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On October 10 2020 23:54 nojok wrote:Show nested quote +On October 10 2020 23:51 tskarzyn wrote:On October 10 2020 23:48 lolfail9001 wrote:On October 10 2020 23:34 RKC wrote: The fact that players can bank up 5000+ in resources is a clear sign that the economy-supply-engagement dynamic of the game is 'broken'. This doesn't happen in BW at all. A good RTS should have players trading resources back-and-forth without building up such a ridiculous bank.
(No, this is not a balance whine. Just a general observation about SC2.) I mean, banking up 5000+ resources is just unfortunate consequence of the fact that you are now obliged to get at least 4 bases as any race these days. He isn't wrong though... This has always been an issue with SC2 design. Supercharged macro mechanics, free thirds, and broken supply to cost ratios make maxes come far too quickly. Games in which players are maxed 2/3 of the time are boring. The main issue is the maxed supply army being so easy to control for top pros, bigger army should be more taxing on execution imo.
Which pro has ever said that a lategame maxed army is easy to control?
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Now for the current game, shit start for Serral. Again.
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Serral taking so much damage
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On October 10 2020 23:56 pvsnp wrote:Show nested quote +On October 10 2020 23:54 nojok wrote:On October 10 2020 23:51 tskarzyn wrote:On October 10 2020 23:48 lolfail9001 wrote:On October 10 2020 23:34 RKC wrote: The fact that players can bank up 5000+ in resources is a clear sign that the economy-supply-engagement dynamic of the game is 'broken'. This doesn't happen in BW at all. A good RTS should have players trading resources back-and-forth without building up such a ridiculous bank.
(No, this is not a balance whine. Just a general observation about SC2.) I mean, banking up 5000+ resources is just unfortunate consequence of the fact that you are now obliged to get at least 4 bases as any race these days. He isn't wrong though... This has always been an issue with SC2 design. Supercharged macro mechanics, free thirds, and broken supply to cost ratios make maxes come far too quickly. Games in which players are maxed 2/3 of the time are boring. The main issue is the maxed supply army being so easy to control for top pros, bigger army should be more taxing on execution imo. Which pro has ever said that a lategame maxed army is easy to control? All of them, as long as its the other race's army.
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Well so far Serral is not doing much better than Reynor against the fast drilling claws style.
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Czech Republic12129 Posts
On October 10 2020 23:57 Morbidius wrote:Show nested quote +On October 10 2020 23:56 pvsnp wrote:On October 10 2020 23:54 nojok wrote:On October 10 2020 23:51 tskarzyn wrote:On October 10 2020 23:48 lolfail9001 wrote:On October 10 2020 23:34 RKC wrote: The fact that players can bank up 5000+ in resources is a clear sign that the economy-supply-engagement dynamic of the game is 'broken'. This doesn't happen in BW at all. A good RTS should have players trading resources back-and-forth without building up such a ridiculous bank.
(No, this is not a balance whine. Just a general observation about SC2.) I mean, banking up 5000+ resources is just unfortunate consequence of the fact that you are now obliged to get at least 4 bases as any race these days. He isn't wrong though... This has always been an issue with SC2 design. Supercharged macro mechanics, free thirds, and broken supply to cost ratios make maxes come far too quickly. Games in which players are maxed 2/3 of the time are boring. The main issue is the maxed supply army being so easy to control for top pros, bigger army should be more taxing on execution imo. Which pro has ever said that a lategame maxed army is easy to control? All of them, as long as its the other race's army. Yeah, fucking f2-amovers! Especially them terrans!
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Russian Federation40186 Posts
On October 10 2020 23:57 pvsnp wrote: Well so far Serral is not doing much better than Reynor against the fast drilling claws style. For the record, Reynor did better on that map. Far better.
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More widow buffs please. Clearly not annoying enough.
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Even with mutas, fast drilling claws seems to be worth the cost of losing mines and medivacs. Also keeps the mutas at home playing defense.
I wonder if this will become mainstream TvZ?
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Czech Republic12129 Posts
On October 10 2020 23:58 lolfail9001 wrote:Show nested quote +On October 10 2020 23:57 pvsnp wrote: Well so far Serral is not doing much better than Reynor against the fast drilling claws style. For the record, Reynor did better on that map. Far better. Yet serral is not behind. Much. A little on the income side(MULEs) but otherwise same upgrades, so until 3-3 happens he's fine. And Hive is on da way.
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Russian Federation40186 Posts
Splitting on ping? What is that.
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On October 11 2020 00:00 lolfail9001 wrote: Splitting on ping? What is that.
This is the kind of play we expect from the online god.
And that rush into the main looked chaotic, but how much damage did it really do?
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Czech Republic12129 Posts
And now cure is behind IMO
Edit> or not? MArauders to the win and Ultras into lose?
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Cure's micro is not the greatest this game
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On October 11 2020 00:04 sudete wrote: Cure's micro is not the greatest this game ping diff?
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I love watching the huge bane/mine hits you get in online matches.
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Russian Federation40186 Posts
Ultras into loss, hehehe.
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Cure WTF
This game 2 is better than the first 30 mins of game 1
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On October 11 2020 00:07 lolfail9001 wrote: Ultras into loss, hehehe.
There's just something about ultras dying to marauders that is immensely satisfying to watch. Not any other unit, specifically marauders.
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