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[GSL Code S] Season 2 2017 Ro32 - Group G - Page 9

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 7 8 9 10 11 34 Next All
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 10 2017 10:29 GMT
#161
On May 10 2017 19:24 Ej_ wrote:
Show nested quote +
On May 10 2017 19:21 Elentos wrote:
On May 10 2017 19:18 FueledUpAndReadyToGo wrote:
I wish they would stop calling it 'free units' though it's not hots anymore

The units are freer than ever now

A unit is worth as much as it kills minua its cost. I doubt SH are anywhere close HTs or even immortals.

But people love to assume the game lenght always approachea infinity and every host sends unlimited locusts.

Well if you are using swarmhosts every time it's not on cooldown you can easily outdo immortals or hts, especially because in theory they are never in danger because their FREE UNITS engage the enemy while the swarmhosts are in safety
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Argonauta
Profile Joined July 2016
Spain4958 Posts
May 10 2017 10:29 GMT
#162
On May 10 2017 19:28 Scarlett` wrote:
Show nested quote +
On May 10 2017 19:23 InfCereal wrote:
On May 10 2017 19:19 Scarlett` wrote:
On May 10 2017 19:19 Penev wrote:
Scarlett lost but looked competitive, too bad of the passive swarm host play

he had obs in front of nat and an immortal there; cant really do much with them


Casters completely missed the obs there. They were focused on the warp prism flying around it.


right here ~_~


[image loading]



makes totally sense, ddint noticed
Rogue | Maru | Scarlett | Trap
TL+ Member
chambertin
Profile Joined August 2011
United States1704 Posts
May 10 2017 10:30 GMT
#163
alright . Scarlett's ZvT should be sharp enough to handle Keen, and she looks solid enough to give Classic a good fight.

this should be good.
"I know one thing, that I know nothing" - Socrates?
Penev
Profile Joined October 2012
28512 Posts
May 10 2017 10:31 GMT
#164
free units or high damage spell with cool down

you decide
I Protoss winner, could it be?
Elentos
Profile Blog Joined February 2015
55561 Posts
May 10 2017 10:31 GMT
#165
Why have these Protoss players decided it's better to have that pylon in the natural mineral line (slightly obstructing mining) than behind it?
Every 60 seconds in Africa, a minute passes.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 10 2017 10:32 GMT
#166
On May 10 2017 19:28 Scarlett` wrote:
Show nested quote +
On May 10 2017 19:23 InfCereal wrote:
On May 10 2017 19:19 Scarlett` wrote:
On May 10 2017 19:19 Penev wrote:
Scarlett lost but looked competitive, too bad of the passive swarm host play

he had obs in front of nat and an immortal there; cant really do much with them


Casters completely missed the obs there. They were focused on the warp prism flying around it.


right here ~_~


[image loading]

I think people thought you were going to fly them from where they were standing into the natural. That observer wouldnt see that
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-05-10 10:33:30
May 10 2017 10:32 GMT
#167
On May 10 2017 19:31 Elentos wrote:
Why have these Protoss players decided it's better to have that pylon in the natural mineral line (slightly obstructing mining) than behind it?

Mines burrowing on the other side of the nex?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Charoisaur
Profile Joined August 2014
Germany16021 Posts
May 10 2017 10:33 GMT
#168
On May 10 2017 19:27 Ej_ wrote:
Show nested quote +
On May 10 2017 19:25 Charoisaur wrote:
On May 10 2017 19:24 FueledUpAndReadyToGo wrote:
On May 10 2017 19:22 pvsnp wrote:
On May 10 2017 19:18 FueledUpAndReadyToGo wrote:
The classic movecommand swarmhosts into gg

I wish they would stop calling it 'free units' though it's not hots anymore

What, are they not free? Calling free units what they are is pretty damn justified...

I mean they have a cost and supply cost and have a downtime opportunity cost

swarmhosts yes, locusts don't

Again, each SH senda limited number of locusts in time intervals. Games don't go on forever.

true but trading vs locusts is always a bad trade, even if you lose 1 zealot for 20 locusts.
though of course it's not as simple as that because of the cost of the SHs. I liked TLOs view on this:

+ Show Spoiler +

It's not true that swarmhosts deal ''free'' damage tho. Making Swarmhosts is like taking a loan, If I make 10 swarmhost I'm in debt with with 1000/750 and 30 supply, the longer my swarmhosts don't deal damage the more damage they deal to myself cause I took a loan that is not paying off. Swarmhosts becoming more useless every single second that goes by and even a single wrongly send locusts wave can lose you the game. Swarmhosts styles are insanely hard to make work if Terran knows how to abuse the downtimes and knows how to deflect waves or push out during the downtimes.
I've lost so many games because I send one wave to harras and then Terran a moved me and I only had one more wave at home which won't be enough to make my swarmhosts cost efficient. Swarmhosts actually need to get really close to do anything, if Locusts wave spawn from too far away you can just ignore it, lift buildings or run away workers/army.

The problem is that some mech players have planted this seeds that swarmhosts are simply too strong rather than looking at the solutions of strong players or finding their own too it. I've given you many examples how to deal with swarmhosts.

You should try to look at swarmhosts as an opportunity, because they're very gimmicky and a single mistake will kill Zerg. But if you fear a unit and think it's OP or broken design wise it's a self fulfilling prophecy cause you'll stop looking for weaknesses and solutions. I've been in that spot myself many times and once you are in that mindset you'll stop enjoying the game and just keep losing to it.
Many of the coolest moments in sc2 happen due to worker harassment
Elentos
Profile Blog Joined February 2015
55561 Posts
May 10 2017 10:33 GMT
#169
On May 10 2017 19:32 Ej_ wrote:
Show nested quote +
On May 10 2017 19:31 Elentos wrote:
Why have these Protoss players decided it's better to have that pylon in the natural mineral line (slightly obstructing mining) than behind it?

Mines burrowing on the other side of the nex?

He has one in front of the nexus too though
Every 60 seconds in Africa, a minute passes.
Durnuu
Profile Joined September 2013
13322 Posts
May 10 2017 10:36 GMT
#170
On May 10 2017 19:32 SetGuitarsToKill wrote:
Show nested quote +
On May 10 2017 19:28 Scarlett` wrote:
On May 10 2017 19:23 InfCereal wrote:
On May 10 2017 19:19 Scarlett` wrote:
On May 10 2017 19:19 Penev wrote:
Scarlett lost but looked competitive, too bad of the passive swarm host play

he had obs in front of nat and an immortal there; cant really do much with them


Casters completely missed the obs there. They were focused on the warp prism flying around it.


right here ~_~


[image loading]

I think people thought you were going to fly them from where they were standing into the natural. That observer wouldnt see that

They would never reach anything
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Elentos
Profile Blog Joined February 2015
55561 Posts
May 10 2017 10:36 GMT
#171
Being a worker in this game sucks
Every 60 seconds in Africa, a minute passes.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 10 2017 10:37 GMT
#172
On May 10 2017 19:36 Durnuu wrote:
Show nested quote +
On May 10 2017 19:32 SetGuitarsToKill wrote:
On May 10 2017 19:28 Scarlett` wrote:
On May 10 2017 19:23 InfCereal wrote:
On May 10 2017 19:19 Scarlett` wrote:
On May 10 2017 19:19 Penev wrote:
Scarlett lost but looked competitive, too bad of the passive swarm host play

he had obs in front of nat and an immortal there; cant really do much with them


Casters completely missed the obs there. They were focused on the warp prism flying around it.


right here ~_~


[image loading]

I think people thought you were going to fly them from where they were standing into the natural. That observer wouldnt see that

They would never reach anything

Maybe, but that's what people, including myself thought she was going to do based on their positioning
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Penev
Profile Joined October 2012
28512 Posts
May 10 2017 10:38 GMT
#173
On May 10 2017 19:33 Charoisaur wrote:
Show nested quote +
On May 10 2017 19:27 Ej_ wrote:
On May 10 2017 19:25 Charoisaur wrote:
On May 10 2017 19:24 FueledUpAndReadyToGo wrote:
On May 10 2017 19:22 pvsnp wrote:
On May 10 2017 19:18 FueledUpAndReadyToGo wrote:
The classic movecommand swarmhosts into gg

I wish they would stop calling it 'free units' though it's not hots anymore

What, are they not free? Calling free units what they are is pretty damn justified...

I mean they have a cost and supply cost and have a downtime opportunity cost

swarmhosts yes, locusts don't

Again, each SH senda limited number of locusts in time intervals. Games don't go on forever.

true but trading vs locusts is always a bad trade, even if you lose 1 zealot for 20 locusts.
though of course it's not as simple as that because of the cost of the SHs. I liked TLOs view on this:

+ Show Spoiler +

It's not true that swarmhosts deal ''free'' damage tho. Making Swarmhosts is like taking a loan, If I make 10 swarmhost I'm in debt with with 1000/750 and 30 supply, the longer my swarmhosts don't deal damage the more damage they deal to myself cause I took a loan that is not paying off. Swarmhosts becoming more useless every single second that goes by and even a single wrongly send locusts wave can lose you the game. Swarmhosts styles are insanely hard to make work if Terran knows how to abuse the downtimes and knows how to deflect waves or push out during the downtimes.
I've lost so many games because I send one wave to harras and then Terran a moved me and I only had one more wave at home which won't be enough to make my swarmhosts cost efficient. Swarmhosts actually need to get really close to do anything, if Locusts wave spawn from too far away you can just ignore it, lift buildings or run away workers/army.

The problem is that some mech players have planted this seeds that swarmhosts are simply too strong rather than looking at the solutions of strong players or finding their own too it. I've given you many examples how to deal with swarmhosts.

You should try to look at swarmhosts as an opportunity, because they're very gimmicky and a single mistake will kill Zerg. But if you fear a unit and think it's OP or broken design wise it's a self fulfilling prophecy cause you'll stop looking for weaknesses and solutions. I've been in that spot myself many times and once you are in that mindset you'll stop enjoying the game and just keep losing to it.

I wonder who he's talking about with "some mech players"

:
I Protoss winner, could it be?
Elentos
Profile Blog Joined February 2015
55561 Posts
May 10 2017 10:38 GMT
#174
Wow with the Iron Maiden jokes
Every 60 seconds in Africa, a minute passes.
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
May 10 2017 10:38 GMT
#175
How did Scarletts first game look?
Ej_
Profile Blog Joined January 2013
47656 Posts
May 10 2017 10:38 GMT
#176
Is Keen actually playing well?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55561 Posts
May 10 2017 10:39 GMT
#177
On May 10 2017 19:38 Heartland wrote:
How did Scarletts first game look?

The first game? Well she got adepted
Every 60 seconds in Africa, a minute passes.
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
May 10 2017 10:39 GMT
#178
On May 10 2017 19:39 Elentos wrote:
Show nested quote +
On May 10 2017 19:38 Heartland wrote:
How did Scarletts first game look?

The first game? Well she got adepted


er, first set.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 10 2017 10:39 GMT
#179
On May 10 2017 19:38 Penev wrote:
Show nested quote +
On May 10 2017 19:33 Charoisaur wrote:
On May 10 2017 19:27 Ej_ wrote:
On May 10 2017 19:25 Charoisaur wrote:
On May 10 2017 19:24 FueledUpAndReadyToGo wrote:
On May 10 2017 19:22 pvsnp wrote:
On May 10 2017 19:18 FueledUpAndReadyToGo wrote:
The classic movecommand swarmhosts into gg

I wish they would stop calling it 'free units' though it's not hots anymore

What, are they not free? Calling free units what they are is pretty damn justified...

I mean they have a cost and supply cost and have a downtime opportunity cost

swarmhosts yes, locusts don't

Again, each SH senda limited number of locusts in time intervals. Games don't go on forever.

true but trading vs locusts is always a bad trade, even if you lose 1 zealot for 20 locusts.
though of course it's not as simple as that because of the cost of the SHs. I liked TLOs view on this:

+ Show Spoiler +

It's not true that swarmhosts deal ''free'' damage tho. Making Swarmhosts is like taking a loan, If I make 10 swarmhost I'm in debt with with 1000/750 and 30 supply, the longer my swarmhosts don't deal damage the more damage they deal to myself cause I took a loan that is not paying off. Swarmhosts becoming more useless every single second that goes by and even a single wrongly send locusts wave can lose you the game. Swarmhosts styles are insanely hard to make work if Terran knows how to abuse the downtimes and knows how to deflect waves or push out during the downtimes.
I've lost so many games because I send one wave to harras and then Terran a moved me and I only had one more wave at home which won't be enough to make my swarmhosts cost efficient. Swarmhosts actually need to get really close to do anything, if Locusts wave spawn from too far away you can just ignore it, lift buildings or run away workers/army.

The problem is that some mech players have planted this seeds that swarmhosts are simply too strong rather than looking at the solutions of strong players or finding their own too it. I've given you many examples how to deal with swarmhosts.

You should try to look at swarmhosts as an opportunity, because they're very gimmicky and a single mistake will kill Zerg. But if you fear a unit and think it's OP or broken design wise it's a self fulfilling prophecy cause you'll stop looking for weaknesses and solutions. I've been in that spot myself many times and once you are in that mindset you'll stop enjoying the game and just keep losing to it.

I wonder who he's talking about with "some mech players"

:

Literally everyone with Terran icon in the general forum
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55561 Posts
May 10 2017 10:39 GMT
#180
On May 10 2017 19:38 Ej_ wrote:
Is Keen actually playing well?

He's making a lot of right moves. But calling this game sloppy would still be an understatement.
Every 60 seconds in Africa, a minute passes.
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