• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:47
CET 11:47
KST 19:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Starcraft player cRuZa Passed away. BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance? SCHNAIL now supports Remastered
Tourneys
KCM Race Survival 2026 Season 4 [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9741 users

Off-Topic General Discussion - Page 4981

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 4979 4980 4981 4982 4983 5162 Next
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2015-05-13 17:51:35
May 13 2015 17:50 GMT
#99601
KoF13 is a lot more lenient in terms of execution (unless we are talking about Elizabeth or Ash or w/e), at least in terms of the old KoF games, where inputs/links were waaaaaay harder.

Ya'll all tempting me here. Haven't played a fighter since NEC in December (besides a lil MKX).
Forever Young
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
May 13 2015 18:00 GMT
#99602
On May 14 2015 02:40 jcarlsoniv wrote:
Show nested quote +
On May 14 2015 02:35 Alaric wrote:
Ya, I wondered whether Wave was trolling too between equating ignorance to mediocrity and calling absurd reasons like "there are numbers below the combo!"

The numbers below are how much damage the combo did, the prorate (the more you hit, the less damage the subsequent hits in the combo will do, basically, it's not a unique mechanic or anything) and limit (each hit adds a set amount of limit, once your opponent reaches 100% he suffers a special knockdown and you can't hit him anymore, that's their way of preventing infinites; Sakuya's "stop watch" (if the projectile hits the opponent, he's frozen (and in hitstun) for 4-5s of free comboing) adds 40% for example, which is huge, so that the super isn't broken by essence).
TL;DR you don't complain when other games let you display all these during training mode.

I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time).

Bullets can seem to pass each other because hitboxes, and because it's common for normals (the buttons are "melee, light bullet, strong bullet" basically) to have multiple projectiles involved in a single move. I also explained here (again) that bullets have a density and the denser bullet destroys the lighter ones and goes on, so some characters with dense bullets can use that against zoning.

Complaining about the weather system because the messages are flavour is like complaining that a super's flash doesn't tell you what it does. Look it up? You wouldn't have an issue with doing this for Beowulf after his release for example instead of saying "it doesn't explain what his moves do during the game!".
Timer goes to neutral (0) -> a weather (99), which is then active while the timer counts down. While neutral, a weather is randomly assigned, indicating which one will be activated once it reaches 99. Conditions (such as wallslams or knock-downs) will rotate the predicted weather in a fixed (see bottom of the link) order, so you can manipulate it.
The timer can be accelerated by some things (typically when a character is hit most of her projectiles on screen disappear, generating crystal that accelerate the timer; some moves can change or end the weather by themselves if the user is hit before they leave the screen because they consist of so many projectiles), and some cards have limited effect (the "supers cost 1 less to activate, min. 1" weather ends as soon as someone uses a super).


I certainly wouldn't expect you to like it because "anime girls!" and it moves too much for your taste, but you usually don't let such biases dictate your opinions and use bad faith to justify it. Hence why Scip thought you were trying to troll him.


nah, sounds like shit gaem


This post wouldn't fly on most of the forum and I'd advise neither you nor anyone else should make posts like this again zz.
TranslatorBaa!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 13 2015 18:05 GMT
#99603
On May 14 2015 03:00 Carnivorous Sheep wrote:
Show nested quote +
On May 14 2015 02:40 jcarlsoniv wrote:
On May 14 2015 02:35 Alaric wrote:
Ya, I wondered whether Wave was trolling too between equating ignorance to mediocrity and calling absurd reasons like "there are numbers below the combo!"

The numbers below are how much damage the combo did, the prorate (the more you hit, the less damage the subsequent hits in the combo will do, basically, it's not a unique mechanic or anything) and limit (each hit adds a set amount of limit, once your opponent reaches 100% he suffers a special knockdown and you can't hit him anymore, that's their way of preventing infinites; Sakuya's "stop watch" (if the projectile hits the opponent, he's frozen (and in hitstun) for 4-5s of free comboing) adds 40% for example, which is huge, so that the super isn't broken by essence).
TL;DR you don't complain when other games let you display all these during training mode.

I already said twice here that you can go through the projectiles while you're dashing (in Capcom you send hadokens to force your opponent to jump toward you? Well, same here, but with dashes, which are still vulnerable to melee hits; also "grazing" bullets by dashing drains some meter depending on the bullets grazed, so you can't just do that all the time).

Bullets can seem to pass each other because hitboxes, and because it's common for normals (the buttons are "melee, light bullet, strong bullet" basically) to have multiple projectiles involved in a single move. I also explained here (again) that bullets have a density and the denser bullet destroys the lighter ones and goes on, so some characters with dense bullets can use that against zoning.

Complaining about the weather system because the messages are flavour is like complaining that a super's flash doesn't tell you what it does. Look it up? You wouldn't have an issue with doing this for Beowulf after his release for example instead of saying "it doesn't explain what his moves do during the game!".
Timer goes to neutral (0) -> a weather (99), which is then active while the timer counts down. While neutral, a weather is randomly assigned, indicating which one will be activated once it reaches 99. Conditions (such as wallslams or knock-downs) will rotate the predicted weather in a fixed (see bottom of the link) order, so you can manipulate it.
The timer can be accelerated by some things (typically when a character is hit most of her projectiles on screen disappear, generating crystal that accelerate the timer; some moves can change or end the weather by themselves if the user is hit before they leave the screen because they consist of so many projectiles), and some cards have limited effect (the "supers cost 1 less to activate, min. 1" weather ends as soon as someone uses a super).


I certainly wouldn't expect you to like it because "anime girls!" and it moves too much for your taste, but you usually don't let such biases dictate your opinions and use bad faith to justify it. Hence why Scip thought you were trying to troll him.


nah, sounds like shit gaem


This post wouldn't fly on most of the forum and I'd advise neither you nor anyone else should make posts like this again zz.


LOL

ok, I disagree, but I don't really care enough (or at all) to argue it

point acknowledged
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
May 13 2015 18:07 GMT
#99604
I took it as humour, pretty sure Soniv didn't even bother to read the good ol' wall o'text.

Sung that's only making me not want to touch the older KoF with a 10-foot pole.
Cant take LMS hipsters serious.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
May 13 2015 18:11 GMT
#99605
surely you are not disagreeing that people have been banned for insulting games with shit posts. games like bw sc2 league and dota
BW pros training sc2 is like kiss making a dub step album.
Cixah
Profile Joined July 2010
United States11285 Posts
May 13 2015 18:35 GMT
#99606
Ekko skill set looks damn fun.

Anyone else watching the summit btw?
Hug The Goat! Hug the Goat! Hug the Goat!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 13 2015 18:48 GMT
#99607
At least Rave showed us why they lost the invite to TM
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
May 13 2015 18:54 GMT
#99608
New episode of DBZ Abridged, yay.

- TEAM LIQUID - doctorbeat on LoL
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 13 2015 18:54 GMT
#99609
k, yeah, new Mumford is super good
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
mordek
Profile Blog Joined December 2010
United States12705 Posts
May 13 2015 18:54 GMT
#99610
That feeling when you glance down with leeroy in hand, 8 mana and opponent at 8 hp as hunter and you realize they played a trap last turn as you let go of leeroy... and it's snake trap. I'm a lucker dog.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
May 13 2015 19:07 GMT
#99611
On May 14 2015 03:54 Doctorbeat wrote:
New episode of DBZ Abridged, yay.


oh sweet im so rdy to check that out
BW pros training sc2 is like kiss making a dub step album.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 13 2015 19:08 GMT
#99612
On May 14 2015 04:07 ComaDose wrote:
Show nested quote +
On May 14 2015 03:54 Doctorbeat wrote:
New episode of DBZ Abridged, yay.


oh sweet im so rdy to check that out


piccalo: LIIIIIIIIIIIIIIIIIIIIINK
aka Teutonica
mordek
Profile Blog Joined December 2010
United States12705 Posts
Last Edited: 2015-05-13 19:14:29
May 13 2015 19:10 GMT
#99613
Piccolo is my favorite.

I just browsed his moves and couldn't find anything about the time he sends out shots all over and the enemy dodges them all and the shots stay suspended in air and the enemy gloats but then Piccolo is like oh wait, they're all going to collapse on you, glhf I'm a BA pce l8 and my 10 year old self was like awwwww yeahhhhh
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
May 13 2015 19:20 GMT
#99614
On May 14 2015 03:54 jcarlsoniv wrote:
k, yeah, new Mumford is super good

Really? I listened to the single and it just sounded super generic after ditching the acoustic stuff.
RIP Ryan Davis / TL or Die / @onlywonderboy
Cixah
Profile Joined July 2010
United States11285 Posts
May 13 2015 19:25 GMT
#99615
On May 14 2015 04:20 onlywonderboy wrote:
Show nested quote +
On May 14 2015 03:54 jcarlsoniv wrote:
k, yeah, new Mumford is super good

Really? I listened to the single and it just sounded super generic after ditching the acoustic stuff.


Its very chill IMO. I enjoy it much more than the older stuff.
Hug The Goat! Hug the Goat! Hug the Goat!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 13 2015 19:35 GMT
#99616
Cixah are you watching this stuff? Did not expect EG to look this meh.
Cixah
Profile Joined July 2010
United States11285 Posts
May 13 2015 19:40 GMT
#99617
On May 14 2015 04:35 Numy wrote:
Cixah are you watching this stuff? Did not expect EG to look this meh.


C9 got 3 core picks for an undying. Seems worth for them. PPD not drafting means eg goes full jimmy.
Hug The Goat! Hug the Goat! Hug the Goat!
Slayer91
Profile Joined February 2006
Ireland23460 Posts
May 13 2015 19:42 GMT
#99618
god dbz abridged is like all the badass moments of DBZ without any of the stupid shit and also added hilarity
so good
aka Teutonica
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 13 2015 19:44 GMT
#99619
On May 14 2015 04:40 Cixah wrote:
Show nested quote +
On May 14 2015 04:35 Numy wrote:
Cixah are you watching this stuff? Did not expect EG to look this meh.


C9 got 3 core picks for an undying. Seems worth for them. PPD not drafting means eg goes full jimmy.


That was even worse outdraft than the Rave vs VG games. Who is drafting for EG now?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 13 2015 20:00 GMT
#99620
DBZ abridged is the definitive version of DBZ.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 4979 4980 4981 4982 4983 5162 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
19:00
Season 4 Week 3
Kim Chul Min (afreeca) 1150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 331
Rex 11
StarCraft: Brood War
actioN 1290
Horang2 1252
Bisu 982
Jaedong 723
Stork 329
Pusan 216
Soma 191
EffOrt 190
Light 159
Zeus 156
[ Show more ]
Snow 142
Larva 121
Mind 119
ZerO 86
Barracks 75
Last 74
ggaemo 63
910 51
Hyun 40
ToSsGirL 38
Sharp 34
sSak 30
Sexy 30
yabsab 19
JYJ 16
Free 13
Noble 11
Terrorterran 8
Shuttle 0
Dota 2
Gorgc8351
XcaliburYe89
Counter-Strike
olofmeister705
edward35
Other Games
ceh9408
crisheroes291
DeMusliM124
dupreeh103
KnowMe77
ArmadaUGS49
B2W.Neo41
ZerO(Twitch)7
Organizations
Counter-Strike
PGL28384
Other Games
gamesdonequick541
StarCraft: Brood War
lovetv 10
StarCraft 2
WardiTV6
[ Show 12 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Stunt871
Upcoming Events
IntoTheTV X SOOP
13m
SHIN vs GuMiho
Clem vs Classic
Rex11
OSC
3h 13m
OSC
11h 13m
GSL
1d 1h
Epic.LAN
1d 2h
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Invitational
2 days
Epic.LAN
2 days
AI Arena Tournament
2 days
[ Show More ]
Yamato Cup
3 days
Map Test Tournament
3 days
WardiTV Weekly
4 days
Replay Cast
4 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
5 days
Kung Fu Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.