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[GSL 2020] Code S - Quarterfinals Day 2

Forum Index > StarCraft 2 Tournaments
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Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
Last Edited: 2020-05-22 18:31:10
May 22 2020 17:39 GMT
#1

GSL Code S


Saturday, May 23 4:30am GMT (GMT+00:00)

(Wiki)Global StarCraft II League/2020/Season 1

Streams & Casters


uk Afreeca | uk YouTube

Artosis - Tasteless

Format

  • Playoffs:

  • Single-elimination bracket.
  • Quarterfinals are Bo5.
  • Semifinals are Bo7.
  • All 4 players who make it to this round are seeded in next season's Code S.
    Finals are Bo7.

      Map Pool



Quarterfinals


[image loading] [image loading]
(P)Dear vs (T)Cure
[image loading] [image loading]
(P)Trap vs (T)INnoVation

Results


+ Show Spoiler [Bracket] +




CSS: FO-nTTaX
Awesomeness: Panda
Banner: GSL

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51484 Posts
May 22 2020 17:39 GMT
#2
Poll: Dear vs Cure

Cure Wins (17)
 
63%

Dear Wins (10)
 
37%

27 total votes

Your vote: Dear vs Cure

(Vote): Dear Wins
(Vote): Cure Wins


Poll: Trap vs INnoVation

INnoVation Wins (20)
 
74%

Trap Wins (7)
 
26%

27 total votes

Your vote: Trap vs INnoVation

(Vote): Trap Wins
(Vote): INnoVation Wins

ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Argonauta
Profile Joined July 2016
Spain4909 Posts
May 22 2020 17:44 GMT
#3
Trap and Cure for me pls
Rogue | Maru | Scarlett | Trap
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
May 22 2020 17:50 GMT
#4
After the previous two matches I'm not too certain about predictions. But both Cure and Inno looked very strong in their (difficult) Ro16 groups, moreso than Dark and Maru.

I wouldn't be too surprised if Dear beats Cure, but unless Trap has gotten significantly better and Inno has gotten significantly worse in the past week, Inno should stomp.
Denominator of the Universe
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-05-22 17:58:00
May 22 2020 17:57 GMT
#5
Hoping for INno to take his revenge on Trap for last year round of 8
Writerhttp://i.imgur.com/9p6ufcB.jpg
TheGoatPuncher
Profile Joined August 2019
76 Posts
May 22 2020 18:47 GMT
#6
Really hard calls both of these, but I'll bet on #Terranpatch this time around.
dubRa
Profile Joined December 2008
2165 Posts
May 22 2020 21:50 GMT
#7
I want to see if inno has anything new for this matchup. I know Taeja wants too
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2020-05-23 02:50:06
May 23 2020 02:49 GMT
#8
Haven’t really had the chance to watch many of Cure‘s or Dear’s matches lately so it’ll be nice to see what kind of form they are in going in semi-blind. All I know is Cure seems to be an online monster.

Inno/Trap should be really fun.

Guessing Cure 3-1 Dear, Inno 3-2 Trap. Holding out hope for Parting as the Protoss hope.
I used to play random, but for you I play very specifically.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 23 2020 03:32 GMT
#9
i literally have no idea how this will go. sc2 has gotten to a point where i never know who is on and who is off. if that is even the thing that creates variance. but, my best bet is

cure 3:2 dear
inno 3:1 trap

betting against protoss is like betting against the fed. yet here i am.
get rich or die mining
TL+ Member
mierin
Profile Joined August 2010
United States4943 Posts
May 23 2020 03:54 GMT
#10
Gonna go full joker here and cheer for Dear and Trap.
JD, Stork, Calm, Hyuk Fighting!
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 04:00 GMT
#11
On May 23 2020 12:32 Alejandrisha wrote:
i literally have no idea how this will go. sc2 has gotten to a point where i never know who is on and who is off. if that is even the thing that creates variance. but, my best bet is

cure 3:2 dear
inno 3:1 trap

betting against protoss is like betting against the fed. yet here i am.


well if you bet on protoss winning the Code S for the last 3 or so years, you wouldve lost all your bets lol
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 04:05 GMT
#12
Hope the appetizer ends fast so we can get to the main course.
Has foreign StarCraft hit rock bottom?
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
May 23 2020 04:06 GMT
#13
Feelin' like a fool for missing maru vs. parting, hoping for some good games from Cure tonight. inb4 he gets smacked 3-0
I think it's finally time to admit it might not be the year of Pet
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:08 GMT
#14
TY is a true caster for all the other pros to fear his predictions so.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:11 GMT
#15
Eh staying up for this might have been a mistake, I'm starting to get tired I might miss both this and TSL ^.^
No will to live, no wish to die
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 04:14 GMT
#16
On May 23 2020 13:00 BerserkSword wrote:
Show nested quote +
On May 23 2020 12:32 Alejandrisha wrote:
i literally have no idea how this will go. sc2 has gotten to a point where i never know who is on and who is off. if that is even the thing that creates variance. but, my best bet is

cure 3:2 dear
inno 3:1 trap

betting against protoss is like betting against the fed. yet here i am.


well if you bet on protoss winning the Code S for the last 3 or so years, you wouldve lost all your bets lol

Protoss has at least made every final except one (Maru vs TY) over the same time period, which is more than terran or protoss have, so the odds on them winning shouldn't actually be too far off.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:16 GMT
#17
On May 23 2020 13:11 Nebuchad wrote:
Eh staying up for this might have been a mistake, I'm starting to get tired I might miss both this and TSL ^.^


TSL's going to last at least 8 hours, so I don't think you can miss it.

Also wtf is Dear doing. Terrans have been doing this every other map, he should be used to the bunker behind the nat. by now.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:19 GMT
#18
Dear's no PartinG :p
No will to live, no wish to die
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:21 GMT
#19
That was quite messy from both sides. With better tank positioning Cure could've won I think, but his position is still good.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 04:24 GMT
#20
On May 23 2020 13:08 ZigguratOfUr wrote:
TY is a true caster for all the other pros to fear his predictions so.

my man caster is gradually becoming artosis ;0o
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:25 GMT
#21
Dear got bonked here
Twitter: @osaxnymloth
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:25 GMT
#22
I rly didnt get the Recall of the Army that was a meter away.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
May 23 2020 04:25 GMT
#23
Grats Cure. And Dear, trying to claw back in with warp prisms was good fighting. You deserve this stage. Show us what you got!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2020-05-23 04:26:36
May 23 2020 04:26 GMT
#24
what on earth was Dear doing there? worst recall of the season. his army was next to the base anyway, recalling saved no time and meant half the units died without doing anything
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:26 GMT
#25
Also should have had more vision.
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 04:26 GMT
#26
well played by Cure. i was afraid for one moment there after all the harras and scv kills
i would define my style between a mix of ByuN, Maru and MKP
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-23 04:27:48
May 23 2020 04:26 GMT
#27
Dear's trying to play like PartinG, but he doesn't have the suicidal aggression to go with the build order.

edit: Is the map order the exact same as PartinG vs Maru actually?
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 04:27:14
May 23 2020 04:26 GMT
#28
That recall got his colossi killed since the bio was right on top of them. It also might have been faster just to walk.

Just Dear derps I guess.
Denominator of the Universe
TL+ Member
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:26 GMT
#29
On May 23 2020 13:26 darklycid wrote:
Also should have had more vision.

Remember Pigbaby vs Taeja? 7 o 9 obs FTW
Twitter: @osaxnymloth
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 23 2020 04:27 GMT
#30
On May 23 2020 13:00 BerserkSword wrote:
Show nested quote +
On May 23 2020 12:32 Alejandrisha wrote:
i literally have no idea how this will go. sc2 has gotten to a point where i never know who is on and who is off. if that is even the thing that creates variance. but, my best bet is

cure 3:2 dear
inno 3:1 trap

betting against protoss is like betting against the fed. yet here i am.


well if you bet on protoss winning the Code S for the last 3 or so years, you wouldve lost all your bets lol


Protoss have been doing well the past years in Code S, the biggest stopping stone was Maru (and that honestly can go for any race lol) and now hes gone so its a safe bet.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 04:30 GMT
#31
On May 23 2020 13:26 ZigguratOfUr wrote:
Dear's trying to play like PartinG, but he doesn't have the suicidal aggression to go with the build order.

any suicidal aggression from Dear could end up being herO ;]
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 04:32 GMT
#32
Honestly this Protoss playstyle is very hard to deal with on ladder, delayed third for agression while teching on 2 bases. Much harder to deal with than the standard 4 minute nexus. I wonder why it is only becoming popular at pro level now.
Has foreign StarCraft hit rock bottom?
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:32 GMT
#33
On May 23 2020 13:30 seemsgood wrote:
Show nested quote +
On May 23 2020 13:26 ZigguratOfUr wrote:
Dear's trying to play like PartinG, but he doesn't have the suicidal aggression to go with the build order.

any suicidal aggression from Dear could end up being herO ;]

Would that be as suicidal as Patience's blinks?
Twitter: @osaxnymloth
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:33 GMT
#34
After first game, I am impressed by Dear now. Early game was flawless, took literally no damage, caught everything. Sick.
Twitter: @osaxnymloth
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 04:34 GMT
#35
dear wtf
i would define my style between a mix of ByuN, Maru and MKP
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 04:34 GMT
#36
seeing both players get heavily supply blocked at 100 at the same time is satisfying
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:34 GMT
#37
On May 23 2020 13:33 OsaX Nymloth wrote:
After first game, I am impressed by Dear now. Early game was flawless, took literally no damage, caught everything. Sick.

I jinxed him
Twitter: @osaxnymloth
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 04:35 GMT
#38
Dear seems to have no idea where he want to go with his game
Writerhttp://i.imgur.com/9p6ufcB.jpg
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 23 2020 04:35 GMT
#39
On May 23 2020 13:32 Morbidius wrote:
Honestly this Protoss playstyle is very hard to deal with on ladder, delayed third for agression while teching on 2 bases. Much harder to deal with than the standard 4 minute nexus. I wonder why it is only becoming popular at pro level now.


I wonder the same, this style has been used since HotS time (maybe even before), probably they were affraid of terrans mid game power spyike?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 23 2020 04:35 GMT
#40
Lol Dear.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:35 GMT
#41
Dear has no vision, like, ever :/
No will to live, no wish to die
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:36 GMT
#42
On May 23 2020 13:32 Morbidius wrote:
Honestly this Protoss playstyle is very hard to deal with on ladder, delayed third for agression while teching on 2 bases. Much harder to deal with than the standard 4 minute nexus. I wonder why it is only becoming popular at pro level now.


I think PartinG's just being PartinG with the aggression and since he's seeing success with this other players are trying it out. And of course PvT isn't the match-up it was before where Protoss just auto-won macro games and terrans tank pushed most games.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 04:36 GMT
#43
On May 23 2020 13:32 OsaX Nymloth wrote:
Show nested quote +
On May 23 2020 13:30 seemsgood wrote:
On May 23 2020 13:26 ZigguratOfUr wrote:
Dear's trying to play like PartinG, but he doesn't have the suicidal aggression to go with the build order.

any suicidal aggression from Dear could end up being herO ;]

Would that be as suicidal as Patience's blinks?

patience dude destroys if give him enough time tho
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 04:37 GMT
#44
Cure looks like he is on another level
i would define my style between a mix of ByuN, Maru and MKP
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:37 GMT
#45
Yeah dear needs Vision for this Style but He doesn't have it at all.
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:37 GMT
#46
It seems like mid-game is huge power spike for terran - gateway units just can't keep up with pissed of bio balls. Dear is dead.
Twitter: @osaxnymloth
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:38 GMT
#47
Dear just isn't playing well and Cure is playing like his online self.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 04:38 GMT
#48
So is this a cheap Parting imitation or is it the new Korean meta?
Has foreign StarCraft hit rock bottom?
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 04:38 GMT
#49
Compared to Dear in season 1 of last year, this just feels bad to watch. Just falls apart after 5 minutes
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 04:39 GMT
#50
cure looking better than maru and ty
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 04:39 GMT
#51
Time for Dear to throw his script out of the window and try something else
Writerhttp://i.imgur.com/9p6ufcB.jpg
Die4Ever
Profile Joined August 2010
United States17671 Posts
May 23 2020 04:39 GMT
#52
On May 23 2020 13:26 ZigguratOfUr wrote:
Dear's trying to play like PartinG, but he doesn't have the suicidal aggression to go with the build order.

edit: Is the map order the exact same as PartinG vs Maru actually?

yea I'm surprised Dear is even trying it, only having 2 days to practice this before the match? and Cure got to practice with Parting before already
"Expert" mods4ever.com
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:39 GMT
#53
On May 23 2020 13:38 Morbidius wrote:
So is this a cheap Parting imitation or is it the new Korean meta?

2nd Game wasn't parting build Just 3gate because hellions.
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 04:39 GMT
#54
i like how Cure is opening with early 2 rax and killing obs
i would define my style between a mix of ByuN, Maru and MKP
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 23 2020 04:39 GMT
#55
Lost like 100 stalkers to Cures 40 odd marines. Says it all really.
mierin
Profile Joined August 2010
United States4943 Posts
May 23 2020 04:39 GMT
#56
Oh, Dear.
JD, Stork, Calm, Hyuk Fighting!
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
May 23 2020 04:40 GMT
#57
Dear looks like..... a deer in the headlights.
aka: KTVindicare the Geeky Bartender
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:40 GMT
#58
On May 23 2020 13:38 Morbidius wrote:
So is this a cheap Parting imitation or is it the new Korean meta?


This was a normal 3 gate blink fast third, so it isn't a PartinG imitation. And it went fine right up until the point where Dear fell apart.
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
May 23 2020 04:40 GMT
#59
On May 23 2020 13:38 Fango wrote:
Compared to Dear in season 1 of last year, this just feels bad to watch. Just falls apart after 5 minutes

He should cheese then
I think it's finally time to admit it might not be the year of Pet
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:40 GMT
#60
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.
Twitter: @osaxnymloth
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 04:40 GMT
#61
Cure playing very clean tonight, the only mistakes he's making is subpar disruptor splits. Dear is derping all over the place.
Denominator of the Universe
TL+ Member
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:41 GMT
#62
Oh this is going to be clowny game x)
Twitter: @osaxnymloth
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
May 23 2020 04:42 GMT
#63
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


He lost his Warp Prism in game 2. Lost his obs in Game 1. In both situations before the attack was at Cure's base.

A big commitment to Blink Stalkers puts you behind in tech and economy, you need to deal damage to make it worth it, and if Cure kills those two key units before the push gets to him, then it's really hard to get damage out of it.
aka: KTVindicare the Geeky Bartender
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 23 2020 04:42 GMT
#64
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


Losing prisms, 2 mines that just stood kinda there, completely butched the advantage of going for blink stalkers taking awful trades.

After deflecting the hellions he just didn't do anything with what he had.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:43 GMT
#65
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


He completely missed at least three major army movements, at around 5:30 he had like no idea what was going on on the map apart from the adept at the third that saw the medivac. At some point he blinked forward to catch a medivac and there was an army there. You can't just react to shit with blink stalkers, you have to be ready and you have to know where the dude is.
No will to live, no wish to die
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:43 GMT
#66
On May 23 2020 13:42 Vindicare605 wrote:
Show nested quote +
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


He lost his Warp Prism in game 2. Lost his obs in Game 1. In both situations before the attack was at Cure's base.

A big commitment to Blink Stalkers puts you behind in tech and economy, you need to deal damage to make it worth it, and if Cure kills those two key units before the push gets to him, then it's really hard to get damage out of it.

Stalkers not in hands of Parting are garbage, noted!

Thanks for enlightening me.
Twitter: @osaxnymloth
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:44 GMT
#67
Losing observers Hurts so much with this Style as you need your robo for other stuff. Dear should really try to play it safe with them
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 04:44 GMT
#68
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


I feel like his movement wasn't right, he could have put a lot of pressure on that on location 3rd cc with the entire army out of position, goes back to being careless with the obs I guess
Writerhttp://i.imgur.com/9p6ufcB.jpg
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:44 GMT
#69
On May 23 2020 13:43 Nebuchad wrote:
Show nested quote +
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


He completely missed at least three major army movements, at around 5:30 he had like no idea what was going on on the map apart from the adept at the third that saw the medivac. At some point he blinked forward to catch a medivac and there was an army there. You can't just react to shit with blink stalkers, you have to be ready and you have to know where the dude is.


well said. I wonder if we will ever see P going up to 4+ obs again in meta.
Twitter: @osaxnymloth
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 04:45 GMT
#70
On May 23 2020 13:40 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 13:38 Morbidius wrote:
So is this a cheap Parting imitation or is it the new Korean meta?


This was a normal 3 gate blink fast third, so it isn't a PartinG imitation. And it went fine right up until the point where Dear fell apart.

There were other Partingesque things, the extra sentries, no HTs, Dark Shrines going up at the same time.
Has foreign StarCraft hit rock bottom?
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:45 GMT
#71
On May 23 2020 13:44 Nakajin wrote:
Show nested quote +
On May 23 2020 13:40 OsaX Nymloth wrote:
Honestly, what did Dear do wrong? Early game was perfect, no damage received. Then he just stumbled around map, losing some units and terran secures 3cc and bio just rolls over everything, supply surges etc.


I feel like his movement wasn't right, he could have put a lot of pressure on that on location 3rd cc with the entire army out of position, goes back to being careless with the obs I guess

I kinda wonder how big of a deal is the observer speed nerf.
Twitter: @osaxnymloth
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
May 23 2020 04:45 GMT
#72
Dear is way ahead in damage to structures so far!
I think it's finally time to admit it might not be the year of Pet
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:48 GMT
#73
Hello, police? I want to report a murder on stream.
Twitter: @osaxnymloth
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 04:49 GMT
#74
Dear fell far from the days when he defendeded Maru's drops for 10 minutes straight on frost.
Has foreign StarCraft hit rock bottom?
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:51 GMT
#75
Silly games
No will to live, no wish to die
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 04:51 GMT
#76
Cure playing perfectly, as usual.
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 04:51 GMT
#77
Dear loves his DTs
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 04:52 GMT
#78
"My wings are tired" - Tasteless 2020

Made me think of Mass Effect Andromeda and "my face is tired"
Twitter: @osaxnymloth
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 04:52 GMT
#79
Today's gonna be a really dark day for Protoss if Trap doesn't bring his a-game.
Denominator of the Universe
TL+ Member
vult
Profile Blog Joined February 2012
United States9400 Posts
May 23 2020 04:52 GMT
#80
Yikes that was a slap
I used to play random, but for you I play very specifically.
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 04:52 GMT
#81
smesh!
i would define my style between a mix of ByuN, Maru and MKP
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:52 GMT
#82
There is some room to criticize Cure's reactions defensively, but it certainly doesn't matter here.
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:53 GMT
#83
Eh why didnt dear go for a storm Style :/
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:53 GMT
#84
There was no point where Dear provided any reason why he should win the game
No will to live, no wish to die
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
May 23 2020 04:53 GMT
#85
Hard to believe that was even more one sided than Dark vs TY.
aka: KTVindicare the Geeky Bartender
vult
Profile Blog Joined February 2012
United States9400 Posts
May 23 2020 04:54 GMT
#86
On May 23 2020 13:52 ZigguratOfUr wrote:
There is some room to criticize Cure's reactions defensively, but it certainly doesn't matter here.


why defend when killing protoss base do trick?
I used to play random, but for you I play very specifically.
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 04:54 GMT
#87
Well played, Cure will probably drop a map to Trap sadly.
TL+ Member
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
May 23 2020 04:54 GMT
#88
Oh well, glad to see cure advance regardless of entertainment quality. Calling it a night so I'm sure trap/inno will be an amazing 5 game series
I think it's finally time to admit it might not be the year of Pet
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:54 GMT
#89
This style delays Upgrades and Mobility somewhat but then dear Just Always was Out of Position.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 04:55:56
May 23 2020 04:55 GMT
#90
Cure doesn't think he's in the top tier yet hmm. He's a contender at the very least.
Denominator of the Universe
TL+ Member
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 04:55 GMT
#91
On May 23 2020 13:54 vult wrote:
Show nested quote +
On May 23 2020 13:52 ZigguratOfUr wrote:
There is some room to criticize Cure's reactions defensively, but it certainly doesn't matter here.


why defend when killing protoss base do trick?

What was Dear's gameplan here? Make Cure look at home to deal with DT so he dies to disruptors?
Has foreign StarCraft hit rock bottom?
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 04:56 GMT
#92
I don't even think Cure played that well this series. He just did standard builds and hit them to a decent degree.

Dear on the other hand just played terribly, he was just so slow today.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:56 GMT
#93
On May 23 2020 13:56 Fango wrote:
I don't even think Cure played that well this series. He just did standard builds and hit them to a decent degree.

Dear on the other hand just played terribly, he was just so slow today.

Just another day in the life of dear
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 04:56 GMT
#94
On May 23 2020 13:54 catplanetcatplanet wrote:
Oh well, glad to see cure advance regardless of entertainment quality. Calling it a night so I'm sure trap/inno will be an amazing 5 game series


INno will lose it will be icecold.
TL+ Member
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2020-05-23 04:58:42
May 23 2020 04:57 GMT
#95
On May 23 2020 13:55 pvsnp wrote:
Cure doesn't think he's in the top tier yet hmm.


no its a cover of the new The Weeknd song "Blinding Lights".
Actual song:

Song that was playing:


edit: just saw you ninja edit there XD
I used to play random, but for you I play very specifically.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 04:57 GMT
#96
Really hope Inno loses this ^.^
No will to live, no wish to die
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 04:58 GMT
#97
If for once in his life INno can live up to his hype, this might be the shortest round of 8 day in GSL history
Writerhttp://i.imgur.com/9p6ufcB.jpg
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 04:58 GMT
#98
On May 23 2020 13:56 Fango wrote:
I don't even think Cure played that well this series. He just did standard builds and hit them to a decent degree.

Dear on the other hand just played terribly, he was just so slow today.


I think he played well. There wasn't anything brilliant from Cure certainly, but you need some semblance of opposition to be able to show brilliance.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 23 2020 04:58 GMT
#99
wow Dear reminding me why I prefer the mass gateway unit and storm style of pvt.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 04:58 GMT
#100
On May 23 2020 13:56 DieuCure wrote:
Show nested quote +
On May 23 2020 13:54 catplanetcatplanet wrote:
Oh well, glad to see cure advance regardless of entertainment quality. Calling it a night so I'm sure trap/inno will be an amazing 5 game series


INno will lose it will be icecold.

watch bogus destroying your last JA hope ;p
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 04:59 GMT
#101
I also think dear is better when He Takes a fast third and plays it from there in the 2nd and 3rd Game He delays His third for no payoff, Like more Units in that Phase is Not great If you only defend.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 23 2020 04:59 GMT
#102
well that was a series of starcraft 2 that happened
TY <3 Cure <3 Inno <3 Special <3
Die4Ever
Profile Joined August 2010
United States17671 Posts
May 23 2020 04:59 GMT
#103
this better be a 3-2 after that sweep
"Expert" mods4ever.com
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 05:00 GMT
#104
On May 23 2020 13:58 Nakajin wrote:
If for once in his life INno can live up to his hype, this might be the shortest round of 8 day in GSL history


I feel like Maru is choosing who will win with his practice partner quality, and there is no way it's INno.
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 05:02 GMT
#105
Little quiz for you guys, when was the last time we had a round of 4 of GSL with no JinAir player in it?
Writerhttp://i.imgur.com/9p6ufcB.jpg
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2020-05-23 05:04:25
May 23 2020 05:02 GMT
#106
On May 23 2020 14:02 Nakajin wrote:
Little quiz for you guys, when was the last time we had a round of 4 of GSL with no JinAir player in it?

2017 season 1?

edit: wait no thats wrong
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 05:03:37
May 23 2020 05:03 GMT
#107
On May 23 2020 14:02 Nakajin wrote:
Little quiz for you guys, when was the last time we had a round of 4 of GSL with no JinAir player in it?


2017 sometime I think. Maybe Season 2 cause sOs was in Season 3.
Denominator of the Universe
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 05:04 GMT
#108
On May 23 2020 14:03 pvsnp wrote:
Show nested quote +
On May 23 2020 14:02 Nakajin wrote:
Little quiz for you guys, when was the last time we had a round of 4 of GSL with no JinAir player in it?


2017 sometime I think. Maybe Season 2 cause sOs was in Season 3.


Nope
Writerhttp://i.imgur.com/9p6ufcB.jpg
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2020-05-23 05:07:39
May 23 2020 05:05 GMT
#109
On May 23 2020 14:02 Nakajin wrote:
Little quiz for you guys, when was the last time we had a round of 4 of GSL with no JinAir player in it?


if we do the copout "everything labeled GSL is a GSL" then 2018 GSL Super Tourney 1

if not then 2015 Code S Season 1, where LIFE WON??
I used to play random, but for you I play very specifically.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:05 GMT
#110
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 05:05 GMT
#111
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!
Writerhttp://i.imgur.com/9p6ufcB.jpg
RKC
Profile Joined June 2012
2848 Posts
May 23 2020 05:06 GMT
#112
What's the difference between Colossus and Disruptor builds in PvT? Former more offensive, latter more defensive?
gg no re thx
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 05:06:26
May 23 2020 05:06 GMT
#113
Oh somehow I thought you were talking about finals.
Denominator of the Universe
TL+ Member
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 05:06 GMT
#114
i cant even remember last week games fml
i would define my style between a mix of ByuN, Maru and MKP
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:07 GMT
#115
2015 s2 had sOs, s3 had Maru,
2016 s1 had Cure, s2 had sOs
2017 s1 had sOs, s2 had Maru, s3 had sOs
2018 1-3 had Maru
2019 s1 had Maru, s2 had Trap, s3 had Maru+Trap
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
vult
Profile Blog Joined February 2012
United States9400 Posts
May 23 2020 05:08 GMT
#116
On May 23 2020 14:05 Nakajin wrote:
Show nested quote +
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD
I used to play random, but for you I play very specifically.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2020-05-23 05:08:49
May 23 2020 05:08 GMT
#117
On May 23 2020 14:04 Nakajin wrote:
Show nested quote +
On May 23 2020 14:03 pvsnp wrote:
On May 23 2020 14:02 Nakajin wrote:
Little quiz for you guys, when was the last time we had a round of 4 of GSL with no JinAir player in it?


2017 sometime I think. Maybe Season 2 cause sOs was in Season 3.


Nope

2015 season 1? Edit: Yeah.
Has foreign StarCraft hit rock bottom?
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:09 GMT
#118
On May 23 2020 14:05 Nakajin wrote:
Show nested quote +
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!

Absolutely crazy that it's been 5 years since a GSL ro4 didn't have a Jin Air player (and that they still didn't win until Maru's 4peat).
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-23 05:09:57
May 23 2020 05:09 GMT
#119
On May 23 2020 14:06 RKC wrote:
What's the difference between Colossus and Disruptor builds in PvT? Former more offensive, latter more defensive?


Is opening disruptor that common? Other than in situations where you're behind and go for the hail mary disruptors, or in really gateway heavy styles where you eventually transition. Normally you just get colossi and once you have a few go into other splash like disruptors.
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:10 GMT
#120
On May 23 2020 14:08 vult wrote:
Show nested quote +
On May 23 2020 14:05 Nakajin wrote:
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD


Might come to an end here.
Denominator of the Universe
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 05:11 GMT
#121
Did INno just said he's gonna leave it to luck?
Writerhttp://i.imgur.com/9p6ufcB.jpg
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 23 2020 05:12 GMT
#122
On May 23 2020 14:06 RKC wrote:
What's the difference between Colossus and Disruptor builds in PvT? Former more offensive, latter more defensive?


Going straight disruptor isn't really viable anymore except maybe a speed drop but that was always a bit of a meme. Your early game is just way too flimsy if you miss a shot and it's really easy to miss a shot if Terran isn't terrible.

Disruptor becomes much better later on because you have bigger armies and more economy = more disruptors, so terran has to split against more balls and deal with a bigger army, so it's not longer a case of just split and win. Near max fights, it's way harder to deal with disruptors.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:12 GMT
#123
INno knows he's already won this 3-0
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:13 GMT
#124
On May 23 2020 14:10 pvsnp wrote:
Show nested quote +
On May 23 2020 14:08 vult wrote:
On May 23 2020 14:05 Nakajin wrote:
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD


Might come to an end here.


It only took one of the Chinese teams poaching Cure away.
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2020-05-23 05:13:59
May 23 2020 05:13 GMT
#125
On May 23 2020 14:10 pvsnp wrote:
Show nested quote +
On May 23 2020 14:08 vult wrote:
On May 23 2020 14:05 Nakajin wrote:
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD


Might come to an end here.


if thats the case, it's been a good run.

JAGW greatest cumulative SC2 team ever? Maybe only behind IM?
I used to play random, but for you I play very specifically.
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 05:13 GMT
#126
If Inno wins, ima go with the narrative that for terran to perform well they have to sac maru in an unholy ritual
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 05:13 GMT
#127
On May 23 2020 14:08 vult wrote:
Show nested quote +
On May 23 2020 14:05 Nakajin wrote:
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD


How different would it have been if they'd lost the last Proleague ?
TL+ Member
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:14 GMT
#128
On May 23 2020 14:11 Nakajin wrote:
Did INno just said he's gonna leave it to luck?


He's grating the cheddar already.
Denominator of the Universe
TL+ Member
RKC
Profile Joined June 2012
2848 Posts
May 23 2020 05:15 GMT
#129
On May 23 2020 14:12 blooblooblahblah wrote:
Show nested quote +
On May 23 2020 14:06 RKC wrote:
What's the difference between Colossus and Disruptor builds in PvT? Former more offensive, latter more defensive?


Going straight disruptor isn't really viable anymore except maybe a speed drop but that was always a bit of a meme. Your early game is just way too flimsy if you miss a shot and it's really easy to miss a shot if Terran isn't terrible.

Disruptor becomes much better later on because you have bigger armies and more economy = more disruptors, so terran has to split against more balls and deal with a bigger army, so it's not longer a case of just split and win. Near max fights, it's way harder to deal with disruptors.


Sorry, my choice of word in 'builds' was misleading. What I meant was which unit is better in PvT especially to counter bio balls mid or late game?
gg no re thx
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 05:16:31
May 23 2020 05:15 GMT
#130
Obsidian game guaranteed xD. Is Inno gonna mech?
Denominator of the Universe
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:16 GMT
#131
Tastosis really freaking out about INno having an 84% offline winrate in TvP despite the fact that he's only played 2-3 significant matches all year and that number is meaningless.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:16 GMT
#132
On May 23 2020 14:13 DieuCure wrote:
Show nested quote +
On May 23 2020 14:08 vult wrote:
On May 23 2020 14:05 Nakajin wrote:
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD


How different would it have been if they'd lost the last Proleague ?

Maybe the reason they won was because the players weren't expected their careers to be over and the other teams had already given up.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-23 05:19:35
May 23 2020 05:17 GMT
#133
Vetoing Nightshade is a signal that Trap isn't on the blink stalker every game train.

edit: Or at least not the aggressive variants
piche
Profile Joined May 2020
1 Post
May 23 2020 05:17 GMT
#134
i hope this goes to game 5
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:18 GMT
#135
I really like this build from Inno, denying scouting. Bunny went 3CC behind this but Inno is teching.
Denominator of the Universe
TL+ Member
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 05:19 GMT
#136
On May 23 2020 14:16 Fango wrote:
Show nested quote +
On May 23 2020 14:13 DieuCure wrote:
On May 23 2020 14:08 vult wrote:
On May 23 2020 14:05 Nakajin wrote:
On May 23 2020 14:05 Fango wrote:
wtf, thinking about it I don't think any GSL from 2016/17/18/19 had a no Jin Air ro4

2015 season 1 (MMA-Parting, Life-herO) would have been the last?


Yes!


5 years of JAGW dominance. No wonder they still support SC2 XD


How different would it have been if they'd lost the last Proleague ?

Maybe the reason they won was because the players weren't expected their careers to be over and the other teams had already given up.


I don't know what is the worst, sOs canon rushing in the last PL or INno and Dream forcing the cyclone thing.

There is also Maru being godly factor tho.
TL+ Member
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 05:19 GMT
#137
This better be good
Twitter: @osaxnymloth
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:19 GMT
#138
1-base 211 has a ton of potential to end the game if unscouted. But going unscouted seems very unlikely in a normal game
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:20 GMT
#139
Inno is pulling a Puma on Trap and I love it
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:20 GMT
#140
Trap is fucked.
Denominator of the Universe
TL+ Member
Latr02
Profile Joined December 2012
United States268 Posts
May 23 2020 05:21 GMT
#141
Did Inno time travel to 2012 and back again?
Morbidius
Profile Joined November 2010
Brazil3449 Posts
May 23 2020 05:21 GMT
#142
Innovation has been so sneaky lately, is this a new version?
Has foreign StarCraft hit rock bottom?
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 05:21 GMT
#143
Can't wait to get rekted by this build on ladder
Twitter: @osaxnymloth
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 05:22:58
May 23 2020 05:21 GMT
#144
Next game Inno will open with the same rax block but go 3CC behind it. And the third game will be this build again.

Oh it's Obsidian. Please let it be mech.
Denominator of the Universe
TL+ Member
agsub
Profile Joined May 2012
Singapore368 Posts
May 23 2020 05:22 GMT
#145
Inno is not messing around
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 05:22 GMT
#146
Bad day for people who enjoy scouting stuff
No will to live, no wish to die
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 05:22 GMT
#147
ahahaaha inno on fire
i would define my style between a mix of ByuN, Maru and MKP
Ben...
Profile Joined January 2011
Canada3485 Posts
May 23 2020 05:23 GMT
#148
Again Innovation is embracing the gold league NA strats and again he's winning with it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:23 GMT
#149
Isn't this literally the same thing he beat Zest with?

Obsidian please salvage this day of Starcraft.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 23 2020 05:23 GMT
#150
On May 23 2020 14:15 RKC wrote:
Show nested quote +
On May 23 2020 14:12 blooblooblahblah wrote:
On May 23 2020 14:06 RKC wrote:
What's the difference between Colossus and Disruptor builds in PvT? Former more offensive, latter more defensive?


Going straight disruptor isn't really viable anymore except maybe a speed drop but that was always a bit of a meme. Your early game is just way too flimsy if you miss a shot and it's really easy to miss a shot if Terran isn't terrible.

Disruptor becomes much better later on because you have bigger armies and more economy = more disruptors, so terran has to split against more balls and deal with a bigger army, so it's not longer a case of just split and win. Near max fights, it's way harder to deal with disruptors.


Sorry, my choice of word in 'builds' was misleading. What I meant was which unit is better in PvT especially to counter bio balls mid or late game?


Oh, well basically Colossi are more solid at the start, and Disruptor is better later on so honestly the answer is both. You don't often go into Disruptor as your first splash apart from maybe when you've gone a heavy gateway stuff for most of the game.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:23 GMT
#151
On May 23 2020 14:21 OsaX Nymloth wrote:
Can't wait to get rekted by this build on ladder


I mean if you don't see a CC don't you just chrono an immo and defend easily? Trap scouted late enough that Inno denied the probe with his reaper, I don't see Inno doing that again.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:23 GMT
#152
even the most noob builds work if they're unscouted
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 05:24 GMT
#153
On May 23 2020 14:23 fastr wrote:
Show nested quote +
On May 23 2020 14:21 OsaX Nymloth wrote:
Can't wait to get rekted by this build on ladder


I mean if you don't see a CC don't you just chrono an immo and defend easily? Trap scouted late enough that Inno denied the probe with his reaper, I don't see Inno doing that again.

Terran can do everything behind the depot wall tho, could also be 3 cc, but yeah probably better safe than sorry.
Latr02
Profile Joined December 2012
United States268 Posts
May 23 2020 05:25 GMT
#154
Haven't we already seen Obsidian like, several times this season?
ssg
Profile Joined July 2011
United States1771 Posts
May 23 2020 05:25 GMT
#155
This is not the 1st time weve seen obsidian
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:26 GMT
#156
On May 23 2020 14:25 Latr02 wrote:
Haven't we already seen Obsidian like, several times this season?


We saw it exactly once with that mech game between TY and Stats.
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 05:26 GMT
#157
On May 23 2020 14:23 Fango wrote:
even the most noob builds work if they're unscouted


Why do you shoot at TY ? His rax in base thing is totally fine.
TL+ Member
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 05:26 GMT
#158
On May 23 2020 14:25 Latr02 wrote:
Haven't we already seen Obsidian like, several times this season?

TY vs Stats is the only game on it.
Every 60 seconds in Africa, a minute passes.
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:26 GMT
#159
On May 23 2020 14:24 darklycid wrote:
Show nested quote +
On May 23 2020 14:23 fastr wrote:
On May 23 2020 14:21 OsaX Nymloth wrote:
Can't wait to get rekted by this build on ladder


I mean if you don't see a CC don't you just chrono an immo and defend easily? Trap scouted late enough that Inno denied the probe with his reaper, I don't see Inno doing that again.

Terran can do everything behind the depot wall tho, could also be 3 cc, but yeah probably better safe than sorry.


My intuition is that if you don't see the CC you go for early units and either defend the upcoming one base allin or deny the natural forever because there's no bunker/siege tanks to secure it, but I might be completely wrong.
vult
Profile Blog Joined February 2012
United States9400 Posts
May 23 2020 05:26 GMT
#160
will this be 2 3-0s?
I used to play random, but for you I play very specifically.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 05:26 GMT
#161
The minimap looks so ugly ^.^

Seems a good map for toss though.
No will to live, no wish to die
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 05:27 GMT
#162
INno can't win a normal game against Trap, 1-1.
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 05:28 GMT
#163
On May 23 2020 14:21 Morbidius wrote:
Innovation has been so sneaky lately, is this a new version?

yeah sOs is a full time programmer now ;]
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 05:28 GMT
#164
I want this map on ladder instead of Zen or whatever else "creative map" we got.
Twitter: @osaxnymloth
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:29 GMT
#165
On May 23 2020 14:26 Nebuchad wrote:
The minimap looks so ugly ^.^

Seems a good map for toss though.


If it's anything like its bigger cousin Darkness Sanctuary it should be.
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:30 GMT
#166
this map looks like an absolute TvP NIGHTMARE in cross position, how do you ever attack?
Lexender
Profile Joined September 2013
Mexico2635 Posts
Last Edited: 2020-05-23 05:31:07
May 23 2020 05:30 GMT
#167
This map was the best place to proxy 2 rax in the middle. Going macro against protoss in a map that looks like a bigger whirlwind is not a great idea.

That being said Inno is doing rather well.
-YoricK-
Profile Blog Joined August 2011
United States476 Posts
May 23 2020 05:30 GMT
#168
I wonder why Inno didn't veto this map. Trap's playing so greedy and he can't really punish him with standard play.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2020-05-23 05:33:06
May 23 2020 05:31 GMT
#169
On May 23 2020 14:23 blooblooblahblah wrote:
Show nested quote +
On May 23 2020 14:15 RKC wrote:
On May 23 2020 14:12 blooblooblahblah wrote:
On May 23 2020 14:06 RKC wrote:
What's the difference between Colossus and Disruptor builds in PvT? Former more offensive, latter more defensive?


Going straight disruptor isn't really viable anymore except maybe a speed drop but that was always a bit of a meme. Your early game is just way too flimsy if you miss a shot and it's really easy to miss a shot if Terran isn't terrible.

Disruptor becomes much better later on because you have bigger armies and more economy = more disruptors, so terran has to split against more balls and deal with a bigger army, so it's not longer a case of just split and win. Near max fights, it's way harder to deal with disruptors.


Sorry, my choice of word in 'builds' was misleading. What I meant was which unit is better in PvT especially to counter bio balls mid or late game?


Oh, well basically Colossi are more solid at the start, and Disruptor is better later on so honestly the answer is both. You don't often go into Disruptor as your first splash apart from maybe when you've gone a heavy gateway stuff for most of the game.

IMO disruptors are simply a direct counter to ghosts. with equal control ghost-bio-lib-viking beats colossus-templar-tempest due to the very high strength of enhanced EMP and the fact that you can't really split a protoss army in a meaningful way while microing correctly. it's not like HOTS where colossus-storm is favored against everything. disruptor is the only thing that truly threatens a ghost army and makes the lategame dance balanced

disruptors are quite bad against everything except ghosts if terran micros.
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 05:32 GMT
#170
Trap's playing with a crazy low probe count
Writerhttp://i.imgur.com/9p6ufcB.jpg
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 23 2020 05:32 GMT
#171
This map is way to big for Inno to attack and defend at the same time.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:32 GMT
#172
INno literally played the most standard TvP build going, how it's ever supposed to work on a map this big is beyond me.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
May 23 2020 05:32 GMT
#173
I forgot how much weaker Terran was on a map this size. We haven't had to deal with it for a bit. Good thing too, maps this size are ridiculous.
aka: KTVindicare the Geeky Bartender
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 05:32 GMT
#174
How come Trap just has a 40 army supply lead 0.o
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:33 GMT
#175
On May 23 2020 14:30 Lexender wrote:
This map was the best place to proxy 2 rax in the middle. Going macro against protoss in a map that looks like a bigger whirlwind is not a great idea.

That being said Inno is doing rather well.


It's not bigger than Whirlwind. This is actually about as small as you can make a 4p map without the horizontal/vertical spawns being kinda dumb.

On May 23 2020 14:30 -YoricK- wrote:
I wonder why Inno didn't veto this map. Trap's playing so greedy and he can't really punish him with standard play.


For some reason all the Korean terrans think Golden Wall is terrible in TvP. Not totally sure why given the winrates don't reflect that. Also Protosses have been vetoing Obsidian in PvT (which I don't understand except if you're PartinG).
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 05:33 GMT
#176
On May 23 2020 14:30 Lexender wrote:
This map was the best place to proxy 2 rax in the middle. Going macro against protoss in a map that looks like a bigger whirlwind is not a great idea.

That being said Inno is doing rather well.


You're more likely to be close spawn than cross map though, if you aren't cross map that's a bit of a waste
No will to live, no wish to die
ssg
Profile Joined July 2011
United States1771 Posts
May 23 2020 05:35 GMT
#177
Low worker count makes sense on a huge map when it's hard to rally across
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 05:37 GMT
#178
Sick game by Trap
Twitter: @osaxnymloth
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 05:38 GMT
#179
I mean I really want Trap to win so I'm not complaining but switching from Purity to this midseason makes little sense to me
No will to live, no wish to die
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 05:38 GMT
#180
Trap is the new Stats.
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:39 GMT
#181
On May 23 2020 14:33 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 14:30 -YoricK- wrote:
I wonder why Inno didn't veto this map. Trap's playing so greedy and he can't really punish him with standard play.


For some reason all the Korean terrans think Golden Wall is terrible in TvP. Not totally sure why given the winrates don't reflect that. Also Protosses have been vetoing Obsidian in PvT (which I don't understand except if you're PartinG).

SpeCial for one said that blink openers are unbeatable on Golden Wall and you have to veto it by default.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:39 GMT
#182
On May 23 2020 14:38 Nebuchad wrote:
I mean I really want Trap to win so I'm not complaining but switching from Purity to this midseason makes little sense to me


It's a terran nerf.
Topin
Profile Blog Joined December 2010
Peru10063 Posts
May 23 2020 05:39 GMT
#183
yeah cross position in this map... should have tried a cheese and continue to the next one
i would define my style between a mix of ByuN, Maru and MKP
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:39 GMT
#184
So game 1 we had the 2011 1/1/1 one base tank push crushing protoss, game 2 we had the 2013 huge 4 player map with the protoss colossus deathball rolling over the terran, what kind of game 3 throwback we're gonna get?
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:40 GMT
#185
On May 23 2020 14:39 fastr wrote:
So game 1 we had the 2011 1/1/1 one base tank push crushing protoss, game 2 we had the 2013 huge 4 player map with the protoss colossus deathball rolling over the terran, what kind of game 3 throwback we're gonna get?


Blink allin probably
Denominator of the Universe
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 05:41 GMT
#186
On May 23 2020 14:39 fastr wrote:
So game 1 we had the 2011 1/1/1 one base tank push crushing protoss, game 2 we had the 2013 huge 4 player map with the protoss colossus deathball rolling over the terran, what kind of game 3 throwback we're gonna get?

2014 blink allin or 2016 adept allin will be great
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:42 GMT
#187
On May 23 2020 14:40 pvsnp wrote:
Show nested quote +
On May 23 2020 14:39 fastr wrote:
So game 1 we had the 2011 1/1/1 one base tank push crushing protoss, game 2 we had the 2013 huge 4 player map with the protoss colossus deathball rolling over the terran, what kind of game 3 throwback we're gonna get?


Blink allin probably


Shame the mothership core is no more :o
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 23 2020 05:42 GMT
#188
On May 23 2020 14:39 fastr wrote:
So game 1 we had the 2011 1/1/1 one base tank push crushing protoss, game 2 we had the 2013 huge 4 player map with the protoss colossus deathball rolling over the terran, what kind of game 3 throwback we're gonna get?

forcefield the ramp
TY <3 Cure <3 Inno <3 Special <3
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 05:44 GMT
#189
Watch Trap be the only one to uphold his end of the Dark/Maru/Trap Ro4 bargain
Every 60 seconds in Africa, a minute passes.
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
May 23 2020 05:45 GMT
#190
Trap's trap card just got scouted.
aka: KTVindicare the Geeky Bartender
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2020-05-23 05:45:55
May 23 2020 05:45 GMT
#191
I don't recall any positive examples of Trap cheesing recently tbh
Every 60 seconds in Africa, a minute passes.
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:46 GMT
#192
Silly Trap, a proxy gate is so 2019, should have went proxy stargate
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 05:46:45
May 23 2020 05:46 GMT
#193
Inno downloaded maphacks during the break.
Denominator of the Universe
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-23 05:47:22
May 23 2020 05:46 GMT
#194
On May 23 2020 14:39 Fango wrote:
Show nested quote +
On May 23 2020 14:33 ZigguratOfUr wrote:
On May 23 2020 14:30 -YoricK- wrote:
I wonder why Inno didn't veto this map. Trap's playing so greedy and he can't really punish him with standard play.


For some reason all the Korean terrans think Golden Wall is terrible in TvP. Not totally sure why given the winrates don't reflect that. Also Protosses have been vetoing Obsidian in PvT (which I don't understand except if you're PartinG).

SpeCial for one said that blink openers are unbeatable on Golden Wall and you have to veto it by default.


That's also what I've heard, but in practice that has turned out to be very much not the case. It's been very 50/50 in pro games so far. And some of the European terrans have been rather less certain about which race Golden Wall favours (though they might have made up their minds of late).
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
May 23 2020 05:46 GMT
#195
Trap playing like it is 2018 lol (remember that GSL group where he literally did this like 4 times)
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 23 2020 05:49 GMT
#196
the Cyclone still looks like a hair dryer transformer to me
TY <3 Cure <3 Inno <3 Special <3
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 23 2020 05:50 GMT
#197
That move lmao, he just let him pass through
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:51 GMT
#198
What the fuck trap
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-05-23 05:55:15
May 23 2020 05:52 GMT
#199
Hahaha, Trap went for a 1000 IQ move and just forgot to have anything in his base

Not badly played from Trap overall from a bad position, obviously he blundered pretty bad when he tried for the surround
Writerhttp://i.imgur.com/9p6ufcB.jpg
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:54 GMT
#200
I want to point out how insanely smart it was for Inno to push the third, he knew that if he just went home he'd just get his tanks sniped or his main blinked on, instead he forced trap to defend and forced a game-ending mistake with the probe kills
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 23 2020 05:54 GMT
#201
On May 23 2020 14:52 Nakajin wrote:
Hahaha, Trap went for a 1000 IQ move and just forgot to have anything in his base


He forgot a pincer move is suppossed to have 2 sides.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 05:55 GMT
#202
So many sick plays into losing an entire mineral line. The bait into the stasis ward was pretty nice though.
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 05:55 GMT
#203
On May 23 2020 14:54 fastr wrote:
I want to point out how insanely smart it was for Inno to push the third, he knew that if he just went home he'd just get his tanks sniped or his main blinked on, instead he forced trap to defend and forced a game-ending mistake with the probe kills


That doesn't sound "insanely smart", that sounds like a fairly logical deduction :p
No will to live, no wish to die
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 23 2020 05:55 GMT
#204
On May 23 2020 14:54 fastr wrote:
I want to point out how insanely smart it was for Inno to push the third, he knew that if he just went home he'd just get his tanks sniped or his main blinked on, instead he forced trap to defend and forced a game-ending mistake with the probe kills


feels like INnoVation is a lot more crafty than before.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 05:56 GMT
#205
On May 23 2020 14:52 Nakajin wrote:
Hahaha, Trap went for a 1000 IQ move and just forgot to have anything in his base

dude didnt expect bogus s 2000IQ improvising tho ;o
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:56 GMT
#206
On May 23 2020 14:55 Anc13nt wrote:
Show nested quote +
On May 23 2020 14:54 fastr wrote:
I want to point out how insanely smart it was for Inno to push the third, he knew that if he just went home he'd just get his tanks sniped or his main blinked on, instead he forced trap to defend and forced a game-ending mistake with the probe kills


feels like INnoVation is a lot more crafty than before.


He is, but I don't think that's the best example of it.
Denominator of the Universe
TL+ Member
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 05:56 GMT
#207
On May 23 2020 14:55 Nebuchad wrote:
Show nested quote +
On May 23 2020 14:54 fastr wrote:
I want to point out how insanely smart it was for Inno to push the third, he knew that if he just went home he'd just get his tanks sniped or his main blinked on, instead he forced trap to defend and forced a game-ending mistake with the probe kills


That doesn't sound "insanely smart", that sounds like a fairly logical deduction :p


Well it was probably a poor choice of words but I still think most terran pros just go home after that attack
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 23 2020 05:58 GMT
#208
pretty funny Maru is the only one to mess up the TvTvTvT. well, unless Inno loses the next 2 games of course.
TY <3 Cure <3 Inno <3 Special <3
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 23 2020 05:59 GMT
#209
On May 23 2020 14:56 fastr wrote:
Show nested quote +
On May 23 2020 14:55 Nebuchad wrote:
On May 23 2020 14:54 fastr wrote:
I want to point out how insanely smart it was for Inno to push the third, he knew that if he just went home he'd just get his tanks sniped or his main blinked on, instead he forced trap to defend and forced a game-ending mistake with the probe kills


That doesn't sound "insanely smart", that sounds like a fairly logical deduction :p


Well it was probably a poor choice of words but I still think most terran pros just go home after that attack


Yea he was pretty slick in the way to do it to, he was pretty quick to stop renforcing once he saw the stalker out on the map and made the right call to ignore the nexus and to not try to defend the tanks.
Writerhttp://i.imgur.com/9p6ufcB.jpg
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 05:59 GMT
#210
On May 23 2020 14:58 Schelim wrote:
pretty funny Maru is the only one to mess up the TvTvTvT. well, unless Inno loses the next 2 games of course.


Maru hates TvT though, so is it really?
Denominator of the Universe
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:00 GMT
#211
On May 23 2020 14:58 Schelim wrote:
pretty funny Maru is the only one to mess up the TvTvTvT. well, unless Inno loses the next 2 games of course.

Has to keep up his reputation as reverse-patchterran
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 06:02 GMT
#212
On May 23 2020 14:58 Schelim wrote:
pretty funny Maru is the only one to mess up the TvTvTvT. well, unless Inno loses the next 2 games of course.


I like Simulacrum for Trap's style though
No will to live, no wish to die
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 06:09 GMT
#213
Impressive micro from Trap.
TL+ Member
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 06:09 GMT
#214
i cant believe trap held that

what a monstrous hold
TL+ Member
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:09 GMT
#215
Imagine how one-sided that hold would have been if Trap didn't lose 99% of the hp on those archons before it started, or had more than one pylon powering everything
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 06:10 GMT
#216
bogus threw that game hard ;o
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
Last Edited: 2020-05-23 06:11:33
May 23 2020 06:10 GMT
#217
That was the first pretty good game

(Eh game 3 was also okay)
No will to live, no wish to die
fastr
Profile Joined February 2011
France901 Posts
May 23 2020 06:10 GMT
#218
On May 23 2020 15:09 Fango wrote:
Imagine how one-sided that hold would have been if Trap didn't lose 99% of the hp on those archons before it started, or had more than one pylon powering everything


Imagine this push against a shield battery overcharge :o

Impressive crisis-management from Trap though.
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 06:10 GMT
#219
On May 23 2020 15:10 seemsgood wrote:
bogus threw that game hard ;o


I think he made the right call

you cant expect that kind of archon shield battery micro
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
May 23 2020 06:11 GMT
#220
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 06:11 GMT
#221
On May 23 2020 15:11 Waxangel wrote:
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o


He has to look at Aligulac then.
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 06:12 GMT
#222
On May 23 2020 15:10 BerserkSword wrote:
Show nested quote +
On May 23 2020 15:10 seemsgood wrote:
bogus threw that game hard ;o


I think he made the right call

you cant expect that kind of archon shield battery micro

but dude could ve disabled warp prism and free killed 2 archons
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:12 GMT
#223
On May 23 2020 15:10 BerserkSword wrote:
Show nested quote +
On May 23 2020 15:10 seemsgood wrote:
bogus threw that game hard ;o


I think he made the right call

you cant expect that kind of archon shield battery micro

Nah he could have killed at least one archon guaranteed, or both if he focused/diasbled the prism
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:12 GMT
#224
On May 23 2020 15:11 Waxangel wrote:
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o

He for sure thinks TL writers are plebeians for predicting him to go 0-3 against a Terran.
Every 60 seconds in Africa, a minute passes.
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
Last Edited: 2020-05-23 06:13:05
May 23 2020 06:12 GMT
#225
On May 23 2020 15:11 DieuCure wrote:
Show nested quote +
On May 23 2020 15:11 Waxangel wrote:
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o


He has to look at Aligulac then.


enlightened elitist SC2 fans should know better than to trust a mathematical formula
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2020-05-23 06:14:19
May 23 2020 06:14 GMT
#226
On May 23 2020 15:12 Elentos wrote:
Show nested quote +
On May 23 2020 15:11 Waxangel wrote:
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o

He for sure thinks TL writers are plebeians for predicting him to go 0-3 against a Terran.


To be fair that's literally what happened when they played last week.
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:14 GMT
#227
Fake proxy reaper feels so unimpressive nowadays since nobody even delays their natural for that.
Every 60 seconds in Africa, a minute passes.
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 06:14 GMT
#228
On May 23 2020 15:12 Waxangel wrote:
Show nested quote +
On May 23 2020 15:11 DieuCure wrote:
On May 23 2020 15:11 Waxangel wrote:
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o


He has to look at Aligulac then.


enlightened elitist SC2 fans should know better than to trust a mathematical formula


He his a top 30 player, not bad for a regulary ro4 GSL player.
TL+ Member
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:15 GMT
#229
On May 23 2020 15:14 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 15:12 Elentos wrote:
On May 23 2020 15:11 Waxangel wrote:
Trap playing like he's offended that we're not calling him the undisputed #1 Protoss :o

He for sure thinks TL writers are plebeians for predicting him to go 0-3 against a Terran.


To be fair that's literally what happened when they played last week.

To be fair TY lost to Elazer a day before beating Dark.
Every 60 seconds in Africa, a minute passes.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 06:15 GMT
#230
fucking gg...
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:16 GMT
#231
I like when they try to pull the workers when it's too late and it does more damage than not doing it at all.
Every 60 seconds in Africa, a minute passes.
starkiller123
Profile Joined January 2016
United States4030 Posts
May 23 2020 06:16 GMT
#232
nothing like widow mines killing probes
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 06:17 GMT
#233
Well, this game went wrong.
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
May 23 2020 06:17 GMT
#234
Trap is definitely the new Stats.... in terms of losing probes to mines
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:17 GMT
#235
Is this the Cure revenge GSL where he beats up all his bullies in the playoffs
Every 60 seconds in Africa, a minute passes.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:18 GMT
#236
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 06:19 GMT
#237
On May 23 2020 15:17 Elentos wrote:
Is this the Cure revenge GSL where he beats up all his bullies in the playoffs

still waiting for revenge of creator ;]
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 06:19 GMT
#238
On May 23 2020 15:18 Fango wrote:
Show nested quote +
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines


They're really a unit that needs a buff.
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:19 GMT
#239
On May 23 2020 15:18 Fango wrote:
Show nested quote +
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.
Every 60 seconds in Africa, a minute passes.
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
May 23 2020 06:20 GMT
#240
On May 23 2020 15:18 Fango wrote:
Show nested quote +
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines


It was a brood war joke
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:22 GMT
#241
On May 23 2020 15:19 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines


They're really a unit that needs a buff.

It's not that much of a buff. Also I'm already looking forward to those times where I lose my armory and have widow mines with drilling claws that don't stay cloaked
Every 60 seconds in Africa, a minute passes.
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
May 23 2020 06:22 GMT
#242
rip toss
Twitter: @osaxnymloth
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2020-05-23 06:22:45
May 23 2020 06:22 GMT
#243
Trap could have won the game with that disruptor hit and completely whiffed it
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
May 23 2020 06:23 GMT
#244
Inno had the soup all game and he didn't want to share.
aka: KTVindicare the Geeky Bartender
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 06:23 GMT
#245
Sounds like a TvT final, cool.

gg!
No will to live, no wish to die
starkiller123
Profile Joined January 2016
United States4030 Posts
May 23 2020 06:23 GMT
#246
3-0 into 3-2 both nights hmmm
vult
Profile Blog Joined February 2012
United States9400 Posts
May 23 2020 06:23 GMT
#247
RIP JAGW RO4 streak
I used to play random, but for you I play very specifically.
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:23 GMT
#248
On May 23 2020 15:22 Fango wrote:
Trap could have won the game with that disruptor hit and completely whiffed it

I think it still would have been too little too late but yeah missing the center of that army hurt to look at.
Every 60 seconds in Africa, a minute passes.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 23 2020 06:23 GMT
#249
On May 23 2020 15:22 OsaX Nymloth wrote:
rip toss

Hey, you guys at least managed to win a few games in the playoffs.
mierin
Profile Joined August 2010
United States4943 Posts
May 23 2020 06:24 GMT
#250
What a pro social distancing GG glance exchange there.
JD, Stork, Calm, Hyuk Fighting!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 23 2020 06:24 GMT
#251
INnoVation biggest troll
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 23 2020 06:24 GMT
#252
this is a great top 4
TY <3 Cure <3 Inno <3 Special <3
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 06:24 GMT
#253
On May 23 2020 15:22 OsaX Nymloth wrote:
rip toss

still a cookie for trap for holding on for dat long ;p
LennX
Profile Joined October 2010
4549 Posts
May 23 2020 06:24 GMT
#254
Those head nods of acknowledgement
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:25 GMT
#255
On May 23 2020 15:19 Elentos wrote:
Show nested quote +
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 06:26 GMT
#256
INno is going to be like a cake for Cure.
TL+ Member
Xain0n
Profile Joined November 2018
Italy3963 Posts
May 23 2020 06:26 GMT
#257
Very happy for Cure but I'm worried that Inno might just win this, I would be much happier if one of the other remaining players can finally win a korean tournament.
seemsgood
Profile Joined January 2016
5527 Posts
May 23 2020 06:27 GMT
#258
On May 23 2020 15:26 DieuCure wrote:
INno is going to be like a cake for Cure.

bogus will 4-0 you ;]
Tyrhanius
Profile Joined April 2011
France947 Posts
May 23 2020 06:27 GMT
#259
Parting vs the rest of the world Terrans
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
May 23 2020 06:27 GMT
#260
INno X Trap is frenemy goals for all of us
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 06:27 GMT
#261
On May 23 2020 15:25 Fango wrote:
Show nested quote +
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late
No will to live, no wish to die
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:27 GMT
#262
TY vs INno is supposed to be the final, but PartinG vs Cure would be the best.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 06:28 GMT
#263
On May 23 2020 15:25 Fango wrote:
Show nested quote +
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


Conversely pros might be better at dropping mines.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 06:29:22
May 23 2020 06:28 GMT
#264
On May 23 2020 15:26 DieuCure wrote:
INno is going to be like a cake for Cure.


Inno thrashes online Cure in TvT all the time. Cure is literally the player he beats up the most according to aligulac.
Denominator of the Universe
TL+ Member
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 06:29 GMT
#265
wow artosis is brutal....saying he doesnt want to see cure win one after so much hard work and years of falling short lol
TL+ Member
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:29 GMT
#266
On May 23 2020 15:28 pvsnp wrote:
Show nested quote +
On May 23 2020 15:26 DieuCure wrote:
INno is going to be like a cake for Cure.


Inno thrashes online Cure in TvT all the time.

This is the new and improved offline Cure though who actually prepares for his GSL matches and does smart things.
Every 60 seconds in Africa, a minute passes.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
May 23 2020 06:29 GMT
#267
On May 23 2020 15:27 Nebuchad wrote:
Show nested quote +
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 06:33:11
May 23 2020 06:31 GMT
#268
On May 23 2020 15:29 Elentos wrote:
Show nested quote +
On May 23 2020 15:28 pvsnp wrote:
On May 23 2020 15:26 DieuCure wrote:
INno is going to be like a cake for Cure.


Inno thrashes online Cure in TvT all the time.

This is the new and improved offline Cure though who actually prepares for his GSL matches and does smart things.


I dunno, his play today was competent but not amazing. Still more impressed by online Cure. And in any case, Cure is a super textbook macro guy; it feels like the new and improved Inno will run rings around him. Something something double proxy BC.
Denominator of the Universe
TL+ Member
DieuCure
Profile Joined January 2017
France3713 Posts
May 23 2020 06:32 GMT
#269
On May 23 2020 15:28 pvsnp wrote:
Show nested quote +
On May 23 2020 15:26 DieuCure wrote:
INno is going to be like a cake for Cure.


Inno thrashes online Cure in TvT all the time. Cure is literally the player he beats up the most according to aligulac.


According to the plan !
TL+ Member
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 06:34 GMT
#270
On May 23 2020 15:29 Fango wrote:
Show nested quote +
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:36 GMT
#271
Ultimately this season might be what would have happened in GSL 2017 S1 if TY and Inno didn't both get reverse swept in the Ro8
Every 60 seconds in Africa, a minute passes.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
May 23 2020 06:38 GMT
#272
In the End all comes together, still 3 Terrans in Ro4, it s just PartinG instead of Dark and TY instead of Maru
MaxPax
temporary1
Profile Joined February 2015
69 Posts
May 23 2020 06:39 GMT
#273
On May 23 2020 15:29 Fango wrote:
Show nested quote +
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


Yeah compared to what PartinG did to this game 5, which was mine drop that wasn't spotted and then the game was over. It is not too good for spectators, it doesn't get people excited the right way (but in "oh no, hopefully he isn't gonna lose because of this" -way).
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2020-05-23 06:41:22
May 23 2020 06:40 GMT
#274
On May 23 2020 15:34 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.

Yeah except the mine drops I'm talking about having nothing to do with burrow/unburrow micro, focus fire spam, distractions etc. I'm literally just refering to the standard mine drop that occur when (pretty much) nothing is happening on the map. It's shocking to see even the best protoss lose their mineral lines to it.

(Irrelevant, but even those micro tricks are things can be done easily by low level players, there's nothing mechanically demanding about it, the real difference between noob and pro is that the pro will be doing other actions at the same time).

Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
May 23 2020 06:41 GMT
#275
On May 23 2020 15:29 Fango wrote:
Show nested quote +
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


You can do it but you likely don't do it every game, which impacts on how much damage you do overall. I'm sure there are examples of pros not doing it very well also, it's just less frequent. I don't think we're disagreeing
No will to live, no wish to die
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 06:44:15
May 23 2020 06:43 GMT
#276
On May 23 2020 15:34 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 06:45 GMT
#277
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 23 2020 06:45 GMT
#278
On May 23 2020 15:40 Fango wrote:
Show nested quote +
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.

Yeah except the mine drops I'm talking about having nothing to do with burrow/unburrow micro, focus fire spam, distractions etc. I'm literally just refering to the standard mine drop that occur when (pretty much) nothing is happening on the map. It's shocking to see even the best protoss lose their mineral lines to it.

(Irrelevant, but even those micro tricks are things can be done easily by low level players, there's nothing mechanically demanding about it, the real difference between noob and pro is that the pro will be doing other actions at the same time).



It's quite rarely the standard first mine drop that does significant damage though. It's just that the terrans keep on dropping, and given how cheap widow mines are one of the drops gets there eventually.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 06:54:35
May 23 2020 06:46 GMT
#279
On May 23 2020 15:34 ZigguratOfUr wrote:
Show nested quote +
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later than it came in that game 5, result is pretty much the same.
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2020-05-23 06:47:29
May 23 2020 06:46 GMT
#280
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games though and not just the pros I watch
Every 60 seconds in Africa, a minute passes.
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 06:47 GMT
#281
On May 23 2020 15:46 Elentos wrote:
Show nested quote +
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.
Denominator of the Universe
TL+ Member
Elentos
Profile Blog Joined February 2015
55511 Posts
Last Edited: 2020-05-23 06:51:07
May 23 2020 06:49 GMT
#282
On May 23 2020 15:47 pvsnp wrote:
Show nested quote +
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.
Every 60 seconds in Africa, a minute passes.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 06:52 GMT
#283
On May 23 2020 15:43 temporary1 wrote:
Show nested quote +
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 06:53 GMT
#284
On May 23 2020 15:49 Elentos wrote:
Show nested quote +
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 06:57:01
May 23 2020 06:56 GMT
#285
On May 23 2020 15:52 Luolis wrote:
Show nested quote +
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?
RoninKenshin
Profile Joined November 2010
Canada97 Posts
May 23 2020 06:58 GMT
#286
If Trap won, my dream underdog Top 4. I really hope Cure takes it all and Jin Air takes him back after the GSL win. Poor guy has been grinding and contributing for years with nothing to show.

On May 23 2020 15:46 Elentos wrote:
Show nested quote +
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games though and not just the pros I watch


It's all about the proxies. Just let 4 monster Terrans with crazy micro skew the entire race. Against opponents who play standard instead of anti proxy builds no less. For anyone else, it's a 90% chance of failure. I can't replicate what they do, but I have to bear the weight of their sins.
I'm with e-sports
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 06:58 GMT
#287
On May 23 2020 15:53 darklycid wrote:
Show nested quote +
On May 23 2020 15:49 Elentos wrote:
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game

I dunno somehow 1 more turret than necessary is often still one too few and the prism zips by

It's probably true about the mechanical requirements of bio though. I'd like to make it work cause it's fun but against players of my MMR mech works way better for me.
Every 60 seconds in Africa, a minute passes.
c4rn
Profile Joined May 2020
4 Posts
May 23 2020 06:59 GMT
#288
Hope Blizz reconsiders it's balance changes once again - as they likely will do anyways regardless of GSL's results, though.
Feel like buffing terran (mines..) is not what is needed in the current meta.

Impressive to see 3/4 terrans in ro4, rooting for PartinG to not make it a mirror final.
darklycid
Profile Joined May 2014
3473 Posts
May 23 2020 06:59 GMT
#289
On May 23 2020 15:58 Elentos wrote:
Show nested quote +
On May 23 2020 15:53 darklycid wrote:
On May 23 2020 15:49 Elentos wrote:
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game

I dunno somehow 1 more turret than necessary is often still one too few and the prism zips by

It's probably true about the mechanical requirements of bio though. I'd like to make it work cause it's fun but against players of my MMR mech works way better for me.

Put a mine next to the turret
Elentos
Profile Blog Joined February 2015
55511 Posts
May 23 2020 07:01 GMT
#290
On May 23 2020 15:59 darklycid wrote:
Show nested quote +
On May 23 2020 15:58 Elentos wrote:
On May 23 2020 15:53 darklycid wrote:
On May 23 2020 15:49 Elentos wrote:
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game

I dunno somehow 1 more turret than necessary is often still one too few and the prism zips by

It's probably true about the mechanical requirements of bio though. I'd like to make it work cause it's fun but against players of my MMR mech works way better for me.

Put a mine next to the turret

Works sometimes but then that mine is either missing from my army or from their mineral line both of which I'm not okay with
Every 60 seconds in Africa, a minute passes.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 07:11 GMT
#291
On May 23 2020 15:56 temporary1 wrote:
Show nested quote +
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 07:34:17
May 23 2020 07:12 GMT
#292
On May 23 2020 15:58 RoninKenshin wrote:
If Trap won, my dream underdog Top 4. I really hope Cure takes it all and Jin Air takes him back after the GSL win. Poor guy has been grinding and contributing for years with nothing to show.

Show nested quote +
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games though and not just the pros I watch


It's all about the proxies. Just let 4 monster Terrans with crazy micro skew the entire race. Against opponents who play standard instead of anti proxy builds no less. For anyone else, it's a 90% chance of failure. I can't replicate what they do, but I have to bear the weight of their sins.


The good ole "its not the race, it is terran players / only these x many players can do this in the world!" -thing that has been going on since 2010.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 07:28:18
May 23 2020 07:27 GMT
#293
On May 23 2020 16:11 Luolis wrote:
Show nested quote +
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
[quote]
Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 07:33:24
May 23 2020 07:31 GMT
#294
On May 23 2020 15:59 c4rn wrote:
Hope Blizz reconsiders it's balance changes once again - as they likely will do anyways regardless of GSL's results, though.
Feel like buffing terran (mines..) is not what is needed in the current meta.

Impressive to see 3/4 terrans in ro4, rooting for PartinG to not make it a mirror final.


Sounds like wishful thinking to me. Also they said this:

Barring bug fixes, these will be the final changes reflected in the next balance patch, which is currently scheduled to be released in early June, after the finals of a few major tournaments.
Denominator of the Universe
TL+ Member
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 07:34 GMT
#295
On May 23 2020 16:27 temporary1 wrote:
Show nested quote +
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
[quote]
They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 07:42 GMT
#296
On May 23 2020 16:11 Luolis wrote:
Show nested quote +
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
[quote]
Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


A disruptor in the first 10 minutes of the game is nowhere near as good as mine drops are in TvP.

First of all, early disruptors mean that youre going to be lacking in a better early game AOE unit.

Second of all, if a disruptor nova whiffs in an earlier engagement, the Protoss pretty much dies. And it whiffs often at this point because the armies are not that large and the engagements not that many, so it's easy to dodge a nova and just maul the protoss army to death.

Compare that to widow mine drops - they are so effective that it doesnt even matter if the first or second ones dont do anything. The Terran player can easily survive and macro out of it almost like nothing happene.d

Banelings are a zerg's attempt to trade gas units for mineral units that can even beat banelings if used properly.

I don't think there's quite anything like a TvP widow mine drop in the game. I think it's terrible design. We are talking dudes named "shield of aiur" losing double digit workers to them, and Terran economy is so strong that when it happens it's basically GG for protoss.
TL+ Member
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 07:44 GMT
#297
On May 23 2020 16:42 BerserkSword wrote:
Show nested quote +
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
[quote]
They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


A disruptor in the first 10 minutes of the game is nowhere near as good as mine drops are in TvP.

First of all, early disruptors mean that youre going to be lacking in a better early game AOE unit.

Second of all, if a disruptor nova whiffs in an earlier engagement, the Protoss pretty much dies. And it whiffs often at this point because the armies are not that large and the engagements not that many, so it's easy to dodge a nova and just maul the protoss army to death.

Compare that to widow mine drops - they are so effective that it doesnt even matter if the first or second ones dont do anything. The Terran player can easily survive and macro out of it almost like nothing happene.d

Banelings are a zerg's attempt to trade gas units for mineral units that can even beat banelings if used properly.

I don't think there's quite anything like a TvP widow mine drop in the game. I think it's terrible design. We are talking dudes named "shield of aiur" losing double digit workers to them, and Terran economy is so strong that when it happens it's basically GG for protoss.

Read my later message...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 07:47:52
May 23 2020 07:45 GMT
#298
On May 23 2020 16:42 BerserkSword wrote:
Show nested quote +
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
[quote]
They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


A disruptor in the first 10 minutes of the game is nowhere near as good as mine drops are in TvP.

First of all, early disruptors mean that youre going to be lacking in a better early game AOE unit.

Second of all, if a disruptor nova whiffs in an earlier engagement, the Protoss pretty much dies. And it whiffs often at this point because the armies are not that large and the engagements not that many, so it's easy to dodge a nova and just maul the protoss army to death.

Compare that to widow mine drops - they are so effective that it doesnt even matter if the first or second ones dont do anything. The Terran player can easily survive and macro out of it almost like nothing happene.d

Banelings are a zerg's attempt to trade gas units for mineral units that can even beat banelings if used properly.

I don't think there's quite anything like a TvP widow mine drop in the game. I think it's terrible design. We are talking dudes named "shield of aiur" losing double digit workers to them, and Terran economy is so strong that when it happens it's basically GG for protoss.


The guy nicknamed "Shield of Aiur" is literally so famous for losing probes to widow and spider mines that they turned his name into a meme. 머-엽, or getting Stats'd.
Denominator of the Universe
TL+ Member
Slydie
Profile Joined August 2013
1913 Posts
May 23 2020 08:06 GMT
#299
Come on, after seeing so many whiffed minedrops lately, I was shocked how Trap lost 17 probes to the most standard TvP opener there is. Sure, Innovation did some tricks to confuse him, but it was still unforgivable, similar to not lifting a depot or smth.
Buff the siegetank
temporary1
Profile Joined February 2015
69 Posts
May 23 2020 08:08 GMT
#300
On May 23 2020 16:34 Luolis wrote:
Show nested quote +
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
[quote]
There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 08:14 GMT
#301
On May 23 2020 17:08 temporary1 wrote:
Show nested quote +
On May 23 2020 16:34 Luolis wrote:
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
[quote]

The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.

Oh my fucking god, i was not talking about earlygame only. Literally any unit on the lower leagues can be called imba because lower league players are terrible. There are as much players that are in a higher league than they should because of mine drops, as there are because of zealots, stalkers, immortals, colossi, disruptors, high templars, dark templars, archons, sentries, zerglings, banelings, roaches, ravagers, lurkers, broodlords, mutalisks, ultralisks, hydralisks, infestors, marines, marauders, reapers, siege tanks, thors, hellions, banshees, ravens, battlecruisers and any other unit in the game.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 23 2020 08:15 GMT
#302
well the timing window of a widow mine drop is pretty small so it really comes down a lot to luck and the luck favoured INnoVation. I have to admit I don't like the widow mine drop build either. Feels too low risk for too high reward.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 09:26:13
May 23 2020 09:19 GMT
#303
On May 23 2020 17:14 Luolis wrote:
Show nested quote +
On May 23 2020 17:08 temporary1 wrote:
On May 23 2020 16:34 Luolis wrote:
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
[quote]
Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.

Oh my fucking god, i was not talking about earlygame only. Literally any unit on the lower leagues can be called imba because lower league players are terrible. There are as much players that are in a higher league than they should because of mine drops, as there are because of zealots, stalkers, immortals, colossi, disruptors, high templars, dark templars, archons, sentries, zerglings, banelings, roaches, ravagers, lurkers, broodlords, mutalisks, ultralisks, hydralisks, infestors, marines, marauders, reapers, siege tanks, thors, hellions, banshees, ravens, battlecruisers and any other unit in the game.


Well, since it was you who responded to my post, I think it is me who dictates what I am talking about. Widow mine is problematic in early game, as I have repeatedly said, harrassment impact diminishes as game progresses, but one or two WM hits can lose a game at top level as it did in game 5 today. Those hits are easy to execute, do not require (practically) any additional tech and contain very little risk compared to reward
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 09:27 GMT
#304
On May 23 2020 18:19 temporary1 wrote:
Show nested quote +
On May 23 2020 17:14 Luolis wrote:
On May 23 2020 17:08 temporary1 wrote:
On May 23 2020 16:34 Luolis wrote:
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
[quote]

...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.

Oh my fucking god, i was not talking about earlygame only. Literally any unit on the lower leagues can be called imba because lower league players are terrible. There are as much players that are in a higher league than they should because of mine drops, as there are because of zealots, stalkers, immortals, colossi, disruptors, high templars, dark templars, archons, sentries, zerglings, banelings, roaches, ravagers, lurkers, broodlords, mutalisks, ultralisks, hydralisks, infestors, marines, marauders, reapers, siege tanks, thors, hellions, banshees, ravens, battlecruisers and any other unit in the game.


Well, since it was you who responded to my post, I think it is me who dictates what I am talking about.

Your first sentence was "Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop". I was commenting on that. Reading comprehension is allowed to be used.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
temporary1
Profile Joined February 2015
69 Posts
May 23 2020 10:00 GMT
#305
On May 23 2020 18:27 Luolis wrote:
Show nested quote +
On May 23 2020 18:19 temporary1 wrote:
On May 23 2020 17:14 Luolis wrote:
On May 23 2020 17:08 temporary1 wrote:
On May 23 2020 16:34 Luolis wrote:
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
[quote]

Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.

Oh my fucking god, i was not talking about earlygame only. Literally any unit on the lower leagues can be called imba because lower league players are terrible. There are as much players that are in a higher league than they should because of mine drops, as there are because of zealots, stalkers, immortals, colossi, disruptors, high templars, dark templars, archons, sentries, zerglings, banelings, roaches, ravagers, lurkers, broodlords, mutalisks, ultralisks, hydralisks, infestors, marines, marauders, reapers, siege tanks, thors, hellions, banshees, ravens, battlecruisers and any other unit in the game.


Well, since it was you who responded to my post, I think it is me who dictates what I am talking about.

Your first sentence was "Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop". I was commenting on that. Reading comprehension is allowed to be used.


So you are basically making a null argument that balance doesn't matter at lower levels because players are bad?
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
May 23 2020 10:08 GMT
#306
On May 23 2020 19:00 temporary1 wrote:
Show nested quote +
On May 23 2020 18:27 Luolis wrote:
On May 23 2020 18:19 temporary1 wrote:
On May 23 2020 17:14 Luolis wrote:
On May 23 2020 17:08 temporary1 wrote:
On May 23 2020 16:34 Luolis wrote:
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
[quote]
You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.

Oh my fucking god, i was not talking about earlygame only. Literally any unit on the lower leagues can be called imba because lower league players are terrible. There are as much players that are in a higher league than they should because of mine drops, as there are because of zealots, stalkers, immortals, colossi, disruptors, high templars, dark templars, archons, sentries, zerglings, banelings, roaches, ravagers, lurkers, broodlords, mutalisks, ultralisks, hydralisks, infestors, marines, marauders, reapers, siege tanks, thors, hellions, banshees, ravens, battlecruisers and any other unit in the game.


Well, since it was you who responded to my post, I think it is me who dictates what I am talking about.

Your first sentence was "Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop". I was commenting on that. Reading comprehension is allowed to be used.


So you are basically making a null argument that balance doesn't matter at lower levels because players are bad?

Please tell me how that argument is null.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
temporary1
Profile Joined February 2015
69 Posts
May 23 2020 10:15 GMT
#307
On May 23 2020 19:08 Luolis wrote:
Show nested quote +
On May 23 2020 19:00 temporary1 wrote:
On May 23 2020 18:27 Luolis wrote:
On May 23 2020 18:19 temporary1 wrote:
On May 23 2020 17:14 Luolis wrote:
On May 23 2020 17:08 temporary1 wrote:
On May 23 2020 16:34 Luolis wrote:
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
[quote]

Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.

Oh my fucking god, i was not talking about earlygame only. Literally any unit on the lower leagues can be called imba because lower league players are terrible. There are as much players that are in a higher league than they should because of mine drops, as there are because of zealots, stalkers, immortals, colossi, disruptors, high templars, dark templars, archons, sentries, zerglings, banelings, roaches, ravagers, lurkers, broodlords, mutalisks, ultralisks, hydralisks, infestors, marines, marauders, reapers, siege tanks, thors, hellions, banshees, ravens, battlecruisers and any other unit in the game.


Well, since it was you who responded to my post, I think it is me who dictates what I am talking about.

Your first sentence was "Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop". I was commenting on that. Reading comprehension is allowed to be used.


So you are basically making a null argument that balance doesn't matter at lower levels because players are bad?

Please tell me how that argument is null.


Because it voids all arguments. Why would you take part into balance discussion in the first place if you think it doesn't matter and "players are bad" supersedes all other arguments? What if we have a colossus that shoots air and ground, flies and oneshots every other unit? A marine that has unlimited range?
Slydie
Profile Joined August 2013
1913 Posts
Last Edited: 2020-05-23 10:29:32
May 23 2020 10:29 GMT
#308
On May 23 2020 17:15 Anc13nt wrote:
well the timing window of a widow mine drop is pretty small so it really comes down a lot to luck and the luck favoured INnoVation. I have to admit I don't like the widow mine drop build either. Feels too low risk for too high reward.


Was it unlucky that the stalkers were out of position, his buildings were not placed to spot the drop and failed to pull his probes?

It was a major fuckup against a very common strategy that can be countered.
Buff the siegetank
SpaWnvERtiGO
Profile Joined November 2016
110 Posts
May 23 2020 10:45 GMT
#309
On May 23 2020 15:29 Fango wrote:
Show nested quote +
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.





Sure, and anyone can blink micro like Parting too...
You noobs really think you are pro level.... Its funny...

User was warned for this post
SpaWnvERtiGO
Profile Joined November 2016
110 Posts
May 23 2020 10:48 GMT
#310
On May 23 2020 15:40 Fango wrote:
Show nested quote +
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.

Yeah except the mine drops I'm talking about having nothing to do with burrow/unburrow micro, focus fire spam, distractions etc. I'm literally just refering to the standard mine drop that occur when (pretty much) nothing is happening on the map. It's shocking to see even the best protoss lose their mineral lines to it.

(Irrelevant, but even those micro tricks are things can be done easily by low level players, there's nothing mechanically demanding about it, the real difference between noob and pro is that the pro will be doing other actions at the same time).




Starcraft players are delusional half the time.... complaining about shit that doesnt even affect thier games.

I MIGHT be wrong, but I think Inno INVENTED the drilling claws build, in a GSL game vs Zest.. I gotta track down the vid....

If anyone's going to pull it off, its Inno....
Anc13nt
Profile Blog Joined October 2017
1557 Posts
Last Edited: 2020-05-23 11:44:02
May 23 2020 10:53 GMT
#311
On May 23 2020 19:29 Slydie wrote:
Show nested quote +
On May 23 2020 17:15 Anc13nt wrote:
well the timing window of a widow mine drop is pretty small so it really comes down a lot to luck and the luck favoured INnoVation. I have to admit I don't like the widow mine drop build either. Feels too low risk for too high reward.


Was it unlucky that the stalkers were out of position, his buildings were not placed to spot the drop and failed to pull his probes?

It was a major fuckup against a very common strategy that can be countered.


if you watch the vod carefully, INnoVation was poking in with his reaper, which pulled Trap's stalkers out of position. Then in the moment he started dropping, he targeted one of Traps units/buildings in the natural (presumably with his reaper) to draw attention away. I am speculating here but I think that Trap got tricked pretty hard and paid too much attention to the reaper, which lead to his slow reaction to the drop. That sounds like a forgivable mistake to me.

I am pretty bad at SC2 but it does seem awfully strange that pros mess up horribly to the point where a diamond player could handle it better (someone said this for the Maru vs Parting series) like once every few games at the pro level.
Maybe Trap did things that worsened his chances to defend but it just seems weird that pros like Maru and Trap make "beginner level mistakes" multiple times in a series (with both series occurring within a few days of each other). I play BW mostly and BW pros do not make elementary mistakes very often at all.

Also, I have seen the skill level of diamond players and idk about SC2 but a top BW player could probably beat a team of 2 diamond-level players. There is like an entire genre of videos where BW players destroy 2k players (basically like low GM in SC2) with meme builds.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
May 23 2020 11:13 GMT
#312
On May 23 2020 13:14 Fango wrote:
Show nested quote +
On May 23 2020 13:00 BerserkSword wrote:
On May 23 2020 12:32 Alejandrisha wrote:
i literally have no idea how this will go. sc2 has gotten to a point where i never know who is on and who is off. if that is even the thing that creates variance. but, my best bet is

cure 3:2 dear
inno 3:1 trap

betting against protoss is like betting against the fed. yet here i am.


well if you bet on protoss winning the Code S for the last 3 or so years, you wouldve lost all your bets lol

Protoss has at least made every final except one (Maru vs TY) over the same time period, which is more than terran or protoss have, so the odds on them winning shouldn't actually be too far off.

hehe
get rich or die mining
TL+ Member
Argonauta
Profile Joined July 2016
Spain4909 Posts
May 23 2020 11:27 GMT
#313
That mine drop give INno the final game.
Rogue | Maru | Scarlett | Trap
TL+ Member
Penev
Profile Joined October 2012
28475 Posts
May 23 2020 11:59 GMT
#314
Dear looked like he was moving in slow motion but the others played well, looking forward to the semis.
I Protoss winner, could it be?
Slydie
Profile Joined August 2013
1913 Posts
Last Edited: 2020-05-23 12:29:15
May 23 2020 12:25 GMT
#315
On May 23 2020 19:53 Anc13nt wrote:
Show nested quote +
On May 23 2020 19:29 Slydie wrote:
On May 23 2020 17:15 Anc13nt wrote:
well the timing window of a widow mine drop is pretty small so it really comes down a lot to luck and the luck favoured INnoVation. I have to admit I don't like the widow mine drop build either. Feels too low risk for too high reward.


Was it unlucky that the stalkers were out of position, his buildings were not placed to spot the drop and failed to pull his probes?

It was a major fuckup against a very common strategy that can be countered.


if you watch the vod carefully, INnoVation was poking in with his reaper, which pulled Trap's stalkers out of position. Then in the moment he started dropping, he targeted one of Traps units/buildings in the natural (presumably with his reaper) to draw attention away. I am speculating here but I think that Trap got tricked pretty hard and paid too much attention to the reaper, which lead to his slow reaction to the drop. That sounds like a forgivable mistake to me.

I am pretty bad at SC2 but it does seem awfully strange that pros mess up horribly to the point where a diamond player could handle it better (someone said this for the Maru vs Parting series) like once every few games at the pro level.
Maybe Trap did things that worsened his chances to defend but it just seems weird that pros like Maru and Trap make "beginner level mistakes" multiple times in a series (with both series occurring within a few days of each other). I play BW mostly and BW pros do not make elementary mistakes very often at all.

Also, I have seen the skill level of diamond players and idk about SC2 but a top BW player could probably beat a team of 2 diamond-level players. There is like an entire genre of videos where BW players destroy 2k players (basically like low GM in SC2) with meme builds.


Innovation is a great player and obviously prepared very well to make his drop succeed, but it could also have been predicted and prepared better for from Trap's pov, for example by checking where to place pylons to see the edge of the map where the drop came in. It is not like multiprong early game harassment is unheard of at this level.

I will open reper-helion+minedrop in every TvP now, maybe I can get as "lucky" as InoVation eventually??
Buff the siegetank
SharkStarcraft
Profile Joined April 2011
Austria2225 Posts
May 23 2020 12:38 GMT
#316
man what an anticlimatic g5. We all knew it was over after trap lost those 12 probes.... would have hoped for a close, epic game but oh well
PartinG the last #terranpatch hope
Cogito, ergo Toss
Argonauta
Profile Joined July 2016
Spain4909 Posts
May 23 2020 13:00 GMT
#317
On May 23 2020 21:25 Slydie wrote:
Show nested quote +
On May 23 2020 19:53 Anc13nt wrote:
On May 23 2020 19:29 Slydie wrote:
On May 23 2020 17:15 Anc13nt wrote:
well the timing window of a widow mine drop is pretty small so it really comes down a lot to luck and the luck favoured INnoVation. I have to admit I don't like the widow mine drop build either. Feels too low risk for too high reward.


Was it unlucky that the stalkers were out of position, his buildings were not placed to spot the drop and failed to pull his probes?

It was a major fuckup against a very common strategy that can be countered.


if you watch the vod carefully, INnoVation was poking in with his reaper, which pulled Trap's stalkers out of position. Then in the moment he started dropping, he targeted one of Traps units/buildings in the natural (presumably with his reaper) to draw attention away. I am speculating here but I think that Trap got tricked pretty hard and paid too much attention to the reaper, which lead to his slow reaction to the drop. That sounds like a forgivable mistake to me.

I am pretty bad at SC2 but it does seem awfully strange that pros mess up horribly to the point where a diamond player could handle it better (someone said this for the Maru vs Parting series) like once every few games at the pro level.
Maybe Trap did things that worsened his chances to defend but it just seems weird that pros like Maru and Trap make "beginner level mistakes" multiple times in a series (with both series occurring within a few days of each other). I play BW mostly and BW pros do not make elementary mistakes very often at all.

Also, I have seen the skill level of diamond players and idk about SC2 but a top BW player could probably beat a team of 2 diamond-level players. There is like an entire genre of videos where BW players destroy 2k players (basically like low GM in SC2) with meme builds.


Innovation is a great player and obviously prepared very well to make his drop succeed, but it could also have been predicted and prepared better for from Trap's pov, for example by checking where to place pylons to see the edge of the map where the drop came in. It is not like multiprong early game harassment is unheard of at this level.

I will open reper-helion+minedrop in every TvP now, maybe I can get as "lucky" as InoVation eventually??


you will get a shit ton of cheap wins, then eventually you will hit the wall when facing toss all above your level.
Rogue | Maru | Scarlett | Trap
TL+ Member
RKC
Profile Joined June 2012
2848 Posts
Last Edited: 2020-05-23 13:46:35
May 23 2020 13:45 GMT
#318
On May 23 2020 19:53 Anc13nt wrote:
Show nested quote +
On May 23 2020 19:29 Slydie wrote:
On May 23 2020 17:15 Anc13nt wrote:
well the timing window of a widow mine drop is pretty small so it really comes down a lot to luck and the luck favoured INnoVation. I have to admit I don't like the widow mine drop build either. Feels too low risk for too high reward.


Was it unlucky that the stalkers were out of position, his buildings were not placed to spot the drop and failed to pull his probes?

It was a major fuckup against a very common strategy that can be countered.


if you watch the vod carefully, INnoVation was poking in with his reaper, which pulled Trap's stalkers out of position. Then in the moment he started dropping, he targeted one of Traps units/buildings in the natural (presumably with his reaper) to draw attention away. I am speculating here but I think that Trap got tricked pretty hard and paid too much attention to the reaper, which lead to his slow reaction to the drop. That sounds like a forgivable mistake to me.

I am pretty bad at SC2 but it does seem awfully strange that pros mess up horribly to the point where a diamond player could handle it better (someone said this for the Maru vs Parting series) like once every few games at the pro level.
Maybe Trap did things that worsened his chances to defend but it just seems weird that pros like Maru and Trap make "beginner level mistakes" multiple times in a series (with both series occurring within a few days of each other). I play BW mostly and BW pros do not make elementary mistakes very often at all.

Also, I have seen the skill level of diamond players and idk about SC2 but a top BW player could probably beat a team of 2 diamond-level players. There is like an entire genre of videos where BW players destroy 2k players (basically like low GM in SC2) with meme builds.


I'm not familiar with SC2 current builds and meta. Nor am I a fan of widow-mines (especially mid-game where a single trap can be game-ending).

But Inno's build and strat in G5 seemed rather deliberate and carefully thought out. Building the rax outside the main initially, the reaper poke, the quick factory, the delayed expo. Either his build was disguised to trick or confuse Trap.

Maybe this is just a normal build, but all the small moves just seem rather inefficient, off-tempo or unconventional - the hallmark of a well-executed timing drop that caught Trap with his pants down as intended (e-han timing as they call in BW?).

Then again, I'm just a casual viewer, so I defer to the experts
gg no re thx
catplanetcatplanet
Profile Blog Joined March 2012
3829 Posts
May 23 2020 14:59 GMT
#319
On May 23 2020 13:54 catplanetcatplanet wrote:
Oh well, glad to see cure advance regardless of entertainment quality. Calling it a night so I'm sure trap/inno will be an amazing 5 game series

Maybe not amazing per se, but for the sake of the community maybe I should sit out the semis
I think it's finally time to admit it might not be the year of Pet
JJH777
Profile Joined January 2011
United States4405 Posts
May 23 2020 17:18 GMT
#320
On May 23 2020 16:12 temporary1 wrote:
Show nested quote +
On May 23 2020 15:58 RoninKenshin wrote:
If Trap won, my dream underdog Top 4. I really hope Cure takes it all and Jin Air takes him back after the GSL win. Poor guy has been grinding and contributing for years with nothing to show.

On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games though and not just the pros I watch


It's all about the proxies. Just let 4 monster Terrans with crazy micro skew the entire race. Against opponents who play standard instead of anti proxy builds no less. For anyone else, it's a 90% chance of failure. I can't replicate what they do, but I have to bear the weight of their sins.


The good ole "its not the race, it is terran players / only these x many players can do this in the world!" -thing that has been going on since 2010.


Same thing Zergs were saying last year. The difference is Zergs were still saying that at the end of the year. If this performance is actually repeated I bet those comments from Terrans will die down. It won't be though. This tournament is a fluke that will naturally happen from time to time in a balanced game. It just looks extra weird because T has been underperforming for 2 years.
sneakyfox
Profile Joined January 2017
8216 Posts
Last Edited: 2020-05-23 17:24:59
May 23 2020 17:24 GMT
#321
I guess all the good starcraft karma went in to the games on Wednesday. Oh well, looking forward to the semis.

2/2 bets btw
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
Last Edited: 2020-05-23 21:57:00
May 23 2020 21:52 GMT
#322
On May 23 2020 16:11 Luolis wrote:
Show nested quote +
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
[quote]
Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.

Well played by innovation btw. He should be able to beat cure too. They are meeting in TSL tomorrow too, I guess they aren't gonna play any proper strategies? On the other side of the bracketTY - parting is hopefully gonna be wild.
maru G5L pls
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-05-23 22:50:59
May 23 2020 22:46 GMT
#323


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.
TL+ Member
Slydie
Profile Joined August 2013
1913 Posts
Last Edited: 2020-05-24 07:46:15
May 24 2020 05:43 GMT
#324
On May 24 2020 07:46 BerserkSword wrote:
Show nested quote +


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.
Buff the siegetank
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-05-25 02:46:39
May 25 2020 02:36 GMT
#325
On May 24 2020 14:43 Slydie wrote:
Show nested quote +
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race
TL+ Member
Lexender
Profile Joined September 2013
Mexico2635 Posts
May 25 2020 03:48 GMT
#326
On May 25 2020 11:36 BerserkSword wrote:
Show nested quote +
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2020-05-25 05:39:50
May 25 2020 05:38 GMT
#327
On May 25 2020 12:48 Lexender wrote:
Show nested quote +
On May 25 2020 11:36 BerserkSword wrote:
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.


The fact that Protoss has warp-ins and Zerg has larva is offset by the fact that Terran units are far more versatile and efficient than their Protoss and Zerg counter parts. Combine that with mules and an unparalleled ability to defend and survive, and it's easy to understand why Terran is the best comeback race. Protoss is the race least capable of coming back imo.

Terran is the only race that, after a massive loss, can reliably hunker down, macro up, and always have a shot to completely turn the tables, if not outright win, with devastating pushes/aggression.

Terran doesn't need tech switches as much as Zerg does because Terran units are simply far better efficiency and versatility wise. You can fight a ling bane muta into ling bane ultra + corruptor with the same Marine, marauder, medivac, mine comp all game, for example, and trade well/better doing so.
TL+ Member
Slydie
Profile Joined August 2013
1913 Posts
May 25 2020 06:38 GMT
#328
On May 25 2020 14:38 BerserkSword wrote:
Show nested quote +
On May 25 2020 12:48 Lexender wrote:
On May 25 2020 11:36 BerserkSword wrote:
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.


The fact that Protoss has warp-ins and Zerg has larva is offset by the fact that Terran units are far more versatile and efficient than their Protoss and Zerg counter parts. Combine that with mules and an unparalleled ability to defend and survive, and it's easy to understand why Terran is the best comeback race. Protoss is the race least capable of coming back imo.

Terran is the only race that, after a massive loss, can reliably hunker down, macro up, and always have a shot to completely turn the tables, if not outright win, with devastating pushes/aggression.

Terran doesn't need tech switches as much as Zerg does because Terran units are simply far better efficiency and versatility wise. You can fight a ling bane muta into ling bane ultra + corruptor with the same Marine, marauder, medivac, mine comp all game, for example, and trade well/better doing so.


Terran loses a dedicated push, it is by far the slowest to both reinforce and remax, and comebacks are very difficult. This is the reason why maps are so important, almost regardless of balance, Terran will have a very hard time killing a zerg on big, open maps. Any competent zerg will have the creep to surround and swallow any push before they can threaten a base. This works in almost any level of SC2.

I don't feel like Terran is "the comeback race" at all, and I have not heard that claim much. The pro player most famous for comebacks currently is probably Dark, but I feel every race is about equal in this regard.
Buff the siegetank
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
May 25 2020 07:06 GMT
#329
On May 25 2020 15:38 Slydie wrote:
Show nested quote +
On May 25 2020 14:38 BerserkSword wrote:
On May 25 2020 12:48 Lexender wrote:
On May 25 2020 11:36 BerserkSword wrote:
On May 24 2020 14:43 Slydie wrote:
On May 24 2020 07:46 BerserkSword wrote:


Exactly. Having to constantly dodge splash that might kill everything you have is basically every terran matchup.

You lose games to a single storm, a single disruptor, a single tank shot, a single hit by a group of banelings.. You can also lose to a single dt, a single oracle, a single anything you get it right? Sc2 threads are so annoying. They should just stop patching the game and let people L2P intead of blaming the game until the game changes.



What are you talking about lol

Terran is by far the best race in the game at coming back after taking a big hit. Thanks to MULEs, their peerless defensive capacity, and their unmatched unit efficiency.

Terran can come back from situations that would be virtually impossible for Protoss and Zerg to do. That is a massive trait of the race.

Everything you listed for Terran is significantly more unforgiving for Zerg - i mean just think about it the zerg units are inherently flimsier lol

Zerg has no medivacs with hot pickups and healing after moving out, no turtling capacity, no MULEs, and much flimisier units making them far more susceptible to splash. Widow mines and Tanks delete zerg units in the blink of an eye and there is no safety net like Terran has.


Lol, the race bias is strong here! You could make exactly the same points at times when Zerg was undoubtly the best race at higher levels and won most tournaments.

You can ask why there are 3 Terrans in the top 4, but afaik the last time that happened was in 2011, and there have been planty of GSLs with 0 Terrans in top 4 since then.

Some adjustments in the maps and Zerg can bounce back easily even with nerfs. I see that drops are very good rn.

Serral is also way ahead on the EU ladder, so it is not like Zerg does not have a chance even in the current balance state.


There is no race bias here, I'm not talking about balance I'm talking about the design of terran.

Zerg units (they are by design the flimsiest units in the game) are more susceptible to splash damage than Terran units for all the reasons I've listed. Terran more capable of comebacks more than the other races because of the race's hallmark attributes of survivability and efficiency, that's all I was saying in response to neptunuskfisk post who made it seem like only terran had to deal with splash and that terran is the worst comeback race


Terran has always been considered the weakes when it comes to comebacks because it has the worst macro mechanics when it comes to remaxis, thats why MULEs play an integral part of terran lategame, they need to make engagements manageable because WG and 200 larva can remax on the spot while terran has to builds is units and movement them across the map.

Its also why tech switches are so uncommon and mostly used as off meta builds, you can't suddenly switch because you need the right building and addons compared to larva wich are incredibly efficient lategame.


The fact that Protoss has warp-ins and Zerg has larva is offset by the fact that Terran units are far more versatile and efficient than their Protoss and Zerg counter parts. Combine that with mules and an unparalleled ability to defend and survive, and it's easy to understand why Terran is the best comeback race. Protoss is the race least capable of coming back imo.

Terran is the only race that, after a massive loss, can reliably hunker down, macro up, and always have a shot to completely turn the tables, if not outright win, with devastating pushes/aggression.

Terran doesn't need tech switches as much as Zerg does because Terran units are simply far better efficiency and versatility wise. You can fight a ling bane muta into ling bane ultra + corruptor with the same Marine, marauder, medivac, mine comp all game, for example, and trade well/better doing so.


Terran loses a dedicated push, it is by far the slowest to both reinforce and remax, and comebacks are very difficult. This is the reason why maps are so important, almost regardless of balance, Terran will have a very hard time killing a zerg on big, open maps. Any competent zerg will have the creep to surround and swallow any push before they can threaten a base. This works in almost any level of SC2.

I don't feel like Terran is "the comeback race" at all, and I have not heard that claim much. The pro player most famous for comebacks currently is probably Dark, but I feel every race is about equal in this regard.

It is hard to directly compare different races ability to make a comeback the way you two are discussing.

At what Point in the game are we even talking about? Early in a game where a terran can hunker down on two base the defenive abilities of the race are high but as soon as you reach the Point where you need to take a third. If the terran is significantly behind how is he supposed to use his effective units to defend all his bases?

There are the the hail mary doomdrops, drops everywhere or WM but thats it, Unless a Z makes ultras and charges into a fortified position.

Personally I Think protoss has the best Tools for comebacks with recall, storms and disruptors but I think in the end its different in every game depending on what Tech the players are on and whats the situation is,

In hots I feel terran was way ahead due to how poweful their mules were and how a lot of the fights happened earlier off of weaker economies. I remember players like Dream, Taeja, Maru and Polt most vividly making magical comebacks.
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