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United States47024 Posts
On June 27 2014 02:25 Tooplark wrote:Show nested quote +On June 27 2014 02:22 Parnage wrote: It's my understanding that 4th edition and essentials is fairly easy for low levels but that's only what I've heard. yeah but 4th ed sucks for other reasons I actually never ended up playing 4th Ed, though I did read through the rules at some point.
It's funny because I feel like the Saga Edition for the Star Wars RPG prototyped a lot of the concepts that would get used in 4th Ed, and it did many of them quite well--but 4th Ed took some things just a bit too far.
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4th ed is bad mmkay, we've been able to multi-class since 1st ed. now you are pigeon holed into a "build"
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Portugal up 2-1 with 10 to play, Ghana need a Miracle to knock out the US now.
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for me it's partly that 4th ed broke the illusion of simulating fantasy combat. When the fighter has some arbitrary flashy move he can do once per day, and some other arbitrary less flashy move that he can do once per encounter, it really drops all pretenses of being anything other than a combat fest. Sure, it's a more balanced combat fest than it used to be, thanks to the new mechanics making it easier to balance the classes - wizards get Ring of Fire 1/day, fighters get Spinny Super Sword Spin Attack 1/day - but there's no reason that fighters can't do that more than once. It's not like a sword has a limited number of spin charges, or the fighter can only get dizzy one time per day. We have certain expectations about how swords work, unless they're magic swords, in which case all bets are off, and 4th ed completely ignores those expectations in favor of a more easily balanced, crunchy system.
That said, it's not a bad system for doing pure hack'n'slash, but you could be playing a video game instead.
On June 27 2014 02:38 ComaDose wrote: 4th ed is bad mmkay, we've been able to multi-class since 1st ed. now you are pigeon holed into a "build"
Isn't there some kind of hybrid system or something that lets you mix and match from two classes? Also your build in 4th ed is more about picking powers and items that synergize well. Like one guy i played with had this sorceror i think who munchkinned to the max. Normally you can use at most two at-will powers per turn, I think. It's been a while since I played. But he took a bunch of stuff that boosted the power of his at-will Chaos Bolt, and took some other stuff that (dubiously) let him use chaos bolt four times in one round. I don't think he even bothered with his daily or encounter powers, just nuked things for around 70 dice per turn. Either way, the items are just as gamified and abstracted as the powers are. No mythos at all.
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So if you hide combat rules behind layers of rules, you keep the illusion of fantasy combat? What? 4th is fine and I enjoyed playing it. It's way easier to setup as well
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On June 27 2014 02:44 caelym wrote: So if you hide combat rules behind layers of rules, you keep the illusion of fantasy combat? What? 4th is fine and I enjoyed playing it. It's way easier to setup as well
I'm just saying, there's no reason why a fighter would have a special sword move that he can only use once per day. Or at least, 4th edition doesn't give you any reason. It just says "Take your pick of these special, once-per-day attacks." I don't deny that it's a fun system to go slaughter monsters in, and more balanced and less complicated than 3.5, but I can get basically the same experience by playing a video game.
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United States47024 Posts
On June 27 2014 02:38 ComaDose wrote: 4th ed is bad mmkay, we've been able to multi-class since 1st ed. now you are pigeon holed into a "build" Truth be told I've never actually felt from 3.0 onward that multiclassing ever benefited a campaign. It made more sense pre-3.0 because the number of classes was smaller so you needed multiclassing to cover various archetypical characters, but 3.0 expanded the pool of base classes to cover most of these, so multiclassing really only becomes a tool for optimization.
On June 27 2014 02:48 Tooplark wrote:Show nested quote +On June 27 2014 02:44 caelym wrote: So if you hide combat rules behind layers of rules, you keep the illusion of fantasy combat? What? 4th is fine and I enjoyed playing it. It's way easier to setup as well
I'm just saying, there's no reason why a fighter would have a special sword move that he can only use once per day. Or at least, 4th edition doesn't give you any reason. It just says "Take your pick of these special, once-per-day attacks." I don't deny that it's a fun system to go slaughter monsters in, and more balanced and less complicated than 3.5, but I can get basically the same experience by playing a video game. So how do you feel about Tome of Battle?
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Issue I had with 4E is that a lot of the powers were very "XdX + 1 of 6 effects" and didn't feel distinct.
Gimme Pathfinder any day.
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On June 27 2014 02:48 TheYango wrote:Show nested quote +On June 27 2014 02:38 ComaDose wrote: 4th ed is bad mmkay, we've been able to multi-class since 1st ed. now you are pigeon holed into a "build" Truth be told I've never actually felt from 3.0 onward that multiclassing ever benefited a campaign. It made more sense pre-3.0 because the number of classes was smaller so you needed multiclassing to cover various archetypical characters, but 3.0 expanded the pool of base classes to cover most of these, so multiclassing really only becomes a tool for optimization. as an experienced player i pretty much know how my build is going to end up anyway but having the option to level up a different class can really add a roll playing element. any number of things can happen to a character to change the way they develop. 4th says more like "this is how you will grow"
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Damn, just too much on that header.
Woooo Ro16!
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I just feel that if you can suspend your disbelief to play DnD, you can suspend your disbelief for combat restrictions in 4th. For example dailies are special moves that require extra exertion and you don't have the stamina and tenacity to do it again that day. As for power gaming, 3.5 is like meant for power gaming and number optimization imo. A power gamer will power game no matter what rules.
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Czech Republic11293 Posts
Damn, this talk about DnD makes me want to fuck Howard for backing out of DMing a DnD campaign for us.
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USA through, facing Belgium in ro16.
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On June 27 2014 02:52 caelym wrote: I just feel that if you can suspend your disbelief to play DnD, you can suspend your disbelief for combat restrictions in 4th. For example dailies are special moves that require extra exertion and you don't have the stamina and tenacity to do it again that day. As for power gaming, 3.5 is like meant for power gaming and number optimization imo. A power gamer will power game no matter what rules. Which is well and fine, but it's saying that you can't do it twice a day from a fully rested state, yet you can do all this other crazy shit throughout the rest of the day.
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3.5 is the bw to 4th's sctoo
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On June 27 2014 02:55 ComaDose wrote: 3.5 is the bw to 4th's sctoo Nah bro. 3.5 is SC1, Pathfinder is BW.
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On June 27 2014 02:48 TheYango wrote:Show nested quote +On June 27 2014 02:48 Tooplark wrote:On June 27 2014 02:44 caelym wrote: So if you hide combat rules behind layers of rules, you keep the illusion of fantasy combat? What? 4th is fine and I enjoyed playing it. It's way easier to setup as well
I'm just saying, there's no reason why a fighter would have a special sword move that he can only use once per day. Or at least, 4th edition doesn't give you any reason. It just says "Take your pick of these special, once-per-day attacks." I don't deny that it's a fun system to go slaughter monsters in, and more balanced and less complicated than 3.5, but I can get basically the same experience by playing a video game. So how do you feel about Tome of Battle? I actually haven't read through or used that one, so I don't know. I appreciate the attempt to make a punchy class that can compete with wizards, but I don't know how solid it is thematically.
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Belgium isn't as good as Germany. I can see us going to ro8 with 1-0.
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CAN YOU GUYS SMELL THE FREEDOM?
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On June 27 2014 02:58 wei2coolman wrote: CAN YOU GUYS SMELL THE FREEDOM? Not over the white pussy.
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