DH Masters Summer: Season Finals - Page 86
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geokilla
Canada8245 Posts
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fLyiNgDroNe
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greenturtle23
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ytherik
199 Posts
On July 19 2020 03:34 Acrofales wrote: Maru looking like he actually wants to fight Serral this time! I suppose he may also want his revenge against Reynor. Either way he seems to be taking this seriously! | ||
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Fanatic-Templar
Canada5819 Posts
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greenturtle23
86 Posts
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stilt
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Lexender
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Yello
Germany7411 Posts
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Fanatic-Templar
Canada5819 Posts
On July 19 2020 03:54 Yello wrote: cyclones are such a fun unit if there's one or two of them, you get all the cool micro interactions. But massive amounts of cyclones are just stupid to watch (and play with/against) I feel a similar way about Sentries. | ||
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Ej_
47656 Posts
On July 19 2020 03:54 Yello wrote: cyclones are such a fun unit if there's one or two of them, you get all the cool micro interactions. But massive amounts of cyclones are just stupid to watch (and play with/against) I think this applies to pretty much every unit the SC2 team has created. They even turned a lurker from a positional unit into "make 15, run up to their army, and burrow on top of it". | ||
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ytherik
199 Posts
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Lexender
Mexico2655 Posts
On July 19 2020 03:54 Yello wrote: cyclones are such a fun unit if there's one or two of them, you get all the cool micro interactions. But massive amounts of cyclones are just stupid to watch (and play with/against) Big groupa of cyclones always seem like they'll melt an army but then only like 5 actually lock and they always lock on the least important units. | ||
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Yello
Germany7411 Posts
On July 19 2020 03:55 Ej_ wrote: I think this applies to pretty much every unit the SC2 team has created. They even turned a lurker from a positional unit into "make 15, run up to their army, and burrow on top of it". hm, that might be a problem with how sc2 plays out with unit speeds, pathing and damage vs health of units in general. Not sure if that could be changed without making lurkers completely useless | ||
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Ej_
47656 Posts
On July 19 2020 04:00 Yello wrote: hm, that might be a problem with how sc2 plays out with unit speeds, pathing and damage vs health of units in general. Not sure if that could be changed without making lurkers completely useless They were honestly not bad, even before they got 2 different upgrades. Just situational outside ZvZ. | ||
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Fanatic-Templar
Canada5819 Posts
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Brutaxilos
United States2633 Posts
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Acrofales
Spain18199 Posts
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ytherik
199 Posts
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Waxangel
United States33527 Posts
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