Pootie Tang.
ps I do not even remember what Ghandi was before Zac. That's how completely and utterly forgettable you are Jeff
double ps M&B is great. I love storming a castle and just swinging my sword madly cutting anyone who gets in my way down. I also LOVE when you get like peasant women in your army and they charge on to the battlefield with no fear. Hilarious.
I started listening to Blue Sky Black Death at the recommendation of Sean "Day "Be a better (Hearthstone) gamer" [9]" Plott and it's actually quite good. Just getting through Noir now, but if the rest of the albums are this good color me a fan.
It wasn't in a particular order, PT is low because I haven't actually started it (I already have a bunch of concurrent games, as you may have noted) and considering it's size I'd reduce the backlog first I think.
Fallout I've pretty much done everything save for the Glow, the military base (Mariposa iirc? I know where it is but it's not on my map yet), and the underground of the cathedral (I noted that I can't go upstairs without aggroing everyone because priest robes don't exist for Dogmeat and he draws aggro from everyone T_T). Hence the "in 6 hours I can probably fully explore the Glow, "visit" Mariposa, then explore the underground".
About True Sight I remember an encounter (for the skinner quest line, when a mage escapes) where you change zone for it, drawing aggro as soon as you're out the door. I don't remember if it clears buffs though, so maybe I had stuff casted already. I only noticed a number of hours in that my Thief main char with 20 or 22 starting HP was absurdly low (I've since taken to use the easiest difficulty when I do level-ups to get the max HP possible from the dice because I didn't want to restart the game), but he tends to get one-shot (or killed before I can pull him out of melee when someone switches aggro), and even if my mages had a personal defensive buff casted he didn't. I somehow miss over half of my backstabs though, and I tend to roll low on damage even if I succeed to I only one-shot thugs basically.
There's a bunch of stuff I do wrong, but there's also a bunch that didn't feel intuitive, or annoyed me because it was very time-consuming for the effect (I guess I can one-shot most bosses with traps and rests if I scout ahead for example) when I just want to move on to the plot parts. Maybe I could have hidden, taken the passage, drew aggro then left the zone so their buffs/potions would drop, then went back in. I don't remember well if that zone removed buffs when I went to the underground room.