• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:32
CEST 18:32
KST 01:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST [Megathread] Daily Proleagues
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Facing Challenges in Mobile App Development streaming software
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2812 users

[GSL 2020] Code S - Quarterfinals Day 2 - Page 15

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 13 14 15 16 17 Next All
pvsnp
Profile Joined January 2017
7676 Posts
May 23 2020 06:47 GMT
#281
On May 23 2020 15:46 Elentos wrote:
Show nested quote +
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.
Denominator of the Universe
TL+ Member
Elentos
Profile Blog Joined February 2015
55578 Posts
Last Edited: 2020-05-23 06:51:07
May 23 2020 06:49 GMT
#282
On May 23 2020 15:47 pvsnp wrote:
Show nested quote +
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.
Every 60 seconds in Africa, a minute passes.
Luolis
Profile Blog Joined May 2012
Finland7172 Posts
May 23 2020 06:52 GMT
#283
On May 23 2020 15:43 temporary1 wrote:
Show nested quote +
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
darklycid
Profile Joined May 2014
3546 Posts
May 23 2020 06:53 GMT
#284
On May 23 2020 15:49 Elentos wrote:
Show nested quote +
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 06:57:01
May 23 2020 06:56 GMT
#285
On May 23 2020 15:52 Luolis wrote:
Show nested quote +
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?
RoninKenshin
Profile Joined November 2010
Canada97 Posts
May 23 2020 06:58 GMT
#286
If Trap won, my dream underdog Top 4. I really hope Cure takes it all and Jin Air takes him back after the GSL win. Poor guy has been grinding and contributing for years with nothing to show.

On May 23 2020 15:46 Elentos wrote:
Show nested quote +
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games though and not just the pros I watch


It's all about the proxies. Just let 4 monster Terrans with crazy micro skew the entire race. Against opponents who play standard instead of anti proxy builds no less. For anyone else, it's a 90% chance of failure. I can't replicate what they do, but I have to bear the weight of their sins.
I'm with e-sports
Elentos
Profile Blog Joined February 2015
55578 Posts
May 23 2020 06:58 GMT
#287
On May 23 2020 15:53 darklycid wrote:
Show nested quote +
On May 23 2020 15:49 Elentos wrote:
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game

I dunno somehow 1 more turret than necessary is often still one too few and the prism zips by

It's probably true about the mechanical requirements of bio though. I'd like to make it work cause it's fun but against players of my MMR mech works way better for me.
Every 60 seconds in Africa, a minute passes.
c4rn
Profile Joined May 2020
4 Posts
May 23 2020 06:59 GMT
#288
Hope Blizz reconsiders it's balance changes once again - as they likely will do anyways regardless of GSL's results, though.
Feel like buffing terran (mines..) is not what is needed in the current meta.

Impressive to see 3/4 terrans in ro4, rooting for PartinG to not make it a mirror final.
darklycid
Profile Joined May 2014
3546 Posts
May 23 2020 06:59 GMT
#289
On May 23 2020 15:58 Elentos wrote:
Show nested quote +
On May 23 2020 15:53 darklycid wrote:
On May 23 2020 15:49 Elentos wrote:
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game

I dunno somehow 1 more turret than necessary is often still one too few and the prism zips by

It's probably true about the mechanical requirements of bio though. I'd like to make it work cause it's fun but against players of my MMR mech works way better for me.

Put a mine next to the turret
Elentos
Profile Blog Joined February 2015
55578 Posts
May 23 2020 07:01 GMT
#290
On May 23 2020 15:59 darklycid wrote:
Show nested quote +
On May 23 2020 15:58 Elentos wrote:
On May 23 2020 15:53 darklycid wrote:
On May 23 2020 15:49 Elentos wrote:
On May 23 2020 15:47 pvsnp wrote:
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games


I hear that mass Thor is "literally unbeatable" against Zerg.

Can't confirm, have lost with it.

Most of my issues are TvP-related though.

Think the most problems with terrans at the sub gm lvl is the multitasking kinda needed to play a bio game, which is why i think it's the strongest when terrans have stuff ready to compensate for that like turrets in the main vs prism (maybe even 1 more than neccessary), or a bunker at the third, so you can kinda focus on your army, or you just deal alot of dmg in the early game

I dunno somehow 1 more turret than necessary is often still one too few and the prism zips by

It's probably true about the mechanical requirements of bio though. I'd like to make it work cause it's fun but against players of my MMR mech works way better for me.

Put a mine next to the turret

Works sometimes but then that mine is either missing from my army or from their mineral line both of which I'm not okay with
Every 60 seconds in Africa, a minute passes.
Luolis
Profile Blog Joined May 2012
Finland7172 Posts
May 23 2020 07:11 GMT
#291
On May 23 2020 15:56 temporary1 wrote:
Show nested quote +
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
On May 23 2020 15:17 Waxangel wrote:
Trap is definitely the new Stats.... in terms of losing probes to mines

Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 07:34:17
May 23 2020 07:12 GMT
#292
On May 23 2020 15:58 RoninKenshin wrote:
If Trap won, my dream underdog Top 4. I really hope Cure takes it all and Jin Air takes him back after the GSL win. Poor guy has been grinding and contributing for years with nothing to show.

Show nested quote +
On May 23 2020 15:46 Elentos wrote:
On May 23 2020 15:45 darklycid wrote:
Gotta say that even tho we have 3 terrans in the ro4 i don't think terran is op, they're riding a neat meta advantage currently imo. But some terrans still whine like their race is the weakest and in dire need of buffs, which i'd say is currently very much not the case -

I wish the power of the #TerranPatch and #TerranMaps actually reached my ladder games though and not just the pros I watch


It's all about the proxies. Just let 4 monster Terrans with crazy micro skew the entire race. Against opponents who play standard instead of anti proxy builds no less. For anyone else, it's a 90% chance of failure. I can't replicate what they do, but I have to bear the weight of their sins.


The good ole "its not the race, it is terran players / only these x many players can do this in the world!" -thing that has been going on since 2010.
temporary1
Profile Joined February 2015
69 Posts
Last Edited: 2020-05-23 07:28:18
May 23 2020 07:27 GMT
#293
On May 23 2020 16:11 Luolis wrote:
Show nested quote +
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
[quote]
Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 07:33:24
May 23 2020 07:31 GMT
#294
On May 23 2020 15:59 c4rn wrote:
Hope Blizz reconsiders it's balance changes once again - as they likely will do anyways regardless of GSL's results, though.
Feel like buffing terran (mines..) is not what is needed in the current meta.

Impressive to see 3/4 terrans in ro4, rooting for PartinG to not make it a mirror final.


Sounds like wishful thinking to me. Also they said this:

Barring bug fixes, these will be the final changes reflected in the next balance patch, which is currently scheduled to be released in early June, after the finals of a few major tournaments.
Denominator of the Universe
TL+ Member
Luolis
Profile Blog Joined May 2012
Finland7172 Posts
May 23 2020 07:34 GMT
#295
On May 23 2020 16:27 temporary1 wrote:
Show nested quote +
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
[quote]
They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
BerserkSword
Profile Joined December 2018
United States2123 Posts
May 23 2020 07:42 GMT
#296
On May 23 2020 16:11 Luolis wrote:
Show nested quote +
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
On May 23 2020 15:18 Fango wrote:
[quote]
Or the new sOs, or new Dear.

Seriously it's insane how much damage even the best protoss take to widow mines

They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


A disruptor in the first 10 minutes of the game is nowhere near as good as mine drops are in TvP.

First of all, early disruptors mean that youre going to be lacking in a better early game AOE unit.

Second of all, if a disruptor nova whiffs in an earlier engagement, the Protoss pretty much dies. And it whiffs often at this point because the armies are not that large and the engagements not that many, so it's easy to dodge a nova and just maul the protoss army to death.

Compare that to widow mine drops - they are so effective that it doesnt even matter if the first or second ones dont do anything. The Terran player can easily survive and macro out of it almost like nothing happene.d

Banelings are a zerg's attempt to trade gas units for mineral units that can even beat banelings if used properly.

I don't think there's quite anything like a TvP widow mine drop in the game. I think it's terrible design. We are talking dudes named "shield of aiur" losing double digit workers to them, and Terran economy is so strong that when it happens it's basically GG for protoss.
TL+ Member
Luolis
Profile Blog Joined May 2012
Finland7172 Posts
May 23 2020 07:44 GMT
#297
On May 23 2020 16:42 BerserkSword wrote:
Show nested quote +
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
[quote]
They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


A disruptor in the first 10 minutes of the game is nowhere near as good as mine drops are in TvP.

First of all, early disruptors mean that youre going to be lacking in a better early game AOE unit.

Second of all, if a disruptor nova whiffs in an earlier engagement, the Protoss pretty much dies. And it whiffs often at this point because the armies are not that large and the engagements not that many, so it's easy to dodge a nova and just maul the protoss army to death.

Compare that to widow mine drops - they are so effective that it doesnt even matter if the first or second ones dont do anything. The Terran player can easily survive and macro out of it almost like nothing happene.d

Banelings are a zerg's attempt to trade gas units for mineral units that can even beat banelings if used properly.

I don't think there's quite anything like a TvP widow mine drop in the game. I think it's terrible design. We are talking dudes named "shield of aiur" losing double digit workers to them, and Terran economy is so strong that when it happens it's basically GG for protoss.

Read my later message...
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2020-05-23 07:47:52
May 23 2020 07:45 GMT
#298
On May 23 2020 16:42 BerserkSword wrote:
Show nested quote +
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
On May 23 2020 15:19 Elentos wrote:
[quote]
They just take almost no damage most games but of all the games we see the ones where they get rekt. Even at my level I have to do a lot of mine drops to get one that kills 12 workers.

There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


A disruptor in the first 10 minutes of the game is nowhere near as good as mine drops are in TvP.

First of all, early disruptors mean that youre going to be lacking in a better early game AOE unit.

Second of all, if a disruptor nova whiffs in an earlier engagement, the Protoss pretty much dies. And it whiffs often at this point because the armies are not that large and the engagements not that many, so it's easy to dodge a nova and just maul the protoss army to death.

Compare that to widow mine drops - they are so effective that it doesnt even matter if the first or second ones dont do anything. The Terran player can easily survive and macro out of it almost like nothing happene.d

Banelings are a zerg's attempt to trade gas units for mineral units that can even beat banelings if used properly.

I don't think there's quite anything like a TvP widow mine drop in the game. I think it's terrible design. We are talking dudes named "shield of aiur" losing double digit workers to them, and Terran economy is so strong that when it happens it's basically GG for protoss.


The guy nicknamed "Shield of Aiur" is literally so famous for losing probes to widow and spider mines that they turned his name into a meme. 머-엽, or getting Stats'd.
Denominator of the Universe
TL+ Member
Slydie
Profile Joined August 2013
1937 Posts
May 23 2020 08:06 GMT
#299
Come on, after seeing so many whiffed minedrops lately, I was shocked how Trap lost 17 probes to the most standard TvP opener there is. Sure, Innovation did some tricks to confuse him, but it was still unforgivable, similar to not lifting a depot or smth.
Buff the siegetank
temporary1
Profile Joined February 2015
69 Posts
May 23 2020 08:08 GMT
#300
On May 23 2020 16:34 Luolis wrote:
Show nested quote +
On May 23 2020 16:27 temporary1 wrote:
On May 23 2020 16:11 Luolis wrote:
On May 23 2020 15:56 temporary1 wrote:
On May 23 2020 15:52 Luolis wrote:
On May 23 2020 15:43 temporary1 wrote:
On May 23 2020 15:34 ZigguratOfUr wrote:
On May 23 2020 15:29 Fango wrote:
On May 23 2020 15:27 Nebuchad wrote:
On May 23 2020 15:25 Fango wrote:
[quote]
There's probably a memory bias sure, but the fact it happens so often to begin with is strange. Maybe players at lower ranks are just more likely to be watching their main base 90% of the time, whereas pros tend to go back to hit macro only.


The terran is also executing better. The drop was invisible until last second and came from a weird angle. And despite that Trap was barely too late

Anyone can execute a mine drop pretty much as well as the pros though. Lower level players are more likely to hit it later/fall behind in macro/not react to things elsewhere on the map, sure. But you could teach someone who doesn't play sc2 to click a medivac behind someones mineral line and boost it in.


...no? If someone can execute a mine drop as well as the pros then they wouldn't be a lower level player.

Dropping mines isn't rocket science, but it's hardly as simple as that. There's burrowing/unburrowing, focus firing, spreading the mines, distracting the opponent and so on.


Maybe some of players that would be lower level aren't lower level because of efficiency of mine drop. Even one successful mine drop basically ends pvt if it happens in first 10 minutes (while not having too much risk to dropping terran), and this game just showed it does happen at the highest level too. It doesn't even matter if it comes 30 seconds or a minute later that it came in that game 5, results is pretty much the same.

You're not serious right?


Oh I am. You know you shouldn't post messages that have no content, right?

I was gonna post "hahaha" but i thought that that would've been too much no content. You could make that point for so many units. Let me give you some examples

"Maybe some of players that would be lower level aren't lower level because of efficiency of disruptors. Even one succesful disruptor hit basically ends pvt if it happens in the first 10 minutes (while not having too much risk to protoss)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of banelings. Even one succesful baneling hit basically ends zvt if it ever happens (and lower level terrans arent known for their micro skills)."
"Maybe some of players that would be lower level aren't lower level because of efficiency of DTs. Even one unnoticed dark templar basically ends pvt if there is no scan (while not having too much risk to protoss)."

Is this good enough of a point?


You are comparing apples to oranges. Protoss doing disruptor hit that makes the same impact would require a huge amount more resources and micro. Protoss would have to rush both disruptors and prism, robotics bay is 150/150, 2 disruptors are 300/300 to make it total of 450/450 deviation from "normal" tech path before 10 minutes compared to terran deviation of about 200/50 (if no deviation at all, defensive mines can be considered to be at normal tech path), would require way better micro to hit as efficiently as mines with their auto-targeting, and would expose protoss to counter attack that would likely end the game if those disruptors would be lost, to "oh well, lets go again then" scenario if terran loses drop.

Baneling bust and dt's are also not on standard builds. Later game all harrasment methods get more even, and their impact diminishes.

My point still stands. Especially on a lower level one disruptor can effectively end the game in one shot (same thing that youre talking about with mines but multiplied).

I wasn't talking about a baneling bust, just banelings in general... My point with them was that if you get one lucky hit the game can just be over there and then.

As for DT's, no it's not a standard build but it's still a straight up gg moment if unscouted and hits at a bad timing.

What i was going for here is that on lower levels you can make the same point for literally every unit. If you truly believe that "worse players" are on a higher level than they should be because of "how efficient mine drops are", you are delusional.


Except that it doesn't stand. I don't know how much you have been playing at lower level. But said rushing to disruptors to try to do one hit or miss attack that can lose you the game is not s way to go at lower level. Also disruptors are way too complicated to control for lower level players that they probably aren't on lower level players tech paths.

Banelings in early game are somewhat comparable but I believe they still require more dedicated approach and more opportunity cost than mines that require no additional planning.

DTs hardly compare. First of all they are not at PvT standard build. Secondly they don't win a game within seconds. All races should have detection in their standard build anyways so those shouldn't even be a problem. Back in the days when detection wasn't as easy to have as it is today, even then even DT rush wasn't autowin as missed minedrop effectively is today.

As I implied, late game harrassment is less impactful and therefore more balanced between races. But you won't get to late game if you lose the game before 10 mins is full because you had late reaction to one minedrop.
Prev 1 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 232
ProTech79
UpATreeSC 65
RotterdaM 63
trigger 61
StarCraft: Brood War
Britney 19477
Light 617
Horang2 448
Rush 364
BeSt 307
ggaemo 273
firebathero 224
Dewaltoss 77
Mind 48
Rock 27
[ Show more ]
IntoTheRainbow 20
Sacsri 19
GoRush 15
Shine 15
sorry 14
Sexy 11
Dota 2
qojqva1556
League of Legends
Reynor55
Counter-Strike
fl0m1379
Heroes of the Storm
XaKoH 114
Other Games
Liquid`RaSZi926
hiko883
DeMusliM601
Dendi521
Beastyqt438
B2W.Neo383
ceh9269
Hui .251
ArmadaUGS102
Mew2King91
QueenE66
Trikslyr53
Organizations
Counter-Strike
PGL307
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• LUISG 31
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• 80smullet 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota248
League of Legends
• Nemesis4023
• Jankos2288
• TFBlade1139
Upcoming Events
OSC
2h 28m
Cham vs Percival
ShoWTimE vs Lambo
Krystianer vs sebesdes
Cure vs Babymarine
SKillous vs Arrogfire
Gerald vs MindelVK
goblin vs TBD
Jumy vs HonMonO
Replay Cast
7h 28m
Maestros of the Game
20h 28m
Big Brain Bouts
23h 28m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
Replay Cast
1d 7h
RSL Revival
1d 14h
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
1d 18h
IPSL
1d 23h
ZZZero vs WorsT
Julia vs eOnzErG
BSL
2 days
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
2 days
OSC
2 days
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
The PondCast
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.