Would it be possible to programmatically "mirror" a delay in a match equally for both players, if one is suffering from the measurable handicap?
If this is stupid question, ignore it, but when its clear that such delays exist, and they can be measured (obviously), they can be apparently and obviously also handled in situ (by tournament admin with help of tools by Blizzard co.) too, at least theoretically.
Edit: In other words: If there is a measurable lag for other player, introduce that same lag for the another. Within a Server, in real time.
I think the players' computers would still need to communicate to the "lag creation program" so the lag would pretty much be the same disadvantage, but just added on to the original mess.
On August 04 2020 02:04 UnLarva wrote: Would it be possible to programmatically "mirror" a delay in a match equally for both players, if one is suffering from the measurable handicap?
If this is stupid question, ignore it, but when its clear that such delays exist, and they can be measured (obviously), they can be apparently and obviously also handled in situ (by tournament admin with help of tools by Blizzard co.) too, at least theoretically.
Edit: In other words: If there is a measurable lag for other player, introduce that same lag for the another. Within a Server, in real time.
I’d assume so, I mean Bnet has a built in minimum latency right?
Could just upscale it to whatever latency (roughly) the disadvantaged player has? Granted I don’t know much and could be talking out of my ass.
Latency equalisation isn’t really the problem here anyway, the handicap comes from latency affecting certain styles more than others. Hell its a muscle memory thing too, especially with stutter stepping bio it’s very rhythmic and you get attuned to a certain latency.
I’m sure it’s not just me that fucks up micro playing offline with zero latency just because it’s a different thing than we’re used to.
On August 03 2020 23:42 sneakyfox wrote: Btw, if/when Serral takes this map, this series will have been better ping 5-0 worse ping
Would be interesting to see the numbers on that across the premier/major cross-region tournaments (TSL5, DH masters, this, the wardi teamleague) for this season. Just to get a grip on how often do folk win on favoured servers vs "server upset"
A lot. Seems servers are pretty bad atm and central is becoming unplayable for korea with 200+ latency. I honestly think cross server play for kr vs eu just dies soon
Do you know any specific reasons for why it's getting worse? Or was it always that bad, we just didn't know it, because important events were offline anyway? Or is it Covid related that Blizzard neglects their server farms?
On August 03 2020 23:42 sneakyfox wrote: Btw, if/when Serral takes this map, this series will have been better ping 5-0 worse ping
Would be interesting to see the numbers on that across the premier/major cross-region tournaments (TSL5, DH masters, this, the wardi teamleague) for this season. Just to get a grip on how often do folk win on favoured servers vs "server upset"
A lot. Seems servers are pretty bad atm and central is becoming unplayable for korea with 200+ latency. I honestly think cross server play for kr vs eu just dies soon
Do you know any specific reasons for why it's getting worse? Or was it always that bad, we just didn't know it, because important events were offline anyway? Or is it Covid related that Blizzard neglects their server farms?
Started like 4-5 months ago. I've seen Kiwian's ping shoot up to 250 consistently during esl na cups on central.
Also heard PartinG and Special say central has been "fucked up for months."
Even NA West has been 150ish at times you could see.
That's why Special was upset about the server rules in tsl qualifiers I think. Makes sense cause 200+ ping is where the game is completely different.
On August 03 2020 23:42 sneakyfox wrote: Btw, if/when Serral takes this map, this series will have been better ping 5-0 worse ping
Would be interesting to see the numbers on that across the premier/major cross-region tournaments (TSL5, DH masters, this, the wardi teamleague) for this season. Just to get a grip on how often do folk win on favoured servers vs "server upset"
A lot. Seems servers are pretty bad atm and central is becoming unplayable for korea with 200+ latency. I honestly think cross server play for kr vs eu just dies soon
Oh man that's really a shame. You and other organisers and casters have done such a good job brining StarCraft to us despite the circumstances. If it is Blizzard's infrastructure that makes it harder it would be so frustrating. Obviously if it is ISPs and in general the natural problems of inter-continent connections then not much anyone can do about that. Here's to hoping world is in a state allowing offline events asap.