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Pandemona
Charlie Sheens House51452 Posts
Poll: Who AdvancesDark & PartinG (16) 53% Cure & Dark (8) 27% Dark & DRG (6) 20% PartinG & Cure (0) 0% DRG & PartinG (0) 0% Cure & DRG (0) 0% 30 total votes Your vote: Who Advances (Vote): Dark & DRG (Vote): PartinG & Cure (Vote): Cure & Dark (Vote): DRG & PartinG (Vote): Cure & DRG (Vote): Dark & PartinG
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Really hoping Dark can make it out for all the Zergs out there. Really hoping Cure can grab that second spot though!
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DRG making it would be sick, but I just don't see it. He hasn't been good at ZvP since 2012, don't think he can beat Cure and even in ZvZ Dark has the edge :/
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On May 08 2019 05:36 FrostedMiniWheats wrote: DRG making it would be sick, but I just don't see it. He hasn't been good at ZvP since 2012, don't think he can beat Cure and even in ZvZ Dark has the edge :/ If we're gonna look at this from an optimist point of view, he beat Bunny in the qualifiers so his ZvT can't be awful. And beyond cannon rushing PartinG is hardly a PvZ savant these days either. But I think the pressure of being on stage for the first time in years plus the rust will just get him bopped. So long as that doesn't discourage him from trying again that's not bad though.
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On May 08 2019 05:34 Moonerz wrote: Really hoping Dark can make it out for all the Zergs out there. Really hoping Cure can grab that second spot though! I will honestly be shocked if Dark doesn't make it out, Parting vs Cure should be interesting, I have a feeling Parting will take it with some blink all ins
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Canada11355 Posts
rooting for DRG!
Not betting on him, but rooting for him!
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ez for dark
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DRG getting through would be amazing. Been praying to Flash Elfi all morning.
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oh man this is beautilful
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DRG playing better than expected, but still not well enough
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On May 08 2019 18:40 Toua wrote: that last bane broke his back
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On May 08 2019 18:42 Penev wrote:broke his back so he's the GOAT now?
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The best hairdresser amongst progamers and the best progamer amongst hairdressers!
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Painful how hard they're trying not to say Life's name.
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These ZvZs looking like BW
Edit: Game 1 that is
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I'm so hyped for the next game due to this song
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Pandemona
Charlie Sheens House51452 Posts
Well, once upon a time Parting's control was amazing, that attack there, wow that was not his old level at all.
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On May 08 2019 18:42 Durnuu wrote:Show nested quote +On May 08 2019 18:42 Penev wrote:On May 08 2019 18:40 Toua wrote: that last bane broke his back so he's the GOAT now? and all this time I thought bruce wayne is batman :o
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THis game is funny. I can't really watch since I am at work so I occasionally take a glimpse and all I see is Parting killing workers allday while somehow Cure gets more ahead
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The meta is sooo crazy right now. Everyone is making crazy moves
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This is the worst game I've seen since FanTaSy vs Leenock
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And this, kids, is why this move is called "the parting storm".,
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On May 08 2019 19:12 Durnuu wrote: This is the worst game I've seen since FanTaSy vs Leenock this era is truly amazing
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Feel like PartinG is trying to play a style that needs 9000apm
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Pandemona
Charlie Sheens House51452 Posts
This is absolutely awful what is going on lol
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On May 08 2019 19:24 Pandemona wrote: This is absolutely awful what is going on lol
Don't pretend that this is anyhow worse than most of non-korean WCS games
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Pandemona
Charlie Sheens House51452 Posts
On May 08 2019 19:27 opisska wrote:Show nested quote +On May 08 2019 19:24 Pandemona wrote: This is absolutely awful what is going on lol Don't pretend that this is anyhow worse than most of non-korean WCS games  I don't watch SC2 outside of GSL and BlizzCon so i can't comment on that xD
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On May 08 2019 19:29 Pandemona wrote:Show nested quote +On May 08 2019 19:27 opisska wrote:On May 08 2019 19:24 Pandemona wrote: This is absolutely awful what is going on lol Don't pretend that this is anyhow worse than most of non-korean WCS games  I don't watch SC2 outside of GSL and BlizzCon so i can't comment on that xD
Since you do not enjoy this game, I would say that this is a wise choice from you
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the balls should be able to attack the circles
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Solid throws there by cure.
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something utterly disgusting now please
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I love Liberators. Cure made a lot of them that game to. Helped carry him that game.
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On May 08 2019 19:36 NoS-Craig wrote: I love Liberators. Cure made a lot of them that game to. Helped carry him that game. I hate liberators. The worst unit in the game imo.
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Pandemona
Charlie Sheens House51452 Posts
On May 08 2019 19:30 opisska wrote:Show nested quote +On May 08 2019 19:29 Pandemona wrote:On May 08 2019 19:27 opisska wrote:On May 08 2019 19:24 Pandemona wrote: This is absolutely awful what is going on lol Don't pretend that this is anyhow worse than most of non-korean WCS games  I don't watch SC2 outside of GSL and BlizzCon so i can't comment on that xD Since you do not enjoy this game, I would say that this is a wise choice from you  Haha most of time when foreign SC2 is on its a bad time for me to watch aka when football is on or im sleeping in NA's case.
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That why I love them (Liberators). Such a strong unit.
Real nice engage by Parting there. Just smashed him.
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always keep an eye on supply during battles tasteless
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PartinG colossi literally ran from the fight lmao I can't believe this series
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This series is giving me a headache
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I'm glad I'm not a Parting Colossus
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Such a high skilled era.
User was warned for this post.
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Omg I stopped watching when it was 4 base vs 2 base. How did he lose??
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I hope parting got a lot of money for that, because that was embarrassing.
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Only one player from this group should be allowed to move on to RO16.
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That was such a massive come back by Cure. I knew the only way Cure could win was Parting over-extending.
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What a throw by Parting. As usual, overly agressive. But hats off to Cure, after that awful start on that map, he kept his composure.
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WTF was parting doing. Biggest throw I've seen in a long time
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nice funeral music
are we burying starcraft?
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On May 08 2019 19:52 InfCereal wrote: I hope parting got a lot of money for that, because that was embarrassing. I hope you're not insinuating that he was match fixing?
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On May 08 2019 19:10 NExt wrote: The meta is sooo crazy right now. Everyone is making crazy moves Yep Moar BCs!!
BC vs Nydus hahaha. Awesome.
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Ok he's not coming back from this one.
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That was pretty cool. The mass queens (and skipping roach) when he scouted BC was a smart move.
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Why did he do that with the depot rofl
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OMG, that supply depot. That must feel awful to make a mistake like that.
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This is definitely the worst throw this year so far.
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Cure is so many levels of dead.
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Shame Cure gets owned like that. He had such a great come back against Parting as well.
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Dark is seriously damaging this group. The other three seem to be nicely balanced in their badness.
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Dark looks frustrated. Maybe this is his season.
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Korean Zerg should ask SepeSusi-Consulting for some advice against protoss. :D
GG, well played Dark!
Edit: Dafuq, who dressed Artosis like this?
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christian songs dear lord..
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Lol Dark not having any of this circus
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would buffing immortals to be actually immortal actually be a buff?
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For all his whine, I agree with Dark. Prism immortal needs to go.
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Parting got some thick glasses.
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On May 08 2019 20:36 Durnuu wrote: Cobalt game 3 HYPE
I do hope we get a game 3 so we can watch a game on Cobalt.
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Prism immortal needs to go yeah, something gotta happen there. The micro is very cool but it's just way too good. Lots of things to consider, like reverting the insane pickup range.
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Canada8988 Posts
They could remove the shield from the immortals, just give them double the hp
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The pickup range alone means they can do the juggling outside of queen range, which is ridiculously powerful when it can hit before any air units can possibly be made.
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that didnt look good for zerg, I wonder what Serral would do
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Canada8988 Posts
Watching DRG try to deal with those dt was ruff
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No Cobalt for us then. We get a rematch between Cure and Parting at least. Parting will want to make up for the throw the first series they played.
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On May 08 2019 20:54 IshinShishi wrote: that didnt look good for zerg, I wonder what Serral would do Serral is a prolific scouter, I don't think he would have been in that position to begin with.
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On May 08 2019 20:54 IshinShishi wrote: that didnt look good for zerg, I wonder what Serral would do He wouldn't lose the game to 4 DTs because he forgot his overseer.
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On May 08 2019 18:27 Ej_ wrote: Dark 4-0, DRG 0-4 Hello haha
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I meant the first game, second one was DRG playing badly
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On May 08 2019 20:56 Ej_ wrote:Hello haha Incredible prediction, no one else expected that result
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On May 08 2019 20:56 Ej_ wrote:Hello haha
Well Dark was lucky to dodge his worst matchup.
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On May 08 2019 20:57 Durnuu wrote:Show nested quote +On May 08 2019 20:56 Ej_ wrote:On May 08 2019 18:27 Ej_ wrote: Dark 4-0, DRG 0-4 Hello haha Incredible prediction, no one else expected that result Youre being toxic. This is why people dont visit TL
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On May 08 2019 20:54 IshinShishi wrote: that didnt look good for zerg, I wonder what Serral would do
He would not have been in the loser's match to begin with
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its better if parting goes through, he has worse mechanics than Cure, but way more upset potential with shenanigans
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Damn that was so well executed !
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On May 08 2019 21:02 IshinShishi wrote: its better if parting goes through, he has worse mechanics than Cure, but way more upset potential with shenanigans we're a bit heavy on Protosses already though
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Oh come on, Artosis. The song is very obviously Darude - Sandstorm...
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On May 08 2019 21:10 Penev wrote: we're a bit heavy on Protosses already though
We are, but there'll be half protosses in the ro16 for sure.
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United Kingdom31935 Posts
On May 08 2019 20:58 Ej_ wrote:Show nested quote +On May 08 2019 20:57 Durnuu wrote:On May 08 2019 20:56 Ej_ wrote:On May 08 2019 18:27 Ej_ wrote: Dark 4-0, DRG 0-4 Hello haha Incredible prediction, no one else expected that result Youre being toxic. This is why people dont visit TL The oracle has spoken!
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That widow mine shot was crazy. Hero mine that game.
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"disruptors aren't a steady source of damage" - Artosis 2019 Has he never heard of Dear
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Hahah this is such a deja vu of their first meet. Game looks so similar
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that was another prism tasteless
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For the love of god Cure hold position just once against the 50 range Protoss army
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Cure just can't catch a break with his bracket luck man. Having to come up against Parting of all players TWICE in the RO32.
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PartinG did look good in a normal game.
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I hope Parting has a strong nasal bridge
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"he has no vikings on the map". Cut to two vikings, that are being killed. "Well he will have no vikings on the field after this."
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8 tosses out of 12.. maybe 9 out of 12....
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On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Yeah Creator, Zest and Trust are failures.
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On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected
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While a protoss Nerf is pretty imminent i dont think it's gonna make the Game healthier :/
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Oh yeah Parting !! so nice to hear that MC helped him
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It's probably been a really long time since the last Ro32 where Terran didn't win a single group. But sOs could make it so on Saturday.
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A 9P 4T 3Z RO16 looks likely..
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GSL cheer DRG
GSL Artosis new Jumanji
GSL Tastosis in a booth
GSL MVP Tails 2
GSL Audience MVP Tails
GSL audience cheers RENAISSANCE
GSL Artosis overlord hero yggdrasil / Norse Mythology
GSL Tasteless parting's glasses
GSL Artosis dumb ppl / cheer
GSL Artosis storm is no mana
GSL Artosis parting inspiration
GSL Tastosis controllers mad catz joystick / MC + manager of MC
GSL lights out Dark
GSL Hail Hydra
GSL Artosis trashy studio - Audience cheer
GSL cheer + trashy 2 LachrymoseImpossibleClintmullinsDansGame
GSL Tasteless ring of trash
GSL Tasteless rap battles
GSL music
GSL Dark interview
GSL Audience
GSL Tastosis playing starcraft for money
GSL Tasteless good consoles
GSL Tasteless how do you kill what does not die
GSL Tasteless cheer texas
GSL Tastelss texas 2 get out of my property or i shoot you
GSL Artosis norse mythology book
GSL Artosis ZeraTasteless
GSL Parting interview
GSL Parting ceremony
GSL Artosis when behind or not Dark Shrine thats what 9 day said
GSL Artosis gateway + shield battery einstein
GSL Tasteless hero warppism
GSL Artosis reaper loves scouting
GSL Tastosis + vampire music
GSL Tasteless Parting new god of cheese
GSL Tastosis speakers keyboard
GSL Artosis hand nap
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GSL S2 2019 RO32, Maru out, Zest out, Rogue out and Solar out.
Fantasy and Parting into the RO16.
If you would have told me this 1-3 years ago I would have rolled on the floor laughing my ass off.
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On May 08 2019 21:42 Durnuu wrote:Show nested quote +On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected
An 8/3/3 split doesn't happens just because of 1-2 upsets.
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Czech Republic12129 Posts
On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do
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On May 08 2019 22:45 deacon.frost wrote:As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do 
Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP.
Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!)
TvP is actually the most balanced matchup lmao
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On May 08 2019 22:27 Lexender wrote:Show nested quote +On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution.
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On May 08 2019 23:20 Elentos wrote:Show nested quote +On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran.
Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group.
Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced.
It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck.
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tbh trap is the third best protoss right now together with Dear.
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On May 08 2019 23:34 Shuffleblade wrote:Show nested quote +On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Well, what we see as an upset is a result of our biases so it's not a great measure to begin with. Scarlett beating Trap would have been a huge upset to me, but to you not as much. And I'm not gonna say whether there is or isn't something wrong with Protoss. Statistically it definitely looks that way.
But I also don't want to absolve the players who got eliminated from all the mistakes they made by simply saying "Well Protoss".
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Wow, at least 8 Protoss will be in the Round of 16. This is after 7 Protoss out of 8 players in the GSL Super Tournament quarterfinals. Protoss is doing really well in the last few months.
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On May 09 2019 00:24 xelnaga_empire wrote: Wow, at least 8 Protoss will be in the Round of 16. This is after 7 Protoss out of 8 players in the GSL Super Tournament quarterfinals. Protoss is doing really well in the last few months.
9th inc with sOs
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First of, I know Immortal and WP seems a bit OP
Now that we clarified that, I feel like as Z and T, one (big) mistake like a bad engagement costs you the game while Protoss are more like cats with 7 lives and you can always comeback with WP micro, some zealot runby or other stuff
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Hopefully this string of all-ins and cheese doesn't continue so we can see some more good games.
Ro16 possible 9/16 Toss won't be great, but maybe there will be an all toss group so we can see some diversity in the Ro8.
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On May 09 2019 00:11 Elentos wrote:Show nested quote +On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Well, what we see as an upset is a result of our biases so it's not a great measure to begin with. Scarlett beating Trap would have been a huge upset to me, but to you not as much. And I'm not gonna say whether there is or isn't something wrong with Protoss. Statistically it definitely looks that way. But I also don't want to absolve the players who got eliminated from all the mistakes they made by simply saying "Well Protoss".
According to Aligulac, Scarlett beating Trap or herO definitely wouldn't have been a "huge upset", considering her ZvP rating is 2647 and their PvZ rating respectively are 2658 and 2630(factoring in yesterday's results); if Scarlett played better against Keen she could have advanced over herO with decent odds. Trap is looking quite strong now that his PvP has improved; he should have reasonably advanced, as he did in fact.
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On May 09 2019 01:35 Xain0n wrote:Show nested quote +On May 09 2019 00:11 Elentos wrote:On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Well, what we see as an upset is a result of our biases so it's not a great measure to begin with. Scarlett beating Trap would have been a huge upset to me, but to you not as much. And I'm not gonna say whether there is or isn't something wrong with Protoss. Statistically it definitely looks that way. But I also don't want to absolve the players who got eliminated from all the mistakes they made by simply saying "Well Protoss". According to Aligulac, Scarlett beating Trap or herO definitely wouldn't have been a "huge upset", considering her ZvP rating is 2647 and their PvZ rating respectively are 2658 and 2630(factoring in yesterday's results); if Scarlett played better against Keen she could have advanced over herO with decent odds. Trap is looking quite strong now that his PvP has improved, he should have reasonably advanced, as he did in fact. according to Aligulac, the 2 best players in the world aren't in Code S + Show Spoiler +but I guess it's still in line with your head canon 
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On May 09 2019 00:24 xelnaga_empire wrote: Wow, at least 8 Protoss will be in the Round of 16. This is after 7 Protoss out of 8 players in the GSL Super Tournament quarterfinals. Protoss is doing really well in the last few months. Protoss just has more top tier players in korea. Terran has 4 top tier players (Maru, Inno, TY, Gumiho) as well as Zerg (Solar, soO, Rogue, Dark). Protoss however has 7 top tier players (Zest, Stats, Classic, sOs, herO, Dear, Trap) so it's only natural that they're more represented in tournaments. it doesn't always have to be because of balance.
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Czech Republic12129 Posts
On May 08 2019 23:34 Shuffleblade wrote:Show nested quote +On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. + Show Spoiler +While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran.
Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group.
Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced.
It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck . I don't want to go into W/R in Code S since this is really low sample and I would rather go into the fact that Zerg had 4 Zs in the last RO16 and now it will be worse.
On May 09 2019 00:11 Elentos wrote:Show nested quote +On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Well, what we see as an upset is a result of our biases so it's not a great measure to begin with. Scarlett beating Trap would have been a huge upset to me, but to you not as much. And I'm not gonna say whether there is or isn't something wrong with Protoss. Statistically it definitely looks that way. But I also don't want to absolve the players who got eliminated from all the mistakes they made by simply saying "Well Protoss". But this is after IEM where we had ZvPCraft. This is after the GSL ST1 where we had 2 Terrans in RO16(one of whom was an invite) and 7 Protoss 1 Terran in RO8.
We can see a clear trend in more than just "the TvP". On the top Blizzard removes every map except the most imbalanced one(I don't think any other map has 63 % win rate like Cyber Forest) and adds a gimicky one... seriously.
On May 09 2019 01:51 Charoisaur wrote:Show nested quote +On May 09 2019 00:24 xelnaga_empire wrote: Wow, at least 8 Protoss will be in the Round of 16. This is after 7 Protoss out of 8 players in the GSL Super Tournament quarterfinals. Protoss is doing really well in the last few months. Protoss just has more top tier players in korea. Terran has 4 top tier players (Maru, Inno, TY, Gumiho) as well as Zerg (Solar, soO, Rogue, Dark). Protoss however has 7 top tier players (Zest, Stats, Classic, sOs, herO, Dear, Trap) so it's only natural that they're more represented in tournaments. it doesn't always have to be because of balance. Let's evaluate these top tier players Maru - out of Code S from RO32, no good result at IEM or GSL ST1, but I will give you Maru as 4 times repeated Code S champ and GOAT. Rogue - out of Code S from RO32, no good result at IEM or GSL ST1 Solar - out of Code S from RO32, no good result at IEM(RO8 for the TOP TIER? ) or GSL ST1
The top tier, ladies and gentle-people Although the results aren't there exactly.
I don't know, maybe it's not just missing top tier players... but what do i know xD
Edit> And to be frank TY didn't look so sharp recently(well, being the only T at IEM RO12 ... nah).
No offense, but this "they don't play good enough" is nonsense when you have balance issues at map winrantes(e.g. the cyber forest) and when you have tournaments with significantly more Protosses and when the top tier players(please read in Jim Sterling "AAA" voice) don't deliver good results except Protoss players.
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On May 09 2019 01:38 Ej_ wrote:Show nested quote +On May 09 2019 01:35 Xain0n wrote:On May 09 2019 00:11 Elentos wrote:On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Well, what we see as an upset is a result of our biases so it's not a great measure to begin with. Scarlett beating Trap would have been a huge upset to me, but to you not as much. And I'm not gonna say whether there is or isn't something wrong with Protoss. Statistically it definitely looks that way. But I also don't want to absolve the players who got eliminated from all the mistakes they made by simply saying "Well Protoss". According to Aligulac, Scarlett beating Trap or herO definitely wouldn't have been a "huge upset", considering her ZvP rating is 2647 and their PvZ rating respectively are 2658 and 2630(factoring in yesterday's results); if Scarlett played better against Keen she could have advanced over herO with decent odds. Trap is looking quite strong now that his PvP has improved, he should have reasonably advanced, as he did in fact. according to Aligulac, the 2 best players in the world aren't in Code S + Show Spoiler +but I guess it's still in line with your head canon 
Yeah, this can't be stressed enough: in the current state when Korean-foreigner interactions are severely limited, Aligulac is not useful for comparing those two, there is simply no way this ever balances into a single pool of rankings.
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On May 08 2019 23:34 Shuffleblade wrote:Show nested quote +On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck.
PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance.
Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series).
In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16.
Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion).
If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest.
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Cure looked mentally broken after that last set
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On May 09 2019 03:01 Xain0n wrote:Show nested quote +On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck. PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance. Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series). In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16. Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion). If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest.
I dont know why you always revert to saying "it's not a period of Protoss domination". They have a big patch at the end of the year and since then we have seen these types of results. Past patch/years balance means nothing in this discussion
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On May 09 2019 03:22 Moonerz wrote:Show nested quote +On May 09 2019 03:01 Xain0n wrote:On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck. PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance. Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series). In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16. Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion). If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest. I dont know why you always revert to saying "it's not a period of Protoss domination". They have a big patch at the end of the year and since then we have seen these types of results. Past patch/years balance means nothing in this discussion
Because I find important to remark people have always complained about Protoss being too strong, even when there was no reason at all to do so.
This year Protoss won Super Tournament and WCS Winter NA; again, not exactly a dominating performance and not a single PvP final; recently they seem a little too strong in Korea but I would personally wait before nerfing them.
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On May 09 2019 03:58 Xain0n wrote:Show nested quote +On May 09 2019 03:22 Moonerz wrote:On May 09 2019 03:01 Xain0n wrote:On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck. PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance. Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series). In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16. Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion). If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest. I dont know why you always revert to saying "it's not a period of Protoss domination". They have a big patch at the end of the year and since then we have seen these types of results. Past patch/years balance means nothing in this discussion Because I find important to remark people have always complained about Protoss being too strong, even when there was no reason at all to do so. This year Protoss won Super Tournament and WCS Winter NA; again, not exactly a dominating performance and not a single PvP final; recently they seem a little too strong in Korea but I would personally wait before nerfing them.
Winning tournaments isn't all there is to having a "dominating performance" 7/8 top 8 Super Tournament is pretty dominant to me. I guess your definition is a little different.
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On May 09 2019 02:04 deacon.frost wrote: But this is after IEM where we had ZvPCraft. This is after the GSL ST1 where we had 2 Terrans in RO16(one of whom was an invite) and 7 Protoss 1 Terran in RO8.
We can see a clear trend in more than just "the TvP". On the top Blizzard removes every map except the most imbalanced one(I don't think any other map has 63 % win rate like Cyber Forest) and adds a gimicky one... seriously.
I didn't say there wasn't a clear trend (quite the opposite). But I also think some of the players who got "upset" in the Ro32 didn't play very well and just blaming balance wouldn't do that justice. Even premier Terran whiner INnoVation said he didn't play well against Patience.
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On May 09 2019 04:05 Moonerz wrote:Show nested quote +On May 09 2019 03:58 Xain0n wrote:On May 09 2019 03:22 Moonerz wrote:On May 09 2019 03:01 Xain0n wrote:On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck. PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance. Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series). In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16. Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion). If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest. I dont know why you always revert to saying "it's not a period of Protoss domination". They have a big patch at the end of the year and since then we have seen these types of results. Past patch/years balance means nothing in this discussion Because I find important to remark people have always complained about Protoss being too strong, even when there was no reason at all to do so. This year Protoss won Super Tournament and WCS Winter NA; again, not exactly a dominating performance and not a single PvP final; recently they seem a little too strong in Korea but I would personally wait before nerfing them. Winning tournaments isn't all there is to having a "dominating performance" 7/8 top 8 Super Tournament is pretty dominant to me. I guess your definition is a little different.
Protoss did not dominate Code S S1 and shared IEM Katowice with Zerg; there was no korean Protoss at WESG. In WCS Winter, they did well in NA but not kind of bad in EU.
Super Tournament is just one tournament, not to mention 7/8 P in ro8 produced a PvT final. Let's see what happens in Code S ro16.
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Czech Republic12129 Posts
On May 09 2019 04:31 Elentos wrote:Show nested quote +On May 09 2019 02:04 deacon.frost wrote: But this is after IEM where we had ZvPCraft. This is after the GSL ST1 where we had 2 Terrans in RO16(one of whom was an invite) and 7 Protoss 1 Terran in RO8.
We can see a clear trend in more than just "the TvP". On the top Blizzard removes every map except the most imbalanced one(I don't think any other map has 63 % win rate like Cyber Forest) and adds a gimicky one... seriously.
I didn't say there wasn't a clear trend (quite the opposite). But I also think some of the players who got "upset" in the Ro32 didn't play very well and just blaming balance wouldn't do that justice. Even premier Terran whiner INnoVation said he didn't play well against Patience. I don't want to blame balance on shitty map pool. First we need to fix maps and maybe with better map pool we will see more balanced outcome.
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On May 09 2019 03:01 Xain0n wrote:Show nested quote +On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck. PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance. Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series). In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16. Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion). If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest. There is so much you are saying I disagree with.
1) For one Parting beating Cure is a huge upset, Parting has shown good result in 1!!! tournament, he got semi finals at super tournament. Meanwhile some players get semfinals multiple times and are seen as weak and underpferforming, Parting shows decent result once and all of a sudden he is S tier. He got to the semifinals beating Ragnarok and Hurricane, wow......
Parting DID beat Innovation in the qualifiers though and I am loving his play and to see him back but this senseless overhype from one result is just not reasonable.
2) We ARE in a period of utter protoss domination, I guess there was that one time all the zerg players peaked at the same time, that time gomtvt period where all terran players peaked and now we got this time when all protoss players are peaking. Definitely only because all of the protoss players got good at the same time, nothing to do with balance.
3) The fact who wins a tournament, or the fact that Gumi did make it to the finals even though he was 1 terran among 7 protoss in top 8 says absolutely nothing about balance. If it was 31 protoss and 1 terran in the RO32 but the terran player won it would still be an insane indicator of inbalance. Stop going on about who wins in the end, it doesn't matter, Maru can win forever while no other terran ever gets past RO16 and you know what that doesn't mean terran is OP, quite the opposite.
Korea doesn't have more protoss players than zerg or terran players, looking at code S and the korean professional players that were either seeded or attempted the qualifiers for this season of code S. 13 protoss, 11 terran, 11 zerg, sure there are 2 more protoss players. Doesn't explain while so many protoss players all of a sudden is doing so well while the other races are struggling, even some of the top players.
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On May 08 2019 23:18 TentativePanda wrote:Show nested quote +On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias.
The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it.
It's not a balance issue it's just healthy meta variation.
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On May 09 2019 05:31 Dave4 wrote:Show nested quote +On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation.
Completely disagree.
First of all, the sample size is small but it's really the only one that matters, at least to a lot of people.
Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now.
Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here)
Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff
Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff.
the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them)
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On May 09 2019 05:17 Shuffleblade wrote:Show nested quote +On May 09 2019 03:01 Xain0n wrote:On May 08 2019 23:34 Shuffleblade wrote:On May 08 2019 23:20 Elentos wrote:On May 08 2019 22:27 Lexender wrote:On May 08 2019 21:42 Durnuu wrote:On May 08 2019 21:40 Argonauta wrote: 8 tosses out of 12.. maybe 9 out of 12.... Though to be fair, in the end it only boils down to one, maybe two upsets (Patience obviously, and some people would argue Hurricane to be an upset). Everything else was expected An 8/3/3 split doesn't happens just because of 1-2 upsets. 2 different outcomes and it's 6/4/4, which would be fine since the ideal race distribution in Ro16 is 6/5/5. Though since it's unlikely sOs is eliminated in groups, we're technically 3 upsets (let's blame Patience, Hurricane and PartinG) away from balanced distribution. While you are right, I wonder how come there were three upsets where "lesser" protoss players knocked out "superior" players whom were terran, zerg and terran. Zerg had 1 upset this RO32 with Impact topping his group while Rogue and Solar got knocked out. Terran had 1 upset this RO32 with Fantasy while Maru and Cure got knocked out. No terran topped his group. Protoss had 3 upsets this RO 32 with Patience, Hurricane and Parting. Zest got knocked out, in 5/7 groups protoss topped their group. Also the argument "only" three upsets makes it sound like Trap and herO were very favored in group F against Scarlett and Keen. I don't really think thats correct, I would say that was a very open group and Scarlett very well could have advanced. It just so happens protoss seems to win almost every group and they seem to knock all the other races out. Sure it could be pure chance, maybe Patience, Hurricane and Parting are hitting their peak but you know what, this isn't the first tournament we see this pattern. For some reason the universe seems to make protoss get full house on pure chance 10 times in a row, no problem though guys, its just luck. PartinG beating Cure isn't really an upset and the idea he would be peaking in 2019 is hilarious while Patience has been playing better than usual the whole year, he seems to be slowly regaining his 2016's shape; Hurricane's victories against Rogue and Solar came unexpected but we can say he deserved to advance. Protoss have been overperforming in the last month, slaughtering Terran in the qualifiers of the Super Tournament(not so much in the event going 8-9 in maps overall) and, especially, Zerg on the main stage(4-0 in series). In Code S, they are having a quite impressive conversion rate into the ro16 at the expense of both Terran and Zerg; however, as Charoisaur says, Korea in 2019 is a Protoss heavy environment, simply looking at the field we could have reasonably expected seven Protoss to make it to the ro16. Zerg having problems in Code S is hardly a surprise but they are struggling too much with PvZ in comparison to the past(not to mention cheese and timing pushes are increased so that the matchup is faster, more brutal and, to my tastes at least, less enjoyable to watch); Terran are at least winning quite often in TvZ in this tournament while Zerg are just underwhelming(so weird I instead mostly see people complaining of how broken TvP is in their opinion). If this trend goes on(it has to be noted foreign Protoss didn't have comparably strong showings) probably some balance revision is due(Warp prism/Immortal range, maybe?); however, it's not like we come from a period of Protoss domination like the constant balance whine would suggest. There is so much you are saying I disagree with. 1) For one Parting beating Cure is a huge upset, Parting has shown good result in 1!!! tournament, he got semi finals at super tournament. Meanwhile some players get semfinals multiple times and are seen as weak and underpferforming, Parting shows decent result once and all of a sudden he is S tier. He got to the semifinals beating Ragnarok and Hurricane, wow...... Parting DID beat Innovation in the qualifiers though and I am loving his play and to see him back but this senseless overhype from one result is just not reasonable. 2) We ARE in a period of utter protoss domination, I guess there was that one time all the zerg players peaked at the same time, that time gomtvt period where all terran players peaked and now we got this time when all protoss players are peaking. Definitely only because all of the protoss players got good at the same time, nothing to do with balance. 3) The fact who wins a tournament, or the fact that Gumi did make it to the finals even though he was 1 terran among 7 protoss in top 8 says absolutely nothing about balance. If it was 31 protoss and 1 terran in the RO32 but the terran player won it would still be an insane indicator of inbalance. Stop going on about who wins in the end, it doesn't matter, Maru can win forever while no other terran ever gets past RO16 and you know what that doesn't mean terran is OP, quite the opposite. Korea doesn't have more protoss players than zerg or terran players, looking at code S and the korean professional players that were either seeded or attempted the qualifiers for this season of code S. 13 protoss, 11 terran, 11 zerg, sure there are 2 more protoss players. Doesn't explain while so many protoss players all of a sudden is doing so well while the other races are struggling, even some of the top players.
Aligulac doesn't tell us everything but it generally is a good indicator of how proficient someone is at a certain matchup(especially against people playing in the same circuit): before their match today, PartinG was 2476 in TvP and Cure 2491 in PvT; they proceeded to evenly share maps and series, PartinG just won the second one.
What is your idea of utter domination? Take a look at what happened in the first five months of 2014, then tell me.
I agree Protoss might indeed be a little too strong at the moment, especially because Zerg are not finding proper answers to WP-Immortal(probably Classic's builds against Rogue and Dark showed the other Protoss the way).
The race distribution of one single tournament doesn't say anything regarding balance.
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I can't believe PartinG qualifying over Cure is considered a huge upset...
Parting at his peak is arguably the greatest micro'er of all time. There's a literal GSL award named after him. And it's not like he stomped Cure. he went 3-3 vs Cure and only got to advance because Parting got to play DRG while Cure had to play Dark. Parting underperformed imo
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On May 09 2019 05:53 BerserkSword wrote: I can't believe PartinG qualifying over Cure is considered a huge upset...
Parting at his peak is arguably the greatest micro'er of all time. There's a literal GSL award named after him. And it's not like he stomped Cure. he went 3-3 vs Cure and only got to advance because Parting got to play DRG while Cure had to play Dark. Parting underperformed imo So nowadays we are considering what the players were like at their peak when we look at if someone is favored? That really doesn't make sense, DGR and Taeja aren't doing so hot right now and neither were Parting until super tournament.
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On May 09 2019 06:04 Shuffleblade wrote:Show nested quote +On May 09 2019 05:53 BerserkSword wrote: I can't believe PartinG qualifying over Cure is considered a huge upset...
Parting at his peak is arguably the greatest micro'er of all time. There's a literal GSL award named after him. And it's not like he stomped Cure. he went 3-3 vs Cure and only got to advance because Parting got to play DRG while Cure had to play Dark. Parting underperformed imo So nowadays we are considering what the players were like at their peak when we look at if someone is favored? That really doesn't make sense, DGR and Taeja aren't doing so hot right now and neither were Parting until super tournament.
It's not the only factor, but I believe it does play a role.
You cannot reach the pinnacle of the game at any point in time without excellent understanding of the game and/or phenomenal mechanics.
Parting never left for the military like Taeja and DRG did. When he was away from SC2 he was playing games still. His micor didn't fall off a cliff, and the mind that led him to win a world championship didnt disappear. He's been involved in sc2 and gaming more than DRG and Taeja, who were completely cut off and only recently got back.
and the fact that he got far in the last super tournament is just a further testament that he shouldnt be an underdog compared to cure. It probably means he is getting back in form
he was far from the underdog in my eyes and that's why i had him advancing in my liquibets. Parting's caliber showed itself with that double warp prism archon dt drop which won him g1. Cure is just another cookie cutter terran player
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Northern Ireland24293 Posts
I’ve watched every game, rewatching quite a few series too of quite a lot of recent tournaments, I’m not seeing a huge amount that actually concerns me massively about balance.
At least nothing glaring, or anything that I could envisage tweaking without big knock-on effects, maybe a prism range nerf would be worth looking at.
WP Parting, he actually played really damn well against Cure in the decider in a real standard kind of game that he executed really well too.
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On May 09 2019 05:42 BerserkSword wrote:Show nested quote +On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔
High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced.
RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs.
Edit: also queens can't be that bad, Dark just rushed cure with them twice lol.
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On May 09 2019 06:45 Dave4 wrote:Show nested quote +On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol.
Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size?
Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players.
I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game.
This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame).
You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested.
Dark vs Cure is the one outlier. Dark is in another league compared to cure.
Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony
then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf.
Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf.
This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map
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On May 09 2019 07:50 BerserkSword wrote:Show nested quote +On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments.
I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion.
Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that.
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The other issue is there are only 3 legit Zerg contenders in the GSL and they also unfortunately tend to be chokers. Rogue played abysmally the other night, and no need to talk about soO and Dark.
I think part of that also comes back to being the reactionary race - its hard to think clearly and be the move-taker when you're in a pressured situation.
But Serral is a good example of how dominant the race can be if you can play clear minded and read your opponents moves.
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On May 09 2019 08:37 Dave4 wrote:Show nested quote +On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that.
I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards.
What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament
How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches?
Or a couple of siege tanks can mow down roaches in droves?
Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills?
Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors
Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors?
Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S.
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Northern Ireland24293 Posts
On May 09 2019 09:21 BerserkSword wrote:Show nested quote +On May 09 2019 08:37 Dave4 wrote:On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that. I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards. What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches? Or a couple of siege tanks can mow down roaches in droves? Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills? Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors? Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S. Everything can seem unfair if one phrased it like that. Scarlett’s unit composition was extremely iffy against Keen that game, casters and myself felt so long before that engagement and it proved to be a misjudgment.
Dark really botched that game against Gumiho pretty hardcore, although I do love Gumiho so as a fan I was OK with that.
SC2 even more than BW is full of extremely brutal unit interactions and you have to be on top of your game to avoid getting into them, it’s what separates the bad from the decent, the decent from the good and the good from from the great.
Zerg have plenty of tools themselves, I’ll be interested to see what Dark especially can show in this GSL given how good he is at controlling those really technical lategame armies.
It does seem an issue for sure that Zergs kind of suck most when they have to rely on roaches though. It’s not like bio in terms of microability and its hard counters counter it really hard. This isn’t new alas and I’m not sure what any solution would look lioe.
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On May 09 2019 10:19 Wombat_NI wrote:Show nested quote +On May 09 2019 09:21 BerserkSword wrote:On May 09 2019 08:37 Dave4 wrote:On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that. I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards. What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches? Or a couple of siege tanks can mow down roaches in droves? Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills? Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors? Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S. Everything can seem unfair if one phrased it like that. Scarlett’s unit composition was extremely iffy against Keen that game, casters and myself felt so long before that engagement and it proved to be a misjudgment. Dark really botched that game against Gumiho pretty hardcore, although I do love Gumiho so as a fan I was OK with that. SC2 even more than BW is full of extremely brutal unit interactions and you have to be on top of your game to avoid getting into them, it’s what separates the bad from the decent, the decent from the good and the good from from the great. Zerg have plenty of tools themselves, I’ll be interested to see what Dark especially can show in this GSL given how good he is at controlling those really technical lategame armies. It does seem an issue for sure that Zergs kind of suck most when they have to rely on roaches though. It’s not like bio in terms of microability and its hard counters counter it really hard. This isn’t new alas and I’m not sure what any solution would look lioe.
Which scarlett game are you referring to? g1 or g3? g1 i dont think her decision to move in and attack keen was iify at all. Scarlett had just obliterated many of keen's expensive units and got herself a 40 supply advantage. The attack was smacked down thanks to thors and then it was over for scarlett. This is despite the fact that keen threw away the bulk of his army not once but twice.
In g3 scarlett completely outplayed keen. she was macroing out of her mind. creep spread was insane and she was instantly rebuilding drones. unfortunately for her, the terran mech army was able to wipe her maxed out army out twice over, and she lost the game.
the constant theme we are seeing is that when zerg is forced to fight a unit composition full of tanky heavy hitters (thor and immortal) they just crumble. especially when there is splash damage support. I dont think Dark threw that game against gumiho at all either. Dark had a crazy economic advantage, was up one or two bases including a gold base, double workers, and had a ball of hydras, viper, brood lord tech. Gumiho simply turtled, rebuilt an army, then killed Dark lol
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On May 09 2019 09:21 BerserkSword wrote:Show nested quote +On May 09 2019 08:37 Dave4 wrote:On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that. I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards. What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches? Or a couple of siege tanks can mow down roaches in droves? Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills? Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors? Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S. I just think it's cherry picking a bit, you're willing to overlook all 2nd place GSLs and other victories, effectively claiming "winning GSL is the only metric that matters".
Taking that argument to the extreme your claim is basically synonymous that "balance is determined by one match each season (GSL finals outcome)".
Further you can't argue the above and simultaneously use evidence at an incredibly micro level like individual hand-picked games that aren't GSL finals anyway to back up that view..
As mentioned before I personally think the Hydra just needs to become more of a standard unit in earlier parts of the game. Zerg actually have a good advantage in this sense because you can get a single hydra den and then just have access to the unit if you need it early, or not use it for a relatively cheap investment. The way hatch larva work you can make a bunch of them very quickly, whereas Terrance/Protoss would need multiple tech buildings to pump out a single unit in high volumes.
I do think probably Zerg is a little underpowered at the moment but it's far from clear cut and the fact they haven't won a GSL is probably about the worst metric you could use for a balance patch that affects gameplay at every level in my opinion.
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Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments?
Yes, it's fine if their tournament representation and winrates are healthy everywhere else. Balancing solely around the top 16 players in Korea is incredibly myopic.
[As good as serral was last year, he hasnt won a code S. Serral never played in Code S, nor did he attempt to qualify.
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Northern Ireland24293 Posts
On May 09 2019 12:01 BerserkSword wrote:Show nested quote +On May 09 2019 10:19 Wombat_NI wrote:On May 09 2019 09:21 BerserkSword wrote:On May 09 2019 08:37 Dave4 wrote:On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:[quote] As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that. I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards. What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches? Or a couple of siege tanks can mow down roaches in droves? Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills? Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors? Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S. Everything can seem unfair if one phrased it like that. Scarlett’s unit composition was extremely iffy against Keen that game, casters and myself felt so long before that engagement and it proved to be a misjudgment. Dark really botched that game against Gumiho pretty hardcore, although I do love Gumiho so as a fan I was OK with that. SC2 even more than BW is full of extremely brutal unit interactions and you have to be on top of your game to avoid getting into them, it’s what separates the bad from the decent, the decent from the good and the good from from the great. Zerg have plenty of tools themselves, I’ll be interested to see what Dark especially can show in this GSL given how good he is at controlling those really technical lategame armies. It does seem an issue for sure that Zergs kind of suck most when they have to rely on roaches though. It’s not like bio in terms of microability and its hard counters counter it really hard. This isn’t new alas and I’m not sure what any solution would look lioe. Which scarlett game are you referring to? g1 or g3? g1 i dont think her decision to move in and attack keen was iify at all. Scarlett had just obliterated many of keen's expensive units and got herself a 40 supply advantage. The attack was smacked down thanks to thors and then it was over for scarlett. This is despite the fact that keen threw away the bulk of his army not once but twice. In g3 scarlett completely outplayed keen. she was macroing out of her mind. creep spread was insane and she was instantly rebuilding drones. unfortunately for her, the terran mech army was able to wipe her maxed out army out twice over, and she lost the game. the constant theme we are seeing is that when zerg is forced to fight a unit composition full of tanky heavy hitters (thor and immortal) they just crumble. especially when there is splash damage support. I dont think Dark threw that game against gumiho at all either. Dark had a crazy economic advantage, was up one or two bases including a gold base, double workers, and had a ball of hydras, viper, brood lord tech. Gumiho simply turtled, rebuilt an army, then killed Dark lol She had a comp that wasn’t particularly well suited to engaging head on, especially the location she ended up hitting, she lost an insane amount of mutas and subsequent reinforcements weren’t enough to kill what Keen eventually pushed with.
Was a good set of games thought they were pretty close in form on the day, Scarlett made a bit of a strategic error in that game though IMO and I don’t think it’s that relevant as to Zergs and their struggles (whatever those may be)
She had a solid economy, great creep spread and a really mobile but squishy army, she could have whittled Keen down gradually instead of attacking in to a really well-defended position, tech up behind it etc. If Keen aggressively pushes out then yeah you’ll have to attack into Thors with Mutas eventually but I don’t think that was the time to do it
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Czech Republic12129 Posts
On May 09 2019 12:35 Athenau wrote:Show nested quote + Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments?
Yes, it's fine if their tournament representation and winrates are healthy everywhere else. Balancing solely around the top 16 players in Korea is incredibly myopic. Serral never played in Code S, nor did he attempt to qualify. So what you're saying is - fuck zergs in Korea? Or that we let them play at WCS? Not sure what you mean now...
Edit> Also if you insist on the global scale, we need to give huge buffs to Terrans because of WCS and because of GSL Good times ahead
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On May 09 2019 09:21 BerserkSword wrote:Show nested quote +On May 09 2019 08:37 Dave4 wrote:On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that. I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards. What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches? Or a couple of siege tanks can mow down roaches in droves? Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills? Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors? Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S. That a zerg player hasn't won code S says nothing about balance, it really doesn't, just drop that weird argument.
Zerg is struggling however and I agree that the problem is probably the roach being to "weak", on the other hand I hated how it was before the queen nerf when zerg just built queens, defended, macroed up and won. Defence was too cheap and easy for zerg back then, I don't really believe hydras is the answer but having zerg tech up SHOULD be the answer, it makes the most sense. Both protoss and terrans gets lair level tech structures and units super early compared to the zerg in standard none all-in games.
Could anyone imagine protoss staying on gateways and twilight in standard games for as long as zerg takes before building a tier 2 structure that requires lair? Or Terran staying on only barracks.....
As zerg plays today they defend terran and protoss high tech compositions (compared to zerg hatchery tech) with lings, bling and roach while using the queen as a crutch defensively. My guess is that the problem is that most lair tech (mutas/SH/hydras) requires a high amount of units (critical mass) to make a big difference while compared with medivacs, tanks, mines, immortals or archons, a few can really make a big difference. Since for zerg they need many putting a lot of economy into tech but not having time to get many only makes it less likely you will be able to defend or attack successfully.
On the other land logically zerg unlike other races only need 1 tech structure to open up the possiblity to make a lot of units at the same time, it should be a relatively cheap thing to do. The problem is that its not worth it even if it isn't that expensive.
The second problem is that zerg units especially are prone to be hardcountered while their units generally don't hardcounter the other races units. This makes it hard for zerg to have the "right" compositions and intead they have to focus on "not having the wrong composition".
Lastly I will add that I don't think tanks are overpowered, they are incredibly clunky to use and hard to move around, they have plenty of weakness to make up for their strength against for example the roach. You nention Fantasies window mines, fantasy played great those games and if a terran just plants WM without putting pressure on the zerg on other parts of the map a WM can end up just killing a ling if the zerg is good. Fantasy forced mistakes and e played better than the zerg in that example. Unlike other interactions, like thor vs muts for example, WM is a unit that doesn't really hardcounter anything if the zerg player is good and microes.
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Northern Ireland24293 Posts
On May 09 2019 18:01 Shuffleblade wrote:Show nested quote +On May 09 2019 09:21 BerserkSword wrote:On May 09 2019 08:37 Dave4 wrote:On May 09 2019 07:50 BerserkSword wrote:On May 09 2019 06:45 Dave4 wrote:On May 09 2019 05:42 BerserkSword wrote:On May 09 2019 05:31 Dave4 wrote:On May 08 2019 23:18 TentativePanda wrote:On May 08 2019 22:45 deacon.frost wrote:On May 08 2019 21:52 Penev wrote: A 9P 4T 3Z RO16 looks likely.. As we read multiple times, everything is fine, Cyber Forest is fine, everybody needs to play better as Protoss players do  Hahaha I needed this. People thinking the game is balanced are wild. And what bothers me is that if people admit there are balance issues it's just TvP. Zerg has a 35.3% win rate against Terran in this GSL (!) Zerg has a 40% winrate against Protoss (!) TvP is actually the most balanced matchup lmao Btw winrates from individual tournaments are prone to small sample bias. The reason Zergs aren't doing great in my opinion is that the game is currently in a state of high flux and meta shift. Everyone is doing different stuff so it's very unpredictable. As the typically reactionary race, Zerg tends to do worse during those periods because they need to be able to work out what's going on to counter it. It's not a balance issue it's just healthy meta variation. Completely disagree. First of all, the sample size is small but it's really the only one that matters, at least to a lot of people. Second of all, I think the Zerg players are struggling because the Zerg midgame is way too weak after the queen nerf. Zerg just seems to crumble to 2 base timings from Protoss, and non-stop harassment from terran which is ridiculously easy and rewarding to do (both in my experience and every time i watch top koreans play). the immortal and siege tank are simply way too potent against the roach, which is what zerg is expect to rely upon at that point in the game. of course this spills over into the whole queen situation too, because when the P/T player is doing his immortal/tank push, it is the queens that are the only thing capable of absorbing those hits...except they do so much less effectively now. Battlecruiser and Thor buffs were ridiculous vs Zerg too. The BC rush is devastating and Thors massacre zerg air compositions now, meaning zerg got their late game composition neutered as well (creep nerf hurts too). Just look at Scarlett v Keen g1 and g3 for an example of how thor-based armies slaughter the zerg (thor is like the immortal in that it just super tanks anything the zerg throws at it....see a trend here) Fantasy vs Leenock was very telling about the state of TvZ as well. Fantasy took g1 because a small drop with only 2 tanks and a handful of marines did what turned out to be fatal damage. the second game Fantasy won by abusing bio drops and mines, which is related to the creep nerf and widow mine buff, and marauder buff Even small things like cheaper hyperflight rotors magnifies the queen nerf....banshees were already very potent before the buff. the changes to protoss changed the whole PvZ strategy it seems. Protoss players are probably too scared to go lategame vs zerg, as carriers are useless now and feedback got nerfed. That, combined with the cheaper robo , which means faster immortals, probably enticed them to rely heavily on these 2 base pushes, as opposed to last year where stargate play was all the rage since it allowed them to better defend a 3rd base at the expense of muscle (that would be needed to push into the zerg bases as well as defend a huge roach/ravager and/or hydra army from steamrolling them) How many of those games were cheeses 🤔 High build variation and low sample means you shouldn't reject the null hypothesis that the game is balanced. RE nerfs/buffs I think the meta needs a bit of time to sort it out. Basically all of these just increase the need to mix in some hydras, which are a very powerful core unit. People trying to play without hydra tech should be viewed as risky because that's the central all-rounder for Zerg. Itd be like Terran playing without medivacs. Edit: also queens can't be that bad, Dark just rushed cure with them twice lol. Zerg has won literally zero Code S in the entirety of LotV. how about we take that for sample size? Do you know what this means? Zerg has been proven over and over again, each and every single time, to be incapable of winning the tournament with the most talented players. I understand that various patches have been introduced during this time period, but the balance issue I am talking about is a design flaw that has been present for the entirety of the game - the design of zergs being forced to rely on roaches and queens in the zerg early to mid game. This is the reason I don't think the current issue is merely a "let the metagame settle" kind of thing. It's because the latest patch took the Zerg's weakness and exacerbated it, while nerfing their strengths (creep and lategame). You're right about the hydra being an all rounder unit that can level the playing field. The problem is that the hydra is lair tech and getting them faster opens up the zerg to just get run over by simple bio/gateway pushes. I actually gave my thoughts on hydra tech here https://tl.net/forum/sc2-tournaments/546693-gsl-2019-season-2-ro32-group-c?page=8#146 if you're interested. Dark vs Cure is the one outlier. Dark is in another league compared to cure. Look at Fantasy vs Rogue g1, where Rogue's queen + ling defense got pummeled by two tanks and a handful of marines. It was 2 tanks, 16 marines vs 7 queens and like 20 lings. Rogue ended up losing 4 queens, all the lings, and like 12 drones. Even fantasy vs rogue g2, rogue couldnt fend off 2 bcs with 6 queens and 1 spore colony then there was fantasy vs leenock g1. where fantasy essentially killed leenock with like 2-3 banshees basically lol. The queens were gunned down so fast thanks to the transfusion nerf. Then there are all the PvZs with those new timing attacks. For example, g1 stats vs leenock, when stats made his game ending push, 3 of the 5 queens defending his base died in the first few second lol. You also see more queens dying from wwarp prism harass than before the queen nerf. This leads into the next problem zerg faces - even if zerg survives the early/mid game aggression protoss/terran throw at them, the zerg cannot hope to touch the protoss/terran bases in retaliation. Siege tanks, widow mines, Immortals, shield batteries, force fields, etc, make it ridiculously hard for the zerg to project power with armies composed mostly of lowly roaches. To add even more to this, creep and nydus got nerfed......and those were some of the equalizers zerg had to project power onto the map I think you'll probably get your wish and Blizzard will make some changes, but I do think it's far from proven that the meta is broken yet. RE Zerg not winning GSL that's correct but they have made finals and lost very narrowly - while winning plenty of other tournaments. I don't mind either way I'm impartial but looking at it objectively I see a lot of volatility and traditionally Zerg always struggles in those periods because they are the reactionary race. That in itself is probably a core issue in some ways - it's part of why Zerg were so dominant at the end of WOL and HOTS when it was 'figured out' in my opinion. Generally I think Zerg do have the tools available but just need some time to work out when to use them. I understand your frustration with that. I am not really frustrated lol. I play terran, and I used to main protoss. I'm just a big starcraft nut, brood war is my favorite game ever, and I don't want to see starcraft in general spiral downwards. What tools do they have? The results disagree with you - they don't have the tools to win the hardest tournament How is it fair that 2 immortals and one warp prism can fight sever times the amount of supply of roaches? Or a couple of siege tanks can mow down roaches in droves? Or when Fantasy's widow mines, which are basically "set and forget" units" each have 15+ kills? Or when Scarlett wipes out Keen's expensive mech army twice, only to lose the game because a few thors supertank everything zerg can throw at them and a-move across zerg territory? Or when Scarlett's 35 mutas are just simply deleted by like 6 thors Or when Dark is up on gumiho 70 supply and double workers and a high tech broodlord viper army, but still loses because gumiho has some thors? Zerg players have won none-code S tournaments, but what does that truly mean? Is it okay that Zerg players shouldnt be able to win the hardest tournaments? As good as serral was last year, he hasnt won a code S. That a zerg player hasn't won code S says nothing about balance, it really doesn't, just drop that weird argument. Zerg is struggling however and I agree that the problem is probably the roach being to "weak", on the other hand I hated how it was before the queen nerf when zerg just built queens, defended, macroed up and won. Defence was too cheap and easy for zerg back then, I don't really believe hydras is the answer but having zerg tech up SHOULD be the answer, it makes the most sense. Both protoss and terrans gets lair level tech structures and units super early compared to the zerg in standard none all-in games. Could anyone imagine protoss staying on gateways and twilight in standard games for as long as zerg takes before building a tier 2 structure that requires lair? Or Terran staying on only barracks..... As zerg plays today they defend terran and protoss high tech compositions (compared to zerg hatchery tech) with lings, bling and roach while using the queen as a crutch defensively. My guess is that the problem is that most lair tech (mutas/SH/hydras) requires a high amount of units (critical mass) to make a big difference while compared with medivacs, tanks, mines, immortals or archons, a few can really make a big difference. Since for zerg they need many putting a lot of economy into tech but not having time to get many only makes it less likely you will be able to defend or attack successfully. On the other land logically zerg unlike other races only need 1 tech structure to open up the possiblity to make a lot of units at the same time, it should be a relatively cheap thing to do. The problem is that its not worth it even if it isn't that expensive. The second problem is that zerg units especially are prone to be hardcountered while their units generally don't hardcounter the other races units. This makes it hard for zerg to have the "right" compositions and intead they have to focus on "not having the wrong composition". Lastly I will add that I don't think tanks are overpowered, they are incredibly clunky to use and hard to move around, they have plenty of weakness to make up for their strength against for example the roach. You nention Fantasies window mines, fantasy played great those games and if a terran just plants WM without putting pressure on the zerg on other parts of the map a WM can end up just killing a ling if the zerg is good. Fantasy forced mistakes and e played better than the zerg in that example. Unlike other interactions, like thor vs muts for example, WM is a unit that doesn't really hardcounter anything if the zerg player is good and microes. Yeah largely agree with that, especially on Zerg tech/finesse units needing either critical mass or support to get anything done, like Protoss or Terran can do with single/a few tech units like Oracles or Libs
That said I quite like Zerg not having those units at least in terms of how the race feels swarmy. I’d be intrigued to see how the rest of this GSL pans out anyway, soO did win Katowice and they still have some good players in this GSL, Rogue just played pretty badly for him.
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I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, Protoss has topped nearly every GSL ro32 group, I don't expect any Zerg to make it (maybe 1), I won't be watching any games ;p
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On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least
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On May 10 2019 01:25 Nerchio wrote:Show nested quote +On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D
E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins).
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On May 10 2019 03:22 Ej_ wrote:Show nested quote +On May 10 2019 01:25 Nerchio wrote:On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins). Yeah but overlord drop also got removed etc.
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Czech Republic12129 Posts
On May 10 2019 04:52 Nerchio wrote:Show nested quote +On May 10 2019 03:22 Ej_ wrote:On May 10 2019 01:25 Nerchio wrote:On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins). Yeah but overlord drop also got removed etc. I actually think that both Nydus and Ovie drops were too powerfull and they didn't find any way how to do them less powerfull but nerf them into the ground. No offense, but immortal nydus was an utter nonsense. (edit> similarly nydus getting killed by probes was an utter BS)
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On May 10 2019 04:58 deacon.frost wrote:Show nested quote +On May 10 2019 04:52 Nerchio wrote:On May 10 2019 03:22 Ej_ wrote:On May 10 2019 01:25 Nerchio wrote:On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins). Yeah but overlord drop also got removed etc. I actually think that both Nydus and Ovie drops were too powerfull and they didn't find any way how to do them less powerfull but nerf them into the ground. No offense, but immortal nydus was an utter nonsense. (edit> similarly nydus getting killed by probes was an utter BS) Sure but how is warp prism not utter nonsense
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On May 10 2019 05:22 Nerchio wrote: Sure but how is warp prism not utter nonsense
I think this is actually becoming a talking point at long last. The Warp Prism is just way too good in every situation.
-Amazing harass/drop play, can pick units up from 3 miles away so the prism is rarely at risk. You don't even need to load units into it so if it gets shot down it's just 200 minerals lost.
-Amazing in conjunction with a frontal attack as you can instantly reinforce your main army and it also adds huge micro ability to the army. (See 2 immortals killing a crazy amount of supply of roaches)
-Cost 200 minerals.
I'm not sure what the changes should be, but one I can think of off the top of my head is make the extended pick up range into an upgrade on the Robo Bay?
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On May 10 2019 04:58 deacon.frost wrote:Show nested quote +On May 10 2019 04:52 Nerchio wrote:On May 10 2019 03:22 Ej_ wrote:On May 10 2019 01:25 Nerchio wrote:On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins). Yeah but overlord drop also got removed etc. I actually think that both Nydus and Ovie drops were too powerfull and they didn't find any way how to do them less powerfull but nerf them into the ground. No offense, but immortal nydus was an utter nonsense. (edit> similarly nydus getting killed by probes was an utter BS) Nyndus was a compensation for big zerg nerfs on queens, creep, small nerf on hydras and big buffs for terran on BC, thors, cyclon. Of course, they finally revert the buff, so they have actually just nerfed Zerg and buff Terran.
It's a pattern for zerg : they remove something, give you something in exchange, but they immediatly revert the buff, but you keep all the nerfs and the other race keep all their buffs.
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On May 10 2019 05:31 Moonerz wrote:Show nested quote +On May 10 2019 05:22 Nerchio wrote: Sure but how is warp prism not utter nonsense I think this is actually becoming a talking point at long last. The Warp Prism is just way too good in every situation. -Amazing harass/drop play, can pick units up from 3 miles away so the prism is rarely at risk. You don't even need to load units into it so if it gets shot down it's just 200 minerals lost. -Amazing in conjunction with a frontal attack as you can instantly reinforce your main army and it also adds huge micro ability to the army. (See 2 immortals killing a crazy amount of supply of roaches) -Cost 200 minerals. I'm not sure what the changes should be, but one I can think of off the top of my head is make the extended pick up range into an upgrade on the Robo Bay? Yeah warp prisms drop juggling with its range now is quite strong.
Perhaps Zerg need to look back to mutalisk strategies a little more? They are quite good against most of the current pushing strategies from protoss and allow for strong harassment as well. I know that this is weaker since shield batteries though.
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Czech Republic12129 Posts
On May 10 2019 05:39 Dave4 wrote:Show nested quote +On May 10 2019 05:31 Moonerz wrote:On May 10 2019 05:22 Nerchio wrote: Sure but how is warp prism not utter nonsense I think this is actually becoming a talking point at long last. The Warp Prism is just way too good in every situation. -Amazing harass/drop play, can pick units up from 3 miles away so the prism is rarely at risk. You don't even need to load units into it so if it gets shot down it's just 200 minerals lost. -Amazing in conjunction with a frontal attack as you can instantly reinforce your main army and it also adds huge micro ability to the army. (See 2 immortals killing a crazy amount of supply of roaches) -Cost 200 minerals. I'm not sure what the changes should be, but one I can think of off the top of my head is make the extended pick up range into an upgrade on the Robo Bay? Yeah warp prisms drop juggling with its range now is quite strong. Perhaps Zerg need to look back to mutalisk strategies a little more? They are quite good against most of the current pushing strategies from protoss and allow for strong harassment as well. I know that this is weaker since shield batteries though. If Protoss goes for the archon drop - going mutas is almost an autoloss on the pro level, because archons counter mutas so hard it's not funny and with the prism micro they can chase them.
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On May 10 2019 05:49 deacon.frost wrote:Show nested quote +On May 10 2019 05:39 Dave4 wrote:On May 10 2019 05:31 Moonerz wrote:On May 10 2019 05:22 Nerchio wrote: Sure but how is warp prism not utter nonsense I think this is actually becoming a talking point at long last. The Warp Prism is just way too good in every situation. -Amazing harass/drop play, can pick units up from 3 miles away so the prism is rarely at risk. You don't even need to load units into it so if it gets shot down it's just 200 minerals lost. -Amazing in conjunction with a frontal attack as you can instantly reinforce your main army and it also adds huge micro ability to the army. (See 2 immortals killing a crazy amount of supply of roaches) -Cost 200 minerals. I'm not sure what the changes should be, but one I can think of off the top of my head is make the extended pick up range into an upgrade on the Robo Bay? Yeah warp prisms drop juggling with its range now is quite strong. Perhaps Zerg need to look back to mutalisk strategies a little more? They are quite good against most of the current pushing strategies from protoss and allow for strong harassment as well. I know that this is weaker since shield batteries though. If Protoss goes for the archon drop - going mutas is almost an autoloss on the pro level, because archons counter mutas so hard it's not funny and with the prism micro they can chase them. If Protoss goes 2-base all-in and you go mutas you die almost every time. 2-base all-ins have become exceedingly common so I don't think you can risk that in this meta. In a longer game mutas can be good as a surprise sometimes but the Korean meta is refusing standard games.
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Bisutopia19202 Posts
On May 10 2019 05:22 Nerchio wrote:Show nested quote +On May 10 2019 04:58 deacon.frost wrote:On May 10 2019 04:52 Nerchio wrote:On May 10 2019 03:22 Ej_ wrote:On May 10 2019 01:25 Nerchio wrote:On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins). Yeah but overlord drop also got removed etc. I actually think that both Nydus and Ovie drops were too powerfull and they didn't find any way how to do them less powerfull but nerf them into the ground. No offense, but immortal nydus was an utter nonsense. (edit> similarly nydus getting killed by probes was an utter BS) Sure but how is warp prism not utter nonsense In several other threads many of us agree warp prism is too strong. If it had warp as an upgrade or ranged pick up as an upgrade the problem would be solved.
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Northern Ireland24293 Posts
Pickup range is just silly, I don’t think it needs pulled back THAT much, but people can get away with relative sloppiness in warp prism positioning and still benefit from the lift micro.
I actually really like some of the juggling it’s pretty cool, but if it was made that bit harder it’d make those pushes harder to execute and easier to appreciate.
I can’t see the top Protoss players actually struggling to micro with a change, but I think it may add an extra difficulty when it comes to taking the camera away from the push too.
I dunno, it’s the proposed change I’d want to see first, the prism gives so many divergent aggressive and hard to prepare for pressures vT, and pushes vZ that even Zergs that know it’s coming struggle to stop.
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Czech Republic12129 Posts
On May 10 2019 05:22 Nerchio wrote:Show nested quote +On May 10 2019 04:58 deacon.frost wrote:On May 10 2019 04:52 Nerchio wrote:On May 10 2019 03:22 Ej_ wrote:On May 10 2019 01:25 Nerchio wrote:On May 10 2019 01:24 terribleplayer1 wrote: I just want to point out, that before Super Tournament Zerg had a really strong nydus, that also got nerfed.
So now Zerg has less options, and is significantly nerfed from 2018 (hydra/queen/creep).
You can expect 5-7 Protosses in the ro8, I don't expect any Zerg to make it, I won't be watching any games ;p That's usually what happens sadly, if zerg gets any options of aggression they are instantly getting nerfed. On the other hand protoss has 15 different builds and terran has a couple at least I don't think there was much wrong with nerfing nydus (which was ridiculous tbh and builds like mass nydus SH off 2 bases stil exist) or removing the Guru build. However, I am curious as to when Blizzard will realize how ridiculous of a change was reducing robo facility cost :D E: actually I'm surprised they haven't nerfed cannon rush vs Zerg yet, as it would be within their process of roughlessly eliminating easily executed strategies that are fun to one player only (like mine drops or nydus all-ins). Yeah but overlord drop also got removed etc. I actually think that both Nydus and Ovie drops were too powerfull and they didn't find any way how to do them less powerfull but nerf them into the ground. No offense, but immortal nydus was an utter nonsense. (edit> similarly nydus getting killed by probes was an utter BS) Sure but how is warp prism not utter nonsense It became way too strong, I agree.
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As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.
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Bisutopia19202 Posts
On May 10 2019 06:07 Wombat_NI wrote: Pickup range is just silly, I don’t think it needs pulled back THAT much, but people can get away with relative sloppiness in warp prism positioning and still benefit from the lift micro.
I actually really like some of the juggling it’s pretty cool, but if it was made that bit harder it’d make those pushes harder to execute and easier to appreciate.
I can’t see the top Protoss players actually struggling to micro with a change, but I think it may add an extra difficulty when it comes to taking the camera away from the push too.
I dunno, it’s the proposed change I’d want to see first, the prism gives so many divergent aggressive and hard to prepare for pressures vT, and pushes vZ that even Zergs that know it’s coming struggle to stop. If pickup range was an upgrade, maybe combo with speed, it would nerf the push timing and still be worthwhile to get. Range is great to see but it is what makes the immortals stay alive forever so early in PvZ.
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Northern Ireland24293 Posts
On May 10 2019 08:01 M2 wrote: As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these. I quite like creep and vision, maybe I’m just used to it I just feel it fits Zerg being this ever-expanding organism, so I feel it kind of fits.
Point on balance absolutely taken though I know you’re not talking about that, but Zerg can’t stop some timings when they see it move out 3/4 of the map away, they’re really going to have a rough time
Warp prism I don’t like because there isn’t counter-play. Creep I like that players have to actively push it out and clear out t, there’s something going on there.
I love both games, game flow, gradual buildup vs fast maxes, 12 unit selection vs unlimited, they’re just so massively different in how they play out. Brood War has its share of completely insanely overpowered abilities, they’re just very hard to deploy to their full power. Maelstrom/storm, storm in general, stasis and recall, swarm, etc etc would be crazy frustratingly broken if directly transposed into SC2 too.
I really love all of BW, SC2 and WC3 for different reasons.
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On May 10 2019 08:19 Wombat_NI wrote:Show nested quote +On May 10 2019 08:01 M2 wrote: As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these. I quite like creep and vision, maybe I’m just used to it I just feel it fits Zerg being this ever-expanding organism, so I feel it kind of fits. Point on balance absolutely taken though I know you’re not talking about that, but Zerg can’t stop some timings when they see it move out 3/4 of the map away, they’re really going to have a rough time Warp prism I don’t like because there isn’t counter-play. Creep I like that players have to actively push it out and clear out t, there’s something going on there. I love both games, game flow, gradual buildup vs fast maxes, 12 unit selection vs unlimited, they’re just so massively different in how they play out. Brood War has its share of completely insanely overpowered abilities, they’re just very hard to deploy to their full power. Maelstrom/storm, storm in general, stasis and recall, swarm, etc etc would be crazy frustratingly broken if directly transposed into SC2 too. I really love all of BW, SC2 and WC3 for different reasons. Agree I don't think there's much point comparing BW mechanics to SC2 mechanics anymore. They're two completely different games and the centre of balance is so far away. WC3 is closer to BW than SC2 is.
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will agree that warp prism does feel too strong right now. The micro players did before they gave it the range was super cool and i truly miss that
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On May 10 2019 08:01 M2 wrote: As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these.
Creep is pretty awesome actually:
You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P
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On May 10 2019 18:15 Harris1st wrote:Show nested quote +On May 10 2019 08:01 M2 wrote: As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these. Creep is pretty awesome actually: You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P No, you did not understand me, I like the creep and its design and the bonuses it gives, I think its a pretty neat concept. I only disapprove the vision part, somehow I feel that its not aligned with starcraft core concepts. More so since zerg actually has means (overlords) to see and intercept T&P movements, however, in comparison with the creep, the overlords need planning&timing, they are at risk and require a trade off to spread around the map, additionally, they can be outplayed and worked around.
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On May 10 2019 18:57 M2 wrote:Show nested quote +On May 10 2019 18:15 Harris1st wrote:On May 10 2019 08:01 M2 wrote: As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these. Creep is pretty awesome actually: You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P No, you did not understand me, I like the creep and its design and the bonuses it gives, I think its a pretty neat concept. I only disapprove the vision part, somehow I feel that its not aligned with starcraft core concepts. More so since zerg actually has means (overlords) to see and intercept T&P movements, however, in comparison with the creep, the overlords need planning&timing, they are at risk and require a trade off to spread around the map, additionally, they can be outplayed and worked around.
Ah okay I think I understand what you mean. I have to disagree regardless:
Reason beeing:
Terran has Scan. Can't do shit about it (besides proxy / hiding structures) Protoss has Hallucination. Sure you can kill them, but they can send an almost endless wave of Hallu Phoenix at you. Zerg has Overlord/ Overseer. Overlords are denied pretty easy before speed upgrade. Overseer are expensive
Edit: Scans and Halluc can follow army movement. Overlords can't. Thats where creep comes in Edit2: Also Protoss has Oracle -> Reveal
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Something else I wonder regarding the prism and zerg, arent couple infestors with the tentacle upgrade be able to interrupt/steal the prism or the immortals, mostly the prism?
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On May 10 2019 21:24 M2 wrote: Something else I wonder regarding the prism and zerg, arent couple infestors with the tentacle upgrade be able to interrupt/steal the prism or the immortals, mostly the prism?
They could. But that tech is waaaaaay down the line and nowhere near ready when 2-base/3 base pushes normally kill you
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Czech Republic12129 Posts
On May 10 2019 20:32 Harris1st wrote:Show nested quote +On May 10 2019 18:57 M2 wrote:On May 10 2019 18:15 Harris1st wrote:On May 10 2019 08:01 M2 wrote: As a person who came recently in SC2, but with plenty of BW experience, there are some mechanics/things in the game that I genuine cannot understand why do they have to be in at all. The two that share my personal number one are the prism pull up from distance and the zerg creep vision. What these two actually bring to the game? Because the zerg doesnt have probably the strongest means until now to cover map movements and maintain vision cough..overlords..cough, so the creep also has vision now, why? And the prism one, what does protoss lack so its allowed to have risk free harass and army micro? My confusion is not about balance at all, they ll probably find a way to balance it if we assume that its not balanced at the moment, but why do we have one sided not interactive mechanics its a different story, but as I said I am still new, perhaps I am missing critical view points on these. Creep is pretty awesome actually: You have to both extend and deny creep respectively. If Terran turtles up, creep will be at the front door and pushing becomes really hard. The other way around, when Zerg sees a Terran / Protoss army first while it is all setup at their front door, defending becomes impossible. Creep keeps both players honest and adds a lot of dynamic to ZvT/P No, you did not understand me, I like the creep and its design and the bonuses it gives, I think its a pretty neat concept. I only disapprove the vision part, somehow I feel that its not aligned with starcraft core concepts. More so since zerg actually has means (overlords) to see and intercept T&P movements, however, in comparison with the creep, the overlords need planning&timing, they are at risk and require a trade off to spread around the map, additionally, they can be outplayed and worked around. Ah okay I think I understand what you mean. I have to disagree regardless: Reason beeing: Terran has Scan. Can't do shit about it (besides proxy / hiding structures) Protoss has Hallucination. Sure you can kill them, but they can send an almost endless wave of Hallu Phoenix at you. Zerg has Overlord/ Overseer. Overlords are denied pretty easy before speed upgrade. Overseer are expensive Edit: Scans and Halluc can follow army movement. Overlords can't. Thats where creep comes in Edit2: Also Protoss has Oracle -> Reveal There's nothing about balancing. Creep vision is a legal maphack and nothing else. Scan costs 320 minerals, back with the old economics it was a viable strat to lose a DT to a scan if Terran was one-basing(WoL maps mostly) because - surprise surprise, it was worth it. There's a reason why Terrans try to use the reaper scout as much as possible... compared to other scouting methods scan is probably the most expensive.
If you use the observer - you lose the robo time(which is the biggest cost of observer similarly to scan being a MULE). On the other hand you can get huge information and it's hard to miss something, especially now with the siege technology. If you scan 2 pylons out of 3 and the tech is at the 3rd, well, sad story, really.
You can scout shit ton with even slow ovies - nat timing, add ons, gas timings at natural, most of these are pretty safe scouts.
Hallucination - probably the best scout. Force field - awesome think to have at most of the game. Guardian shield - same. So the only price you pay is bad scouting at the early game to baneling bust(e.g.)
Zerg has changelings... but most importantly, Zerg has speedlings, just place one speedling in the key locations, BAM, now you know they're doing something there.
Not that I want to nerf it, but Zergs can safely play without the vission, the issues are elsewhere(also if the creep tumors will alarm about their clearing as they do now why do you need the vision? Who is stupid enough to stand 3 miles into the creep and attack? )
On May 10 2019 21:24 M2 wrote: Something else I wonder regarding the prism and zerg, arent couple infestors with the tentacle upgrade be able to interrupt/steal the prism or the immortals, mostly the prism? Before you get it you die.
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