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KoF13 is a lot more lenient in terms of execution (unless we are talking about Elizabeth or Ash or w/e), at least in terms of the old KoF games, where inputs/links were waaaaaay harder.
Ya'll all tempting me here. Haven't played a fighter since NEC in December (besides a lil MKX).
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Baa?21244 Posts
On May 14 2015 02:40 jcarlsoniv wrote:Show nested quote +On May 14 2015 02:35 Alaric wrote:Ya, I wondered whether Wave was trolling too between equating ignorance to mediocrity and calling absurd reasons like "there are numbers below the combo!" The numbers below are how much damage the combo did, the prorate (the more you hit, the less damage the subsequent hits in the combo will do, basically, it's not a unique mechanic or anything) and limit (each hit adds a set amount of limit, once your opponent reaches 100% he suffers a special knockdown and you can't hit him anymore, that's their way of preventing infinites; Sakuya's "stop watch" (if the projectile hits the opponent, he's frozen (and in hitstun) for 4-5s of free comboing) adds 40% for example, which is huge, so that the super isn't broken by essence). TL;DR you don't complain when other games let you display all these during training mode. I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time). Bullets can seem to pass each other because hitboxes, and because it's common for normals (the buttons are "melee, light bullet, strong bullet" basically) to have multiple projectiles involved in a single move. I also explained here (again) that bullets have a density and the denser bullet destroys the lighter ones and goes on, so some characters with dense bullets can use that against zoning. Complaining about the weather system because the messages are flavour is like complaining that a super's flash doesn't tell you what it does. Look it up? You wouldn't have an issue with doing this for Beowulf after his release for example instead of saying "it doesn't explain what his moves do during the game!". Timer goes to neutral (0) -> a weather (99), which is then active while the timer counts down. While neutral, a weather is randomly assigned, indicating which one will be activated once it reaches 99. Conditions (such as wallslams or knock-downs) will rotate the predicted weather in a fixed (see bottom of the link) order, so you can manipulate it. The timer can be accelerated by some things (typically when a character is hit most of her projectiles on screen disappear, generating crystal that accelerate the timer; some moves can change or end the weather by themselves if the user is hit before they leave the screen because they consist of so many projectiles), and some cards have limited effect (the "supers cost 1 less to activate, min. 1" weather ends as soon as someone uses a super). I certainly wouldn't expect you to like it because "anime girls!" and it moves too much for your taste, but you usually don't let such biases dictate your opinions and use bad faith to justify it. Hence why Scip thought you were trying to troll him. nah, sounds like shit gaem
This post wouldn't fly on most of the forum and I'd advise neither you nor anyone else should make posts like this again zz.
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On May 14 2015 03:00 Carnivorous Sheep wrote:Show nested quote +On May 14 2015 02:40 jcarlsoniv wrote:On May 14 2015 02:35 Alaric wrote:Ya, I wondered whether Wave was trolling too between equating ignorance to mediocrity and calling absurd reasons like "there are numbers below the combo!" The numbers below are how much damage the combo did, the prorate (the more you hit, the less damage the subsequent hits in the combo will do, basically, it's not a unique mechanic or anything) and limit (each hit adds a set amount of limit, once your opponent reaches 100% he suffers a special knockdown and you can't hit him anymore, that's their way of preventing infinites; Sakuya's "stop watch" (if the projectile hits the opponent, he's frozen (and in hitstun) for 4-5s of free comboing) adds 40% for example, which is huge, so that the super isn't broken by essence). TL;DR you don't complain when other games let you display all these during training mode. I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time). Bullets can seem to pass each other because hitboxes, and because it's common for normals (the buttons are "melee, light bullet, strong bullet" basically) to have multiple projectiles involved in a single move. I also explained here (again) that bullets have a density and the denser bullet destroys the lighter ones and goes on, so some characters with dense bullets can use that against zoning. Complaining about the weather system because the messages are flavour is like complaining that a super's flash doesn't tell you what it does. Look it up? You wouldn't have an issue with doing this for Beowulf after his release for example instead of saying "it doesn't explain what his moves do during the game!". Timer goes to neutral (0) -> a weather (99), which is then active while the timer counts down. While neutral, a weather is randomly assigned, indicating which one will be activated once it reaches 99. Conditions (such as wallslams or knock-downs) will rotate the predicted weather in a fixed (see bottom of the link) order, so you can manipulate it. The timer can be accelerated by some things (typically when a character is hit most of her projectiles on screen disappear, generating crystal that accelerate the timer; some moves can change or end the weather by themselves if the user is hit before they leave the screen because they consist of so many projectiles), and some cards have limited effect (the "supers cost 1 less to activate, min. 1" weather ends as soon as someone uses a super). I certainly wouldn't expect you to like it because "anime girls!" and it moves too much for your taste, but you usually don't let such biases dictate your opinions and use bad faith to justify it. Hence why Scip thought you were trying to troll him. nah, sounds like shit gaem This post wouldn't fly on most of the forum and I'd advise neither you nor anyone else should make posts like this again zz.
LOL
ok, I disagree, but I don't really care enough (or at all) to argue it
point acknowledged
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I took it as humour, pretty sure Soniv didn't even bother to read the good ol' wall o'text.
Sung that's only making me not want to touch the older KoF with a 10-foot pole.
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surely you are not disagreeing that people have been banned for insulting games with shit posts. games like bw sc2 league and dota
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Ekko skill set looks damn fun.
Anyone else watching the summit btw?
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At least Rave showed us why they lost the invite to TM
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New episode of DBZ Abridged, yay.
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k, yeah, new Mumford is super good
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That feeling when you glance down with leeroy in hand, 8 mana and opponent at 8 hp as hunter and you realize they played a trap last turn as you let go of leeroy... and it's snake trap. I'm a lucker dog.
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On May 14 2015 03:54 Doctorbeat wrote: New episode of DBZ Abridged, yay.
oh sweet im so rdy to check that out
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On May 14 2015 04:07 ComaDose wrote:oh sweet im so rdy to check that out
piccalo: LIIIIIIIIIIIIIIIIIIIIINK
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Piccolo is my favorite.
I just browsed his moves and couldn't find anything about the time he sends out shots all over and the enemy dodges them all and the shots stay suspended in air and the enemy gloats but then Piccolo is like oh wait, they're all going to collapse on you, glhf I'm a BA pce l8 and my 10 year old self was like awwwww yeahhhhh
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United States23745 Posts
On May 14 2015 03:54 jcarlsoniv wrote: k, yeah, new Mumford is super good Really? I listened to the single and it just sounded super generic after ditching the acoustic stuff.
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On May 14 2015 04:20 onlywonderboy wrote:Really? I listened to the single and it just sounded super generic after ditching the acoustic stuff.
Its very chill IMO. I enjoy it much more than the older stuff.
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Cixah are you watching this stuff? Did not expect EG to look this meh.
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On May 14 2015 04:35 Numy wrote: Cixah are you watching this stuff? Did not expect EG to look this meh.
C9 got 3 core picks for an undying. Seems worth for them. PPD not drafting means eg goes full jimmy.
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god dbz abridged is like all the badass moments of DBZ without any of the stupid shit and also added hilarity so good
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On May 14 2015 04:40 Cixah wrote:Show nested quote +On May 14 2015 04:35 Numy wrote: Cixah are you watching this stuff? Did not expect EG to look this meh. C9 got 3 core picks for an undying. Seems worth for them. PPD not drafting means eg goes full jimmy.
That was even worse outdraft than the Rave vs VG games. Who is drafting for EG now?
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DBZ abridged is the definitive version of DBZ.
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