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WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 15 2017 17:00 GMT
#35821
Oh so it's LoL if lol was some amount of money upfront.
Yeah seems like fuckery.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 15 2017 17:00 GMT
#35822
On November 16 2017 01:56 Numy wrote:
I don't get it. The new battlefront reboot was a huge disappointment. Yet people still go spend $80 on the game knowing full well it's from EA and what they do. I'm sorry but the only reason we in this mess in the first place is because people willingly fork over huge amounts of money to these people. Hard to really care about their whining when they pay for the games anyway.

It's like all those HS whales talking about how they at the final staw and about to quit after spending 100s of dollars on the game. Now it's just too expensive for them! They don't realize the game is so expensive because of people like them in the first place.
Show nested quote +
On November 16 2017 01:22 Requizen wrote:
On November 16 2017 01:17 WaveofShadow wrote:
On November 15 2017 23:37 jcarlsoniv wrote:
On November 15 2017 23:27 phyvo wrote:
I think I honestly need to take a GIS class.


Esri has some free stuff on their site. I really like the stuff on Coursera (although they're a bit more of a commitment for a few weeks). These are a couple of the ones I've taken:

https://www.coursera.org/learn/geospatial
https://www.coursera.org/learn/gis-data

There are definitely GIS applications to birding.

If you want to just get in and fiddle with stuff, QGIS is a really good open source product with most of the functionality that ArcGIS carries. It's a pretty deep subject, so don't be surprised when (not if) you hit walls just trying to do stuff yourself. I'm still very new to it, but I'm definitely willing to help out where I can if you need it.

On November 15 2017 23:33 Scip wrote:
I need someone to tell me what GIS is


I'm in the process of figuring out how to educate colleagues/customers on it. It's really a system mashing geography and data for spatial analysis. More than just tabular data - proximity, environment, etc all play a huge part in how the data gets analyzed and interpreted. My biggest problem right now is that it's a much larger subject or endeavor than I think people realize.

I would love to show some of the stuff I've done, but most of it is proprietary info. For personal stuff though, I started building Carnora (main continent of Iris) in QGIS:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]




In other news, what the hell are all these other nerds up in arms about with EA and SW: battlefront? Did people all of a sudden realize what gaming companies have been doing for years already?

I can't really think of a game in recent memory that was full price and also had lootbox/currency locked gameplay options. Either they're F2P with lootboxes/currency (LoL, HS) or full price with only cosmetics in microtransactions (OW).

That evolve game? I remember huge uproar about it since it was barely a game then had tons of dlc.

Shame too. That game looked amazing and I would have easily day 1 purchased if it wasn't for the DLC model.
It's your boy Guzma!
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 15 2017 17:08 GMT
#35823
Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit.
I want to play fighters with you guys and whatnot but that might be just a little much for me.

The gaming industry is straight fucked at the moment, isn't it? You either have to have your game crowdfunded to provide free dlc to either an unfinished game or a fantastic one, you're a F2P game provider that hopes you stay afloat through the generosity of your players, or you're a AAA game company sleeping on piles of money that can do whatever you want with no middle ground.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
November 15 2017 17:21 GMT
#35824
On November 16 2017 02:08 WaveofShadow wrote:
Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit.
I want to play fighters with you guys and whatnot but that might be just a little much for me.

The gaming industry is straight fucked at the moment, isn't it? You either have to have your game crowdfunded to provide free dlc to either an unfinished game or a fantastic one, you're a F2P game provider that hopes you stay afloat through the generosity of your players, or you're a AAA game company sleeping on piles of money that can do whatever you want with no middle ground.


What does the season pass add that would take away from a solid fighting game? Just a few characters and probably better/more economical to buy the ones you want separately anyway.

I fully expect there to be cheap keys on cd keys so that's what I'm waiting for.

Do hate season passes though.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2017-11-15 17:27:30
November 15 2017 17:26 GMT
#35825
On November 16 2017 02:08 WaveofShadow wrote:
Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit.
I want to play fighters with you guys and whatnot but that might be just a little much for me.

The gaming industry is straight fucked at the moment, isn't it? You either have to have your game crowdfunded to provide free dlc to either an unfinished game or a fantastic one, you're a F2P game provider that hopes you stay afloat through the generosity of your players, or you're a AAA game company sleeping on piles of money that can do whatever you want with no middle ground.


I understand this thought, but games are also having one of their best years ever (the legend of the 7's seems to be true...)

There have been an ABSURD number of excellent games released this year, from new entries in long-standing franchises (Breath of the Wild, Super Mario Odyssey, Divinity: Original Sin 2, NieR: Automata, Wolfenstein: The New Colossus, Persona 5), new, fantastic IPs (Prey, Horizon: Zero Dawn, PUBG), the continual flood of excellent indie games (Cuphead, Dead Cells, Hollow Knight, Absolver, Night in the Woods), the ever-present updates to "forever" games like all of Blizzard's stuff, and even a bunch of high-quality remasters (Crash Bandicoot Collection, Final Fantasy XII Remastered, Phantom Dust Remaster, StarCraft: Remastered).

Nintendo created an amazing console that is being embraced by indies and actually provides the merger between console and portable that was promised (and not delivered) by the Vita.

The voice actor strike ended relatively amicably with a few concessions to their craft, though a larger discussion about labor in game development still looms.

Certainly monetization is one of gaming's biggest issues right now, mostly because gamers have been resistant to changing the $60 price point (for the US) as game development's costs skyrocket. Luckily there are earnest F2P efforts (and less earnest ones, certainly), as well as indie games in general, that provide another price tier before we have to subject ourselves to AAA demands for cash.

It's an interesting point for games, but it usually seems to be. But it's also sharing that time with one of the best years for games in recent memory, which is super cool.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 15 2017 17:31 GMT
#35826
The games industry is going through some growing pains. At the heart of it is the growing obsolescence of the concept of an AAA game. The "dump a ludicrous amount of money into a high-risk project hoping to make ludicrous amounts of money back" model is unsustainable, but companies whose bread and butter are those AAA games will keep trying to find ways to make that model work for years to come.

EA is just the most hamfisted of those companies.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-11-15 18:10:54
November 15 2017 18:10 GMT
#35827
I don't really understand the excuse of it being so expensive to make games. Every year these companies post huge profits. What's up with that? If they hurting so bad with game prices why are they making so much dam money?

Honestly feels more a case of they see potential to make even more money so they climb on that. You can't be satisfied just making heaps of money, you have to make all the money.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
November 15 2017 18:33 GMT
#35828
Yeah asmo it's not the quality of the games I take issue with, but consider how many of the 'indie' games on your list needed crowd funding support.

twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Duvon
Profile Joined October 2011
Sweden2360 Posts
November 15 2017 18:35 GMT
#35829
Did someone say unsustainable?
Nothing is impossible, only some things for some people.
TheYango
Profile Joined September 2008
United States47024 Posts
November 15 2017 18:53 GMT
#35830
On November 16 2017 03:33 WaveofShadow wrote:
Yeah asmo it's not the quality of the games I take issue with, but consider how many of the 'indie' games on your list needed crowd funding support.

Of the games Asmo listed, only Hollow Knight and Night in the Woods were Kickstarter games.
Moderator
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-11-15 19:01:21
November 15 2017 19:00 GMT
#35831
On November 16 2017 01:56 Numy wrote:
I don't get it. The new battlefront reboot was a huge disappointment. Yet people still go spend $80 on the game knowing full well it's from EA and what they do. I'm sorry but the only reason we in this mess in the first place is because people willingly fork over huge amounts of money to these people. Hard to really care about their whining when they pay for the games anyway.

It's like all those HS whales talking about how they at the final staw and about to quit after spending 100s of dollars on the game. Now it's just too expensive for them! They don't realize the game is so expensive because of people like them in the first place.

People will flip out about it because multiplayer shooter + Star Wars. The first also was missing major chunks that the series previously had that made it really stand out and the second was supposed to fix, but it just brought other problems with it.

But this kind of double dipping fuckery isn't new for EA.

As an aside, I couldn't consider PUBG a new IP. It's basically just the newest of a line from the same guy spread out over different companies and now he finally has full creative control.
TheYango
Profile Joined September 2008
United States47024 Posts
November 15 2017 19:05 GMT
#35832
On November 16 2017 02:26 AsmodeusXI wrote:
Certainly monetization is one of gaming's biggest issues right now, mostly because gamers have been resistant to changing the $60 price point (for the US) as game development's costs skyrocket. Luckily there are earnest F2P efforts (and less earnest ones, certainly), as well as indie games in general, that provide another price tier before we have to subject ourselves to AAA demands for cash.

There's a couple issues going on here. First is the relatively unregulated nature of the video game industry in the west, particularly with regard to predatory microtransaction models. "Gacha" games aren't nearly as popular here as they are in Japan and China, so it hasn't really become an issue in the past, but both Japan and China have had legislation to regulate randomized microtransactions in games. This is why, for example, Blizzard had to precisely enumerate item drop rates for Overwatch loot boxes in China--in order to conform to the regulations. Eventually, if this gets to be enough of a problem, governments will have to step in (though I don't trust ours in particular to handle this competently).

The other issue is the continued rapid expansion of gaming as a pastime, with a lot of uninformed gamers entering the market. Informed gamers (the kind who would read/post regularly on discussion sites like TeamLiquid or Reddit) usually have sufficient information to protect themselves from predatory business practices. We know to do our homework with respect to this stuff. Unfortunately the informed consumer is increasingly a minority as the industry continues to grow, so there are going to be companies like EA and Activision in the business of making money off of the uninformed, even with the open disapproval of the more informed consumer.
Moderator
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2017-11-15 19:29:37
November 15 2017 19:25 GMT
#35833
On November 16 2017 02:08 WaveofShadow wrote:
Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit.
I want to play fighters with you guys and whatnot but that might be just a little much for me.


heeeey, Rivals of Aether is a great smash-style fighter, it costs only $15 (+$10 for the 3 dlc characters) and it goes on sale for 50% off regularly. If everyone wanted a change of pace... heeeey?

On November 16 2017 04:05 TheYango wrote:
Show nested quote +
On November 16 2017 02:26 AsmodeusXI wrote:
Certainly monetization is one of gaming's biggest issues right now, mostly because gamers have been resistant to changing the $60 price point (for the US) as game development's costs skyrocket. Luckily there are earnest F2P efforts (and less earnest ones, certainly), as well as indie games in general, that provide another price tier before we have to subject ourselves to AAA demands for cash.

There's a couple issues going on here. First is the relatively unregulated nature of the video game industry in the west, particularly with regard to predatory microtransaction models. "Gacha" games aren't nearly as popular here as they are in Japan and China, so it hasn't really become an issue in the past, but both Japan and China have had legislation to regulate randomized microtransactions in games. This is why, for example, Blizzard had to precisely enumerate item drop rates for Overwatch loot boxes in China--in order to conform to the regulations. Eventually, if this gets to be enough of a problem, governments will have to step in (though I don't trust ours in particular to handle this competently).

The other issue is the continued rapid expansion of gaming as a pastime, with a lot of uninformed gamers entering the market. Informed gamers (the kind who would read/post regularly on discussion sites like TeamLiquid or Reddit) usually have sufficient information to protect themselves from predatory business practices. We know to do our homework with respect to this stuff. Unfortunately the informed consumer is increasingly a minority as the industry continues to grow, so there are going to be companies like EA and Activision in the business of making money off of the uninformed, even with the open disapproval of the more informed consumer.



I think it's also important to point out that as an industry goes more mainstream it becomes less realistic to expect the average consumer to inform themselves about the latest predatory practices. You can only inform yourself so much, especially if you're working a low wage job and don't have much free time.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 15 2017 19:35 GMT
#35834
On November 16 2017 03:33 WaveofShadow wrote:
Yeah asmo it's not the quality of the games I take issue with, but consider how many of the 'indie' games on your list needed crowd funding support.


There are many ways that crowdfunding can be dangerous and bad, but I'm pretty happy with how crowdsourcing for games works out. I mean, it seems like part of the reason that an indie scene exists in games at all to the extent that it does these days is because of the ease of game development in 2017, which comes both from improving tools and technological accessibility AND the ability to bypass traditional methods of funding and go to consumers directly. Sure you get your Star Citizen-style stall projects, complete fuck-ups like Mighty No. 9, and things that go MIA (like Unsung Story, which I backed), but there's a lot of good that's coming out specifically because crowdfunding is a viable platform.

In general, I don't mind at all when a small studio turns to crowdfunding. It's when a BIG one does it as a market proof of concept or just as a way to mitigate ALL risk that grates.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2017-11-15 19:42:41
November 15 2017 19:41 GMT
#35835
On November 16 2017 04:25 phyvo wrote:
Show nested quote +
On November 16 2017 02:08 WaveofShadow wrote:
Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit.
I want to play fighters with you guys and whatnot but that might be just a little much for me.


heeeey, Rivals of Aether is a great smash-style fighter, it costs only $15 (+$10 for the 3 dlc characters) and it goes on sale for 50% off regularly. If everyone wanted a change of pace... heeeey?

Show nested quote +
On November 16 2017 04:05 TheYango wrote:
On November 16 2017 02:26 AsmodeusXI wrote:
Certainly monetization is one of gaming's biggest issues right now, mostly because gamers have been resistant to changing the $60 price point (for the US) as game development's costs skyrocket. Luckily there are earnest F2P efforts (and less earnest ones, certainly), as well as indie games in general, that provide another price tier before we have to subject ourselves to AAA demands for cash.

There's a couple issues going on here. First is the relatively unregulated nature of the video game industry in the west, particularly with regard to predatory microtransaction models. "Gacha" games aren't nearly as popular here as they are in Japan and China, so it hasn't really become an issue in the past, but both Japan and China have had legislation to regulate randomized microtransactions in games. This is why, for example, Blizzard had to precisely enumerate item drop rates for Overwatch loot boxes in China--in order to conform to the regulations. Eventually, if this gets to be enough of a problem, governments will have to step in (though I don't trust ours in particular to handle this competently).

The other issue is the continued rapid expansion of gaming as a pastime, with a lot of uninformed gamers entering the market. Informed gamers (the kind who would read/post regularly on discussion sites like TeamLiquid or Reddit) usually have sufficient information to protect themselves from predatory business practices. We know to do our homework with respect to this stuff. Unfortunately the informed consumer is increasingly a minority as the industry continues to grow, so there are going to be companies like EA and Activision in the business of making money off of the uninformed, even with the open disapproval of the more informed consumer.



I think it's also important to point out that as an industry goes more mainstream it becomes less realistic to expect the average consumer to inform themselves about the latest predatory practices. You can only inform yourself so much, especially if you're working a low wage job and don't have much free time.


I want to post something more significant but on mobile it's a pain in the ass; informed vs uninformed or casual vs hardcore or whatever the fuck is an awful way to frame it. The core problem is basically that the mobile market taking formerly Asian specific mechanics(old Korean MMO style 'it's not technically pay to win you can just grind all that stuff instead if you're poor') and applying them to western audiences, found out that there are people at there who are completely willing to drop thousands, tens of thousands even, on games to subvert grinding or be 'better' than those that don't.

Sure you can call it predatory to take advantage of that but someone above mentioned these companies 'making good money' and their goal is to make literally as much money as possible. EAs CEO and CFO might even care a little(doubt it but it doesn't matter) that it's a raw deal for most gamers, but whales make them more money than they have ever dreamed of making on raw units sold numbers, paid expansions, or even the most outrageous DLC systems that have been out lately.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2017-11-15 19:46:36
November 15 2017 19:44 GMT
#35836
On November 16 2017 04:41 red_ wrote:
The core problem is basically that the mobile market taking formerly Asian specific mechanics(old Korean MMO style 'it's not technically pay to win you can just grind all that stuff instead if you're poor') and applying them to western audiences, found out that there are people at there who are completely willing to drop thousands, tens of thousands even, on games to subvert grinding or be 'better' than those that don't.

That was true even in the Asian market. The reason Japan turned over and started legislating these kinds of games is because some poor sob spent $6000 in a night rolling random draws for his waifu in a Gacha game and didn't get her.

This is why I said at some point governments are going to have to catch on and start legislating this.
Moderator
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-11-15 19:48:06
November 15 2017 19:46 GMT
#35837
Gambling is regulated for a reason. It's just old farts in politics are either bought by companies or can't be arsed to learn about new technology to keep up with the new market exploitation. Well that and politics is less about building a sustainable country and more about who's sport team is winning more. Winning isn't about doing a good job either, it's about making the other team lose.
red_
Profile Joined May 2010
United States8474 Posts
November 15 2017 20:15 GMT
#35838
On November 16 2017 04:44 TheYango wrote:
Show nested quote +
On November 16 2017 04:41 red_ wrote:
The core problem is basically that the mobile market taking formerly Asian specific mechanics(old Korean MMO style 'it's not technically pay to win you can just grind all that stuff instead if you're poor') and applying them to western audiences, found out that there are people at there who are completely willing to drop thousands, tens of thousands even, on games to subvert grinding or be 'better' than those that don't.

That was true even in the Asian market. The reason Japan turned over and started legislating these kinds of games is because some poor sob spent $6000 in a night rolling random draws for his waifu in a Gacha game and didn't get her.

This is why I said at some point governments are going to have to catch on and start legislating this.


I know gambling plays into it a lot but I've seen self proclaimed whales talk about their spending habits and they basically have a 'pay whatever I have to' mentality about whatever mobile game it is they get attached to. There's a randomness to what they end up having to 'invest' but they are definitely doing it more to smash the poor ftp players to feel good about smashing them, and some of the whales have been amazingly self aware that it's exactly what they're doing and why they're doing it. I happen to play SWGoH which is also an EA published game and there's been a ton of fan backlash over some stuff they did lately but even previous to that the game was super predatory yet people happily pay 250-300 dollars to max out key characters on release or 'panic farm' chars for events that get dropped with barely any prep time requiring said toons. They know they'll need to spend that much, they do it anyways because they want to be #1 in arena or have the shiny new Luke or Rey or Kylo Ren.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
November 15 2017 21:37 GMT
#35839
On November 16 2017 01:17 WaveofShadow wrote:
Show nested quote +
On November 15 2017 23:37 jcarlsoniv wrote:
On November 15 2017 23:27 phyvo wrote:
I think I honestly need to take a GIS class.


Esri has some free stuff on their site. I really like the stuff on Coursera (although they're a bit more of a commitment for a few weeks). These are a couple of the ones I've taken:

https://www.coursera.org/learn/geospatial
https://www.coursera.org/learn/gis-data

There are definitely GIS applications to birding.

If you want to just get in and fiddle with stuff, QGIS is a really good open source product with most of the functionality that ArcGIS carries. It's a pretty deep subject, so don't be surprised when (not if) you hit walls just trying to do stuff yourself. I'm still very new to it, but I'm definitely willing to help out where I can if you need it.

On November 15 2017 23:33 Scip wrote:
I need someone to tell me what GIS is


I'm in the process of figuring out how to educate colleagues/customers on it. It's really a system mashing geography and data for spatial analysis. More than just tabular data - proximity, environment, etc all play a huge part in how the data gets analyzed and interpreted. My biggest problem right now is that it's a much larger subject or endeavor than I think people realize.

I would love to show some of the stuff I've done, but most of it is proprietary info. For personal stuff though, I started building Carnora (main continent of Iris) in QGIS:

+ Show Spoiler +
[image loading]


+ Show Spoiler +
[image loading]



[image loading]



Pff, whatever man. This shit's interesting.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Karis Vas Ryaar
Profile Blog Joined July 2011
United States4396 Posts
November 15 2017 21:47 GMT
#35840
I took a map class that was part of the GIS group of classes at my community colleges. It was really cool, useful and fun
"I'm not agreeing with a lot of Virus's decisions but they are working" Tasteless. Ipl4 Losers Bracket Virus 2-1 Maru
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