• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:14
CEST 09:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.160Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202622Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (October 5-11): Farewell to 5.0.16 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
ASL22 General Discussion Sagi.gg Launcher Released BW General Discussion ASL FINALS HYPE VIDEO 2X Visiting korea this week
Tourneys
ASL 22 Finals [Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14649 users

[GSL 2020] Code S - Quarterfinals Day 2 - Page 17

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 15 16 17 All
sneakyfox
Profile Joined January 2017
8218 Posts
Last Edited: 2020-05-23 17:24:59
May 23 2020 17:24 GMT
#321
I guess all the good starcraft karma went in to the games on Wednesday. Oh well, looking forward to the semis.

2/2 bets btw
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2020-05-23 21:57:00
May 23 2020 21:52 GMT
#322
On May 23 2020 16:11 Luolis wrote:
Show nested quote +
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
[quote]
Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.

Well played by innovation btw. He should be able to beat cure too. They are meeting in TSL tomorrow too, I guess they aren't gonna play any proper strategies? On the other side of the bracketTY - parting is hopefully gonna be wild.
maru G5L pls
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-05-23 22:50:59
May 23 2020 22:46 GMT
#323


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.
TL+ Member
Slydie
Profile Joined August 2013
2014 Posts
Last Edited: 2020-05-24 07:46:15
May 24 2020 05:43 GMT
#324
On May 24 2020 07:46 BerserkSword wrote:
Show nested quote +


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.
Buff the siegetank
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-05-25 02:46:39
May 25 2020 02:36 GMT
#325
On May 24 2020 14:43 Slydie wrote:
Show nested quote +
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race
TL+ Member
Lexender
Profile Joined September 2013
Mexico2665 Posts
May 25 2020 03:48 GMT
#326
On May 25 2020 11:36 BerserkSword wrote:
Show nested quote +
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-05-25 05:39:50
May 25 2020 05:38 GMT
#327
On May 25 2020 12:48 Lexender wrote:
Show nested quote +
On May 25 2020 11:36 BerserkSword wrote:
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.


The fact that Protoss has warp-ins and Zerg has larva is offset by the fact that Terran units are far more versatile and efficient than their Protoss and Zerg counter parts. Combine that with mules and an unparalleled ability to defend and survive, and it's easy to understand why Terran is the best comeback race. Protoss is the race least capable of coming back imo.

Terran is the only race that, after a massive loss, can reliably hunker down, macro up, and always have a shot to completely turn the tables, if not outright win, with devastating pushes/aggression.

Terran doesn't need tech switches as much as Zerg does because Terran units are simply far better efficiency and versatility wise. You can fight a ling bane muta into ling bane ultra + corruptor with the same Marine, marauder, medivac, mine comp all game, for example, and trade well/better doing so.
TL+ Member
Slydie
Profile Joined August 2013
2014 Posts
May 25 2020 06:38 GMT
#328
On May 25 2020 14:38 BerserkSword wrote:
Show nested quote +
On May 25 2020 12:48 Lexender wrote:
On May 25 2020 11:36 BerserkSword wrote:
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.


The fact that Protoss has warp-ins and Zerg has larva is offset by the fact that Terran units are far more versatile and efficient than their Protoss and Zerg counter parts. Combine that with mules and an unparalleled ability to defend and survive, and it's easy to understand why Terran is the best comeback race. Protoss is the race least capable of coming back imo.

Terran is the only race that, after a massive loss, can reliably hunker down, macro up, and always have a shot to completely turn the tables, if not outright win, with devastating pushes/aggression.

Terran doesn't need tech switches as much as Zerg does because Terran units are simply far better efficiency and versatility wise. You can fight a ling bane muta into ling bane ultra + corruptor with the same Marine, marauder, medivac, mine comp all game, for example, and trade well/better doing so.


Terran loses a dedicated push, it is by far the slowest to both reinforce and remax, and comebacks are very difficult. This is the reason why maps are so important, almost regardless of balance, Terran will have a very hard time killing a zerg on big, open maps. Any competent zerg will have the creep to surround and swallow any push before they can threaten a base. This works in almost any level of SC2.

I don't feel like Terran is "the comeback race" at all, and I have not heard that claim much. The pro player most famous for comebacks currently is probably Dark, but I feel every race is about equal in this regard.
Buff the siegetank
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
May 25 2020 07:06 GMT
#329
On May 25 2020 15:38 Slydie wrote:
Show nested quote +
On May 25 2020 14:38 BerserkSword wrote:
On May 25 2020 12:48 Lexender wrote:
On May 25 2020 11:36 BerserkSword wrote:
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.


The fact that Protoss has warp-ins and Zerg has larva is offset by the fact that Terran units are far more versatile and efficient than their Protoss and Zerg counter parts. Combine that with mules and an unparalleled ability to defend and survive, and it's easy to understand why Terran is the best comeback race. Protoss is the race least capable of coming back imo.

Terran is the only race that, after a massive loss, can reliably hunker down, macro up, and always have a shot to completely turn the tables, if not outright win, with devastating pushes/aggression.

Terran doesn't need tech switches as much as Zerg does because Terran units are simply far better efficiency and versatility wise. You can fight a ling bane muta into ling bane ultra + corruptor with the same Marine, marauder, medivac, mine comp all game, for example, and trade well/better doing so.


Terran loses a dedicated push, it is by far the slowest to both reinforce and remax, and comebacks are very difficult. This is the reason why maps are so important, almost regardless of balance, Terran will have a very hard time killing a zerg on big, open maps. Any competent zerg will have the creep to surround and swallow any push before they can threaten a base. This works in almost any level of SC2.

I don't feel like Terran is "the comeback race" at all, and I have not heard that claim much. The pro player most famous for comebacks currently is probably Dark, but I feel every race is about equal in this regard.

It is hard to directly compare different races ability to make a comeback the way you two are discussing.

At what Point in the game are we even talking about? Early in a game where a terran can hunker down on two base the defenive abilities of the race are high but as soon as you reach the Point where you need to take a third. If the terran is significantly behind how is he supposed to use his effective units to defend all his bases?

There are the the hail mary doomdrops, drops everywhere or WM but thats it, Unless a Z makes ultras and charges into a fortified position.

Personally I Think protoss has the best Tools for comebacks with recall, storms and disruptors but I think in the end its different in every game depending on what Tech the players are on and whats the situation is,

In hots I feel terran was way ahead due to how poweful their mules were and how a lot of the fights happened earlier off of weaker economies. I remember players like Dream, Taeja, Maru and Polt most vividly making magical comebacks.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 3046
Hyun 150
Larva 65
Aegong 39
sorry 37
Shinee 25
ajuk12(nOOB) 21
sSak 18
Noble 10
Creator 9
[ Show more ]
Icarus 9
Dota 2
NeuroSwarm231
League of Legends
JimRising 565
Super Smash Bros
Mew2King96
Other Games
summit1g6811
WinterStarcraft571
ceh9448
Happy209
crisheroes182
Sick166
Hui .127
BEARDiaguz4
Organizations
Other Games
BasetradeTV182
[ Show 14 non-featured ]
StarCraft 2
• Letter1413
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2332
League of Legends
• Rush1193
• Jankos1050
• Lourlo808
• Stunt389
Upcoming Events
WardiTV Weekly
3h 46m
PiGosaur Cup
16h 46m
Kung Fu Cup
1d 3h
The PondCast
2 days
Online Event
3 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
4 days
BSL Open Qualifier
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
IPSL
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-10-12
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.