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Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
October 10 2023 13:49 GMT
#81
On October 10 2023 22:14 Poopi wrote:
Show nested quote +
On October 10 2023 22:05 Fubika24 wrote:
On October 10 2023 21:52 Ciaus_Dronu wrote:
On October 10 2023 19:05 Poopi wrote:
On October 10 2023 19:03 Die4Ever wrote:
absolutely awful by Maru, has he been sleeping since his last GSL win?

The new map pool + patch is quite zerg friendly


Pass the blunt fam I want some of what's in there.

GG to Creator and Solar!
Terrible day by Maru though.


This. If anything zerg got the short end of the patch, at least in ZvT.

Banelings got a small nerf. Infestors got a small buff and a nerf / same for broodlords. Ultralisks and hydras got a small buff. Lurkers got a small nerf.
Ghosts got a huge nerf especially TvZ -> overall terran lategame seems nerfed compared to before (but banelings ain't as strong in lategame) while zerg might be a little stronger.
Maybe on smaller maps the baneling nerf would make terran allins more potent, but almost every new map feels super big so I doubt it changes that much in that regard?

Not sure how zerg got the short end of the patch in these conditions (at least in ZvT)


Lmao. Ghosts got a relative buff vs infestors, and the snipe change basically only affects ultras.

And the bane health nerf affects a bunch of breakpoints in the matchup. It is the core of modern ZvT.
If combat shield was removed from the game I doubt you'd call it a small change
Poopi
Profile Blog Joined November 2010
France12906 Posts
Last Edited: 2023-10-10 13:56:44
October 10 2023 13:53 GMT
#82
On October 10 2023 22:49 Ciaus_Dronu wrote:
Show nested quote +
On October 10 2023 22:14 Poopi wrote:
On October 10 2023 22:05 Fubika24 wrote:
On October 10 2023 21:52 Ciaus_Dronu wrote:
On October 10 2023 19:05 Poopi wrote:
On October 10 2023 19:03 Die4Ever wrote:
absolutely awful by Maru, has he been sleeping since his last GSL win?

The new map pool + patch is quite zerg friendly


Pass the blunt fam I want some of what's in there.

GG to Creator and Solar!
Terrible day by Maru though.


This. If anything zerg got the short end of the patch, at least in ZvT.

Banelings got a small nerf. Infestors got a small buff and a nerf / same for broodlords. Ultralisks and hydras got a small buff. Lurkers got a small nerf.
Ghosts got a huge nerf especially TvZ -> overall terran lategame seems nerfed compared to before (but banelings ain't as strong in lategame) while zerg might be a little stronger.
Maybe on smaller maps the baneling nerf would make terran allins more potent, but almost every new map feels super big so I doubt it changes that much in that regard?

Not sure how zerg got the short end of the patch in these conditions (at least in ZvT)


Lmao. Ghosts got a relative buff vs infestors, and the snipe change basically only affects ultras.

And the bane health nerf affects a bunch of breakpoints in the matchup. It is the core of modern ZvT.
If combat shield was removed from the game I doubt you'd call it a small change

Do you realize this was a hp buff to banelings in the first place?
Mostly because of ByuN back in the super early LotV days they buffed banelings hp with the upgrade. Now they reverted it. Otoh combat shield has been there since day 1 of WoL afaik.

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).
WriterMaru
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2023-10-10 13:58:02
October 10 2023 13:54 GMT
#83
IMO zerg got the short end of the stick even if only by slightly, just because their power in straight up lategame fights has gotten weaker. So the gameplan isn't as simple as just survive to the lategame and win with mass spellcaster + spores + BL.

Sure BLs move a little faster, but in an actual fight they will be doing much less damage and trap units less due to the slower and weaker broodlings. I'd say BLs got overall nerfed. And fungal doing 5 less damage and having 1 less range.
And sure ghosts don't get as much out of snipe, but Thors are relatively even better vs BLs. Tanks are also a bit better vs Infestors now because slower and weaker broodlings means less friendly-fire splash, there's less need to get Liberators for Infestors now. So i think Terran got the good end of the stick out of this patch when it comes to a lategame fight.

And sure Hydras, Ultras, etc. are slightly better and Infestors come online faster, but banelings are also weaker, and Terran has an additional option of Cyclones too which gives more variety and aggressive options zerg has to watch out for now. I think the patch was a win for Terran (including Mech). Infestors and hydras coming online faster is kind of needed for the weaker banelings and the new Cyclones.



Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
October 10 2023 13:57 GMT
#84
Creator pulled through <3
I think it's finally time to admit it might not be the year of Pet
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
October 10 2023 14:14 GMT
#85
On October 10 2023 22:53 Poopi wrote:
Show nested quote +
On October 10 2023 22:49 Ciaus_Dronu wrote:
On October 10 2023 22:14 Poopi wrote:
On October 10 2023 22:05 Fubika24 wrote:
On October 10 2023 21:52 Ciaus_Dronu wrote:
On October 10 2023 19:05 Poopi wrote:
On October 10 2023 19:03 Die4Ever wrote:
absolutely awful by Maru, has he been sleeping since his last GSL win?

The new map pool + patch is quite zerg friendly


Pass the blunt fam I want some of what's in there.

GG to Creator and Solar!
Terrible day by Maru though.


This. If anything zerg got the short end of the patch, at least in ZvT.

Banelings got a small nerf. Infestors got a small buff and a nerf / same for broodlords. Ultralisks and hydras got a small buff. Lurkers got a small nerf.
Ghosts got a huge nerf especially TvZ -> overall terran lategame seems nerfed compared to before (but banelings ain't as strong in lategame) while zerg might be a little stronger.
Maybe on smaller maps the baneling nerf would make terran allins more potent, but almost every new map feels super big so I doubt it changes that much in that regard?

Not sure how zerg got the short end of the patch in these conditions (at least in ZvT)


Lmao. Ghosts got a relative buff vs infestors, and the snipe change basically only affects ultras.

And the bane health nerf affects a bunch of breakpoints in the matchup. It is the core of modern ZvT.
If combat shield was removed from the game I doubt you'd call it a small change

Do you realize this was a hp buff to banelings in the first place?
Mostly because of ByuN back in the super early LotV days they buffed banelings hp with the upgrade. Now they reverted it. Otoh combat shield has been there since day 1 of WoL afaik.

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).


ZvT was balanced before.
Core unit receives 2 nerfs - one of which changes a bunch of breakpoints.

Don't know how you honestly think this patch is good for Zerg m8.
darklycid
Profile Joined May 2014
3517 Posts
Last Edited: 2023-10-10 15:33:40
October 10 2023 14:59 GMT
#86
On October 10 2023 23:14 Ciaus_Dronu wrote:
Show nested quote +
On October 10 2023 22:53 Poopi wrote:
On October 10 2023 22:49 Ciaus_Dronu wrote:
On October 10 2023 22:14 Poopi wrote:
On October 10 2023 22:05 Fubika24 wrote:
On October 10 2023 21:52 Ciaus_Dronu wrote:
On October 10 2023 19:05 Poopi wrote:
On October 10 2023 19:03 Die4Ever wrote:
absolutely awful by Maru, has he been sleeping since his last GSL win?

The new map pool + patch is quite zerg friendly


Pass the blunt fam I want some of what's in there.

GG to Creator and Solar!
Terrible day by Maru though.


This. If anything zerg got the short end of the patch, at least in ZvT.

Banelings got a small nerf. Infestors got a small buff and a nerf / same for broodlords. Ultralisks and hydras got a small buff. Lurkers got a small nerf.
Ghosts got a huge nerf especially TvZ -> overall terran lategame seems nerfed compared to before (but banelings ain't as strong in lategame) while zerg might be a little stronger.
Maybe on smaller maps the baneling nerf would make terran allins more potent, but almost every new map feels super big so I doubt it changes that much in that regard?

Not sure how zerg got the short end of the patch in these conditions (at least in ZvT)


Lmao. Ghosts got a relative buff vs infestors, and the snipe change basically only affects ultras.

And the bane health nerf affects a bunch of breakpoints in the matchup. It is the core of modern ZvT.
If combat shield was removed from the game I doubt you'd call it a small change

Do you realize this was a hp buff to banelings in the first place?
Mostly because of ByuN back in the super early LotV days they buffed banelings hp with the upgrade. Now they reverted it. Otoh combat shield has been there since day 1 of WoL afaik.

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).


ZvT was balanced before.
Core unit receives 2 nerfs - one of which changes a bunch of breakpoints.

Don't know how you honestly think this patch is good for Zerg m8.

i mean i dont think the patch was good for zerg but neither do i think zerg needed a good patch on pro level either, if anything the baneling rn looks balanced and not dumb af.
If zerg now struggles try to work around that in other ways than making the bane this turbo dumb unit again.
Durnuu
Profile Joined September 2013
13322 Posts
Last Edited: 2023-10-10 15:47:54
October 10 2023 15:47 GMT
#87
On October 10 2023 22:53 Poopi wrote:
Show nested quote +
On October 10 2023 22:49 Ciaus_Dronu wrote:
On October 10 2023 22:14 Poopi wrote:
On October 10 2023 22:05 Fubika24 wrote:
On October 10 2023 21:52 Ciaus_Dronu wrote:
On October 10 2023 19:05 Poopi wrote:
On October 10 2023 19:03 Die4Ever wrote:
absolutely awful by Maru, has he been sleeping since his last GSL win?

The new map pool + patch is quite zerg friendly


Pass the blunt fam I want some of what's in there.

GG to Creator and Solar!
Terrible day by Maru though.


This. If anything zerg got the short end of the patch, at least in ZvT.

Banelings got a small nerf. Infestors got a small buff and a nerf / same for broodlords. Ultralisks and hydras got a small buff. Lurkers got a small nerf.
Ghosts got a huge nerf especially TvZ -> overall terran lategame seems nerfed compared to before (but banelings ain't as strong in lategame) while zerg might be a little stronger.
Maybe on smaller maps the baneling nerf would make terran allins more potent, but almost every new map feels super big so I doubt it changes that much in that regard?

Not sure how zerg got the short end of the patch in these conditions (at least in ZvT)


Lmao. Ghosts got a relative buff vs infestors, and the snipe change basically only affects ultras.

And the bane health nerf affects a bunch of breakpoints in the matchup. It is the core of modern ZvT.
If combat shield was removed from the game I doubt you'd call it a small change

Do you realize this was a hp buff to banelings in the first place?
Mostly because of ByuN back in the super early LotV days they buffed banelings hp with the upgrade. Now they reverted it. Otoh combat shield has been there since day 1 of WoL afaik.

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).

It was also introduced because TvZ was 60% in favour of terran, but then the map pool changed to be gigantic and it stayed that way and still is that way today. That buff should have been reverted years ago if the maps stayed that way.
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Gescom
Profile Joined February 2010
Canada3505 Posts
October 10 2023 17:18 GMT
#88
Well, things just got interesting. Congrats to Scarlett on a brilliant showing despite the eventual loss.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Snakestyle1
Profile Joined May 2017
43 Posts
Last Edited: 2023-10-11 00:49:55
October 10 2023 17:19 GMT
#89

Do you realize this was a hp buff to banelings in the first place?
Mostly because of ByuN back in the super early LotV days they buffed banelings hp with the upgrade. Now they reverted it. Otoh combat shield has been there since day 1 of WoL afaik.

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).

It seems people forget the baneling hp buff was originally 10 or 15? forgot the number..Then was toned down to 5 only. It happened at the same time that tank got changed to hit slower but for more damage.
I think back then, the balance team did the math and they needed at least 5hp buff so tanks wouldnt 1 shot nig clump of banes. I dont know the math around it at all, bit it seems like back then they did the math and 5 hp was actually a huge help and was needed.

I dont know how relevant it is, but i do think maybe people are sleeping on the tank ---> baneling interaction and the change was much bigger than some might think.

Once again, I havent done the math, but i clearly remember that was the logic behind the 5hp baneling buff.
jack_less
Profile Joined May 2022
77 Posts
October 10 2023 18:51 GMT
#90
On October 10 2023 22:53 Poopi wrote:

Otoh combat shield has been there since day 1 of WoL afaik.


is not a good argument. The game is changing, otherwise you could also say bring back Infested Terran, because since day 1 of WoL....


On October 10 2023 22:53 Poopi wrote:

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).


3.8.0 -> Siege Tank change. Fun fact, also a major change for Cyclone.
JJH777
Profile Joined January 2011
United States4415 Posts
October 10 2023 20:02 GMT
#91
While I think Maru mainly lost due to poor form at the moment I do think people have very much overstated how bad this patch is for Zerg. Anyone who thinks the bane HP nerf should be reverted without some type of Terran compensation is crazy. The ghost nerf was way too big for the bane damage nerf to be the only big Zerg nerf. The nerfs to Lurker/BL are not that significant. Hell I think it's very debatable if the BL changes were even a nerf.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 10 2023 20:12 GMT
#92
Well, well well. Very exciting to return to something different after not having watched any pro SC in a couple of months. Interested to see how the rest of the groups pan out now.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Argonauta
Profile Joined July 2016
Spain4958 Posts
Last Edited: 2023-10-11 07:14:31
October 10 2023 20:23 GMT
#93
lmao, maru losing with clown builds was kinda embarrasing to see.... u.u
Rogue | Maru | Scarlett | Trap
TL+ Member
QOGQOG
Profile Joined July 2019
834 Posts
Last Edited: 2023-10-10 21:40:26
October 10 2023 21:38 GMT
#94
On October 11 2023 05:02 JJH777 wrote:
While I think Maru mainly lost due to poor form at the moment I do think people have very much overstated how bad this patch is for Zerg. Anyone who thinks the bane HP nerf should be reverted without some type of Terran compensation is crazy. The ghost nerf was way too big for the bane damage nerf to be the only big Zerg nerf. The nerfs to Lurker/BL are not that significant. Hell I think it's very debatable if the BL changes were even a nerf.

People are so surprised to see Zerg nerfed in any way at all they're definitely overreacting.

Edit: I am kinda happy to see Maru out early, makes the tournament a lot more interesting. Still not as good as the time Patience crushed him though.
[PkF] Wire
Profile Joined March 2013
France24237 Posts
October 10 2023 22:45 GMT
#95
On October 11 2023 05:12 Fanatic-Templar wrote:
Well, well well. Very exciting to return to something different after not having watched any pro SC in a couple of months. Interested to see how the rest of the groups pan out now.

Indeed, even with his abysmal current form, a GSL with Maru out in the ro16 looks much more winnable for everyone else...
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2023-10-11 01:19:38
October 11 2023 01:17 GMT
#96
On October 11 2023 02:19 Snakestyle1 wrote:
Show nested quote +

Do you realize this was a hp buff to banelings in the first place?
Mostly because of ByuN back in the super early LotV days they buffed banelings hp with the upgrade. Now they reverted it. Otoh combat shield has been there since day 1 of WoL afaik.

Banelings were too strong and now they are back to their normal state
edit: see (Wiki)Baneling (Legacy of the Void) -> patch 3.9.1 for source. Patch 3.8.0 which introduced baneling hp buff was right after the BlizzCon that ByuN won, when he introduced the "click / focus fire on banelings" micro trick instead of splitting to the masses (he probably showed it before in GSL).

It seems people forget the baneling hp buff was originally 10 or 15? forgot the number..Then was toned down to 5 only. It happened at the same time that tank got changed to hit slower but for more damage.
I think back then, the balance team did the math and they needed at least 5hp buff so tanks wouldnt 1 shot nig clump of banes. I dont know the math around it at all, bit it seems like back then they did the math and 5 hp was actually a huge help and was needed.

I dont know how relevant it is, but i do think maybe people are sleeping on the tank ---> baneling interaction and the change was much bigger than some might think.

Once again, I havent done the math, but i clearly remember that was the logic behind the 5hp baneling buff.

No, tanks one-shotted banelings before the tank buff, and that buff was introduced at least partially as compensation for removing tankivacs. The baneling HP buff was a completely unnecessary and pointless change to a unit that was already incredibly strong.
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
Last Edited: 2023-10-11 04:38:05
October 11 2023 04:36 GMT
#97
No Maru, no Rogue. Everyone has a chance to be in the final. Perhaps Dark again, Cure or herO if he returned to his form in 2022.

Rogue & Maru fan boy. ^^
Argonauta
Profile Joined July 2016
Spain4958 Posts
October 11 2023 07:16 GMT
#98
yeah reverting the hidden HP buff that banelings got few years ago is just what had to happen, idependently of any other buff/nerf applied to any race for this patch.
Rogue | Maru | Scarlett | Trap
TL+ Member
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2023-10-11 15:42:02
October 11 2023 15:40 GMT
#99
Baneling HP nerf was just super good and logical it seems.
A great way to reduce Zerg power overall, and helps both Terran and Protoss.
Or if the overall power is actually still about the same, what it did was make zerg have to diversify a bit more and not rely on mass banelings, which is always a good goal to have for game design. Zerg is very versatile (in the lore and gameplay in LotV), they should be taking advantage of their ability to adapt and switch unit compositions fluidly, not just massing Banelings.

And definitely NOT massing banelings to end the game before midgame really gets to start just because you got ahead a little early on. I've seen some pros complain on stream and say things like "come on i put in all that effort and got a small lead, i should have won already". A big downside of SC2 has always been games ending too fast with 1 big fight, instead of being more back and forth, and having games that let both players get to several bases so they have many chances to grind their way back in if they're more skilled or make many good reads/plays. (Though LotV has made great improvements in this, it's much better than in WoL/HotS). We don't want to see games end after being behind slightly!

Defender's advantage is also already very low in SC2. Nerfing banelings is a great way to stop zerg from endlessly crashing banelings into your 4th and forcing you to keep trading as soon as they get a better economy than you.

Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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