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Monday morning check in. This weekend was waaaaaaay too short.
On February 24 2014 20:24 Omnishroud wrote: Ok i have extreme fucking backpain right now. I have a doctors appointment for thursday but holy fuck im not going to last. Some tell me how to take away the pain. Its lower left back, constant-dull pain with massive surging pain if i move in the wrong way. Im basically forced to walk like a cripple because if i stand upright i get huge shooting pains that make me drop to my knees. Ive fallen over in pain more then once in the span of 24 hours, the spasms of pain make my muscles give way or something.
Halp me pain relief.
I've had back pain for quite a while now, but I know mine is from gymnastics. Not really sure how to help you =/ Back pain is miserable.
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United States15536 Posts
All weekends are way too short. T_T
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Monday morning reporting in. Don't want to work today...
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So, this past weekend, my friend and I decided we wanted to try DMing solo campaigns for each other so that we could learn more D&D and learn to DM and stuff. This has turned into a couple of our friends and my brother to be interested.
I don't really know how to make a campaign or anything. I know there are some premade ones I can use, but those are designed for parties of 4. Idk anything about solo campaigning.
I've got some materials I can read, but for those who have more D&D experience, any advice? We're playing on an October-ish version of D&D Next (cuz I have some of those beta materials), and using roll20 for the virtual playing.
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United States15536 Posts
On February 24 2014 23:26 jcarlsoniv wrote: So, this past weekend, my friend and I decided we wanted to try DMing solo campaigns for each other so that we could learn more D&D and learn to DM and stuff. This has turned into a couple of our friends and my brother to be interested.
I don't really know how to make a campaign or anything. I know there are some premade ones I can use, but those are designed for parties of 4. Idk anything about solo campaigning.
I've got some materials I can read, but for those who have more D&D experience, any advice? We're playing on an October-ish version of D&D Next (cuz I have some of those beta materials), and using roll20 for the virtual playing.
It's as ridiculously simple and mind-bogglingly challenging as just telling a story. That's what makes the magic for the players. Do something you think is cool.
You should have a good grasp of the go-to mechanics and the ability to keep it from getting too onerous when you have to clarify something (or just make it up). You should be able to more or less improvise random scenarios within your world, ideally. Roll20 is always a good idea, just make sure you set up everything you want beforehand.
If your players have genuine characters that they're really acting, play to those. Create memorable NPCs. Make stuff challenging enough to be scary, but not necessarily enough to insta-jib them.
I dunno, that's kinda how I've been managing to get through mine. I also write long-ass scripts with ridiculous backstories, but that's because we already have a very established world with 6 established PCs and several dozen NPCs. Maybe that's what you want to get to, but obviously right now that'd be tough.
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Best bet is to design a setting first. You can't control what the players do, and they could veer off from what you had in mind.
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I think my biggest struggle is I have no idea how to start. But I suppose that's the struggle for any story telling.
On February 24 2014 23:51 Dark_Chill wrote: Best bet is to design a setting first. You can't control what the players do, and they could veer off from what you had in mind.
I tried DMing a short premade campaign with a couple of these friends a while back. They had to go into a Kobold cave and fight some shit to help out a town. Well, they walk to the cave, set up a wooden pile inside the door, and light it on fire. There was no back exit, and it was a small cave, so all the Kobolds got smoked out. One of my friends' characters spoke Draconic, so he influenced the Kobolds to either follow him or scatter. One critically successful CHA check later, my 2 hr campaign is done in 10 min.
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I took years off my life this weekend. Monday morning blahh... at least I got to go snowboarding again.
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On February 24 2014 23:52 jcarlsoniv wrote:I think my biggest struggle is I have no idea how to start. But I suppose that's the struggle for any story telling. Show nested quote +On February 24 2014 23:51 Dark_Chill wrote: Best bet is to design a setting first. You can't control what the players do, and they could veer off from what you had in mind. I tried DMing a short premade campaign with a couple of these friends a while back. They had to go into a Kobold cave and fight some shit to help out a town. Well, they walk to the cave, set up a wooden pile inside the door, and light it on fire. There was no back exit, and it was a small cave, so all the Kobolds got smoked out. One of my friends' characters spoke Draconic, so he influenced the Kobolds to either follow him or scatter. One critically successful CHA check later, my 2 hr campaign is done in 10 min. DM rule 0: It does/doesn't work because I say so.
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On February 25 2014 00:07 Gahlo wrote:Show nested quote +On February 24 2014 23:52 jcarlsoniv wrote:I think my biggest struggle is I have no idea how to start. But I suppose that's the struggle for any story telling. On February 24 2014 23:51 Dark_Chill wrote: Best bet is to design a setting first. You can't control what the players do, and they could veer off from what you had in mind. I tried DMing a short premade campaign with a couple of these friends a while back. They had to go into a Kobold cave and fight some shit to help out a town. Well, they walk to the cave, set up a wooden pile inside the door, and light it on fire. There was no back exit, and it was a small cave, so all the Kobolds got smoked out. One of my friends' characters spoke Draconic, so he influenced the Kobolds to either follow him or scatter. One critically successful CHA check later, my 2 hr campaign is done in 10 min. DM rule 0: It does/doesn't work because I say so.
I had to reward the creativity!
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A pal of mine has an awful turn-over of characters because he tends to just kill them (while ecouraging players to do all kinds of whacky replacements and just have fun with them; he doesn't actually kill them, he just enforces consequences to their whacky decision-making). It's INS, so he just designs one-shot missions that'll take several sessions to get through and hurls them at the start, waiting for the side-tracking to begin.
It depends on your players' experience and preferences, and how likely they are to go off on a tangent if they see something that intrigues them.
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On February 24 2014 17:23 Lylat wrote:Show nested quote +On February 24 2014 13:13 phyvo wrote:On February 24 2014 12:21 Slayer91 wrote: im really bad at brood war fuck Not as bad as me I bet. I capped out at 130 apm doing three hatch hydra, the only thing I ever had a B/O for. That was as good as I ever got. Well TBH APM doesn't mean that much ..
I wasn't trying to spam (though obviously there would be some superfluous actions in there) and I can't imagine how it's remotely possible to both micro and macro properly in a non-cheese BW game without having higher APM than that. Meanwhile most of my IRL friends derped around 20-40 and it was pretty obvious that my speed advantage over them was enormous. I mean if there was some BW pro or A/B+ ICCUP dude with ~130 max APM I'd love to hear it but as far as I can remember in the BW scene those kinds of people were outliers and none of them dipped quite that low.
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On February 25 2014 00:21 jcarlsoniv wrote:Show nested quote +On February 25 2014 00:07 Gahlo wrote:On February 24 2014 23:52 jcarlsoniv wrote:I think my biggest struggle is I have no idea how to start. But I suppose that's the struggle for any story telling. On February 24 2014 23:51 Dark_Chill wrote: Best bet is to design a setting first. You can't control what the players do, and they could veer off from what you had in mind. I tried DMing a short premade campaign with a couple of these friends a while back. They had to go into a Kobold cave and fight some shit to help out a town. Well, they walk to the cave, set up a wooden pile inside the door, and light it on fire. There was no back exit, and it was a small cave, so all the Kobolds got smoked out. One of my friends' characters spoke Draconic, so he influenced the Kobolds to either follow him or scatter. One critically successful CHA check later, my 2 hr campaign is done in 10 min. DM rule 0: It does/doesn't work because I say so. I had to reward the creativity! In that case, make it so only a portion of the kobolds agreed and have them act as henchmen for the party. It's about increments.
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Re: that picture. So happy my guy doesn't have red hair. Wouldn't wish this shit on anyone. Even the dull colour of mine.
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fwiw - I find redheaded females to be incredibly attractive. I just like to tease you about your hair cuz it's fun =P
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Roffles
Pitcairn19291 Posts
On February 24 2014 19:36 Scip wrote: I went to sauna yesterday, it was pretty good my brother is a liar for stating that jumping into a lake of 2C water after you heat up doesnt feel cold though. holy. shit. Lmfao. Dumbass
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Just curious, how many of you guys have actually met another TLer in real life? I met one guy at PAX and had two counselors from TL at a camp once, but that's it.
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Haven't met anyone. Forever alone
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On February 25 2014 00:49 jcarlsoniv wrote: fwiw - I find redheaded females to be incredibly attractive. I just like to tease you about your hair cuz it's fun =P Very dependent imo. I don't like the typical 'ginger' look (ie bright red hair, freckles), but then I don't look like that so mebbe I biased
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United States15536 Posts
On February 25 2014 00:53 GhandiEAGLE wrote: Just curious, how many of you guys have actually met another TLer in real life? I met one guy at PAX and had two counselors from TL at a camp once, but that's it.
Soniv and sylverfyre at PAX East, Neo when I was visiting SF. Think that's it.
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