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[GSL 2023] Code S:Season 2 - Group C - Page 2

Forum Index > StarCraft 2 Tournaments
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Prev 1 2 3 Next All
darklycid
Profile Joined May 2014
3511 Posts
July 11 2023 12:05 GMT
#21
Darks earlygames in pvz really tend to be trainwrecks :D
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
July 11 2023 12:15 GMT
#22
Creator NO
I think it's finally time to admit it might not be the year of Pet
Die4Ever
Profile Joined August 2010
United States17676 Posts
July 11 2023 12:42 GMT
#23
lmao the reaper grenade and widow mine combo, that wasn't even good pretty sure the widow mine would've done more damage without the reaper grenade, but it looked awesome
"Expert" mods4ever.com
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 12:43 GMT
#24
that looked scary af
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55550 Posts
July 11 2023 12:47 GMT
#25
This was basically the same as TY vs Maru last week
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3511 Posts
July 11 2023 12:52 GMT
#26
rematch curse time?
Vindicare605
Profile Blog Joined August 2011
United States16071 Posts
July 11 2023 13:06 GMT
#27
That's the second time that Creator has been caught with that Artosis pylon powering his gates and Robo.
aka: KTVindicare the Geeky Bartender
darklycid
Profile Joined May 2014
3511 Posts
July 11 2023 13:14 GMT
#28
Gumiho suffering from terran syndrome, where you win if you just attack with all your force and go into mulittasking because you think you need to
Elentos
Profile Blog Joined February 2015
55550 Posts
July 11 2023 13:41 GMT
#29
Oh, Creator...
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3511 Posts
July 11 2023 13:41 GMT
#30
Poor creator
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 13:44 GMT
#31
hell yeah Gumigod
TY <3 Cure <3 Inno <3 Special <3
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
July 11 2023 13:46 GMT
#32
another line of lore added to the tale of the most tragic player in sc2 history
I think it's finally time to admit it might not be the year of Pet
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
Last Edited: 2023-07-11 13:50:53
July 11 2023 13:47 GMT
#33
Wrong move to take two adepts to kill a reaper. One should scout first. Maybe Creator has some time to prepare the incoming attack.

Another one is to not blink all the stalkers in the clump of terran armies just for the purpose of killing tanks.

Anyway kudos for gumigod.

Rogue & Maru fan boy. ^^
SharkStarcraft
Profile Joined April 2011
Austria2226 Posts
July 11 2023 14:25 GMT
#34
Creator in Match 5 is about 2K MMR lower all of a sudden. Wonder when these next Protoss nerfs are finally coming!!
Cogito, ergo Toss
tigera6
Profile Joined March 2021
3397 Posts
July 11 2023 14:44 GMT
#35
Lets hope Trap, Parting and Zest decide that they will comeback to SC2 after military. Nobody else is carrying Protoss race right now, and the only guy who can is not playing offline matches.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
July 11 2023 17:28 GMT
#36
Did creator really need that observer instead of trying to rush the immortal? Was it in case Gumiho might have banshee followup or was it for vision?
Felt like he could have cancelled the WP at 60% when he saw the attack coming too and rushed the immortal out...

Sad Creator didn't advance, Protoss seems to be in a rough spot... those early Terran pushes are pretty easy to execute but it seems defending as Protoss takes so much work
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gescom
Profile Joined February 2010
Canada3401 Posts
July 12 2023 01:24 GMT
#37
On July 11 2023 09:12 Gescom wrote:
Special + Creator coming thru. Let's see it.

Just like coach drew it up!
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
Last Edited: 2023-07-12 03:30:36
July 12 2023 03:04 GMT
#38
This is a random thought, is it possible that the game may have evolved to a point where reverting far away Pylon warp-ins to be ~4 seconds instead of ~11 might help Protoss? (Or even ~8?)

It feels like Protoss lacks options to be a threat and push in the early game and early-mid game, while Terran has powerful early-mid pushes and Zerg has powerful Ravager pushes, where they are low committment yet powerful. Protoss pushes can be quite strong, but are usually moderately or heavily committal, often considered all-in. Protoss having the option to skip Robo/WP and making Pylons a bit more reliable (15 secs might be enough rather than 20), would help them with their high costs in the early-mid game that usually result in them not having a lot of army to push with.

I do remember it was changed so that Protoss units can be buffed to be stronger, without worrying about broken push timing / weaker defender's advantage. But now it seems like Protoss lacks options to push, so maybe either Protoss needs buffs in strength, or maybe the far away warp-ins can be rebuffed slightly?

And if we prefer Protoss having fewer push options since they're supposed to be the more expensive/tech heavy race, what about partially reverting overcharge or giving them more help to defend those Terran/Zerg pushes?
Maybe batteries can have have slightly more HP or heal slightly more to make up for the weaker overcharge.
I think buffing batteries is a relatively safe and fair way to re-buff defense without worrying about gameplay feeling as no-fun as the old overcharge. It can reward Protoss players poking and being active with their units before the main engagement, to try to make full use of the energy. Another possibility is slightly buffing battery energy regeneration so that it encourages players to be more active than to try to bank up a lot of energy.

I know it's a complicated thing but i really wish to see Protoss in a better and more well-rounded state. It does feel like their armies are often weak, especially for composition switching to be less fluid than Terran/Zerg, and Protoss compositions sometimes need such specific compositions to deal with Terran/Zerg options. You have to work your Stalkers and other units so hard to get their value.

I wonder if Stalkers' damage can be altered slightly from 13 (+5 armored) to 14 (+4 armored) so that they do slightly better vs Zerglings, Ravagers, Queens, Mutalisks, and MMM? (I think Hellions can be buffed similarly from 8 (+6 Light) to 9 (+5 Light) so that Hellion vs Stalker still remains about the same, and to buff early-mid Hellion comps and Mech in general, now that AA missile is weaker).

I also don't think it looks right to see Zerg able to have mass Lurkers beeline into your base so quickly and easily even if they do have the advantage. It's not fun watching games snowball so fast to an ending. I wonder if Lurkers really need to move that fast, and if we can rework them slightly so that mass Lurkers scale less cost efficiently. Perhaps their unit size can be increased slightly for example, so that 16 Lurkers take up the space that 20 Lurkers currently do, thus effecting their damage density. Or maybe Lurker HP can just be reduced slightly since their DPS is already so high. (I think we can increase Disruptor unit collission too so that mass Disruptor is also a bit less efficient, and we see Disruptors split up more around the map to hold positions)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gescom
Profile Joined February 2010
Canada3401 Posts
Last Edited: 2023-07-12 03:53:58
July 12 2023 03:48 GMT
#39
^ Citing Protoss balance concerns after watching Creator throw games doing Creator things is bizarre. They're not gonna change fundamentals like Stalker damage when Ladder, all the way up to High GM, is completely healthy for Protoss. It's the small sample size of GSL players and maybe the map pool. We had 5P 3Z in the GSL RO16.. no one is gonna say Zerg is in a bad place balance-wise. Conversely, the HomeStory Cup RO8 was 5Z, 2P, 1T, with the bad bracket luck to have a protoss mirror.

KR is dominated by Terrans, EU by Zerg, and NA by Protoss. Perhaps that is "balance". Heh.

If we're going to make changes at this point they need to be hyper subtle. Things like 5-10% reductions in medivac boost speed or widow mine burrow speed or yes, lurker/swarm host movement speed.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
tigera6
Profile Joined March 2021
3397 Posts
July 12 2023 04:12 GMT
#40
My simple suggestion would be make the Robo unit cheaper, they are the backbone of Protoss army in most PvT fight so having them earlier and more would solve part of the problem. Either way, I do agree that Protoss just missing their top players at the moment. If you stack up all the top player in each race, the talent level is lopsided to Terran and Zerg, Serral/Reynor/Dark/Solar and Maru/Cure/Clem/Byun are definitely better than herO/MaxPax/Classic and whoever else you want to throw in between Creator-Showtime-Astrea.
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