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On May 13 2015 23:44 ComaDose wrote: you can clone ssds pretty fast and easy if you just want to keep everything the same tho. you can buy an adapter to plug 2 in at a time or just plug them both in. need to dl some software tho i think. but if literally the ONLY thing on it is the OS might as well do a fresh install. that one does seem pretty good and relatively inexpensive. Id say the most popularly recommended one in the computer build thread on TL would be the Crucial MX100 for just a little more with comparable stats. not sure why, could be brand reliability. Unless you're running out of mother card slots for the drives, just plug both in and clone via sata. Worked excellent for me, using the samsung clone program.
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On May 14 2015 00:09 AlterKot wrote: That's weird. What Hori models are you guys using? This one
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Windows always breaks down after long enough so having an excuse to do a fresh install is something to cherish. Normally it's too missions to bother :>
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Oh god, the hotbid icex3 interview for beyondtgesummit..so funny. Wish I could link it, but mobile es hard
E: holy Fuck, that mouse pad by getright and nip...thing is like 24x24inches
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Czech Republic11293 Posts
alright guys, I'm recruiting people for Touhou Hisoutensoku. Here are all the downloads and explanations you need: http://hisouten.koumakan.jp/ you don't need a controller you can play it just fine on a keyboard like I do try it out so we can play some multiplayerz.
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On May 14 2015 01:23 Scip wrote:alright guys, I'm recruiting people for Touhou Hisoutensoku. Here are all the downloads and explanations you need: http://hisouten.koumakan.jp/you don't need a controller you can play it just fine on a keyboard like I do try it out so we can play some multiplayerz.
>Fightin Gaems? >No fight stick or controller?
What are you some filthy Casual?
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Are we going to see a war between Wave and you?
Also google maps doesn't have the info since the public road works 6 months ago near my workplace, so it sent me on the wrong lane and I arrived barely before closing hour to the garage. Who closed early (without telling me when I phoned them of course) 'cause they're taking the long week-end, meaning smashed outside mirror till tuesday at least, yay.
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On May 14 2015 01:23 Scip wrote:alright guys, I'm recruiting people for Touhou Hisoutensoku. Here are all the downloads and explanations you need: http://hisouten.koumakan.jp/you don't need a controller you can play it just fine on a keyboard like I do try it out so we can play some multiplayerz.
wow scip, when did you become such a casual
losing your tryhard in your old age
On May 14 2015 01:28 Alaric wrote: Are we going to see a war between Wave and you?
Also google maps doesn't have the info since the public road works 6 months ago near my workplace, so it sent me on the wrong lane and I arrived barely before closing hour to the garage. Who closed early (without telling me when I phoned them of course) 'cause they're taking the long week-end, meaning smashed outside mirror till tuesday at least, yay.
I drove my old BMW for 3 years without a passenger side mirror
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On May 14 2015 01:28 Cixah wrote:Show nested quote +On May 14 2015 01:23 Scip wrote:alright guys, I'm recruiting people for Touhou Hisoutensoku. Here are all the downloads and explanations you need: http://hisouten.koumakan.jp/you don't need a controller you can play it just fine on a keyboard like I do try it out so we can play some multiplayerz. >Fightin Gaems? >No fight stick or controller? What are you some filthy Casual? Hitbox > Keyboard > Fight stick > Controller
who's the casual
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I watched that game for 2 min and that was enough for me to know I didn't even want to try it.
Lol Scip called the game 'I don't even' in the description on twitch so I thought the game was a joke. Projectiles passing through characters and each other for no reason, the combo numbers on the side had weird percentages and stats under it that make no sense, and the timer on the top with different status effects that don't appear to do anything and says shit like 'defense is strange' or 'anything can happen' Literally thought the game was a joke.
Lol there's a post on the SG reddit about attempting to get SG on mainstage at EVO 2016. Poor misguided fools.
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On May 14 2015 01:32 AlterKot wrote:Show nested quote +On May 14 2015 01:28 Cixah wrote:On May 14 2015 01:23 Scip wrote:alright guys, I'm recruiting people for Touhou Hisoutensoku. Here are all the downloads and explanations you need: http://hisouten.koumakan.jp/you don't need a controller you can play it just fine on a keyboard like I do try it out so we can play some multiplayerz. >Fightin Gaems? >No fight stick or controller? What are you some filthy Casual? Hitbox > Keyboard > Fight stick > Controller who's the casual
fite me bambi
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Czech Republic11293 Posts
On May 14 2015 01:38 WaveofShadow wrote: I watched that game for 2 min and that was enough for me to know I didn't even want to try it.
Lol Scip called the game 'I don't even' in the description on twitch so I thought the game was a joke. Projectiles passing through characters and each other for no reason, the combo numbers on the side had weird percentages and stats under it that make no sense, and the timer on the top with different status effects that don't appear to do anything and says shit like 'defense is strange' or 'anything can happen' Literally thought the game was a joke.
Lol there's a post on the SG reddit about attempting to get SG on mainstage at EVO 2016. Poor misguided fools. it's not a wavebait when the trolling is so fucking obvious.
like, I didn't even stream the game.
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Oh, who streamed it then? I just clicked on the link you posted. Was it doge?
Not sure why you think I'm trolling.
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United States47024 Posts
I know jack shit about fighting games but I fail to see how Hisoutensoku would be interesting to anyone who was not already interested in Touhou.
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Czech Republic11293 Posts
I'd qualify the part where you went from not understanding the game mechanics into thinking the game is a joke as trolling. But maybe it's a really advanced thought process that I'm just not able to follow properly.
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Ya, I wondered whether Wave was trolling too between equating ignorance to mediocrity and calling absurd reasons like "there are numbers below the combo!"
+ Show Spoiler [explanations] +The numbers below are how much damage the combo did, the prorate (the more you hit, the less damage the subsequent hits in the combo will do, basically, it's not a unique mechanic or anything) and limit (each hit adds a set amount of limit, once your opponent reaches 100% he suffers a special knockdown and you can't hit him anymore, that's their way of preventing infinites; Sakuya's "stop watch" (if the projectile hits the opponent, he's frozen (and in hitstun) for 4-5s of free comboing) adds 40% for example, which is huge, so that the super isn't broken by essence). TL;DR you don't complain when other games let you display all these during training mode. I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time). Bullets can seem to pass each other because hitboxes, and because it's common for normals (the buttons are "melee, light bullet, strong bullet" basically) to have multiple projectiles involved in a single move. I also explained here (again) that bullets have a density and the denser bullet destroys the lighter ones and goes on, so some characters with dense bullets can use that against zoning. Also the fact that trajectories vary a lot more than in, say, Street Fighters, so it's not hard to have bullets pass without touching each other (some of them are homing too). Complaining about the weather system because the messages are flavour is like complaining that a super's flash doesn't tell you what it does. Look it up? You wouldn't have an issue with doing this for Beowulf after his release for example instead of saying "it doesn't explain what his moves do during the game!". Timer goes to neutral (0) -> a weather (99), which is then active while the timer counts down. While neutral, a weather is randomly assigned, indicating which one will be activated once it reaches 99. Conditions (such as wallslams or knock-downs) will rotate the predicted weather in a fixed (see bottom of the link) order, so you can manipulate it. The timer can be accelerated by some things (typically when a character is hit most of her projectiles on screen disappear, generating crystal that accelerate the timer; some moves can change or end the weather by themselves if the user is hit before they leave the screen because they consist of so many projectiles), and some cards have limited effect (the "supers cost 1 less to activate, min. 1" weather ends as soon as someone uses a super).
I certainly wouldn't expect you to like it because "anime girls!" and it moves too much for your taste, but you usually don't let such biases dictate your opinions and use bad faith to justify it. Hence why Scip thought you were trying to troll him.
Now, the Touhou fighters probably won't appeal to people who don't know Touhou already (there are some exceptions, people have been drawn to the fighters because stuff like music introduced them to the universe but they aren't into shooters) and I woudn't tell someone to check them out if they just want a generic fighter.
I did personally enjoy the prominence of projectiles, dashes/air dashes (even flight, at the cost of meter) and the whole zoning/spacing game it creates. The deck system, while some sort of gimmick and RNG to an extent also provides you with welcome customisation and let the designers put a lot more moves than they otherwise could have done.
Starting with Hopeless Masquerade, the engine for the fighters changed a bunch and their mechanics too. It still places a heavy focus on customisation (you can basically switch between 3 stances depending on the moves you set up before the match/use during the match, and each move has different properties from its neutral version depending on the stance, some more damaging, some more range, some make projectiles homing, etc.). It's also really easy mechanically because you have 3 buttons, the "normals" one, and two "specials" where you map direction+button to a move (or passive effect, as it works by slots, and in that case the input just won't do anything), meaning there's no "press X buttons at once" or "full-circle forward + button" inputs to execute, just up/down/forward/backward + a button.
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On May 14 2015 02:35 Alaric wrote:Ya, I wondered whether Wave was trolling too between equating ignorance to mediocrity and calling absurd reasons like "there are numbers below the combo!" The numbers below are how much damage the combo did, the prorate (the more you hit, the less damage the subsequent hits in the combo will do, basically, it's not a unique mechanic or anything) and limit (each hit adds a set amount of limit, once your opponent reaches 100% he suffers a special knockdown and you can't hit him anymore, that's their way of preventing infinites; Sakuya's "stop watch" (if the projectile hits the opponent, he's frozen (and in hitstun) for 4-5s of free comboing) adds 40% for example, which is huge, so that the super isn't broken by essence). TL;DR you don't complain when other games let you display all these during training mode. I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time). Bullets can seem to pass each other because hitboxes, and because it's common for normals (the buttons are "melee, light bullet, strong bullet" basically) to have multiple projectiles involved in a single move. I also explained here (again) that bullets have a density and the denser bullet destroys the lighter ones and goes on, so some characters with dense bullets can use that against zoning. Complaining about the weather system because the messages are flavour is like complaining that a super's flash doesn't tell you what it does. Look it up? You wouldn't have an issue with doing this for Beowulf after his release for example instead of saying "it doesn't explain what his moves do during the game!". Timer goes to neutral (0) -> a weather (99), which is then active while the timer counts down. While neutral, a weather is randomly assigned, indicating which one will be activated once it reaches 99. Conditions (such as wallslams or knock-downs) will rotate the predicted weather in a fixed (see bottom of the link) order, so you can manipulate it. The timer can be accelerated by some things (typically when a character is hit most of her projectiles on screen disappear, generating crystal that accelerate the timer; some moves can change or end the weather by themselves if the user is hit before they leave the screen because they consist of so many projectiles), and some cards have limited effect (the "supers cost 1 less to activate, min. 1" weather ends as soon as someone uses a super). I certainly wouldn't expect you to like it because "anime girls!" and it moves too much for your taste, but you usually don't let such biases dictate your opinions and use bad faith to justify it. Hence why Scip thought you were trying to troll him.
nah, sounds like shit gaem
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On May 14 2015 02:35 Alaric wrote: I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time). KoF rolls are a better comparison.
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On May 14 2015 02:40 AlterKot wrote:Show nested quote +On May 14 2015 02:35 Alaric wrote: I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time). KoF rolls are a better comparison.
someone needs to teach me how to play this game - I bought it on sale a while back but have 0 idea what I'm doing
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KoF too hard for old man Wave to know about it though. And most of us.
Edit: KoF's tutorial is really good (at least for XIII, I assume that's the one you bought?) Soniv, you can just do that and it'll explain everything to you, on top of detailed tutorials for basic and b'n'b combos for each characters. Execution is a bit though, that's frame-perfect timing there.
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