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On May 10 2017 19:24 Ej_ wrote:Show nested quote +On May 10 2017 19:21 Elentos wrote:On May 10 2017 19:18 FueledUpAndReadyToGo wrote: I wish they would stop calling it 'free units' though it's not hots anymore The units are freer than ever now A unit is worth as much as it kills minua its cost. I doubt SH are anywhere close HTs or even immortals. But people love to assume the game lenght always approachea infinity and every host sends unlimited locusts. Well if you are using swarmhosts every time it's not on cooldown you can easily outdo immortals or hts, especially because in theory they are never in danger because their FREE UNITS engage the enemy while the swarmhosts are in safety
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On May 10 2017 19:28 Scarlett` wrote:Show nested quote +On May 10 2017 19:23 InfCereal wrote:On May 10 2017 19:19 Scarlett` wrote:On May 10 2017 19:19 Penev wrote: Scarlett lost but looked competitive, too bad of the passive swarm host play he had obs in front of nat and an immortal there; cant really do much with them Casters completely missed the obs there. They were focused on the warp prism flying around it. right here ~_~ ![[image loading]](http://i.imgur.com/M1Crreh.jpg)
makes totally sense, ddint noticed
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alright . Scarlett's ZvT should be sharp enough to handle Keen, and she looks solid enough to give Classic a good fight.
this should be good.
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free units or high damage spell with cool down
you decide
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Why have these Protoss players decided it's better to have that pylon in the natural mineral line (slightly obstructing mining) than behind it?
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On May 10 2017 19:28 Scarlett` wrote:Show nested quote +On May 10 2017 19:23 InfCereal wrote:On May 10 2017 19:19 Scarlett` wrote:On May 10 2017 19:19 Penev wrote: Scarlett lost but looked competitive, too bad of the passive swarm host play he had obs in front of nat and an immortal there; cant really do much with them Casters completely missed the obs there. They were focused on the warp prism flying around it. right here ~_~ ![[image loading]](http://i.imgur.com/M1Crreh.jpg) I think people thought you were going to fly them from where they were standing into the natural. That observer wouldnt see that
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On May 10 2017 19:31 Elentos wrote: Why have these Protoss players decided it's better to have that pylon in the natural mineral line (slightly obstructing mining) than behind it? Mines burrowing on the other side of the nex?
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On May 10 2017 19:27 Ej_ wrote:Show nested quote +On May 10 2017 19:25 Charoisaur wrote:On May 10 2017 19:24 FueledUpAndReadyToGo wrote:On May 10 2017 19:22 pvsnp wrote:On May 10 2017 19:18 FueledUpAndReadyToGo wrote: The classic movecommand swarmhosts into gg
I wish they would stop calling it 'free units' though it's not hots anymore What, are they not free? Calling free units what they are is pretty damn justified... I mean they have a cost and supply cost and have a downtime opportunity cost swarmhosts yes, locusts don't Again, each SH senda limited number of locusts in time intervals. Games don't go on forever. true but trading vs locusts is always a bad trade, even if you lose 1 zealot for 20 locusts. though of course it's not as simple as that because of the cost of the SHs. I liked TLOs view on this:
+ Show Spoiler +It's not true that swarmhosts deal ''free'' damage tho. Making Swarmhosts is like taking a loan, If I make 10 swarmhost I'm in debt with with 1000/750 and 30 supply, the longer my swarmhosts don't deal damage the more damage they deal to myself cause I took a loan that is not paying off. Swarmhosts becoming more useless every single second that goes by and even a single wrongly send locusts wave can lose you the game. Swarmhosts styles are insanely hard to make work if Terran knows how to abuse the downtimes and knows how to deflect waves or push out during the downtimes. I've lost so many games because I send one wave to harras and then Terran a moved me and I only had one more wave at home which won't be enough to make my swarmhosts cost efficient. Swarmhosts actually need to get really close to do anything, if Locusts wave spawn from too far away you can just ignore it, lift buildings or run away workers/army.
The problem is that some mech players have planted this seeds that swarmhosts are simply too strong rather than looking at the solutions of strong players or finding their own too it. I've given you many examples how to deal with swarmhosts.
You should try to look at swarmhosts as an opportunity, because they're very gimmicky and a single mistake will kill Zerg. But if you fear a unit and think it's OP or broken design wise it's a self fulfilling prophecy cause you'll stop looking for weaknesses and solutions. I've been in that spot myself many times and once you are in that mindset you'll stop enjoying the game and just keep losing to it.
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On May 10 2017 19:32 Ej_ wrote:Show nested quote +On May 10 2017 19:31 Elentos wrote: Why have these Protoss players decided it's better to have that pylon in the natural mineral line (slightly obstructing mining) than behind it? Mines burrowing on the other side of the nex? He has one in front of the nexus too though
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On May 10 2017 19:32 SetGuitarsToKill wrote:Show nested quote +On May 10 2017 19:28 Scarlett` wrote:On May 10 2017 19:23 InfCereal wrote:On May 10 2017 19:19 Scarlett` wrote:On May 10 2017 19:19 Penev wrote: Scarlett lost but looked competitive, too bad of the passive swarm host play he had obs in front of nat and an immortal there; cant really do much with them Casters completely missed the obs there. They were focused on the warp prism flying around it. right here ~_~ ![[image loading]](http://i.imgur.com/M1Crreh.jpg) I think people thought you were going to fly them from where they were standing into the natural. That observer wouldnt see that They would never reach anything
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Being a worker in this game sucks
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On May 10 2017 19:36 Durnuu wrote:Show nested quote +On May 10 2017 19:32 SetGuitarsToKill wrote:On May 10 2017 19:28 Scarlett` wrote:On May 10 2017 19:23 InfCereal wrote:On May 10 2017 19:19 Scarlett` wrote:On May 10 2017 19:19 Penev wrote: Scarlett lost but looked competitive, too bad of the passive swarm host play he had obs in front of nat and an immortal there; cant really do much with them Casters completely missed the obs there. They were focused on the warp prism flying around it. right here ~_~ ![[image loading]](http://i.imgur.com/M1Crreh.jpg) I think people thought you were going to fly them from where they were standing into the natural. That observer wouldnt see that They would never reach anything Maybe, but that's what people, including myself thought she was going to do based on their positioning
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On May 10 2017 19:33 Charoisaur wrote:Show nested quote +On May 10 2017 19:27 Ej_ wrote:On May 10 2017 19:25 Charoisaur wrote:On May 10 2017 19:24 FueledUpAndReadyToGo wrote:On May 10 2017 19:22 pvsnp wrote:On May 10 2017 19:18 FueledUpAndReadyToGo wrote: The classic movecommand swarmhosts into gg
I wish they would stop calling it 'free units' though it's not hots anymore What, are they not free? Calling free units what they are is pretty damn justified... I mean they have a cost and supply cost and have a downtime opportunity cost swarmhosts yes, locusts don't Again, each SH senda limited number of locusts in time intervals. Games don't go on forever. true but trading vs locusts is always a bad trade, even if you lose 1 zealot for 20 locusts. though of course it's not as simple as that because of the cost of the SHs. I liked TLOs view on this: + Show Spoiler +It's not true that swarmhosts deal ''free'' damage tho. Making Swarmhosts is like taking a loan, If I make 10 swarmhost I'm in debt with with 1000/750 and 30 supply, the longer my swarmhosts don't deal damage the more damage they deal to myself cause I took a loan that is not paying off. Swarmhosts becoming more useless every single second that goes by and even a single wrongly send locusts wave can lose you the game. Swarmhosts styles are insanely hard to make work if Terran knows how to abuse the downtimes and knows how to deflect waves or push out during the downtimes. I've lost so many games because I send one wave to harras and then Terran a moved me and I only had one more wave at home which won't be enough to make my swarmhosts cost efficient. Swarmhosts actually need to get really close to do anything, if Locusts wave spawn from too far away you can just ignore it, lift buildings or run away workers/army.
The problem is that some mech players have planted this seeds that swarmhosts are simply too strong rather than looking at the solutions of strong players or finding their own too it. I've given you many examples how to deal with swarmhosts.
You should try to look at swarmhosts as an opportunity, because they're very gimmicky and a single mistake will kill Zerg. But if you fear a unit and think it's OP or broken design wise it's a self fulfilling prophecy cause you'll stop looking for weaknesses and solutions. I've been in that spot myself many times and once you are in that mindset you'll stop enjoying the game and just keep losing to it. I wonder who he's talking about with "some mech players"
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Wow with the Iron Maiden jokes
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How did Scarletts first game look?
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Is Keen actually playing well?
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On May 10 2017 19:38 Heartland wrote: How did Scarletts first game look? The first game? Well she got adepted
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On May 10 2017 19:39 Elentos wrote:The first game? Well she got adepted
er, first set.
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On May 10 2017 19:38 Penev wrote:Show nested quote +On May 10 2017 19:33 Charoisaur wrote:On May 10 2017 19:27 Ej_ wrote:On May 10 2017 19:25 Charoisaur wrote:On May 10 2017 19:24 FueledUpAndReadyToGo wrote:On May 10 2017 19:22 pvsnp wrote:On May 10 2017 19:18 FueledUpAndReadyToGo wrote: The classic movecommand swarmhosts into gg
I wish they would stop calling it 'free units' though it's not hots anymore What, are they not free? Calling free units what they are is pretty damn justified... I mean they have a cost and supply cost and have a downtime opportunity cost swarmhosts yes, locusts don't Again, each SH senda limited number of locusts in time intervals. Games don't go on forever. true but trading vs locusts is always a bad trade, even if you lose 1 zealot for 20 locusts. though of course it's not as simple as that because of the cost of the SHs. I liked TLOs view on this: + Show Spoiler +It's not true that swarmhosts deal ''free'' damage tho. Making Swarmhosts is like taking a loan, If I make 10 swarmhost I'm in debt with with 1000/750 and 30 supply, the longer my swarmhosts don't deal damage the more damage they deal to myself cause I took a loan that is not paying off. Swarmhosts becoming more useless every single second that goes by and even a single wrongly send locusts wave can lose you the game. Swarmhosts styles are insanely hard to make work if Terran knows how to abuse the downtimes and knows how to deflect waves or push out during the downtimes. I've lost so many games because I send one wave to harras and then Terran a moved me and I only had one more wave at home which won't be enough to make my swarmhosts cost efficient. Swarmhosts actually need to get really close to do anything, if Locusts wave spawn from too far away you can just ignore it, lift buildings or run away workers/army.
The problem is that some mech players have planted this seeds that swarmhosts are simply too strong rather than looking at the solutions of strong players or finding their own too it. I've given you many examples how to deal with swarmhosts.
You should try to look at swarmhosts as an opportunity, because they're very gimmicky and a single mistake will kill Zerg. But if you fear a unit and think it's OP or broken design wise it's a self fulfilling prophecy cause you'll stop looking for weaknesses and solutions. I've been in that spot myself many times and once you are in that mindset you'll stop enjoying the game and just keep losing to it. I wonder who he's talking about with "some mech players" : Literally everyone with Terran icon in the general forum
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On May 10 2017 19:38 Ej_ wrote: Is Keen actually playing well? He's making a lot of right moves. But calling this game sloppy would still be an understatement.
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