Been looping non-stop MGS/Kill Bill songs the entire day. Holy fuqq was the Kill Bill OST good.
Off-Topic General Discussion - Page 1929
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sung_moon
United States10110 Posts
Been looping non-stop MGS/Kill Bill songs the entire day. Holy fuqq was the Kill Bill OST good. | ||
Frudgey
Canada3367 Posts
On May 12 2014 12:18 Tooplark wrote: Maybe I'm weird, but I really enjoy watching the slower-paced matches. Jiggs, Samus, Link are some of my favorites to watch. Not Jiggs vs Link, though. I'm not that weird. (and yes i enjoy TvT) Honestly TvT is my favourite match-up to play in Starcraft 2. TvZ got stale for me just because that's the match up I've done the most by a gross amount and for TvP those Protoss buggers always try to cheese me. | ||
Tooplark
United States3977 Posts
On May 12 2014 14:09 Frudgey wrote: Honestly TvT is my favourite match-up to play in Starcraft 2. TvZ got stale for me just because that's the match up I've done the most by a gross amount and for TvP those Protoss buggers always try to cheese me. is SC2 TvT like BW? That is to say, is it an hour of chess with tanks? | ||
Gahlo
United States35150 Posts
On May 12 2014 14:18 Tooplark wrote: is SC2 TvT like BW? That is to say, is it an hour of chess with tanks? Wish I could tell you. There's so few TvT matches in Korea it's hard to say. It's more like if BW TvT is Monopoly, SC2 is Kids Monopoly. | ||
Cixah
United States11285 Posts
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WaveofShadow
Canada31494 Posts
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Cixah
United States11285 Posts
On May 12 2014 14:51 WaveofShadow wrote: You could have watched me fail at Dark souls I don't like Dark Souls. It's like broodwar being hard because of it's old tech limits, but with shitty hit detection/shitty art/shitty controls/laggy game play. If I wanted those things (see I don't) I'd just play Elder Scrolls III. | ||
GhandiEAGLE
United States20754 Posts
On May 12 2014 15:00 Cixah wrote: I don't like Dark Souls. It's like broodwar being hard because of it's old tech limits, but with shitty hit detection/shitty art/shitty controls/laggy game play. If I wanted those things (see I don't) I'd just play Elder Scrolls III. ...That's not at all why its hard. Shitty art? How dare you. | ||
Frudgey
Canada3367 Posts
On May 12 2014 14:37 Cixah wrote: Game Grumps makes being at work much more enjoyable. You like Game Grumps? I like Game Grumps. Let's be friends. @ToolPark: TvT in Starcraft 2 at the gold division is enjoyable because you see all sorts of crazy things. Mass mine, Marauder Hellion, Strictly air, etc. You see it all in the gold division. I don't watch a lot of professional Starcraft 2, so I can't really say what TvT is like at that level. I think TvT in Starcraft 2 is a deal faster than Brood War, if I recall correctly. | ||
Cixah
United States11285 Posts
On May 12 2014 15:03 GhandiEAGLE wrote: ...That's not at all why its hard. Shitty art? How dare you. Were not going into that can of worms, My whole point is that it was made as an executive decision to have things that deliberately detract from game play to make it more difficult. You had a perfectly good action RPG on the level of Skyrim without those effects and now you have a game that is "Heralded" as one of the hardest games in the world for the simple reason of bad design. I'm more angry that people like this game, than I am that the game is "hard". | ||
krndandaman
Mozambique16569 Posts
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Numy
South Africa35471 Posts
On May 12 2014 15:10 Cixah wrote: Were not going into that can of worms, My whole point is that it was made as an executive decision to have things that deliberately detract from game play to make it more difficult. You had a perfectly good action RPG on the level of Skyrim without those effects and now you have a game that is "Heralded" as one of the hardest games in the world for the simple reason of bad design. I'm more angry that people like this game, than I am that the game is "hard". Not to burst your bubble but Skyrim(at least base) is pretty terrible when it comes to the action part of action RPG. That's why it devolves into a glitch fest at high difficulties. It has no way of actually increases difficulty aside from bigger numbers due to how bad the combat system is. The shitty hit detection/controls/laggy gameplay are things I've never experienced. Is this for console only or Dark Souls without pc fix? | ||
sung_moon
United States10110 Posts
Only bought Skyrim on recommendation from friends who LOVED the previous games before Skyrim. Worst money I've ever spent on a game. Maybe it's because I only spent 3-4 hours on it, but I don't think I can understand the appeal of it. Of course, I bought the two around the same time, so I was more eager to just play Dark Souls at the time. And console Dark Souls does have some some problems the PC version fixes I hear. There are huge drops of frame rate in Blighttown/Cave of Giants, and in PVP, it's hilarious how many times you see somebody roll and you swing at them, then a flash and he's now backstabbing you. Never had problems with controls though. | ||
Numy
South Africa35471 Posts
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GhandiEAGLE
United States20754 Posts
On May 12 2014 15:10 Cixah wrote: Were not going into that can of worms, My whole point is that it was made as an executive decision to have things that deliberately detract from game play to make it more difficult. You had a perfectly good action RPG on the level of Skyrim without those effects and now you have a game that is "Heralded" as one of the hardest games in the world for the simple reason of bad design. I'm more angry that people like this game, than I am that the game is "hard". It's interesting that you'd say Skyrim would be something to strive for gameplay-wise when it had awful combat that was really nothing more than pressing a button when something was in front of you. People who played Skyrim for the combat most likely did not have a fun time. Don't get me wrong, Skyrim is one of my favorite games of all time, but because of the atmosphere and the world, not because of the combat system. What gets me about Dark Souls is that it has both engaging and skill-based gameplay and what I personally believe to be some of the best storytelling and art direction in a game. The "Hardest game ever" shtick is a gimmick, but it's in no way intrinsic to the game, despite how much it's advertised and discussed. In my personal experience, when I talk to people about Dark Souls, the ones who talk for more than ~a minute about the difficulty either haven't actually ever played it, or only played it briefly. Other than that, it's practically a non-factor. Most games I'm able to blame the game itself for killing me, Dark Souls I rarely can, because it's simply well-adjusted to its skillcap. Take Kingdom Hearts and IWBTG, for example. Kingdom Hearts gets a lot of flak for being too easy, and, well, it is. The best speedrunners in Kingdom Hearts are the ones that aren't the most mechanically sound, but rather have the knowledge of what kills the fastest. Enix tried to remedy the problem by slapping a damage buff on all the enemies, and while that certainly makes it harder, it reduces the playstyle to just being conservative. The skillcap was still too low. It's too easy because the player is given every tool they need to win, and then some. This also creates fun gameplay, because it's hard to blame anyone but yourself on the rare occasion that you do die. It's clear that you have the tools to overcome any situation the game presents you with. In I Wanna Be The Guy, the skillcap is very high. Speedrunners on the game continue to blow my mind with how good they are. However, the game has things that you simply cannot avoid dying to once or twice. Be it spikes randomly coming out of a wall without any possible warning, or Ryu flying out of a propeller to tatsumaki your face, deaths for a first-time player are literally inevitable because the player simply isn't given the tools to deal with it. Dark Souls gameplay is great imo because it takes the high skillcap of IWBTG, and successfully combines it with the ability to solve any situation with the tools presented to someone playing the game for the first time. It's fast-paced, reactive, and unlike Kingdom Hearts, has the difficulty scaled enough to match the sheer amount of tools to win you have at your disposal. I understand your point that some of the gameplay is just lazy bullshit that would never be forgiven in a game if that game wasn't labeled as "hard." There are those moments of gimmickiness in the game, and I hate them. But they are relatively few and far between. There were plenty of moments where I get really angry at the difficulty and think to myself "did they really have to make it that hard?" My answer 99% of the time was absolutely yes. There's inevitably a price for giving one the amount of tools that Dark Souls gives you. Make it too easy, and you get another Kingdom Hearts, where the game is just too easy, except Dark Souls does not have the particular flair to pull it off like Kingdom Hearts does. The game's downfall is not that it is too hard, but rather that it received the label as a "really hard game." People come in thinking that they started with the difficulty level in mind, and then built the game around that difficulty level (thus leading to a lot of so-called "artificial difficulty"). While there are DEFINITELY one or two instances of artificial difficulty (mimics, those fucking toxin snipers), the game is not based around purposefully being difficult for the sake of difficulty. It's difficult to allow the gameplay that they put in to thrive. On a sidenote, I really think that the art direction is excellent. I can get not liking it, but saying that it's bad is something else entirely and I'm surprised you think that way. What about it really makes you think it's shitty? The Teut Long Didn't Read is basically that the game isn't hard for the sake of being hard, but rather it's hard so that the gameplay that is so versatile is able to thrive. It just was marketed (poorly, imo) on the gimmick that it was a really hard game, which made people expect that every design choice was made to fuck with you rather than make a good game. I just really like Dark Souls, k? ![]() EDIT: Wow a lot of people posted in the time it took me to write this. | ||
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NeoIllusions
United States37500 Posts
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WaveofShadow
Canada31494 Posts
How the fuck is it possible that I've missed so much? Am I that bad or is stuff really that well-hidden/obscure that you tend not to find it until you read a walkthrough/played a bunch of characters/ amassed 100+ hours? + Show Spoiler + Like I never in my life would have known to go back to the Undead Asylum, nor how the fuck to do it (unless it shows you how or some shit later on in the game, which I don't think it does) I mean it seems for the most part I'm picking up all the items/exploring each area to almost thef ullest extent, but if I miss one part of it, it seems like that causes me to miss a TON of shit. Like apparently there's a whole area in Darkroot garden that I missed somehow (aside from the Hydra thing which I purposefully avoided) and that doesn't even count the Drake area that I was too afraid to go through. AND apparently I could have done New Londo ruins already but I thought I wasn't supposed to be there yet 'cause unhittable ghosts---no you're actually supposed to just avoid them if you can or apparently curse yourself to kill them? How the fuck would I ever have figured that out?? It's so unconventional to most games/modern gameplay but it's amazing in that it actually makes you HAVE to think about what you're doing---I'm used to assuming that 'I'm not supposed to be here yet' in most RPGs when shit gets too hard but I think it's that kind of thinking that has fucked me a little here. You can ALWAYS be anywhere in this game. It honestly makes me wonder though for all the people on my stream giving me advice all the time---did you REALLY figure out all of the shit I'[m constantly missing your first time through without looking stuff up/help? When I play Dark Souls 2 I'm going to have a very different approach to things I think.... P.S. What's hard about mimics or the toxin snipers? I mean I get the annoyance of the snipers and it probably would have been worse had I not received a slight hint re: that shield, but they're not THAT bad.... And yeah mimics---now I simply slash every chest I see first. Ezpz. The mimics themselves aren't hard to kill. | ||
Cixah
United States11285 Posts
This was back on the PC and I wasn't aware of any updates, so I might go back and give it a shot. I just dislike the whole circle jerk community behind a game that inherently punishes you for everything. EDIT: I said Elder Scrolls 3, not Skyrim. As in the one before Oblivion, as in the one that some people enjoy because it still has the DND based rolls that cause the "Shitty" hit detection I was referring to. In Demon Souls when I was playing the game for the first time, I could litterally walk up to anything and be like "ITS HAMMER TIME" and crush into them. Which would then follow through with me promptly dead due to the fact that it hit me 3 times because the hammer, even though it had connected with them and done damage, didn't "Connect" correctly and caused me to get put on my ass by some dickwad with a sword. Very similarly to ES3. | ||
GhandiEAGLE
United States20754 Posts
On May 12 2014 16:06 WaveofShadow wrote: I read a little of the stuff on the wiki I've apparently gone past---holy shit is this game deeper than it looks. P.S. What's hard about mimics or the toxin snipers? I mean I get the annoyance of the snipers and it probably would have been worse had I not received a slight hint re: that shield, but they're not THAT bad.... And yeah mimics---now I simply slash every chest I see first. Ezpz. The mimics themselves aren't hard to kill. Toxin Snipers, unless you're prepared for them (which nobody is the first time it happens) will kill you. There is nothing you can feasibly do about it unless you are ungodly fast at busting out moss clumps upon seeing and processing that you have been hit with a new type of toxin that will kill you out of seemingly nowhere. It happens to everyone. Mimics are the same way. After that first instance, it's a simple thing to learn from that experience and never let it happen again (and that learning process is another reason that I love the game), but that first time the death is practically inevitable because at no point previously in the game are you given tools to deal with the situation before it happens. In Sen's fortress, you can see the traps and reasonably conjecture that you should step around them (or die because you're inattentive, in which case it's your fault), and most of the challenges in the game fall down the route of "I know what I could have done there." Upon first contact with snipers or mimics, you don't think back and go "yeah that was my bad for not recognizing the danger," simply because you were never given the chance. I think, however, that this artificial difficulty is more of a crutch that critics fall back on rather than an actual cause for this game being bad. Also, you have to play through the games multiple times (or just spend a ton of time on the wiki/lorevideos on youtube) to really pick up the details they leave plot-wise. Nobody is able to gather all of the information that is presented to them through the world on their first try. | ||
sung_moon
United States10110 Posts
method to return to the Undead Asylum part. I remember my friend linked me a YT video of how to. Would of kept watching stream had it not been finals ![]() | ||
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