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Map Test Tournament (Season 3 Potential Maps) - Page 9

Forum Index > StarCraft 2 Tournaments
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SidianTheBard
Profile Joined October 2010
United States2475 Posts
February 21 2017 19:12 GMT
#161
On February 22 2017 04:06 PengWin_SC wrote:
Show nested quote +
On February 22 2017 03:54 Ej_ wrote:
it's amazing how Paradisia is a reskin of Abyssal Reef

That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D


To be fair, the original version of Paradisia was designed before Abyssal Reef!!!

And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 21 2017 19:12 GMT
#162
On February 22 2017 04:09 intotheheart wrote:
Well it's not like they ever have a finite supply of ammo anyway so...

I know that's a weird nitpick in SC2 but like...

Marines now have to manually reload their rifles and be sent back to a supply depot after using 5 clips.
Neosteel Enthusiast
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:13 GMT
#163
On February 22 2017 04:12 SidianTheBard wrote:
Show nested quote +
On February 22 2017 04:06 PengWin_SC wrote:
On February 22 2017 03:54 Ej_ wrote:
it's amazing how Paradisia is a reskin of Abyssal Reef

That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D


To be fair, the original version of Paradisia was designed before Abyssal Reef!!!

And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!

Abyssal Reef 2 - Abyssal Boogaloo
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 21 2017 19:14 GMT
#164
I expected all LotV maps to be at least this big when they announced the reduced resources
Neosteel Enthusiast
PengWin_SC
Profile Blog Joined October 2011
Switzerland433 Posts
February 21 2017 19:15 GMT
#165
On February 22 2017 04:12 SidianTheBard wrote:
Show nested quote +
On February 22 2017 04:06 PengWin_SC wrote:
On February 22 2017 03:54 Ej_ wrote:
it's amazing how Paradisia is a reskin of Abyssal Reef

That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D


To be fair, the original version of Paradisia was designed before Abyssal Reef!!!

And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!

There are definitely some differences, my qualm with it was mostly that a lot of the differences are such that they won't really be relevant in 90% of the games. Much prefer Ascension to Aiur of your maps ^^
Director of Operations for PSISTORM Gaming
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2017-02-21 19:19:40
February 21 2017 19:18 GMT
#166
On February 22 2017 04:15 PengWin_SC wrote:
Show nested quote +
On February 22 2017 04:12 SidianTheBard wrote:
On February 22 2017 04:06 PengWin_SC wrote:
On February 22 2017 03:54 Ej_ wrote:
it's amazing how Paradisia is a reskin of Abyssal Reef

That was my opinion as well. On the other hand, at least Abyssal Reef is a good map :D


To be fair, the original version of Paradisia was designed before Abyssal Reef!!!

And come on, there's back rocks...and a farther away 5th... And 3 more watchtowers! Sure maybe the first 4 bases are fairly similar in style...lol. Although that gives me a thought, I should just retexture Paradisia with Abyssal Reef aesthetics and rename it to like...Abyssal Tides? Abyssal Plain? Hmmmmm Abyssal Reef The Sequel!!!

There are definitely some differences, my qualm with it was mostly that a lot of the differences are such that they won't really be relevant in 90% of the games. Much prefer Ascension to Aiur of your maps ^^

My favorite Sidian submission was definitely Battle on the Boardwalk. I only played one game on it where the rush feature didn't really come into play (I walled the backdoor early game and it never was used), but it was a fun one. To be honest I think with some changes that would have been a really good macro map entry.

Although maybe too close to Gettysburg...
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:20 GMT
#167
Meanwhile on Nate's stream, another edition of "LOL Eremita"
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:25 GMT
#168
I like Kere's Passage conceptually...

But I'd like some people who get motionsick easily to comment on the suitability of a map like that.
Every 60 seconds in Africa, a minute passes.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
February 21 2017 19:32 GMT
#169
Keres Passage looks fun
Neosteel Enthusiast
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2017 19:38 GMT
#170
kinda weird that Snute doesn't make a spire, but I guess he's quite ahead as it is?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:41 GMT
#171
I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2017 19:44 GMT
#172
On February 22 2017 04:41 Elentos wrote:
I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.

you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:48 GMT
#173
On February 22 2017 04:44 Ej_ wrote:
Show nested quote +
On February 22 2017 04:41 Elentos wrote:
I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.

you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.

So what you're saying is he never runs out of money because people don't force him to spend any.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2017 19:52 GMT
#174
On February 22 2017 04:48 Elentos wrote:
Show nested quote +
On February 22 2017 04:44 Ej_ wrote:
On February 22 2017 04:41 Elentos wrote:
I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.

you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.

So what you're saying is he never runs out of money because people don't force him to spend any.

TBH Nerchio's games look the same. I think this style is criminally underrated.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:52 GMT
#175
Pathogen Glands and Stim finishing at the same time, only on this map.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2017 19:53 GMT
#176
On February 22 2017 04:52 Elentos wrote:
Pathogen Glands and Stim finishing at the same time, only on this map.

i miss 2012
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 19:58 GMT
#177
On February 22 2017 04:52 Ej_ wrote:
Show nested quote +
On February 22 2017 04:48 Elentos wrote:
On February 22 2017 04:44 Ej_ wrote:
On February 22 2017 04:41 Elentos wrote:
I don't get how Snute never runs out of money with this style of play. Protecting your economy is the biggest weakness of roach/ravager.

you can take your 5th (and 4th kinda too) much later with this build than with LBM, ultras are cost efficient enough to just turtle up before exploding with hive tech+corruptors. And he actually did get away with an early 5th base because of the gold.

So what you're saying is he never runs out of money because people don't force him to spend any.

TBH Nerchio's games look the same. I think this style is criminally underrated.

People just like lings and banes.

Also tbf top Korean Terrans always made ravager styles look horrible. Although I guess those were the times when tanks could fly.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55594 Posts
February 21 2017 20:00 GMT
#178
Why does Nate not use the production tab? Or other tabs for that matter.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-02-21 20:09:00
February 21 2017 20:00 GMT
#179
On February 22 2017 05:00 Elentos wrote:
Why does Nate not use the production tab? Or other tabs for that matter.

it's how starcraft was intended to be watched
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Ej_
Profile Blog Joined January 2013
47656 Posts
February 21 2017 20:25 GMT
#180
heromarine has lost this game twice already, why is he still alive
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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