• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:16
CEST 20:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll6Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 866 users

[GSL 2019] Season 2 - Ro32 Group C - Page 8

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 6 7 8 All
Xain0n
Profile Joined November 2018
Italy3963 Posts
May 01 2019 15:47 GMT
#141
On May 02 2019 00:26 Elentos wrote:
Show nested quote +
On May 01 2019 23:46 Seeker wrote:
On May 01 2019 21:40 Xain0n wrote:
On May 01 2019 21:20 Elentos wrote:
Eliminated in the Ro32 of GSL in 7 out of 10 attempts in LotV. Solar you madman.


Every Korean Zerg is specialized at choking in a different round of Code S: Solar in ro32, Rogue in ro8, Dark in ro4, soO in the grand final. Very cute, if you ask me!

Don’t forget Impact in Ro16.

It's not like Impact should finish higher than Ro16 honestly.


Most likely but we are speaking of results here as Solar, Dark, Rogue and soO are all potentially worth more than the placements they seem perpetually condmened tho; on the other hand, Impact looks like ro16 material but he is not stuck there every time(until now, at least).
starkiller123
Profile Joined January 2016
United States4030 Posts
May 01 2019 15:49 GMT
#142
Any decent games today?
Boggyb
Profile Joined January 2017
2855 Posts
May 01 2019 16:54 GMT
#143
On May 02 2019 00:49 starkiller123 wrote:
Any decent games today?

Zerg went 1-6 against Protoss, so, yes, there were 6.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 01 2019 17:07 GMT
#144
On May 01 2019 23:04 argonautdice wrote:
Zergs and doing poorly in GSL. Name a more iconic duo.

BoggyB and whining about Zerg, regardless of the tournament in question.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2019-05-01 17:40:36
May 01 2019 17:28 GMT
#145
On May 02 2019 02:07 Ej_ wrote:
Show nested quote +
On May 01 2019 23:04 argonautdice wrote:
Zergs and doing poorly in GSL. Name a more iconic duo.

BoggyB and whining about Zerg, regardless of the tournament in question.

I had no problem with Zerg's performance in the Super Tournament or WCS Winter: Americas.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-05-01 19:06:08
May 01 2019 19:04 GMT
#146
On May 01 2019 23:42 Boggyb wrote:
Show nested quote +
On May 01 2019 23:07 deacon.frost wrote:
On May 01 2019 23:03 Boggyb wrote:
On May 01 2019 22:54 deacon.frost wrote:
LotV has many design flaws which were made more glaring lately. You get used to it eventually.

The funny thing about that is the race with the worst hasn't been seriously touched in any of the redesign patches.

Yeah, Zergs really need that. The omnipotent queen reminds me a lot MSC

It should since it is a band aid patch that keeps together a flawed race. The Queen also fits more in WC3 design philosophy in that it is both an economic and military unit which makes it a giant aberration in SC2.

The redesign Zerg needed:
Delete Queen (combine that with deleting mules and chrono)
Remove vision from creep
Make whatever other changes are needed to make that playable (probably involves making Hydras tier 1)


I completely agree, but they will never delete the queen and remove vision from creep at this point in the game

the best they can do is fix zerg's weakness of being stuck with garbage ass roaches for so long

i don't even know why roaches are in the game tbh. they didnt need to make hydras stronger in SC2 at the cost of them coming later and being more expensive. the roach was a failure for zerg design wise since its inception in wol when its gimmick was the extremely fast HP regeneration.

all roaches do is give terran and protoss players MORE micro potential against zerg. it's absolutely idiotic that a well placed siege tank or a couple of micro'd immortal can kill droves of roaches, the supposed meat shield of zerg. and now you see protoss players like hurricane, instead of going stargate heavy, getting more muscle on the ground to build up and hold off high roach numbers until robo units are available (meanwhile zest stuck with phoenix openers and got rocked). and of course terran players continue to stomp zerg players.

Maybe the roach should be replaced with a nerfed ravager and i think the game would be better if zerg t1 comp would be something like ravager hydra (both weakened). make ravager somewhat more vulnerable while its bile is going off (like diruptor can't move while nova is en route). cheaper t1 hydra but lower hp and damage a bit so it doesnt shred every single gateway unit, and give it bonus damage to armor so zerg still has a way to fight air/robo/mech
TL+ Member
SoupedUpHellion
Profile Joined January 2019
20 Posts
May 01 2019 19:23 GMT
#147
Interesting thoughts on design, guys. Really agree with BerserkSword. Roaches are just so, so crappy.

Honestly I'd like queens to stay, but Zerg really needs 4 larva per inject back. That's what I think.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-05-01 19:38:17
May 01 2019 19:29 GMT
#148
On May 01 2019 21:37 M2 wrote:
Show nested quote +
On May 01 2019 21:26 Ej_ wrote:
On May 01 2019 21:22 M2 wrote:
why solar (and zergs overall) not going for spire to get rid of shuttle/oracle harass? its not good in SC2?

Because protoss makes phoenix and, congratulations, you've just wasted 600/600

Sometimes it can be done vs dt drop opening (as they have trouble defending a few mutas) but even without stargate it's risky since protoss can just come with archons and kill you while mutalisks try to be cute.

Let's not even talk about corruptors.

Well this sounds like a huge design flaw for zerg if they cannot fight for air priority at all. Not only air priority but also not having the tools to shut down air harass and make it actually risky for the opponent to fly things over the zerg base, different than the risk of not looking and fly over a ground anti-air


what he said is not true though.

there have been plenty of games where the zerg commits to muta and just steamrolls the protoss. phoenix counter mutas on paper of course but there are a few things to take into consideration

1) zerg tech switches are much faster. if you only just got out 1 phoenix when 8 mutas are flying to your base you have a major problem.
2) going off the back of zerg tech switching, if the zerg decides to commit to more mutas, then the onus is on the protoss to properly respond. most protoss will not blindly pump phoenix after the first wave of mutas is fended off/contained because phoenix will be dead supply against the ground army zerg can pop out at that point
4) archons destroy mutas on paper but they are slow and clunky while mutas are fast af and can even magic box. so while your archon is busy trying to get past your wall in or trying to rush through bases, the mutas can be ransacking the mineral line
3) if youre talking about fighting for air superiority, zerg actually have the advantage because they have the corruptors, which can keep the phonix away from mutas.

late game zerg has the advantage as well, as the carrier was heavily nerfed and zerg casters are really good at that point

all I'm saying is that zerg can contest protoss with air units, and it happens in pro games


As for why solar didnt make mutas against hurricane? it's because hurricane was stalker and sentry heavy instead of the more conventional immortal archon chargelot comp (which is what mutas really screw over). you cannot blindside a protoss players with mutas when the protoss players has that much anti air, and zerg cannot beat stalker immortal sentry comps without hydra/lurkers
TL+ Member
M2
Profile Joined December 2002
Bulgaria4116 Posts
Last Edited: 2019-05-01 19:57:54
May 01 2019 19:55 GMT
#149
On May 02 2019 04:29 BerserkSword wrote:
Show nested quote +
On May 01 2019 21:37 M2 wrote:
On May 01 2019 21:26 Ej_ wrote:
On May 01 2019 21:22 M2 wrote:
why solar (and zergs overall) not going for spire to get rid of shuttle/oracle harass? its not good in SC2?

Because protoss makes phoenix and, congratulations, you've just wasted 600/600

Sometimes it can be done vs dt drop opening (as they have trouble defending a few mutas) but even without stargate it's risky since protoss can just come with archons and kill you while mutalisks try to be cute.

Let's not even talk about corruptors.

Well this sounds like a huge design flaw for zerg if they cannot fight for air priority at all. Not only air priority but also not having the tools to shut down air harass and make it actually risky for the opponent to fly things over the zerg base, different than the risk of not looking and fly over a ground anti-air


what he said is not true though.

there have been plenty of games where the zerg commits to muta and just steamrolls the protoss. phoenix counter mutas on paper of course but there are a few things to take into consideration

1) zerg tech switches are much faster. if you only just got out 1 phoenix when 8 mutas are flying to your base you have a major problem.
2) going off the back of zerg tech switching, if the zerg decides to commit to more mutas, then the onus is on the protoss to properly respond. most protoss will not blindly pump phoenix after the first wave of mutas is fended off/contained because phoenix will be dead supply against the ground army zerg can pop out at that point
4) archons destroy mutas on paper but they are slow and clunky while mutas are fast af and can even magic box. so while your archon is busy trying to get past your wall in or trying to rush through bases, the mutas can be ransacking the mineral line
3) if youre talking about fighting for air superiority, zerg actually have the advantage because they have the corruptors, which can keep the phonix away from mutas.

late game zerg has the advantage as well, as the carrier was heavily nerfed and zerg casters are really good at that point

all I'm saying is that zerg can contest protoss with air units, and it happens in pro games


As for why solar didnt make mutas against hurricane? it's because hurricane was stalker and sentry heavy instead of the more conventional immortal archon chargelot comp (which is what mutas really screw over). you cannot blindside a protoss players with mutas when the protoss players has that much anti air, and zerg cannot beat stalker immortal sentry comps without hydra/lurkers

Honestly, thats how I understand zerg as well, mutas are not there to fight toe to toe with archons or other anti-air. However, what I find kind of odd is the fact that both terran and protoss (especially protoss) can fly a shuttle over the zerg continuously and endlessly until the end of the game, 1 shuttle can keep the zerg honest for unlimited period of time and the zerg has no counterplay besides of running around like a fool, trying to chase the winds xDD. Where is the Scourge equivalent from BW that allows them to shut air harass and force the other races to actually have to outplay the zerg to be able to hurt their economy?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Boggyb
Profile Joined January 2017
2855 Posts
May 01 2019 20:09 GMT
#150
On May 02 2019 04:55 M2 wrote:
Show nested quote +
On May 02 2019 04:29 BerserkSword wrote:
On May 01 2019 21:37 M2 wrote:
On May 01 2019 21:26 Ej_ wrote:
On May 01 2019 21:22 M2 wrote:
why solar (and zergs overall) not going for spire to get rid of shuttle/oracle harass? its not good in SC2?

Because protoss makes phoenix and, congratulations, you've just wasted 600/600

Sometimes it can be done vs dt drop opening (as they have trouble defending a few mutas) but even without stargate it's risky since protoss can just come with archons and kill you while mutalisks try to be cute.

Let's not even talk about corruptors.

Well this sounds like a huge design flaw for zerg if they cannot fight for air priority at all. Not only air priority but also not having the tools to shut down air harass and make it actually risky for the opponent to fly things over the zerg base, different than the risk of not looking and fly over a ground anti-air


what he said is not true though.

there have been plenty of games where the zerg commits to muta and just steamrolls the protoss. phoenix counter mutas on paper of course but there are a few things to take into consideration

1) zerg tech switches are much faster. if you only just got out 1 phoenix when 8 mutas are flying to your base you have a major problem.
2) going off the back of zerg tech switching, if the zerg decides to commit to more mutas, then the onus is on the protoss to properly respond. most protoss will not blindly pump phoenix after the first wave of mutas is fended off/contained because phoenix will be dead supply against the ground army zerg can pop out at that point
4) archons destroy mutas on paper but they are slow and clunky while mutas are fast af and can even magic box. so while your archon is busy trying to get past your wall in or trying to rush through bases, the mutas can be ransacking the mineral line
3) if youre talking about fighting for air superiority, zerg actually have the advantage because they have the corruptors, which can keep the phonix away from mutas.

late game zerg has the advantage as well, as the carrier was heavily nerfed and zerg casters are really good at that point

all I'm saying is that zerg can contest protoss with air units, and it happens in pro games


As for why solar didnt make mutas against hurricane? it's because hurricane was stalker and sentry heavy instead of the more conventional immortal archon chargelot comp (which is what mutas really screw over). you cannot blindside a protoss players with mutas when the protoss players has that much anti air, and zerg cannot beat stalker immortal sentry comps without hydra/lurkers

Honestly, thats how I understand zerg as well, mutas are not there to fight toe to toe with archons or other anti-air. However, what I find kind of odd is the fact that both terran and protoss (especially protoss) can fly a shuttle over the zerg continuously and endlessly until the end of the game, 1 shuttle can keep the zerg honest for unlimited period of time and the zerg has no counterplay besides of running around like a fool, trying to chase the winds xDD. Where is the Scourge equivalent from BW that allows them to shut air harass and force the other races to actually have to outplay the zerg to be able to hurt their economy?

I'm glad that you used the expression "keep the Zerg honest". The reason Zerg doesn't have something easily accessible without a major trade off that lets them shut down harassment is their win rates would hit 100% if they did.
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-05-01 20:13:01
May 01 2019 20:11 GMT
#151
On May 02 2019 04:55 M2 wrote:
Show nested quote +
On May 02 2019 04:29 BerserkSword wrote:
On May 01 2019 21:37 M2 wrote:
On May 01 2019 21:26 Ej_ wrote:
On May 01 2019 21:22 M2 wrote:
why solar (and zergs overall) not going for spire to get rid of shuttle/oracle harass? its not good in SC2?

Because protoss makes phoenix and, congratulations, you've just wasted 600/600

Sometimes it can be done vs dt drop opening (as they have trouble defending a few mutas) but even without stargate it's risky since protoss can just come with archons and kill you while mutalisks try to be cute.

Let's not even talk about corruptors.

Well this sounds like a huge design flaw for zerg if they cannot fight for air priority at all. Not only air priority but also not having the tools to shut down air harass and make it actually risky for the opponent to fly things over the zerg base, different than the risk of not looking and fly over a ground anti-air


what he said is not true though.

there have been plenty of games where the zerg commits to muta and just steamrolls the protoss. phoenix counter mutas on paper of course but there are a few things to take into consideration

1) zerg tech switches are much faster. if you only just got out 1 phoenix when 8 mutas are flying to your base you have a major problem.
2) going off the back of zerg tech switching, if the zerg decides to commit to more mutas, then the onus is on the protoss to properly respond. most protoss will not blindly pump phoenix after the first wave of mutas is fended off/contained because phoenix will be dead supply against the ground army zerg can pop out at that point
4) archons destroy mutas on paper but they are slow and clunky while mutas are fast af and can even magic box. so while your archon is busy trying to get past your wall in or trying to rush through bases, the mutas can be ransacking the mineral line
3) if youre talking about fighting for air superiority, zerg actually have the advantage because they have the corruptors, which can keep the phonix away from mutas.

late game zerg has the advantage as well, as the carrier was heavily nerfed and zerg casters are really good at that point

all I'm saying is that zerg can contest protoss with air units, and it happens in pro games


As for why solar didnt make mutas against hurricane? it's because hurricane was stalker and sentry heavy instead of the more conventional immortal archon chargelot comp (which is what mutas really screw over). you cannot blindside a protoss players with mutas when the protoss players has that much anti air, and zerg cannot beat stalker immortal sentry comps without hydra/lurkers

Honestly, thats how I understand zerg as well, mutas are not there to fight toe to toe with archons or other anti-air. However, what I find kind of odd is the fact that both terran and protoss (especially protoss) can fly a shuttle over the zerg continuously and endlessly until the end of the game, 1 shuttle can keep the zerg honest for unlimited period of time and the zerg has no counterplay besides of running around like a fool, trying to chase the winds xDD


What does "keeping the zerg honest" mean though?

making the zerg player pay attention and move around queens and roaches?

the zerg player then has an army that can overwhelm the protoss army in a straight up fight....then what.

the reason why protoss needs to keep "zerg honest" is because if they don't the zerg just outgrows them and steamrolls them.

this is the crux of stargate + archon drop harass. Protoss players use this to try and even the odds when it comes to expansion/map control vs zerg. this is what zest tried to do and it failed miserably because queens have a range of 8 and the zerg player just has to pay attention to keep the archons from killing nothing more than a queen, overloard, and or a few lings. and oracles and phoenix cant fend off a midgame zerg ground army

that's why you see players like hurricane who are not confident in their relative skill/later game play just say fuck it and go for two base timing attacks. he decided to live or die on the two base attack. and to be honest, solar threw game 3 and gifted hurricane the win, because hurricane had the weaker economy and did not have the unit composition to break a lurker wall on creep. solar just needed to sit back and get the bigger army he eventually would have

against terran it's a completely different story because it's ridiculously difficult for midgame zerg armies to break terran bases, while terran can project so much power for so little supply

TL+ Member
M2
Profile Joined December 2002
Bulgaria4116 Posts
May 01 2019 20:14 GMT
#152
All right I dont argue about that, as I said I am new to the game, so I would assume that its like you are explaining it and if zerg cannot be pressured like that they will become too strong. If this is the trade off, I am fine with it, I just found it odd since my understandings about the game dynamics are mostly from another game atm
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Tyrhanius
Profile Joined April 2011
France947 Posts
May 01 2019 22:12 GMT
#153
On May 02 2019 04:04 BerserkSword wrote:
Show nested quote +
On May 01 2019 23:42 Boggyb wrote:
On May 01 2019 23:07 deacon.frost wrote:
On May 01 2019 23:03 Boggyb wrote:
On May 01 2019 22:54 deacon.frost wrote:
LotV has many design flaws which were made more glaring lately. You get used to it eventually.

The funny thing about that is the race with the worst hasn't been seriously touched in any of the redesign patches.

Yeah, Zergs really need that. The omnipotent queen reminds me a lot MSC

It should since it is a band aid patch that keeps together a flawed race. The Queen also fits more in WC3 design philosophy in that it is both an economic and military unit which makes it a giant aberration in SC2.

The redesign Zerg needed:
Delete Queen (combine that with deleting mules and chrono)
Remove vision from creep
Make whatever other changes are needed to make that playable (probably involves making Hydras tier 1)


I completely agree, but they will never delete the queen and remove vision from creep at this point in the game

the best they can do is fix zerg's weakness of being stuck with garbage ass roaches for so long

i don't even know why roaches are in the game tbh. they didnt need to make hydras stronger in SC2 at the cost of them coming later and being more expensive. the roach was a failure for zerg design wise since its inception in wol when its gimmick was the extremely fast HP regeneration.

all roaches do is give terran and protoss players MORE micro potential against zerg. it's absolutely idiotic that a well placed siege tank or a couple of micro'd immortal can kill droves of roaches, the supposed meat shield of zerg. and now you see protoss players like hurricane, instead of going stargate heavy, getting more muscle on the ground to build up and hold off high roach numbers until robo units are available (meanwhile zest stuck with phoenix openers and got rocked). and of course terran players continue to stomp zerg players.

Maybe the roach should be replaced with a nerfed ravager and i think the game would be better if zerg t1 comp would be something like ravager hydra (both weakened). make ravager somewhat more vulnerable while its bile is going off (like diruptor can't move while nova is en route). cheaper t1 hydra but lower hp and damage a bit so it doesnt shred every single gateway unit, and give it bonus damage to armor so zerg still has a way to fight air/robo/mech

Roaches are bad because... they don't received any buffs since WOL.

The problem isn't roach or zerg design, it's the way they introduce some gamebreaking patch like 70 dmg for tank while they don't balance at all the rest. When you decide to nerf zerg eco, don't buff some zerg units, and give massive buffs to their counter, they become simply bad, that's intended.
WombaT
Profile Blog Joined May 2010
Northern Ireland25094 Posts
May 01 2019 22:29 GMT
#154
On May 02 2019 07:12 Tyrhanius wrote:
Show nested quote +
On May 02 2019 04:04 BerserkSword wrote:
On May 01 2019 23:42 Boggyb wrote:
On May 01 2019 23:07 deacon.frost wrote:
On May 01 2019 23:03 Boggyb wrote:
On May 01 2019 22:54 deacon.frost wrote:
LotV has many design flaws which were made more glaring lately. You get used to it eventually.

The funny thing about that is the race with the worst hasn't been seriously touched in any of the redesign patches.

Yeah, Zergs really need that. The omnipotent queen reminds me a lot MSC

It should since it is a band aid patch that keeps together a flawed race. The Queen also fits more in WC3 design philosophy in that it is both an economic and military unit which makes it a giant aberration in SC2.

The redesign Zerg needed:
Delete Queen (combine that with deleting mules and chrono)
Remove vision from creep
Make whatever other changes are needed to make that playable (probably involves making Hydras tier 1)


I completely agree, but they will never delete the queen and remove vision from creep at this point in the game

the best they can do is fix zerg's weakness of being stuck with garbage ass roaches for so long

i don't even know why roaches are in the game tbh. they didnt need to make hydras stronger in SC2 at the cost of them coming later and being more expensive. the roach was a failure for zerg design wise since its inception in wol when its gimmick was the extremely fast HP regeneration.

all roaches do is give terran and protoss players MORE micro potential against zerg. it's absolutely idiotic that a well placed siege tank or a couple of micro'd immortal can kill droves of roaches, the supposed meat shield of zerg. and now you see protoss players like hurricane, instead of going stargate heavy, getting more muscle on the ground to build up and hold off high roach numbers until robo units are available (meanwhile zest stuck with phoenix openers and got rocked). and of course terran players continue to stomp zerg players.

Maybe the roach should be replaced with a nerfed ravager and i think the game would be better if zerg t1 comp would be something like ravager hydra (both weakened). make ravager somewhat more vulnerable while its bile is going off (like diruptor can't move while nova is en route). cheaper t1 hydra but lower hp and damage a bit so it doesnt shred every single gateway unit, and give it bonus damage to armor so zerg still has a way to fight air/robo/mech

Roaches are bad because... they don't received any buffs since WOL.

The problem isn't roach or zerg design, it's the way they introduce some gamebreaking patch like 70 dmg for tank while they don't balance at all the rest. When you decide to nerf zerg eco, don't buff some zerg units, and give massive buffs to their counter, they become simply bad, that's intended.

Surely Zerg design does play a big part too though? Whatever units they do have they tend to have a lot of them, so any changes will have a big effect, also Zergs have really good map vision and other tools that make changes really dicey to make, in PvZ especially.

Perhaps some tweaking is needed I wouldn’t necessarily dispute that either, it’s a bloody hard game to balance because they kept just adding more flashy stuff to avoid doing more fundamental alterations back in the day.

The warp prism in its current state is a bit of a case in point, it is really bloody strong both in pickup micro and augmenting pushes, but also just flying into bases. But without it Protoss is boned as things stand.

I’d at least lower the pickup range so there’s more counter-micro against it that’s possible. I like my flashy micro but not when it’s very difficult to counteract from the other player.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Topin
Profile Blog Joined December 2010
Peru10055 Posts
May 02 2019 00:30 GMT
#155
congratz to Hurricane
i would define my style between a mix of ByuN, Maru and MKP
Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 667
IndyStarCraft 245
mcanning 148
UpATreeSC 94
JuggernautJason23
StarCraft: Brood War
Sea 2301
EffOrt 1271
Larva 1146
Stork 468
firebathero 326
Mini 281
Zeus 268
TY 110
PianO 67
Shine 40
[ Show more ]
scan(afreeca) 25
sSak 24
Noble 14
Stormgate
TKL 227
Dota 2
qojqva4448
League of Legends
Dendi1456
Counter-Strike
Stewie2K656
sgares611
pashabiceps590
Super Smash Bros
Chillindude10
Other Games
FrodaN2612
Beastyqt707
B2W.Neo550
ceh9509
RotterdaM157
Skadoodle105
oskar103
Trikslyr83
elazer72
Organizations
Other Games
gamesdonequick2754
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH243
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5926
• TFBlade620
Other Games
• imaqtpie1531
• Shiphtur263
Upcoming Events
Replay Cast
5h 44m
OSC
5h 44m
Epic.LAN
17h 44m
Big Brain Bouts
21h 44m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 15h
Epic.LAN
1d 17h
CSO Contender
1d 22h
BSL20 Non-Korean Champi…
1d 23h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.