• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:01
CEST 00:01
KST 07:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 239ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 What is your PC setup in 2026 for SCBW/SC2 ? Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 534 Burning Evacuation Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BSL Season 22 Full Overview & Conclusion FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5271 users

[WCS] Montreal 2017 - Championship Sunday - Page 29

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 27 28 29 30 31 60 Next
Topin
Profile Blog Joined December 2010
Peru10121 Posts
September 10 2017 18:12 GMT
#561
Snute and the korean answer xD and Neeb giving zero fucks hahahahaa
i would define my style between a mix of ByuN, Maru and MKP
Charoisaur
Profile Joined August 2014
Germany16084 Posts
September 10 2017 18:12 GMT
#562
On September 11 2017 03:10 ZigguratOfUr wrote:
Show nested quote +
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.

wait, you think the shield battery won't make up for losing photon overcharge?
Many of the coolest moments in sc2 happen due to worker harassment
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 18:12 GMT
#563
On September 11 2017 03:09 Olli wrote:
Show nested quote +
On September 11 2017 03:05 ZigguratOfUr wrote:
On September 11 2017 03:00 Olli wrote:
On September 11 2017 02:58 ZigguratOfUr wrote:
On September 11 2017 02:56 Olli wrote:
On September 11 2017 02:55 ZigguratOfUr wrote:
On September 11 2017 02:51 usopsama wrote:
I do like the new balance changes a lot more than when David Kim was leading.

I still can't believe they are really going to get rid of the mother ship core. If David Kim was still leading, this change would be impossible.


Admittedly all their ideas to replace photon overcharge have been garbage and break PvP and PvZ in half, but at least they are trying.


Of course design patches are going to break matchups in half at first. That's why they're design patches. They can always fine tune them once they're established.


All these shield buffing abilities do absolutely nothing to prevent mineral lines to get cleaned out at a whim.


Stalkers shooting things out of the sky much faster should help with that. Also widow mines being visible off cooldown.

On September 11 2017 03:00 The_Red_Viper wrote:
On September 11 2017 02:59 Olli wrote:
On September 11 2017 02:57 Heartland wrote:
On September 11 2017 02:56 Olli wrote:
On September 11 2017 02:55 ZigguratOfUr wrote:
On September 11 2017 02:51 usopsama wrote:
I do like the new balance changes a lot more than when David Kim was leading.

I still can't believe they are really going to get rid of the mother ship core. If David Kim was still leading, this change would be impossible.


Admittedly all their ideas to replace photon overcharge have been garbage and break PvP and PvZ in half, but at least they are trying.


Of course design patches are going to break matchups in half at first. That's why they're design patches. They can always fine tune them once they're established.


How much are they paying you?!


Well this is a stance I've always had. Design patches should only be criticized for their design. Everything else will come later.

So we are allowed to criticize warpgates for bad design?


Sure, people have always done that. I just don't agree.


They don't though. If you only have a few stalkers it takes even longer to take out an oracle...


All things that can be adjusted with build times, oracle armor, etc. and specific builds to perhaps counter SG openings. You're being way too specific about things that nobody can foresee at the moment.


Sure, if oracles were the only problem that photon overcharge was bandaid-ing. I can't help but feel pessimistic about this shield recharge solution which is meant to address a myriad of problems, but which in its current form addresses none of them.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 10 2017 18:12 GMT
#564
On September 11 2017 03:09 Charoisaur wrote:
Show nested quote +
On September 11 2017 03:08 The_Red_Viper wrote:
On September 11 2017 03:05 raff100 wrote:
On September 11 2017 03:04 The_Red_Viper wrote:
On September 11 2017 03:02 raff100 wrote:
MOBA are really deforming players minds: there is no need to change units/abilities to shake the meta. Changes must be done when the design is in a bad state, as it is right now for Raven and PO,not because is refreshing to see new metà every year...

There is no right or wrong concerning this

If the game is fun and diversified, why should you risk everything for the sake of change? Balance in rts is way more subtle than in moba when you can just ban OP things.

Because usually there will be a rather stale meta, people can boast about bw and how the meta still changes but most games are still fairly similar to each other. Change is exciting.
Personally i can see both sides and don't have a strong opinion one way or another

change can happen without patches. Bisu

Not sure if you mention bisu because i ranted about the stupid concept of giving credit to one player or if you are serious now

Yes the game can change, there still will be a fairly stale meta at one point without actual changes (maps, game design).
Sure there are always small differences here and there and you can go different builds to surprise people, etc. But in general the meta will be clear and most games will look similar. Changing that with big design changes where everyone has to figure stuff out anew is definitely interesting as a concept, both to play and to watch.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
fastr
Profile Joined February 2011
France902 Posts
September 10 2017 18:12 GMT
#565
On September 11 2017 03:10 ZigguratOfUr wrote:
Show nested quote +
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
September 10 2017 18:12 GMT
#566
On September 11 2017 03:08 Ej_ wrote:
Show nested quote +
On September 11 2017 03:06 FueledUpAndReadyToGo wrote:
On September 11 2017 03:05 raff100 wrote:
On September 11 2017 03:04 The_Red_Viper wrote:
On September 11 2017 03:02 raff100 wrote:
MOBA are really deforming players minds: there is no need to change units/abilities to shake the meta. Changes must be done when the design is in a bad state, as it is right now for Raven and PO,not because is refreshing to see new metà every year...

There is no right or wrong concerning this

If the game is fun and diversified, why should you risk everything for the sake of change? Balance in rts is way more subtle than in moba when you can just ban OP things.

The true next generation RTS will have 50 units per race and a draft phase

The truth is that next generation RTS will be BW in Korea, WC3 in China and Clash of Clans everywhere else.

Why do we have to get the pay2win game
Neosteel Enthusiast
Ej_
Profile Blog Joined January 2013
47656 Posts
September 10 2017 18:13 GMT
#567
On September 11 2017 03:12 FueledUpAndReadyToGo wrote:
Show nested quote +
On September 11 2017 03:08 Ej_ wrote:
On September 11 2017 03:06 FueledUpAndReadyToGo wrote:
On September 11 2017 03:05 raff100 wrote:
On September 11 2017 03:04 The_Red_Viper wrote:
On September 11 2017 03:02 raff100 wrote:
MOBA are really deforming players minds: there is no need to change units/abilities to shake the meta. Changes must be done when the design is in a bad state, as it is right now for Raven and PO,not because is refreshing to see new metà every year...

There is no right or wrong concerning this

If the game is fun and diversified, why should you risk everything for the sake of change? Balance in rts is way more subtle than in moba when you can just ban OP things.

The true next generation RTS will have 50 units per race and a draft phase

The truth is that next generation RTS will be BW in Korea, WC3 in China and Clash of Clans everywhere else.

Why do we have to get the pay2win game

Because white people suck at games.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55586 Posts
September 10 2017 18:14 GMT
#568
On September 11 2017 03:12 Charoisaur wrote:
Show nested quote +
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.

wait, you think the shield battery won't make up for losing photon overcharge?

What about

Offensive shield battery rush with new stalkers

10 easy ways to steal your opponent's ladder points, by SGTK the dev! Terrans hate him!
Every 60 seconds in Africa, a minute passes.
-KG-
Profile Joined October 2012
Denmark1219 Posts
September 10 2017 18:14 GMT
#569
Who will win this?
~~(,,ºº>
Topin
Profile Blog Joined December 2010
Peru10121 Posts
September 10 2017 18:15 GMT
#570
i thought Neeb was going to kill Snute right there with his psi blade
i would define my style between a mix of ByuN, Maru and MKP
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 18:15 GMT
#571
On September 11 2017 03:12 fastr wrote:
Show nested quote +
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.


Shield batteries are a fundamentally garbage concept of a do nothing support building that always falls into uselessness or overpoweredness.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 10 2017 18:16 GMT
#572
I really hope Mal stays as host for good. Way more exiting than Smix
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Charoisaur
Profile Joined August 2014
Germany16084 Posts
September 10 2017 18:16 GMT
#573
On September 11 2017 03:15 ZigguratOfUr wrote:
Show nested quote +
On September 11 2017 03:12 fastr wrote:
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.


Shield batteries are a fundamentally garbage concept of a do nothing support building that always falls into uselessness or overpoweredness.

I'm not sure in which situation they'd be overpowered
Many of the coolest moments in sc2 happen due to worker harassment
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 10 2017 18:17 GMT
#574
On September 11 2017 03:15 ZigguratOfUr wrote:
Show nested quote +
On September 11 2017 03:12 fastr wrote:
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.


Shield batteries are a fundamentally garbage concept of a do nothing support building that always falls into uselessness or overpoweredness.


Pylon overcharge is several times worse
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Elentos
Profile Blog Joined February 2015
55586 Posts
September 10 2017 18:17 GMT
#575
On September 11 2017 03:16 Fango wrote:
I really hope Mal stays as host for good. Way more exiting than Smix

There's a joke to be made about your typo but I'm holding it back this time.
Every 60 seconds in Africa, a minute passes.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
September 10 2017 18:18 GMT
#576
On September 11 2017 03:17 Elentos wrote:
Show nested quote +
On September 11 2017 03:16 Fango wrote:
I really hope Mal stays as host for good. Way more exiting than Smix

There's a joke to be made about your typo but I'm holding it back this time.


haha
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 10 2017 18:18 GMT
#577
On September 11 2017 03:17 Fango wrote:
Show nested quote +
On September 11 2017 03:15 ZigguratOfUr wrote:
On September 11 2017 03:12 fastr wrote:
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.


Shield batteries are a fundamentally garbage concept of a do nothing support building that always falls into uselessness or overpoweredness.


Pylon overcharge is several times worse


Shit design that maintains balance > Shit design that can't even maintain balance
Charoisaur
Profile Joined August 2014
Germany16084 Posts
September 10 2017 18:18 GMT
#578
On September 11 2017 03:12 The_Red_Viper wrote:
Show nested quote +
On September 11 2017 03:09 Charoisaur wrote:
On September 11 2017 03:08 The_Red_Viper wrote:
On September 11 2017 03:05 raff100 wrote:
On September 11 2017 03:04 The_Red_Viper wrote:
On September 11 2017 03:02 raff100 wrote:
MOBA are really deforming players minds: there is no need to change units/abilities to shake the meta. Changes must be done when the design is in a bad state, as it is right now for Raven and PO,not because is refreshing to see new metà every year...

There is no right or wrong concerning this

If the game is fun and diversified, why should you risk everything for the sake of change? Balance in rts is way more subtle than in moba when you can just ban OP things.

Because usually there will be a rather stale meta, people can boast about bw and how the meta still changes but most games are still fairly similar to each other. Change is exciting.
Personally i can see both sides and don't have a strong opinion one way or another

change can happen without patches. Bisu

Not sure if you mention bisu because i ranted about the stupid concept of giving credit to one player or if you are serious now

Yes the game can change, there still will be a fairly stale meta at one point without actual changes (maps, game design).
Sure there are always small differences here and there and you can go different builds to surprise people, etc. But in general the meta will be clear and most games will look similar. Changing that with big design changes where everyone has to figure stuff out anew is definitely interesting as a concept, both to play and to watch.

why is it bad when the game gets stale? Football is stale too but nobody complains that we should change the rules to shake things up. I mentioned Bisu because he usually gets credited for coming up with this build so it's clear what I mean
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55586 Posts
September 10 2017 18:19 GMT
#579
On September 11 2017 03:18 ZigguratOfUr wrote:
Show nested quote +
On September 11 2017 03:17 Fango wrote:
On September 11 2017 03:15 ZigguratOfUr wrote:
On September 11 2017 03:12 fastr wrote:
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.


Shield batteries are a fundamentally garbage concept of a do nothing support building that always falls into uselessness or overpoweredness.


Pylon overcharge is several times worse


Shit design that maintains balance > Shit design that can't even maintain balance

Can't we just bring back nexus overcharge?
Every 60 seconds in Africa, a minute passes.
Luolis
Profile Blog Joined May 2012
Finland7184 Posts
September 10 2017 18:19 GMT
#580
On September 11 2017 03:19 Elentos wrote:
Show nested quote +
On September 11 2017 03:18 ZigguratOfUr wrote:
On September 11 2017 03:17 Fango wrote:
On September 11 2017 03:15 ZigguratOfUr wrote:
On September 11 2017 03:12 fastr wrote:
On September 11 2017 03:10 ZigguratOfUr wrote:
On September 11 2017 03:09 Topin wrote:
missed the design change talk, anything interesting or new?


They're bringing back the shield battery. I wonder how long it'll take them to realize that the shield battery is even worse in SCII than BW and shelve the idea.


Clicking on pylons with a single defensive air unit was always stupid design wise, shield battery is infinitely better as it forces protoss to leave some unit to defend and offer micro and counter play possibilities. If Shield battery in it's current state is underpowered, they can always buff it after further testing.


Shield batteries are a fundamentally garbage concept of a do nothing support building that always falls into uselessness or overpoweredness.


Pylon overcharge is several times worse


Shit design that maintains balance > Shit design that can't even maintain balance

Can't we just bring back nexus overcharge?

+1 nexus overcharge was 100% better than pylon overcharge
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Prev 1 27 28 29 30 31 60 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 636
Ketroc 50
ROOTCatZ 18
StarCraft: Brood War
Purpose 12
Dota 2
NeuroSwarm118
Counter-Strike
summit1g6391
minikerr26
Other Games
Grubby3952
tarik_tv3920
Liquid`RaSZi1415
ToD217
ArmadaUGS155
Chillindude36
Organizations
Other Games
gamesdonequick5453
BasetradeTV254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• musti20045 22
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21677
Other Games
• imaqtpie1700
• Shiphtur271
Upcoming Events
OSC
1h 59m
GSL
12h 59m
Monday Night Weeklies
17h 59m
Replay Cast
1d 1h
WardiTV Weekly
1d 12h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.