Yeah seems like fuckery.
The LiquidLegends Lounge - Page 1792
Forum Index > The Shopkeeper′s Inn |
WaveofShadow
Canada31494 Posts
Yeah seems like fuckery. | ||
Requizen
United States33802 Posts
On November 16 2017 01:56 Numy wrote: I don't get it. The new battlefront reboot was a huge disappointment. Yet people still go spend $80 on the game knowing full well it's from EA and what they do. I'm sorry but the only reason we in this mess in the first place is because people willingly fork over huge amounts of money to these people. Hard to really care about their whining when they pay for the games anyway. It's like all those HS whales talking about how they at the final staw and about to quit after spending 100s of dollars on the game. Now it's just too expensive for them! They don't realize the game is so expensive because of people like them in the first place. That evolve game? I remember huge uproar about it since it was barely a game then had tons of dlc. Shame too. That game looked amazing and I would have easily day 1 purchased if it wasn't for the DLC model. | ||
WaveofShadow
Canada31494 Posts
I want to play fighters with you guys and whatnot but that might be just a little much for me. The gaming industry is straight fucked at the moment, isn't it? You either have to have your game crowdfunded to provide free dlc to either an unfinished game or a fantastic one, you're a F2P game provider that hopes you stay afloat through the generosity of your players, or you're a AAA game company sleeping on piles of money that can do whatever you want with no middle ground. | ||
Holyflare
United Kingdom30774 Posts
On November 16 2017 02:08 WaveofShadow wrote: Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit. I want to play fighters with you guys and whatnot but that might be just a little much for me. The gaming industry is straight fucked at the moment, isn't it? You either have to have your game crowdfunded to provide free dlc to either an unfinished game or a fantastic one, you're a F2P game provider that hopes you stay afloat through the generosity of your players, or you're a AAA game company sleeping on piles of money that can do whatever you want with no middle ground. What does the season pass add that would take away from a solid fighting game? Just a few characters and probably better/more economical to buy the ones you want separately anyway. I fully expect there to be cheap keys on cd keys so that's what I'm waiting for. Do hate season passes though. | ||
![]()
AsmodeusXI
United States15536 Posts
On November 16 2017 02:08 WaveofShadow wrote: Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit. I want to play fighters with you guys and whatnot but that might be just a little much for me. The gaming industry is straight fucked at the moment, isn't it? You either have to have your game crowdfunded to provide free dlc to either an unfinished game or a fantastic one, you're a F2P game provider that hopes you stay afloat through the generosity of your players, or you're a AAA game company sleeping on piles of money that can do whatever you want with no middle ground. I understand this thought, but games are also having one of their best years ever (the legend of the 7's seems to be true...) There have been an ABSURD number of excellent games released this year, from new entries in long-standing franchises (Breath of the Wild, Super Mario Odyssey, Divinity: Original Sin 2, NieR: Automata, Wolfenstein: The New Colossus, Persona 5), new, fantastic IPs (Prey, Horizon: Zero Dawn, PUBG), the continual flood of excellent indie games (Cuphead, Dead Cells, Hollow Knight, Absolver, Night in the Woods), the ever-present updates to "forever" games like all of Blizzard's stuff, and even a bunch of high-quality remasters (Crash Bandicoot Collection, Final Fantasy XII Remastered, Phantom Dust Remaster, StarCraft: Remastered). Nintendo created an amazing console that is being embraced by indies and actually provides the merger between console and portable that was promised (and not delivered) by the Vita. The voice actor strike ended relatively amicably with a few concessions to their craft, though a larger discussion about labor in game development still looms. Certainly monetization is one of gaming's biggest issues right now, mostly because gamers have been resistant to changing the $60 price point (for the US) as game development's costs skyrocket. Luckily there are earnest F2P efforts (and less earnest ones, certainly), as well as indie games in general, that provide another price tier before we have to subject ourselves to AAA demands for cash. It's an interesting point for games, but it usually seems to be. But it's also sharing that time with one of the best years for games in recent memory, which is super cool. | ||
Seuss
United States10536 Posts
EA is just the most hamfisted of those companies. | ||
Numy
South Africa35471 Posts
Honestly feels more a case of they see potential to make even more money so they climb on that. You can't be satisfied just making heaps of money, you have to make all the money. | ||
WaveofShadow
Canada31494 Posts
| ||
Duvon
Sweden2360 Posts
| ||
![]()
TheYango
United States47024 Posts
On November 16 2017 03:33 WaveofShadow wrote: Yeah asmo it's not the quality of the games I take issue with, but consider how many of the 'indie' games on your list needed crowd funding support. Of the games Asmo listed, only Hollow Knight and Night in the Woods were Kickstarter games. | ||
Gahlo
United States35154 Posts
On November 16 2017 01:56 Numy wrote: I don't get it. The new battlefront reboot was a huge disappointment. Yet people still go spend $80 on the game knowing full well it's from EA and what they do. I'm sorry but the only reason we in this mess in the first place is because people willingly fork over huge amounts of money to these people. Hard to really care about their whining when they pay for the games anyway. It's like all those HS whales talking about how they at the final staw and about to quit after spending 100s of dollars on the game. Now it's just too expensive for them! They don't realize the game is so expensive because of people like them in the first place. People will flip out about it because multiplayer shooter + Star Wars. The first also was missing major chunks that the series previously had that made it really stand out and the second was supposed to fix, but it just brought other problems with it. But this kind of double dipping fuckery isn't new for EA. As an aside, I couldn't consider PUBG a new IP. It's basically just the newest of a line from the same guy spread out over different companies and now he finally has full creative control. | ||
![]()
TheYango
United States47024 Posts
On November 16 2017 02:26 AsmodeusXI wrote: Certainly monetization is one of gaming's biggest issues right now, mostly because gamers have been resistant to changing the $60 price point (for the US) as game development's costs skyrocket. Luckily there are earnest F2P efforts (and less earnest ones, certainly), as well as indie games in general, that provide another price tier before we have to subject ourselves to AAA demands for cash. There's a couple issues going on here. First is the relatively unregulated nature of the video game industry in the west, particularly with regard to predatory microtransaction models. "Gacha" games aren't nearly as popular here as they are in Japan and China, so it hasn't really become an issue in the past, but both Japan and China have had legislation to regulate randomized microtransactions in games. This is why, for example, Blizzard had to precisely enumerate item drop rates for Overwatch loot boxes in China--in order to conform to the regulations. Eventually, if this gets to be enough of a problem, governments will have to step in (though I don't trust ours in particular to handle this competently). The other issue is the continued rapid expansion of gaming as a pastime, with a lot of uninformed gamers entering the market. Informed gamers (the kind who would read/post regularly on discussion sites like TeamLiquid or Reddit) usually have sufficient information to protect themselves from predatory business practices. We know to do our homework with respect to this stuff. Unfortunately the informed consumer is increasingly a minority as the industry continues to grow, so there are going to be companies like EA and Activision in the business of making money off of the uninformed, even with the open disapproval of the more informed consumer. | ||
phyvo
United States5635 Posts
On November 16 2017 02:08 WaveofShadow wrote: Yeah honestly I'm kinda balking at DBFZ considering the upfront price plus the 'season pass' bullshit. I want to play fighters with you guys and whatnot but that might be just a little much for me. heeeey, Rivals of Aether is a great smash-style fighter, it costs only $15 (+$10 for the 3 dlc characters) and it goes on sale for 50% off regularly. If everyone wanted a change of pace... heeeey? On November 16 2017 04:05 TheYango wrote: There's a couple issues going on here. First is the relatively unregulated nature of the video game industry in the west, particularly with regard to predatory microtransaction models. "Gacha" games aren't nearly as popular here as they are in Japan and China, so it hasn't really become an issue in the past, but both Japan and China have had legislation to regulate randomized microtransactions in games. This is why, for example, Blizzard had to precisely enumerate item drop rates for Overwatch loot boxes in China--in order to conform to the regulations. Eventually, if this gets to be enough of a problem, governments will have to step in (though I don't trust ours in particular to handle this competently). The other issue is the continued rapid expansion of gaming as a pastime, with a lot of uninformed gamers entering the market. Informed gamers (the kind who would read/post regularly on discussion sites like TeamLiquid or Reddit) usually have sufficient information to protect themselves from predatory business practices. We know to do our homework with respect to this stuff. Unfortunately the informed consumer is increasingly a minority as the industry continues to grow, so there are going to be companies like EA and Activision in the business of making money off of the uninformed, even with the open disapproval of the more informed consumer. I think it's also important to point out that as an industry goes more mainstream it becomes less realistic to expect the average consumer to inform themselves about the latest predatory practices. You can only inform yourself so much, especially if you're working a low wage job and don't have much free time. | ||
![]()
AsmodeusXI
United States15536 Posts
On November 16 2017 03:33 WaveofShadow wrote: Yeah asmo it's not the quality of the games I take issue with, but consider how many of the 'indie' games on your list needed crowd funding support. There are many ways that crowdfunding can be dangerous and bad, but I'm pretty happy with how crowdsourcing for games works out. I mean, it seems like part of the reason that an indie scene exists in games at all to the extent that it does these days is because of the ease of game development in 2017, which comes both from improving tools and technological accessibility AND the ability to bypass traditional methods of funding and go to consumers directly. Sure you get your Star Citizen-style stall projects, complete fuck-ups like Mighty No. 9, and things that go MIA (like Unsung Story, which I backed), but there's a lot of good that's coming out specifically because crowdfunding is a viable platform. In general, I don't mind at all when a small studio turns to crowdfunding. It's when a BIG one does it as a market proof of concept or just as a way to mitigate ALL risk that grates. | ||
red_
United States8474 Posts
On November 16 2017 04:25 phyvo wrote: heeeey, Rivals of Aether is a great smash-style fighter, it costs only $15 (+$10 for the 3 dlc characters) and it goes on sale for 50% off regularly. If everyone wanted a change of pace... heeeey? I think it's also important to point out that as an industry goes more mainstream it becomes less realistic to expect the average consumer to inform themselves about the latest predatory practices. You can only inform yourself so much, especially if you're working a low wage job and don't have much free time. I want to post something more significant but on mobile it's a pain in the ass; informed vs uninformed or casual vs hardcore or whatever the fuck is an awful way to frame it. The core problem is basically that the mobile market taking formerly Asian specific mechanics(old Korean MMO style 'it's not technically pay to win you can just grind all that stuff instead if you're poor') and applying them to western audiences, found out that there are people at there who are completely willing to drop thousands, tens of thousands even, on games to subvert grinding or be 'better' than those that don't. Sure you can call it predatory to take advantage of that but someone above mentioned these companies 'making good money' and their goal is to make literally as much money as possible. EAs CEO and CFO might even care a little(doubt it but it doesn't matter) that it's a raw deal for most gamers, but whales make them more money than they have ever dreamed of making on raw units sold numbers, paid expansions, or even the most outrageous DLC systems that have been out lately. | ||
![]()
TheYango
United States47024 Posts
On November 16 2017 04:41 red_ wrote: The core problem is basically that the mobile market taking formerly Asian specific mechanics(old Korean MMO style 'it's not technically pay to win you can just grind all that stuff instead if you're poor') and applying them to western audiences, found out that there are people at there who are completely willing to drop thousands, tens of thousands even, on games to subvert grinding or be 'better' than those that don't. That was true even in the Asian market. The reason Japan turned over and started legislating these kinds of games is because some poor sob spent $6000 in a night rolling random draws for his waifu in a Gacha game and didn't get her. This is why I said at some point governments are going to have to catch on and start legislating this. | ||
Numy
South Africa35471 Posts
| ||
red_
United States8474 Posts
On November 16 2017 04:44 TheYango wrote: That was true even in the Asian market. The reason Japan turned over and started legislating these kinds of games is because some poor sob spent $6000 in a night rolling random draws for his waifu in a Gacha game and didn't get her. This is why I said at some point governments are going to have to catch on and start legislating this. I know gambling plays into it a lot but I've seen self proclaimed whales talk about their spending habits and they basically have a 'pay whatever I have to' mentality about whatever mobile game it is they get attached to. There's a randomness to what they end up having to 'invest' but they are definitely doing it more to smash the poor ftp players to feel good about smashing them, and some of the whales have been amazingly self aware that it's exactly what they're doing and why they're doing it. I happen to play SWGoH which is also an EA published game and there's been a ton of fan backlash over some stuff they did lately but even previous to that the game was super predatory yet people happily pay 250-300 dollars to max out key characters on release or 'panic farm' chars for events that get dropped with barely any prep time requiring said toons. They know they'll need to spend that much, they do it anyways because they want to be #1 in arena or have the shiny new Luke or Rey or Kylo Ren. | ||
jcarlsoniv
United States27922 Posts
Pff, whatever man. This shit's interesting. | ||
Karis Vas Ryaar
United States4396 Posts
| ||
| ||