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[GSL 2019] Super Tournament 1 - Championship Sunday - Page…

Forum Index > StarCraft 2 Tournaments
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WombaT
Profile Blog Joined May 2010
Northern Ireland25875 Posts
April 23 2019 13:26 GMT
#441
On April 23 2019 09:14 Athenau wrote:
Show nested quote +
On April 23 2019 06:47 Wombat_NI wrote:
On April 23 2019 05:58 deacon.frost wrote:
On April 23 2019 02:07 BerserkSword wrote:
On April 22 2019 00:52 Xain0n wrote:
On April 22 2019 00:32 BerserkSword wrote:
when a race cannot win a single championship at the the tournament involving the absolute highest level of play, and another race wins all but two of them, something is wrong imo



There are gaps to fill in the datas your provided.

WESG 2018:TvZ 45.5%, Terran won the event.
Katowice 2019:TvZ 48.9%, Zerg won the event.
BlizzCon 2018:TvZ 60%(even if just 9-6 in maps, 3-2 in matches), Zerg won the event.
Katowice 2018:TvZ 50%, Zerg won the event.
WESG 2017:TvZ 52%, Terran won the event.

To be honest, Code S is a very Terran friendly environment(and it hasn't been generous to Zerg in 2019 so I am not surprised to see these TvZ ratios.

The trend in finals is interesting to say the least but Zerg not winning a single one is just random(HSC XVIII was technically a Major but could easily be Premier, Dark and Serral both lost 3-4 to Maru and Inno at WESG).


I left those tournaments out for a reason. So that I wouldnt have to sift through all the statistics involving matches between lesser caliber players

the results do show that code S is very "terran friendly" but is that acceptable? are we just going to accept that the game is balanced in such a way that zerg cannot win the pinnacle of tournaments in terms of skill?

How long can these patterns go on until you would consider these results as a trend rather than random?

You can't just go with who wins the tournaments, FFS at this tournament you can see a Terran in the finals, everything right, isn't it? At the same time we had 2 Terrans in RO16 one of whom was an invite... You simply can't look at wins, at least look at who's in the finals and if you want to go super cereal, then take away statistic anomalies(which basically means remove Maru and Serral out of the equation ATM). Which shifts the balance in a way you won't like.

True, although the real top top player tier is so limited, there are so few premiere tournaments that basically removing anyone would shift things to an appreciable degree

I posted my personal theory as to Zergs in Code S already this page so no need to reiterate it. As a Protoss player historically, but largely more an observer, who’s always tried to be pretty neutral, I don’t really think there are particularly big issues racially at present at the very, very highest levels of play anyway.

If there are issues there’s nothing really glaring as a problem that’s fixable in any kind of simple sense in terms of actually watching games vs looking at results, such as when blink was silly in PvT or whatever other similar example I could use

I think Zerg unit design is, at least in part, to blame as well.

The most efficient Zerg units (lings, banes, hydras) are almost devoid of micro potential. In big fights you might pre-split and flank, and that's about it. You can send lings on runbys, but there's no real point in continually microing them once they get in, since you don't care about getting them out again. The most effective strategy with banes is to just blow your bank on morphing a huge number and overwhelming with brute force since banes are so supply efficient, and at that point any sort of small-scale unit micro is pointless. Hydras are units with decent range and speed (especially on creep) but have such a terrible damage-point that Zerg pros often don't bother to do the most basic stutter-stepping, even on creep.

Roaches and ravagers are in theory more amenable to micro, but in practice are so much less efficient in the mid-long term that there's no real point in trying to maximize the value you get out of them.

Mutas are, of course, a poster child for high skill-cap units, but the meta doesn't favor them in PvZ, though Koreans still ike them in TvZ, though even there they tend to get phased out much faster than in previous expansions because the mid-game is much shorter.

Injects have a crazy high skill-cap in theory, but if you don't need to hit 100% efficiency to saturate your income then it doesn't matter in practice, and in fact that's what we see. Every mid-tier foreign Zerg pro can macro well and cover the map in creep if they don't fuck up their early game, to the point where it's hard to distinguish them from the best Zergs under "normal" circumstances.

Lategame army control with a lot of spellcasters is another avenue for better Zergs to stand out (*cough* Dark), but if you have to hit the lategame first, which means the actual impact of being really good at lategame on tournament success is diluted by the pre-requisite of not dying before getting there.

TL;DR version: Zerg has fewer ways to stand out mechanically, and the high skill-cap things they do have turn out to matter less than they should due to both race design and the current metagame.

Protoss, on the other hand, is more mechanically challenging in LotV than you give them credit for. Some of the prism juggling shenanigans that the best Protoss players can do produce miraculous outcomes--the ability for Protoss players to properly position and split their gateway armies, cast forcefields and storms, and pickup-micro their power units is absolutely key in top-level PvZ, for example, and Korean Protoss are clearly a cut above their foreign counterparts there.

Terran, well, not much to say. They're the ranged glass cannon race, so every improvement in micro, multitasking, and general tactical savvy produces a corresponding bump in efficacy. Top terran players look untouchable when they're firing on cylinders and pathetic when they're not. That level of play doesn't appear to be achievable on a consistent basis, which is, IMO, why Terran players still do well in the GSL and suck at weekenders (having a week to prepare for each series and play in comfortable, familiar surroundings as opposed to flying all over the world, dealing with jet-lag, foreign food, illness, while having to mass games against unknown opponents).

I do largely agree. Bar the Zerg mechanical part, I guess I’m talking mechanics in all things.

They have more stuff than the other races, and thus the more they can do with that stuff in combination with how the race works in a production sense and how that works with information.

Their mechanics scale well with gathering the information that works in conjunction with this, and it’s this that separates the best Zergs from the rest, and it’s trying to do all of this at once that makes the ceiling so high.

Continuously shaving off individual scouting speedlings all game, finding angles for multipronged attacks, not committing too much to them and making optimal use of ling runbys or small roach hitsquads while keeping up the baseline of solid macro that most decent pros can do is what makes the elite Zergs so crazy. The more things you have to do, or can do, the higher that ceiling gets mechanically.

Agree on the micro part, Dark’s lategame control is pretty nuts. I’m not a good player by any means but I’ve found controlling multiple spellcaster armies in lategame probably the hardest thing for me to do personally.

Protoss is harder than people make out, and all you mentioned is difficult to do, also generally under appreciated. A lot of their unit’s micro potential scales really badly though. I like units like phoenixes and blink stalkers a lot for example. It’s why, outside of silly proxies I quite like PvP when it’s in that sub 90 supply phase because the engagements are super technical and micro intensive.

I don’t even think it’s a bad thing in a strategy game, what differentiates the best Protoss from the rest is consistently good decision making and positioning more than outright mechanics.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
BerserkSword
Profile Joined December 2018
United States2123 Posts
Last Edited: 2019-04-23 18:31:56
April 23 2019 18:01 GMT
#442
On April 23 2019 05:58 deacon.frost wrote:
Show nested quote +
On April 23 2019 02:07 BerserkSword wrote:
On April 22 2019 00:52 Xain0n wrote:
On April 22 2019 00:32 BerserkSword wrote:
when a race cannot win a single championship at the the tournament involving the absolute highest level of play, and another race wins all but two of them, something is wrong imo



There are gaps to fill in the datas your provided.

WESG 2018:TvZ 45.5%, Terran won the event.
Katowice 2019:TvZ 48.9%, Zerg won the event.
BlizzCon 2018:TvZ 60%(even if just 9-6 in maps, 3-2 in matches), Zerg won the event.
Katowice 2018:TvZ 50%, Zerg won the event.
WESG 2017:TvZ 52%, Terran won the event.

To be honest, Code S is a very Terran friendly environment(and it hasn't been generous to Zerg in 2019 so I am not surprised to see these TvZ ratios.

The trend in finals is interesting to say the least but Zerg not winning a single one is just random(HSC XVIII was technically a Major but could easily be Premier, Dark and Serral both lost 3-4 to Maru and Inno at WESG).


I left those tournaments out for a reason. So that I wouldnt have to sift through all the statistics involving matches between lesser caliber players

the results do show that code S is very "terran friendly" but is that acceptable? are we just going to accept that the game is balanced in such a way that zerg cannot win the pinnacle of tournaments in terms of skill?

How long can these patterns go on until you would consider these results as a trend rather than random?

You can't just go with who wins the tournaments, FFS at this tournament you can see a Terran in the finals, everything right, isn't it? At the same time we had 2 Terrans in RO16 one of whom was an invite... You simply can't look at wins, at least look at who's in the finals and if you want to go super cereal, then take away statistic anomalies(which basically means remove Maru and Serral out of the equation ATM). Which shifts the balance in a way you won't like.


actually i can just go with who wins the tournament

especially when it's multiple terran players winning across multiple patches throughout the entirety of LotV, not just maru like you suggest it is, if im undertanding you correctly
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