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[GSL 2023] Code S:Season 2 - Group C

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
Last Edited: 2023-07-10 18:11:45
July 10 2023 18:01 GMT
#1

GSL Code S


Tuesday, Jul 11 9:30am GMT (GMT+00:00)

(Wiki)Global StarCraft II League/2023/Season 2

Streams & Casters


uk Afreeca | uk YouTube

Format

  • Played Online.
  • Dual Tournament Format.
  • All matches are Bo3.
  • Top 2 players of each group advance to the Group Stage 2.

      Map Pool



Group C


[image loading] [image loading]
(Z)Dark vs (T)SpeCial

[image loading][image loading]
(P)Creator vs (T)GuMiho

Results


+ Show Spoiler [Table] +

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ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 10 2023 20:55 GMT
#2
this is a group full of fan favourites

I'm kinda fine with any two players advancing here as I like them all. usually I would be cheering for both Special and Gumigod but with so many Terrans in there already I wouldn't mind sacrifing Huanito (sorry mate) for either Dark or Creator.
TY <3 Cure <3 Inno <3 Special <3
Gescom
Profile Joined February 2010
Canada3505 Posts
July 11 2023 00:12 GMT
#3
Special + Creator coming thru. Let's see it.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Die4Ever
Profile Joined August 2010
United States17720 Posts
July 11 2023 09:48 GMT
#4
Dark pls
"Expert" mods4ever.com
Elentos
Profile Blog Joined February 2015
55561 Posts
July 11 2023 09:49 GMT
#5
Fast hive for what? No ultras against pure marine, no vipers against tanks, what was the plan?
Every 60 seconds in Africa, a minute passes.
Harris1st
Profile Blog Joined May 2010
Germany7021 Posts
July 11 2023 09:52 GMT
#6
Not sure if Special beeing awesome or Dark beeing awful but that was a stomp
Go Serral! GG EZ for Ence. Flashbang dance FTW
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 09:55 GMT
#7
On July 11 2023 18:52 Harris1st wrote:
Not sure if Special beeing awesome or Dark beeing awful but that was a stomp

bit of both i think
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55561 Posts
July 11 2023 09:59 GMT
#8
Getting the feeling that Dark is underestimating his opponent
Every 60 seconds in Africa, a minute passes.
Die4Ever
Profile Joined August 2010
United States17720 Posts
July 11 2023 10:09 GMT
#9
On July 11 2023 18:48 Die4Ever wrote:
Dark pls

Dark thnx

that fungal and blinding cloud right at the end lol
"Expert" mods4ever.com
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
July 11 2023 10:15 GMT
#10
State bringing back the old classics. IceFisher and Stephano roach max were the first builds I learned back in WoL days.
Die4Ever
Profile Joined August 2010
United States17720 Posts
July 11 2023 10:16 GMT
#11
lol the reactor burned down anyways?
"Expert" mods4ever.com
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 10:54 GMT
#12
that was a very Gumiho game
TY <3 Cure <3 Inno <3 Special <3
tigera6
Profile Joined March 2021
3444 Posts
July 11 2023 10:55 GMT
#13
Why are those KR Protoss players still think that Carriers beat BC head-on? I know people said Blink Stalker isnt the answer, but I would rather my chance on that one.
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
July 11 2023 10:58 GMT
#14
On July 11 2023 19:55 tigera6 wrote:
Why are those KR Protoss players still think that Carriers beat BC head-on? I know people said Blink Stalker isnt the answer, but I would rather my chance on that one.


It doesn't seem that long ago, where BC's in the late game vs Protoss was kind of a secret at the pro level, you almost never saw it from the Korean pros.

Seems like people have FINALLY started to realize how strong they are. Supernova's been using them heavily in KR GM for at least a few years.
aka: KTVindicare the Geeky Bartender
dysenterymd
Profile Joined January 2019
1250 Posts
July 11 2023 11:00 GMT
#15
On July 11 2023 19:55 tigera6 wrote:
Why are those KR Protoss players still think that Carriers beat BC head-on? I know people said Blink Stalker isnt the answer, but I would rather my chance on that one.

Wasn't it Creator who a few years ago beat battle cruisers in late game by camping on a bunch of batteries and taking advantage of having recall on both his nexus and a mothership? To be fair, Creator probably didn't have the mineral bank to go for that.
Serral | Inno | sOs | soO | Has | Classic
Elentos
Profile Blog Joined February 2015
55561 Posts
Last Edited: 2023-07-11 11:02:22
July 11 2023 11:01 GMT
#16
On July 11 2023 20:00 dysenterymd wrote:
Show nested quote +
On July 11 2023 19:55 tigera6 wrote:
Why are those KR Protoss players still think that Carriers beat BC head-on? I know people said Blink Stalker isnt the answer, but I would rather my chance on that one.

Wasn't it Creator who a few years ago beat battle cruisers in late game by camping on a bunch of batteries and taking advantage of having recall on both his nexus and a mothership? To be fair, Creator probably didn't have the mineral bank to go for that.

He just barely lost that game. And the backbone of his play was his tempest fleet, which he didn't manage to get to here.

Oh yeah and just so we all feel old, that was 5 years ago.
Every 60 seconds in Africa, a minute passes.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 11:08 GMT
#17
these two make for an exciting series
TY <3 Cure <3 Inno <3 Special <3
Die4Ever
Profile Joined August 2010
United States17720 Posts
July 11 2023 11:14 GMT
#18
watching the shield battery top up all the probes after a reaper grenade is funny
"Expert" mods4ever.com
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 11:22 GMT
#19
that's gonna be an issue for Gumigod
TY <3 Cure <3 Inno <3 Special <3
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
July 11 2023 11:33 GMT
#20
Both g2 and g3 i was like "creator loses these" happy to be proven wrong twice
I think it's finally time to admit it might not be the year of Pet
darklycid
Profile Joined May 2014
3517 Posts
July 11 2023 12:05 GMT
#21
Darks earlygames in pvz really tend to be trainwrecks :D
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
July 11 2023 12:15 GMT
#22
Creator NO
I think it's finally time to admit it might not be the year of Pet
Die4Ever
Profile Joined August 2010
United States17720 Posts
July 11 2023 12:42 GMT
#23
lmao the reaper grenade and widow mine combo, that wasn't even good pretty sure the widow mine would've done more damage without the reaper grenade, but it looked awesome
"Expert" mods4ever.com
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 12:43 GMT
#24
that looked scary af
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55561 Posts
July 11 2023 12:47 GMT
#25
This was basically the same as TY vs Maru last week
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3517 Posts
July 11 2023 12:52 GMT
#26
rematch curse time?
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
July 11 2023 13:06 GMT
#27
That's the second time that Creator has been caught with that Artosis pylon powering his gates and Robo.
aka: KTVindicare the Geeky Bartender
darklycid
Profile Joined May 2014
3517 Posts
July 11 2023 13:14 GMT
#28
Gumiho suffering from terran syndrome, where you win if you just attack with all your force and go into mulittasking because you think you need to
Elentos
Profile Blog Joined February 2015
55561 Posts
July 11 2023 13:41 GMT
#29
Oh, Creator...
Every 60 seconds in Africa, a minute passes.
darklycid
Profile Joined May 2014
3517 Posts
July 11 2023 13:41 GMT
#30
Poor creator
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
July 11 2023 13:44 GMT
#31
hell yeah Gumigod
TY <3 Cure <3 Inno <3 Special <3
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
July 11 2023 13:46 GMT
#32
another line of lore added to the tale of the most tragic player in sc2 history
I think it's finally time to admit it might not be the year of Pet
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
Last Edited: 2023-07-11 13:50:53
July 11 2023 13:47 GMT
#33
Wrong move to take two adepts to kill a reaper. One should scout first. Maybe Creator has some time to prepare the incoming attack.

Another one is to not blink all the stalkers in the clump of terran armies just for the purpose of killing tanks.

Anyway kudos for gumigod.

Rogue & Maru fan boy. ^^
SharkStarcraft
Profile Joined April 2011
Austria2248 Posts
July 11 2023 14:25 GMT
#34
Creator in Match 5 is about 2K MMR lower all of a sudden. Wonder when these next Protoss nerfs are finally coming!!
Cogito, ergo Toss
tigera6
Profile Joined March 2021
3444 Posts
July 11 2023 14:44 GMT
#35
Lets hope Trap, Parting and Zest decide that they will comeback to SC2 after military. Nobody else is carrying Protoss race right now, and the only guy who can is not playing offline matches.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
July 11 2023 17:28 GMT
#36
Did creator really need that observer instead of trying to rush the immortal? Was it in case Gumiho might have banshee followup or was it for vision?
Felt like he could have cancelled the WP at 60% when he saw the attack coming too and rushed the immortal out...

Sad Creator didn't advance, Protoss seems to be in a rough spot... those early Terran pushes are pretty easy to execute but it seems defending as Protoss takes so much work
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gescom
Profile Joined February 2010
Canada3505 Posts
July 12 2023 01:24 GMT
#37
On July 11 2023 09:12 Gescom wrote:
Special + Creator coming thru. Let's see it.

Just like coach drew it up!
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2023-07-12 03:30:36
July 12 2023 03:04 GMT
#38
This is a random thought, is it possible that the game may have evolved to a point where reverting far away Pylon warp-ins to be ~4 seconds instead of ~11 might help Protoss? (Or even ~8?)

It feels like Protoss lacks options to be a threat and push in the early game and early-mid game, while Terran has powerful early-mid pushes and Zerg has powerful Ravager pushes, where they are low committment yet powerful. Protoss pushes can be quite strong, but are usually moderately or heavily committal, often considered all-in. Protoss having the option to skip Robo/WP and making Pylons a bit more reliable (15 secs might be enough rather than 20), would help them with their high costs in the early-mid game that usually result in them not having a lot of army to push with.

I do remember it was changed so that Protoss units can be buffed to be stronger, without worrying about broken push timing / weaker defender's advantage. But now it seems like Protoss lacks options to push, so maybe either Protoss needs buffs in strength, or maybe the far away warp-ins can be rebuffed slightly?

And if we prefer Protoss having fewer push options since they're supposed to be the more expensive/tech heavy race, what about partially reverting overcharge or giving them more help to defend those Terran/Zerg pushes?
Maybe batteries can have have slightly more HP or heal slightly more to make up for the weaker overcharge.
I think buffing batteries is a relatively safe and fair way to re-buff defense without worrying about gameplay feeling as no-fun as the old overcharge. It can reward Protoss players poking and being active with their units before the main engagement, to try to make full use of the energy. Another possibility is slightly buffing battery energy regeneration so that it encourages players to be more active than to try to bank up a lot of energy.

I know it's a complicated thing but i really wish to see Protoss in a better and more well-rounded state. It does feel like their armies are often weak, especially for composition switching to be less fluid than Terran/Zerg, and Protoss compositions sometimes need such specific compositions to deal with Terran/Zerg options. You have to work your Stalkers and other units so hard to get their value.

I wonder if Stalkers' damage can be altered slightly from 13 (+5 armored) to 14 (+4 armored) so that they do slightly better vs Zerglings, Ravagers, Queens, Mutalisks, and MMM? (I think Hellions can be buffed similarly from 8 (+6 Light) to 9 (+5 Light) so that Hellion vs Stalker still remains about the same, and to buff early-mid Hellion comps and Mech in general, now that AA missile is weaker).

I also don't think it looks right to see Zerg able to have mass Lurkers beeline into your base so quickly and easily even if they do have the advantage. It's not fun watching games snowball so fast to an ending. I wonder if Lurkers really need to move that fast, and if we can rework them slightly so that mass Lurkers scale less cost efficiently. Perhaps their unit size can be increased slightly for example, so that 16 Lurkers take up the space that 20 Lurkers currently do, thus effecting their damage density. Or maybe Lurker HP can just be reduced slightly since their DPS is already so high. (I think we can increase Disruptor unit collission too so that mass Disruptor is also a bit less efficient, and we see Disruptors split up more around the map to hold positions)
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gescom
Profile Joined February 2010
Canada3505 Posts
Last Edited: 2023-07-12 03:53:58
July 12 2023 03:48 GMT
#39
^ Citing Protoss balance concerns after watching Creator throw games doing Creator things is bizarre. They're not gonna change fundamentals like Stalker damage when Ladder, all the way up to High GM, is completely healthy for Protoss. It's the small sample size of GSL players and maybe the map pool. We had 5P 3Z in the GSL RO16.. no one is gonna say Zerg is in a bad place balance-wise. Conversely, the HomeStory Cup RO8 was 5Z, 2P, 1T, with the bad bracket luck to have a protoss mirror.

KR is dominated by Terrans, EU by Zerg, and NA by Protoss. Perhaps that is "balance". Heh.

If we're going to make changes at this point they need to be hyper subtle. Things like 5-10% reductions in medivac boost speed or widow mine burrow speed or yes, lurker/swarm host movement speed.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
tigera6
Profile Joined March 2021
3444 Posts
July 12 2023 04:12 GMT
#40
My simple suggestion would be make the Robo unit cheaper, they are the backbone of Protoss army in most PvT fight so having them earlier and more would solve part of the problem. Either way, I do agree that Protoss just missing their top players at the moment. If you stack up all the top player in each race, the talent level is lopsided to Terran and Zerg, Serral/Reynor/Dark/Solar and Maru/Cure/Clem/Byun are definitely better than herO/MaxPax/Classic and whoever else you want to throw in between Creator-Showtime-Astrea.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2023-07-12 17:15:03
July 12 2023 16:51 GMT
#41
On July 12 2023 12:48 Gescom wrote:
^ Citing Protoss balance concerns after watching Creator throw games doing Creator things is bizarre. They're not gonna change fundamentals like Stalker damage when Ladder, all the way up to High GM, is completely healthy for Protoss. It's the small sample size of GSL players and maybe the map pool. We had 5P 3Z in the GSL RO16.. no one is gonna say Zerg is in a bad place balance-wise. Conversely, the HomeStory Cup RO8 was 5Z, 2P, 1T, with the bad bracket luck to have a protoss mirror.

KR is dominated by Terrans, EU by Zerg, and NA by Protoss. Perhaps that is "balance". Heh.

If we're going to make changes at this point they need to be hyper subtle. Things like 5-10% reductions in medivac boost speed or widow mine burrow speed or yes, lurker/swarm host movement speed.


Thanks for bringing up the stats, it doesn't look as dire as maybe how it feels, though I do feel like Protoss is still weak at the top level and that they got the short end of the stick last patch, making them even weaker.

I'm very curious about the Stalker damage, as it would be significant but still a relatively small change in terms of keeping unit dynamics and strategies mainly the same. I just wonder why no one seems to bring that up when it comes to suggestions on how to buff Gateway army strength.

It seems the last patch strived to help Gateway strength by making Forge upgrades slightly faster and buffing Sentries slightly. But these all feel like tiny things that don't truly make Gateway armies more resilient in a meaningful way that helps Protoss with its flexibility issues and punishing nature to play. (For +1 for example you get like 10 more seconds to fight with +1 damage/armor but they're not actually stronger, and maybe a few more zealots will now be covered by Guardian Shield easier, and maybe Sentry pushes are slightly more worth it by getting 1 more Sentry faster before WarpGate research, but that's kinda it). I don't think what Protoss got compensated for Overcharge being weaker and Interference Matrix being even stronger and faster now (with cheaper and quicker to build Ravens).

I also feel that people would agree that Protoss struggles against Mutalisks, and that they're quite punishing and have a high game-ending potential when compared to other things in SC2. Mutalisks need very specific responses and good control by Protoss to fend off, and that's simply to fend them off - once fended off with specific counters it's not like Zerg suddenly goes into a significant disadvantage, or didn't get any damage to be worth it. Mutalisks feel relatively low risk but with very high potential in ZvP. I think people would agree Stalkers are a bit weak compared to Mutalisks, forcing Protoss to often need to resort to double Phoenix production which are specifically good against Mutalisks and aren't as useful later.

It also feels like Ling/Roach/Ravager is stronger than it should be at defending Gateway pushes (sometimes with Immortals). Ravagers just have so much staying power and you can easily remake them, while Gateway pushes quickly lose all the tech it needs to keep going (Sentry energy, Immortals). I feel even reverting Spores to root/uproot a few seconds slower would help Protoss pushes so that Zerg can't chase down the WP with the Spore as easily.

I think Stalkers having 1 more damage vs Mutalisks, Ravagers, Queens, Zerglings etc. could be an effective way to subtly buff Gateway strength without changing the way the game is played much. So often you see a low committment Ravager push (often times from a Zerg who is behind and launching a last ditch attack) or some Queen push or Queen overlord drop play do massive damage to Protoss if they don't have the right army composition and in exactly the right place at the right times. I do feel it's very punishing as Protoss in general and a slight buff to a core unit like the Stalker could be the kind of overall buff that'd make Protoss more solid/flexible overall.

It would also help Protoss fend off Terran pushes in the early-mid game by doing a little more damage vs Marines, and relying slightly less on needing splash ASAP. I think this, or something needs to be done to compensate for the Overcharge nerf and Interference Matrix being cheaper/easier to get.

Maybe it'd be a lot stronger than I think, or maybe it'd mess with PvP vs Zealots/Archons/Phoenix or something, but it doesn't seem like it'd hurt much and I'm very curious why no one talks about buffing damage vs non-Armored specifically (usually people mention buffing Stalker overall damage or reworking its attack speed/damage so upgrades give +2 instead of +1 etc.).

I've also been thinking about something else lately... maybe it's part of race identity but if a Protoss was behind, and they tried a last ditch all-in, it never seems to be very scary at all, yet last ditch Ravager pushes from Zerg somehow are. Last-ditch all-ins from Terran can be scary too with SCV pulls. It doesn't feel like Protoss has that equivalent in last-ditch all-ins. They used to, with the old 4gate, 6gate, 8gate all-ins on less bases focusing on pure army, but those aren't a thing anymore. Maybe I'm wrong on that but i just don't recall seeing any last ditch Protoss pushes that did anything. The only one I remember is Creator doing a super super delayed 2 base all-in where he just like maxed out vs a 4 base Zerg and somehow Zerg didn't prepare enough despite knowing Protoss was on 2 base for so long.


On July 12 2023 13:12 tigera6 wrote:
My simple suggestion would be make the Robo unit cheaper, they are the backbone of Protoss army in most PvT fight so having them earlier and more would solve part of the problem. Either way, I do agree that Protoss just missing their top players at the moment. If you stack up all the top player in each race, the talent level is lopsided to Terran and Zerg, Serral/Reynor/Dark/Solar and Maru/Cure/Clem/Byun are definitely better than herO/MaxPax/Classic and whoever else you want to throw in between Creator-Showtime-Astrea.


That's true too, i guess it brings up the discussion between whether we can know if it's because the players aren't as skilled, or if it's because the race has always been weaker at the top top level that we don't see as skilled players playing Protoss. For example, we've seen sOs was a top top Protoss player in his prime years, but it seemed that once people figured the game out a bit more, those surprise strategies weren't effective enough anymore, and Protoss was weak when trying to play a "straight up" game. So would we consider him falling off as just not being as good as other players anymore, or is it the race is not as strong now that people figured out how to defend things better? (Obviously not counting his last year or so before he retired, where he was probably just chilling out and not tryharding anymore).

Same with Protoss players who were at the top in their prime, like Dear, Zest, etc. These players all seemed to fall off and weren't able to maintain the way top Terran or top Zerg players do. Zest did stay relevant for years, by managing to to win some stuff again before going to the military, but it just seems like top Protoss struggle so much more with consistency than players like Maru/Innovation/Rogue/Dark, and i have to wonder if it's really just the players or just the race.

I know you can't compare things 1:1 like this, but doing these early Marine/Tank pushes vs TvP are easy to execute and control compared to the high precision control and split-second decisions you have to make as Protoss to fend them off. Maybe it's just because I'm a Terran player so it feels easy to me and hard cus I don't play Protoss, but I don't think I could manage to control Blink stalkers and making game-ending calls on when to blink in and snipe tanks, having to split their fire to not overkill Tanks, to use a WP to fly near but not over the Marines so that you can pick up hurt stalkers while you're micro'ing the stalkers, juggling the stalkers in and out, etc. At the same time I know it's tricky though because if you do buff things like Stalker damage, if you have a really good player with perfect micro, things could get overpowered too with the very high micro ceiling.

Sorry i am probably discussing in the wrong place and i don't mean to balance whine, I just really like to think of these things, maybe Protoss is actually fine because there's also lots of things they can do that Terran/Zerg can't
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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