On September 17 2020 23:35 geokilla wrote: I'm more surprised Probe didn't just transition into a macro game and build a Gateway army. Rogue was reset and for him to get into Lair tech would have been risky no?
On one side Rogue was reset, on another, Rogue literally had 3 hatches by the time he lost his main.
And the lair was well on its way. Maybe there's a case for Probe to macro from there but it's not like he had unlimited time. I think just having a 2nd prism would have been a game changer.
Eh, i doubt any amount of warp prism micro can save your immortals from 40 speedlings (and more that will follow as fight goes on) and 5 queens without shield battery/photons support.
Well it would have allowed him to recall something
Indeed, but it's just prolonging suffering, isn't it. Far better off polishing proxy voids against terrans in lower bracket and hope Rogue wins the group.
On September 17 2020 23:35 geokilla wrote: I'm more surprised Probe didn't just transition into a macro game and build a Gateway army. Rogue was reset and for him to get into Lair tech would have been risky no?
On one side Rogue was reset, on another, Rogue literally had 3 hatches by the time he lost his main.
And the lair was well on its way. Maybe there's a case for Probe to macro from there but it's not like he had unlimited time. I think just having a 2nd prism would have been a game changer.
Eh, i doubt any amount of warp prism micro can save your immortals from 40 speedlings (and more that will follow as fight goes on) and 5 queens without shield battery/photons support.
Well it would have allowed him to recall something
Indeed, but it's just prolonging suffering, isn't it.
On September 17 2020 23:35 geokilla wrote: I'm more surprised Probe didn't just transition into a macro game and build a Gateway army. Rogue was reset and for him to get into Lair tech would have been risky no?
On one side Rogue was reset, on another, Rogue literally had 3 hatches by the time he lost his main.
And the lair was well on its way. Maybe there's a case for Probe to macro from there but it's not like he had unlimited time. I think just having a 2nd prism would have been a game changer.
Eh, i doubt any amount of warp prism micro can save your immortals from 40 speedlings (and more that will follow as fight goes on) and 5 queens without shield battery/photons support.
Well it would have allowed him to recall something
Indeed, but it's just prolonging suffering, isn't it. Far better off polishing proxy voids against terrans in lower bracket and hope Rogue wins the group.
I'm excited to see if the Terrans watched uThermal's vod
On September 17 2020 23:35 geokilla wrote: I'm more surprised Probe didn't just transition into a macro game and build a Gateway army. Rogue was reset and for him to get into Lair tech would have been risky no?
On one side Rogue was reset, on another, Rogue literally had 3 hatches by the time he lost his main.
And the lair was well on its way. Maybe there's a case for Probe to macro from there but it's not like he had unlimited time. I think just having a 2nd prism would have been a game changer.
Eh, i doubt any amount of warp prism micro can save your immortals from 40 speedlings (and more that will follow as fight goes on) and 5 queens without shield battery/photons support.
Well it would have allowed him to recall something
Indeed, but it's just prolonging suffering, isn't it.
On September 17 2020 23:35 geokilla wrote: I'm more surprised Probe didn't just transition into a macro game and build a Gateway army. Rogue was reset and for him to get into Lair tech would have been risky no?
On one side Rogue was reset, on another, Rogue literally had 3 hatches by the time he lost his main.
And the lair was well on its way. Maybe there's a case for Probe to macro from there but it's not like he had unlimited time. I think just having a 2nd prism would have been a game changer.
Eh, i doubt any amount of warp prism micro can save your immortals from 40 speedlings (and more that will follow as fight goes on) and 5 queens without shield battery/photons support.
Well it would have allowed him to recall something
Indeed, but it's just prolonging suffering, isn't it.
That was pretty weak from Special. He didn't need to send everything to defend 6 marines and a hellion. Especially at the cost of losing track of Clem's push.
This was a brutal stomp. Clem is really good to make Special look that weak huh...
And that previous game, was Rogue trolling? I mean he kinda has a patent to come up with weird defense strategies against these all-ins (so called no reaction defenses :D) but this was super weird. It seemed like he wanted to handicap himself on purpose to increase the difficulty of that game by not mining any gas.
Shame we didnt get an interview. Maybe he would say: I just wanted to show everyone how freaking OP Zerg is to hold this kind of allin with no gas. Btw. I was playing with 1 hand. Give me some of that easy money.
On September 18 2020 00:11 Luolis wrote: I don't see how you can beat mech on this map in TvT if you are a bio player.
That's a pretty extreme take. Obviously you can, just need to play better than that. Or you could just mech yourself. The build Special did is the strongest macro TvT build as long as you get away with early 3rd CC. Didn't even need it to be on location to be strong. You hit right before bio player's early 4th starts to pay off
Yeah, but what i mean is that this is a really hard map to pressure a mecher since there's not many viable places to push and even the 4th base is super easy to defend with mech.